Archeage
This combination delivers exceptional performance with an average of 139 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 44 | 65 | 96 | 108 |
| 1440p QHD | 78 | 114 | 167 | 188 |
| 1080p Full HD | 115 | 169 | 248 | 279 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Archeage with Intel Core Ultra 7 265 + NVIDIA GeForce RTX 5080, In-Depth Analysis
# Archeage with Intel Core Ultra 7 265 + NVIDIA GeForce RTX 5080
The Intel Core Ultra 7 265 and NVIDIA GeForce RTX 5080 combination delivers a mid-pack performance tier in Archeage, ranking 129th out of 2761 tested combos. This places the pairing in the top 5% of all tested configurations, with the CPU contributing 20 cores at a 2.40 GHz base clock boosting to 5.30 GHz, while the GPU provides 16 GB of GDDR7 memory across a 256-bit bus. The measured frame rates reveal a configuration that excels at lower resolutions and settings but shows significant scaling challenges at 4K Ultra.
CPU Role — cores, clocks, and how they relate to this game's results
The Intel Core Ultra 7 265 is a 20-core, 20-thread desktop processor built on TSMC's 3 nm process with a 65 W TDP. Its base clock of 2.40 GHz and boost clock of 5.30 GHz represent a wide frequency range that allows the chip to scale from power-efficient operation to high-performance bursts. The architecture, Arrow Lake-S, uses a 192 KB L1 cache per core, 3 MB L2 per core, and 30 MB of shared L3 cache. Memory support is dual-channel DDR5 with a bandwidth of 102.4 GB/s.
In Cinebench R23 multi-core, the 265 scores 42216, while single-core performance registers 5960. These synthetic results translate to a 93rd percentile ranking among all CPUs, indicating strong general-purpose compute capability. The nearest rival comparison shows the 265 is nearly identical to the AMD EPYC 4464P, with a 0.3% lower average benchmark score, and 0.3% higher than the Intel Core Ultra 7 265F. The AMD EPYC 7343 trails by 0.7%, while the AMD EPYC 9124 leads by 0.7%.
For Archeage, an MMORPG that typically relies on a mix of single-threaded game logic and multi-threaded asset streaming, the 265's combination of high single-core boost and 20 threads provides a balanced foundation. The PassMark single-thread score of 4689 indicates strong per-core performance, while the multithread score of 49682 shows substantial parallel capability. The physics score of 2923 in PassMark is relevant for game world interactions, and the data compression score of 522983 suggests fast asset loading potential.
At 1080p Low settings, the CPU's influence is most apparent, as the system pushes 279 FPS average. This high frame rate ceiling suggests the processor can feed the GPU effectively at lower resolutions. However, the 20-thread configuration does not appear to bottleneck at any resolution tested, as frame rates scale consistently with resolution changes.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce RTX 5080 uses the GB203 chip on a 5 nm process, featuring 10752 shading units, 336 texture mapping units, and 112 raster output units. The GPU operates at a base clock of 2295 MHz with a boost of 2617 MHz, and memory runs at 1875 MHz (30 Gbps effective). The 16 GB GDDR7 VRAM on a 256-bit bus provides 960.0 GB/s of bandwidth.
In synthetic testing, the RTX 5080 achieves a PassMark G3D score of 36565 and a Geekbench OpenCL score of 235901. Its 87th percentile ranking among all GPUs places it in the upper tier, though the nearest rivals show competitive pressure. The AMD Radeon 8060S trails by only 0.6% in average benchmark score, and the AMD Radeon RX 6750 GRE 12 GB is within 0.7%. The AMD Radeon Pro W5700X sits 2.3% lower, while the AMD Radeon RX 9070 GRE leads by 2.2%.
For Archeage, the GPU memory configuration is particularly relevant. The 16 GB VRAM capacity is more than sufficient for the game's textures at all settings tested, and the 960 GB/s bandwidth supports high-resolution rendering without memory bottlenecks. The 112 ROPs handle pixel throughput at 293.1 GPixel/s, which becomes a factor at 4K Ultra where the game demands maximum fill rate.
