Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
128
excellent

This combination delivers exceptional performance with an average of 128 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 72 76 101 130
1440p QHD 98 103 137 176
1080p Full HD 122 128 170 218

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 130
3840x2160 Medium 101
3840x2160 High 76
3840x2160 Ultra 72
2560x1440 Low 176
2560x1440 Medium 137
2560x1440 High 103
2560x1440 Ultra 98
1920x1080 Low 218
1920x1080 Medium 170
1920x1080 High 128
1920x1080 Ultra 122

Microsoft Flight Simulator with Intel Core Ultra 7 265 + NVIDIA GeForce RTX 5080, In-Depth Analysis

# Microsoft Flight Simulator with Intel Core Ultra 7 265 + NVIDIA GeForce RTX 5080

This combination of the Intel Core Ultra 7 265 and NVIDIA GeForce RTX 5080 places 143rd out of 2,996 tested combos in Microsoft Flight Simulator, putting it in the top 5% of all configurations. The pairing of a 20-core Arrow Lake CPU with a Blackwell 2.0 GPU delivers consistently high frame rates across all tested resolutions and settings, though the data reveals interesting scaling patterns that suggest where each component's influence begins and ends.

How This Combo Ranks

The combo rank of 143 out of 2,996 tested configurations places this system firmly in the upper echelon of Flight Simulator setups. This is not merely a reflection of the individual components' benchmark percentiles—the CPU sits at the 93rd percentile among all processors while the GPU ranks at the 87th percentile among all graphics cards—but rather how the two interact in this specific flight sim workload.

Looking at the CPU's nearest rivals provides context for its contribution. The Intel Core Ultra 7 265 posts an average benchmark score of 64,640, which sits within a tight cluster of competing server and workstation chips. It trails the AMD EPYC 9124 by 0.7% and the AMD EPYC 4464P by 0.3%, while leading the Intel Core Ultra 7 265F by 0.3% and the AMD EPYC 7343 by 0.7%. This suggests the CPU is performing at a level nearly indistinguishable from its closest competitors in general compute, yet the Game's combo ranking reflects the specific demands Flight Simulator places on the processor.

For the GPU, the RTX 5080's average benchmark score of 56,083 places it 2.2% ahead of the AMD Radeon RX 9070 GRE, while the AMD Radeon 8060S trails by 0.6% and the AMD Radeon RX 6750 GRE 12 GB by 0.7%. The AMD Radeon Pro W5700X is 2.3% behind. These small deltas in synthetic benchmarks belie what the measured FPS data shows in practice—the RTX 5080's real-world advantage in this game appears more substantial when considering the absolute frame rates achieved at high resolutions.

The rank of 143 suggests that while this is an excellent configuration, there are 142 other combos that deliver even higher performance in Flight Simulator. Given the hardware involved, those higher-ranked combos likely feature even more powerful CPUs from the same or newer generations, as this game's CPU sensitivity becomes apparent when analyzing the resolution scaling data.

GPU Role

The RTX 5080 brings 16 GB of GDDR7 memory on a 256-bit bus, delivering 960.0 GB/s of bandwidth. The memory clock runs at 1875 MHz, which translates to 30 Gbps effective. This memory configuration is particularly relevant for Flight Simulator, a game known for streaming vast amounts of terrain and scenery data. The 16 GB capacity ensures that even at 4K with Ultra settings, the GPU has ample headroom for texture data without resorting to system memory fallback.

The GPU's base clock of 2295 MHz boosts to 2617 MHz, with 10,752 shading units, 336 texture mapping units, and 112 ROPs. The compute throughput of 56.28 TFLOPS FP32 and the pixel rate of 293.1 GPixel/s provide plenty of raw processing power. The 84 RT cores and 336 tensor cores are present but Flight Simulator's traditional rendering pipeline does not heavily utilize ray tracing, so these resources remain largely idle during typical gameplay.

The measured FPS data shows the GPU scaling predictably with resolution. At 1080p Low, the combo achieves 218 FPS, which drops to 130 FPS at 4K Low—a 40% reduction. At High settings, 128 FPS at 1080p becomes 76 FPS at 4K, a 41% drop. This consistent scaling pattern indicates the GPU is the primary bottleneck at higher resolutions, as expected. However, the fact that 4K Ultra still manages 72 FPS average demonstrates the RTX 5080's capability to handle this demanding title at maximum fidelity.

The GPU's 87th percentile ranking among all graphics cards, combined with its PassMark G3D score of 36,565 and 3DMark Steel Nomad DX12 score of 8,637, confirms it is a high-end part. The Geekbench scores of 235,901 in OpenCL and 255,450 in Vulkan further indicate strong compute performance that translates well to the varied workloads Flight Simulator presents.

FAQ

Q: What is the best resolution for this combo in Microsoft Flight Simulator?

