Microsoft Flight Simulator
This combination delivers exceptional performance with an average of 128 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 72 | 76 | 101 | 130 |
| 1440p QHD | 98 | 103 | 137 | 176 |
| 1080p Full HD | 122 | 128 | 170 | 218 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Microsoft Flight Simulator with AMD Ryzen 7 9700F + NVIDIA GeForce RTX 5080, In-Depth Analysis
The AMD Ryzen 7 9700F and NVIDIA GeForce RTX 5080 pairing delivers a remarkably consistent experience in Microsoft Flight Simulator, with the data showing that the CPU is more than capable of feeding the GPU across all tested resolutions. This combination ranks 143rd out of 2996 tested combos, placing it comfortably in the top 5% of all configurations. The benchmark results reveal a system where the graphics card becomes the primary bottleneck only at 4K, while at lower resolutions the processor's strong single-thread performance keeps frame rates high.
CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 7 9700F is a Zen 5 (Granite Ridge) part built on TSMC's 4 nm process, featuring 8 cores and 16 threads. Its base clock of 3.80 GHz boosts up to 5.50 GHz, and it carries a 65 W TDP. The processor includes 32 MB of shared L3 cache, with 80 KB of L1 and 1 MB of L2 per core. It supports DDR5 memory over a dual-channel bus with 89.6 GB/s of bandwidth, and it offers PCIe Gen 5 with 24 lanes from the CPU.
In synthetic PassMark testing, the 9700F scores 4691 in single-thread performance, which is critical for Microsoft Flight Simulator's simulation logic. The game relies heavily on single-core throughput for flight model calculations, AI traffic, and weather systems. The processor's multithread score of 36470 and its floating point math score of 77955 indicate substantial headroom for background tasks, but the single-thread result is what drives the observed frame rates. The CPU's percentile rank of 94 among all CPUs confirms it sits near the top of the performance hierarchy.
The nearest rivals show how tightly grouped the 9700F is with other high-end processors. The AMD Ryzen 9 7940HX scores 69875 on average, just 0.2% lower, while the Intel Core i7-14700KF is 0.2% higher at 70163. The AMD Ryzen 9 7950X trails by 0.7% at 69515, and the Intel Core i7-14700K is 0.9% behind at 69355. These deltas are within noise for most workloads, meaning the 9700F should perform nearly identically to these chips in flight simulation scenarios. The processor's 94th percentile ranking reinforces that this is a top-tier part for CPU-bound tasks.
The 9700F's boost clock of 5.50 GHz is particularly relevant here. Flight simulator titles tend to respond well to raw clock speed because their main thread often cannot be fully parallelized. The data from the measured FPS rows shows that at 1080p Low settings, the combo reaches 218 FPS average, which is well above what most displays can show. Even at 1080p Ultra, the average stays at 122 FPS. These numbers indicate the CPU is not limiting performance at lower resolutions, as the GPU has room to render frames rapidly.
At higher resolutions, the CPU's job becomes easier relative to the GPU. The single-thread score of 4691 ensures that even the most complex airport scenes or dense urban areas with heavy autogen scenery will not cause the processor to become the limiting factor. The 8-core, 16-thread configuration also helps when the simulator spawns multiple worker threads for terrain loading and object streaming, which can happen simultaneously with the main simulation thread.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce RTX 5080 is built on the Blackwell 2.0 architecture with a GB203 chip, fabricated on TSMC's 5 nm process. It packs 10752 shading units, 336 texture mapping units, and 112 ROPs, with 84 RT cores and 336 tensor cores. The card runs at a base clock of 2295 MHz and boosts to 2617 MHz, with memory clocked at 1875 MHz for 30 Gbps effective speed across a 256-bit bus. This yields 960.0 GB/s of memory bandwidth and a 16 GB GDDR7 frame buffer.
The RTX 5080's 16 GB of VRAM is a defining feature for Microsoft Flight Simulator. The game's massive streaming world requires substantial memory for textures, terrain data, and aircraft models. The 960.0 GB/s bandwidth ensures that texture data can be fed to the GPU quickly, which is crucial when flying over photogrammetry cities or dense forests. The card's pixel rate of 293.1 GPixel/s and texture rate of 879.3 GTexel/s provide the raw throughput needed to fill the screen at 4K with high-detail settings.
In PassMark G3D testing, the RTX 5080 scores 36565, with a GPU compute score of 21789. Its percentile rank of 87 among all GPUs places it well above average. The nearest rivals show interesting comparisons: the AMD Radeon 8060S scores 55757 on average (0.6% lower), the AMD Radeon RX 6750 GRE 12 GB is 0.7% lower at 55698, and the AMD Radeon Pro W5700X trails by 2.3% at 54828. The AMD Radeon RX 9070 GRE is actually 2.2% higher at 57367, indicating the 5080's position is competitive but not dominant among its peers.