The GPU's FP32 performance of 56.28 TFLOPS provides substantial compute headroom, but Archeage's engine appears to limit utilization at higher settings. At 4K Ultra, the average FPS drops to 44, suggesting the GPU is heavily loaded, while at 1080p Low, the 279 FPS average indicates the GPU can deliver very high frame rates when settings are reduced.
How This Combo Ranks — use comboRankInGame vs other tested combos
The combination ranks 129th out of 2761 tested configurations in Archeage, which places it in the 95.3rd percentile of all tested combos. This is a strong showing, but the rank suggests that many other pairings achieve higher frame rates, likely due to the game's optimization patterns favoring certain CPU-GPU balances.
Given the CPU's 93rd percentile ranking and the GPU's 87th percentile ranking, the combo's 129th position among 2761 is roughly in line with what component-level performance would predict. The pairing does not significantly outperform or underperform its individual component rankings, indicating a balanced configuration for this title.
The data shows that the RTX 5080's nearest rival, the AMD Radeon RX 9070 GRE, has a 2.2% higher average benchmark score, yet the 5080 still achieves competitive frame rates in Archeage. This suggests the game does not heavily favor either architecture, and the combo's rank is primarily determined by the raw FPS numbers measured.
In the context of all 2761 tested combos, being in the top 129 represents a configuration that can handle Archeage at high settings across most resolutions. The measured data shows no resolution or settings combination where the combo falls below playable frame rates, with the lowest average being 44 FPS at 4K Ultra.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
At 1920x1080, the combo delivers its highest frame rates. Low settings produce an average of 279 FPS, Medium averages 248 FPS with a minimum of 211 and maximum of 286, High averages 169 FPS, and Ultra averages 115 FPS. The spread from Low to Ultra is substantial, with Ultra delivering 41.2% of the Low setting's frame rate.
At 2560x1440, the frame rates remain strong. Low averages 188 FPS, Medium averages 167 FPS with a minimum of 142 and maximum of 192, High averages 114 FPS, and Ultra drops to 78 FPS. The transition from 1080p to 1440p shows a consistent reduction across all settings, with Ultra experiencing the largest percentage drop.
At 3840x2160, the 4K results demonstrate the GPU's limits. Low averages 108 FPS, Medium averages 96 FPS with a minimum of 81 and maximum of 110, High averages 65 FPS, and Ultra averages 44 FPS. The 4K Ultra result is the only measured configuration that falls below 60 FPS, indicating that this combo struggles with maximum settings at 4K.
The Medium settings rows are the only ones with full min/max data. At 1080p Medium, the minimum of 211 FPS ensures smooth gameplay even in demanding scenes. At 1440p Medium, the minimum of 142 FPS remains well above typical display refresh rates. At 4K Medium, the minimum of 81 FPS still provides a playable experience.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
From 1080p to 1440p, the average FPS drops are consistent across settings. Low goes from 279 to 188 FPS, a 32.6% reduction. Medium goes from 248 to 167 FPS, a 32.7% reduction. High goes from 169 to 114 FPS, a 32.5% reduction. Ultra goes from 115 to 78 FPS, a 32.2% reduction. This remarkable consistency across all settings suggests that resolution scaling is the dominant factor, with the GPU being the primary limiter.
From 1440p to 4K, the reductions are larger. Low goes from 188 to 108 FPS, a 42.6% reduction. Medium goes from 167 to 96 FPS, a 42.5% reduction. High goes from 114 to 65 FPS, a 43.0% reduction. Ultra goes from 78 to 44 FPS, a 43.6% reduction. The increased drop at 4K indicates that the GPU is being pushed harder as pixel count rises, with the RTX 5080's 960 GB/s bandwidth and 112 ROPs becoming more constrained.
The scaling pattern reveals that the CPU is not the limiting factor in this configuration. If the CPU were limiting, frame rates would plateau at higher resolutions rather than continuing to drop. Instead, the consistent percentage reductions across all settings point to the GPU as the primary bottleneck, particularly at 4K where the frame rates fall to 44 FPS at Ultra.
The fact that Ultra settings show similar scaling percentages to Low settings suggests that the game's rendering pipeline applies resolution-dependent workloads uniformly, regardless of quality settings. This means the GPU's raw throughput, rather than specific features like ray tracing or advanced shading, determines the scaling behavior.