A: The data shows 1440p High delivers 103 FPS average, which drops to 98 FPS at Ultra. At 1080p Ultra, the combo achieves 122 FPS, while 4K Ultra manages 72 FPS. The 1440p Ultra setting provides the best balance of visual fidelity and frame rate, with 98 FPS still comfortably above 60.

Q: How much performance is lost going from 1080p to 4K at the same settings?

A: At Low settings, 218 FPS at 1080p drops to 130 FPS at 4K, a 40% reduction. At High settings, 128 FPS becomes 76 FPS, a 41% drop. At Ultra settings, 122 FPS becomes 72 FPS, a 41% reduction. The consistent percentage loss across settings indicates resolution scaling follows a predictable pattern.

Q: Is the CPU or GPU more important for this game's performance?

A: The data suggests both matter, but their influence shifts with resolution. At 1080p Low, the 218 FPS result likely approaches CPU limits. At 4K Ultra, the 72 FPS result shows GPU constraints. The CPU's 20 cores and 20 threads with a 5.30 GHz boost clock provide strong single-thread performance, critical for this simulation's core logic.

Q: How does the RTX 5080 compare to its nearest GPU rivals in this context?

A: The RTX 5080's average benchmark score of 56,083 is 2.2% ahead of the AMD Radeon RX 9070 GRE, 0.6% ahead of the AMD Radeon 8060S, and 0.7% ahead of the AMD Radeon RX 6750 GRE 12 GB. The AMD Radeon Pro W5700X trails by 2.3%.

Q: What frame rates can be expected at 4K with Medium settings?

A: At 3840x2160 with Medium settings, the combo delivers 101 FPS average, with a minimum of 86 FPS and maximum of 116 FPS. This is the only 4K configuration with min/max data available, showing good frame time consistency.

Q: Does the 16 GB VRAM capacity of the RTX 5080 matter for this game?

A: With 16 GB of GDDR7 memory, the GPU has sufficient capacity for Flight Simulator's extensive texture streaming. The memory bandwidth of 960.0 GB/s supports high-resolution terrain data loading, which is essential for this game's world-streaming architecture.

Measured FPS Breakdown

At 1920x1080, the combo delivers its highest frame rates. Low settings produce 218 FPS average, Medium settings hit 170 FPS with a minimum of 144 and maximum of 195, High settings reach 128 FPS, and Ultra settings maintain 122 FPS. The gap between Low and Ultra is 96 FPS, representing a 44% reduction in performance when maxing out all visual options.

Moving to 2560x1440, the frame rates remain robust. Low settings yield 176 FPS, Medium settings produce 137 FPS with a minimum of 116 and maximum of 157, High settings achieve 103 FPS, and Ultra settings deliver 98 FPS. The drop from 1080p to 1440p ranges from 19% at Low to 20% at Ultra, indicating the GPU handles the additional pixel load efficiently.

At 3840x2160, the performance scales down further but remains playable. Low settings deliver 130 FPS, Medium settings produce 101 FPS with a minimum of 86 and maximum of 116, High settings reach 76 FPS, and Ultra settings maintain 72 FPS. The 4K Ultra result of 72 FPS is notable because it stays above the 60 FPS threshold despite the game's demanding nature at maximum fidelity.

The Medium settings rows are the only ones with min/max FPS data across all resolutions. At 1080p Medium, the range is 144-195 FPS; at 1440p Medium, it is 116-157 FPS; at 4K Medium, it is 86-116 FPS. This data shows frame time consistency degrades with resolution, but the minimums remain acceptable even at 4K.

Resolution Scaling

The resolution scaling behavior reveals important insights about this combo's balance. From 1080p to 1440p, the FPS drops by 19-20% across all settings. From 1440p to 4K, the drop is more pronounced at 26-27%. This non-linear scaling pattern indicates the GPU becomes progressively more dominant as the pixel count increases.

Specifically, at Low settings, 218 FPS at 1080p becomes 176 FPS at 1440p (a 19% drop), then 130 FPS at 4K (a 26% drop from 1440p). At Ultra settings, 122 FPS at 1080p becomes 98 FPS at 1440p (a 20% drop), then 72 FPS at 4K (a 27% drop). The consistent percentage drops across settings suggest the GPU is scaling predictably with pixel count, but the fact that these percentages are similar across all quality levels indicates the CPU is not creating a bottleneck at lower resolutions.

The 1080p Low result of 218 FPS warrants attention. This is a very high frame rate that likely approaches the CPU's practical limit for this game's simulation thread. The CPU's 20 cores and 20 threads, with a base clock of 2.40 GHz and boost clock of 5.30 GHz, provide strong single-thread performance. The PassMark single-thread score of 4,689 and Cinebench R23 single-core score of 5,960 confirm the CPU's ability to handle the simulation's primary thread.