The measured FPS data shows the GPU's strength clearly. At 4K Ultra settings, the combo averages 72 FPS, which is playable but not silky smooth. Dropping to 4K High yields 76 FPS, while 4K Medium jumps to 101 FPS and 4K Low reaches 130 FPS. These figures demonstrate that the RTX 5080 has enough horsepower to handle 4K in this simulator, but the Ultra preset pushes it to the edge of its capabilities. The 16 GB VRAM capacity is likely sufficient for Ultra textures at 4K, as the game's memory footprint typically stays under that threshold for most scenarios.
The 5080's 56.28 TFLOPS of FP32 compute is substantial for a flight simulator that uses compute shaders for weather effects and water rendering. The ray tracing cores are less relevant here, as Microsoft Flight Simulator does not heavily rely on RT for its primary visuals. The tensor cores could be useful for DLSS if enabled, but the measured data does not specify whether upscaling was used, so the raw rasterization performance is what these numbers reflect.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured FPS data across three resolutions and four settings presets reveals a clear scaling pattern. At Low settings, the average frame rate drops from 218 FPS at 1080p to 176 FPS at 1440p, then to 130 FPS at 4K. This represents a 19% drop from 1080p to 1440p and a 26% drop from 1440p to 4K. The overall reduction from 1080p to 4K is 40%, which is substantial but not as severe as it would be if the GPU were the sole bottleneck at lower resolutions.
At Medium settings, the pattern shows 170 FPS at 1080p, 137 FPS at 1440p (19% drop), and 101 FPS at 4K (26% drop from 1440p). The 1080p to 4K reduction is 41%. The minimum FPS figures at Medium are 144 at 1080p, 116 at 1440p, and 86 at 4K, showing that even the worst-case frame rates remain playable. The maximum FPS at Medium reaches 195 at 1080p, 157 at 1440p, and 116 at 4K.
High settings produce 128 FPS at 1080p, 103 FPS at 1440p, and 76 FPS at 4K. The percentage drops are 20% from 1080p to 1440p and 26% from 1440p to 4K, with a total 41% reduction across the full range. Ultra settings show 122 FPS at 1080p, 98 FPS at 1440p, and 72 FPS at 4K, with drops of 20% and 27% respectively, totaling 41% from 1080p to 4K.
The consistency of these percentage drops across all settings presets is telling. The fact that the reduction from 1080p to 4K is nearly identical (40-41%) regardless of whether the game runs at Low or Ultra suggests that the GPU is the limiting component at 4K, while the CPU has enough headroom to maintain its performance at lower resolutions. If the CPU were the bottleneck, the FPS would not drop as proportionally when resolution increases, because the CPU workload would remain similar while the GPU takes on more rendering work.
The data indicates that at 1080p and 1440p, the system is balanced, with neither component being severely overworked. The 218 FPS at 1080p Low shows the CPU can push very high frame rates when the GPU has little to do. As resolution climbs to 4K, the GPU's workload increases significantly, and the frame rate drops accordingly. The RTX 5080's 16 GB VRAM and 960.0 GB/s bandwidth are sufficient to handle 4K textures, but the raw compute power is what determines the final frame rate.
FAQ
Q: What is the average FPS at 4K Ultra settings with this combo?
A: The measured average FPS at 3840x2160 with Ultra settings is 72 FPS. This is the most demanding configuration tested, and it remains playable, though users targeting 60 FPS will have some headroom.
Q: How does the CPU's single-thread performance compare to its nearest rivals?
A: The Ryzen 7 9700F scores 4691 in PassMark single-thread testing. Its nearest rivals, the AMD Ryzen 9 7940HX, Intel Core i7-14700KF, AMD Ryzen 9 7950X, and Intel Core i7-14700K, all have average scores within 0.9% of the 9700F, with deltas ranging from -0.2% to 0.9%. This puts them in a statistical tie.
Q: What is the frame rate difference between 1080p and 4K at High settings?
A: At High settings, the average FPS drops from 128 at 1080p to 103 at 1440p and then to 76 at 4K. This represents a 41% reduction from 1080p to 4K, indicating the GPU becomes the limiting factor at higher resolutions.
Q: Does the RTX 5080 have enough VRAM for this game at 4K?
A: The RTX 5080 has 16 GB of GDDR7 memory with 960.0 GB/s bandwidth. The measured 4K results show playable frame rates up to 101 FPS at Medium settings, suggesting the VRAM capacity is adequate for Microsoft Flight Simulator's texture requirements.
Q: How does this combo rank among all tested configurations in this game?
A: The combo ranks 143rd out of 2996 tested combos, placing it in the top 5% of all systems tested for Microsoft Flight Simulator. This is a strong result given the breadth of hardware combinations in the database.
Q: What is the performance delta between the RTX 5080 and its closest GPU rival?
A: The AMD Radeon RX 9070 GRE has an average score of 57367, which is 2.2% higher than the RTX 5080's 56083. The AMD Radeon 8060S is 0.6% lower at 55757, and the AMD Radeon RX 6750 GRE 12 GB is 0.7% lower at 55698.