Settings Recommendations — which preset gives the best experience per the measured rows
Based on the measured data, the Medium preset offers the best balance of visual quality and performance across all resolutions. At 1080p, Medium delivers 248 FPS average with a minimum of 211 FPS, representing the highest frame rate with a documented minimum that ensures smooth gameplay. At 1440p, Medium's 167 FPS average with a 142 FPS minimum maintains high refresh rate capability. At 4K, Medium's 96 FPS average with an 81 FPS minimum keeps gameplay fluid without sacrificing too much visual fidelity.
The High preset is a reasonable alternative for users prioritizing visual quality, delivering 169 FPS at 1080p, 114 FPS at 1440p, and 65 FPS at 4K. However, the lack of min/max data for High makes it difficult to guarantee frame time consistency compared to Medium.
Ultra settings should be avoided at 4K, as the 44 FPS average falls below the 60 FPS threshold that many players consider the minimum for smooth gameplay. At 1080p and 1440p, Ultra's 115 FPS and 78 FPS averages respectively are playable, but the significant performance cost compared to High may not justify the visual improvement.
Low settings are only recommended for competitive play where maximum frame rates are paramount, such as 1080p where 279 FPS is achievable. At 4K, Low's 108 FPS average is respectable but sacrifices substantial visual quality for a frame rate that Medium already provides with better graphics.
FAQ
Q: What is the best resolution for this combo in Archeage?
A: The measured data shows that 1440p Medium provides the best combination of visual quality and performance, with a 167 FPS average and a 142 FPS minimum. This resolution balances the GPU's capabilities with image clarity, avoiding the frame rate drops seen at 4K Ultra.
Q: Can this combo handle 4K gaming in Archeage?
A: Yes, at 4K the combo achieves 108 FPS on Low, 96 FPS on Medium, and 65 FPS on High settings. However, at 4K Ultra the average drops to 44 FPS, which is below the 60 FPS threshold for smooth gameplay.
Q: How does the CPU compare to its nearest rivals?
A: The Intel Core Ultra 7 265 has an average benchmark score of 64640, which is 0.3% lower than the AMD EPYC 4464P, 0.7% lower than the AMD EPYC 9124, 0.3% higher than the Intel Core Ultra 7 265F, and 0.7% higher than the AMD EPYC 7343.
Q: What is the frame rate difference between Low and Ultra settings at 1440p?
A: At 2560x1440, Low settings produce an average of 188 FPS, while Ultra settings produce an average of 78 FPS. This represents a 58.5% reduction in frame rate when switching from Low to Ultra.
Q: Is the GPU or CPU the limiting factor in this configuration?
A: The resolution scaling data indicates the GPU is the primary limiter. Frame rates drop consistently from 1080p to 1440p to 4K, with larger percentage reductions at higher resolutions, which is characteristic of GPU-bound scenarios rather than CPU limitations.
Q: What minimum frame rates can be expected at Medium settings?
A: The measured minimums for Medium settings are 211 FPS at 1080p, 142 FPS at 1440p, and 81 FPS at 4K. These represent the documented lowest frame rates during testing, ensuring smooth gameplay even in demanding scenes.
Hardware Specifications
Intel Core Ultra 7 265
NVIDIA GeForce RTX 5080
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 265 + NVIDIA GeForce RTX 5080 in Archeage
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 108.0 |
| 3840x2160 | Medium | 96.0 |
| 3840x2160 | High | 65.0 |
| 3840x2160 | Ultra | 44.0 |
| 2560x1440 | Low | 188.0 |
| 2560x1440 | Medium | 167.0 |
| 2560x1440 | High | 114.0 |
| 2560x1440 | Ultra | 78.0 |
| 1920x1080 | Low | 279.0 |
| 1920x1080 | Medium | 248.0 |
| 1920x1080 | High | 169.0 |
| 1920x1080 | Ultra | 115.0 |
Archeage with iUltra 7 265 + Other GPUs
See how Archeage performs with the same CPU but different graphics cards.
Archeage with RTX 5080 + Other CPUs
See how Archeage performs with the same GPU but different processors.
Other Games with iUltra 7 265 + RTX 5080
Explore FPS benchmarks for other games using this same hardware combination.