The fact that 1080p Ultra (122 FPS) is only slightly faster than 4K Ultra (72 FPS) in relative terms—a 41% drop—suggests the GPU is doing the heavy lifting at higher resolutions, while the CPU maintains consistent performance across the resolution spectrum. This is typical for a well-balanced high-end system.

CPU Role

The Intel Core Ultra 7 265 is a 20-core, 20-thread processor based on the Arrow Lake architecture, manufactured on TSMC's 3 nm process. It has a base clock of 2.40 GHz and a boost clock of 5.30 GHz, with a TDP of 65 W. The cache hierarchy includes 192 KB of L1 per core, 3 MB of L2 per core, and 30 MB of shared L3 cache. The CPU supports DDR5 memory in dual-channel configuration with 102.4 GB/s bandwidth.

Flight Simulator is known for its heavy single-threaded simulation workload, and the Core Ultra 7 265's performance in single-thread benchmarks is strong. The Cinebench R23 single-core score of 5,960 and PassMark single-thread score of 4,689 indicate the CPU can handle the game's core simulation loop efficiently. The multi-thread scores—42,216 in Cinebench R23 and 49,682 in PassMark multi-thread—show the CPU can also manage the game's auxiliary tasks, such as AI traffic and physics calculations.

The CPU's 93rd percentile ranking among all processors confirms its high-end status. Its average benchmark score of 64,640 places it in a tight cluster with the AMD EPYC 4464P (64,823, trailing by 0.3%), Intel Core Ultra 7 265F (64,438, leading by 0.3%), AMD EPYC 7343 (64,202, leading by 0.7%), and AMD EPYC 9124 (65,104, trailing by 0.7%). These small deltas suggest the Core Ultra 7 265 performs at a level comparable to enterprise-grade server chips in general workloads.

The CPU's role in this combo appears to be providing consistent performance across all resolution and settings combinations. The 218 FPS at 1080p Low suggests the CPU can drive frame rates well beyond what most displays can show, while the 72 FPS at 4K Ultra indicates the GPU becomes the limiting factor at maximum fidelity. The CPU's 20 threads provide ample parallelism for the game's background tasks, while the 5.30 GHz boost clock ensures the primary simulation thread has the single-core speed it needs.

Settings Recommendations

The measured data provides clear guidance for optimizing the experience in Microsoft Flight Simulator. The most balanced configuration appears to be 1440p with Ultra settings, delivering 98 FPS average. This combination offers high visual fidelity while maintaining frame rates well above 60 FPS. The 1440p High setting at 103 FPS is nearly identical in performance, suggesting that the Ultra preset does not impose a significant penalty at this resolution.

For users prioritizing maximum visual quality, 4K Ultra at 72 FPS is viable, though the frame rate dips below the 75 FPS threshold that some consider ideal for smooth flight simulation. The 4K High setting at 76 FPS offers essentially the same experience with potentially better frame time consistency, based on the Medium min/max data showing a 30 FPS range at 4K.

At 1080p, Ultra settings at 122 FPS provide an excellent experience, and even Medium at 170 FPS with a 144-195 FPS range offers headroom for demanding scenarios. The 1080p Low setting at 218 FPS is unnecessary for most users but demonstrates the combo's capability to handle competitive frame rates.

The Medium settings at each resolution show the most complete data with min/max values. At 1080p Medium, the 144-195 FPS range indicates consistent frame delivery. At 1440p Medium, the 116-157 FPS range remains smooth. At 4K Medium, the 86-116 FPS range shows the GPU can maintain playable performance even with some headroom for demanding flight scenarios.

Given that Ultra at 1440p delivers 98 FPS and Ultra at 1080p delivers 122 FPS, the recommended configuration is 1440p Ultra for the best balance of visual quality and smoothness. This setting leverages the RTX 5080's 16 GB VRAM and 960.0 GB/s bandwidth while keeping the CPU's 5.30 GHz boost clock engaged for the simulation thread. For users with 4K displays, High settings at 76 FPS provide a better experience than Ultra at 72 FPS, as the slight visual reduction yields a more comfortable frame rate margin.

Hardware Specifications

Intel Core Ultra 7 265

Cores / Threads 20 / 20
Base Clock 2400 MHz
Boost Clock 5300 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 5080

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 2617 MHz MHz
TDP 360 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265 + NVIDIA GeForce RTX 5080 in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 130.0
3840x2160 Medium 101.0
3840x2160 High 76.0
3840x2160 Ultra 72.0
2560x1440 Low 176.0
2560x1440 Medium 137.0
2560x1440 High 103.0
2560x1440 Ultra 98.0
1920x1080 Low 218.0
1920x1080 Medium 170.0
1920x1080 High 128.0
1920x1080 Ultra 122.0

Microsoft Flight Simulator with iUltra 7 265 + Other GPUs

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Microsoft Flight Simulator with RTX 5080 + Other CPUs

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