How This Combo Ranks
The combination of the AMD Ryzen 7 9700F and NVIDIA GeForce RTX 5080 achieves a rank of 143 out of 2996 tested combos in Microsoft Flight Simulator. This places the system in the top 4.8% of all configurations in the database, which is an exceptional result given the wide variety of hardware tested. The rank reflects the balanced nature of this pairing, where both the CPU and GPU contribute meaningfully to the final performance.
Breaking down the components, the CPU's 94th percentile ranking among all processors indicates it is not holding the system back. The GPU's 87th percentile ranking among all graphics cards shows it is also a high performer, though not quite as dominant as the CPU. This slight imbalance means the GPU is more likely to be the limiting factor in demanding scenarios, particularly at 4K Ultra where the average FPS drops to 72.
The nearest rival combos would likely feature CPUs like the AMD Ryzen 9 7940HX or Intel Core i7-14700KF, which have nearly identical average scores to the 9700F. Similarly, GPUs like the AMD Radeon RX 9070 GRE, which is 2.2% faster on average, could pair with these CPUs to produce slightly higher frame rates. However, the 9700F's strong single-thread performance ensures that any differences would be minimal in this game, as the simulation thread benefits from high clock speeds.
The data shows that this combo is well-suited for high-refresh-rate monitors at 1080p and 1440p, where it can deliver 122-128 FPS at Ultra settings. At 4K, the system still provides 72-76 FPS at High or Ultra, which is acceptable for a simulator where frame pacing and stability matter more than raw speed. The rank of 143 suggests that only a small fraction of tested systems can outperform this configuration, and those would likely feature higher-end GPUs or CPUs with more cores.
Settings Recommendations
Based on the measured FPS data, the optimal settings preset depends on the user's resolution and frame rate target. At 1080p, the Medium preset delivers 170 FPS average with a minimum of 144 FPS, which is excellent for high-refresh-rate displays. The Ultra preset at 1080p still provides 122 FPS average, so users with 120 Hz monitors can enable Ultra without sacrificing smoothness. The difference between Medium and Ultra at 1080p is 48 FPS, which is significant, but both are playable.
For 1440p users, the Medium preset offers 137 FPS average with a minimum of 116 FPS, making it the best choice for maintaining high frame rates. The High preset at 1440p drops to 103 FPS average, which is still smooth for most users. Ultra at 1440p provides 98 FPS average, which is only 5 FPS lower than High, suggesting that the jump from High to Ultra is relatively small at this resolution. The data shows that Medium at 1440p is the sweet spot for maximizing frame rate without a major visual compromise.
At 4K, the Medium preset yields 101 FPS average with a minimum of 86 FPS, which is the best balance of visual quality and performance. The High preset averages 76 FPS, which is playable but leaves less headroom for demanding scenes. Ultra at 4K drops to 72 FPS average, which is still above 60 FPS but does not provide much margin for weather-heavy scenarios or dense airports. The Low preset at 4K reaches 130 FPS, but the visual quality reduction is likely too severe for most users.
The recommended approach is to use Medium settings at 4K for the best experience, as it provides a 101 FPS average with a minimum of 86 FPS. This preset keeps the frame rate well above 60 FPS even in worst-case scenes, while still offering a reasonable level of visual fidelity. For 1440p users, Medium is also the recommended preset, as it delivers 137 FPS average and 116 FPS minimum, which is ideal for high-refresh-rate gaming. At 1080p, users can push to Ultra with 122 FPS average, or stay at Medium for 170 FPS if they have a 165 Hz or higher monitor.
The measured data shows that the performance difference between Medium and High is relatively small at all resolutions, suggesting that Medium provides the best frame rate per visual quality trade-off. Users who prioritize maximum visual fidelity can enable Ultra and still maintain playable frame rates above 72 FPS at 4K, but the extra 29 FPS from dropping to Medium is often worth the modest visual downgrade. The RTX 5080's 16 GB VRAM is sufficient for all tested presets, so memory is not a concern when adjusting settings.
Hardware Specifications
AMD Ryzen 7 9700F
NVIDIA GeForce RTX 5080
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 9700F + NVIDIA GeForce RTX 5080 in Microsoft Flight Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 130.0 |
| 3840x2160 | Medium | 101.0 |
| 3840x2160 | High | 76.0 |
| 3840x2160 | Ultra | 72.0 |
| 2560x1440 | Low | 176.0 |
| 2560x1440 | Medium | 137.0 |
| 2560x1440 | High | 103.0 |
| 2560x1440 | Ultra | 98.0 |
| 1920x1080 | Low | 218.0 |
| 1920x1080 | Medium | 170.0 |
| 1920x1080 | High | 128.0 |
| 1920x1080 | Ultra | 122.0 |
Microsoft Flight Simulator with Ryzen 7 9700F + Other GPUs
See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.
Microsoft Flight Simulator with RTX 5080 + Other CPUs
See how Microsoft Flight Simulator performs with the same GPU but different processors.
Other Games with Ryzen 7 9700F + RTX 5080
Explore FPS benchmarks for other games using this same hardware combination.