Doom

Doom

AVERAGE FPS
222
excellent

This combination delivers exceptional performance with an average of 222 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 88 107 127 146
1440p QHD 162 198 235 269
1080p Full HD 250 306 363 416

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 146
3840x2160 Medium 127
3840x2160 High 107
3840x2160 Ultra 88
2560x1440 Low 269
2560x1440 Medium 235
2560x1440 High 198
2560x1440 Ultra 162
1920x1080 Low 416
1920x1080 Medium 363
1920x1080 High 306
1920x1080 Ultra 250

Doom with Intel Core Ultra 7 265 + NVIDIA GeForce RTX 5080, In-Depth Analysis

# Doom with Intel Core Ultra 7 265 + NVIDIA GeForce RTX 5080

The Intel Core Ultra 7 265 paired with the NVIDIA GeForce RTX 5080 delivers an exceptionally high-performance experience in Doom, with measured frame rates ranging from 88 FPS at 4K Ultra to 416 FPS at 1080p Low. This combination ranks in the 95th percentile of all tested combos, placing it among the top 5% of systems for this title. The data reveals a system that is heavily GPU-bound at higher resolutions but transitions to a more balanced profile as resolution drops, with the CPU's 20 cores and 5.30 GHz boost clock proving more than sufficient even at 1080p.

Resolution Scaling

The frame rate scaling from 1080p to 4K is dramatic and follows a predictable pattern across all settings presets. At Low settings, the average FPS drops from 416 at 1080p to 269 at 1440p, then to 146 at 4K — representing a 65% reduction from 1080p to 4K. This steep decline indicates that at 1080p Low, the system is pushing frame rates so high that the GPU is the primary limiting factor, and the workload scales almost linearly with pixel count.

At Medium settings, the progression shows 363 FPS at 1080p, 235 FPS at 1440p, and 127 FPS at 4K. The drop from 1080p to 1440p is 35%, while the drop from 1440p to 4K is 46%. This suggests that the GPU is still the dominant constraint, but the CPU begins to exert more influence at 1080p where the frame rate ceiling is higher. The minimum FPS recorded for Medium settings at 1080p is 308, which is remarkably high and indicates consistent frame delivery even during demanding scenes.

High settings follow a similar trajectory: 306 FPS at 1080p, 198 FPS at 1440p, and 107 FPS at 4K. The 1080p to 1440p reduction of 35% mirrors the Medium preset, while the 1440p to 4K reduction of 46% is also consistent. At Ultra settings, the numbers are 250 FPS at 1080p, 162 FPS at 1440p, and 88 FPS at 4K. The Ultra preset shows the smallest percentage drop from 1080p to 1440p (35%) and from 1440p to 4K (46%), suggesting that the additional graphical features at Ultra create a more uniform GPU load across resolutions.

The scaling behavior indicates that at 1080p, the system is capable of exceeding 400 FPS on Low settings, which exceeds the refresh rate capabilities of virtually all consumer displays. Even at 4K Ultra, the 88 FPS average is well above playable thresholds for a fast-paced FPS. The consistent 35% and 46% drops across settings presets suggest that the RTX 5080's 16 GB of GDDR7 memory is never a bottleneck, as the game's VRAM requirements at 4K are comfortably within capacity.

GPU Role

The NVIDIA GeForce RTX 5080 is the clear performance driver in this configuration, with its Blackwell 2.0 architecture and 10,752 shading units providing substantial raw compute power. The GPU's boost clock of 2617 MHz and base clock of 2295 MHz are reflected in the benchmark results, with the PassMark G3D score of 36,565 placing it in the 87th percentile of all GPUs. The memory subsystem, featuring 16 GB of GDDR7 on a 256-bit bus with 960.0 GB/s bandwidth, ensures that texture streaming and high-resolution rendering are not constrained by memory throughput.

The RTX 5080's performance in Doom is particularly notable at 4K, where the 88 FPS average at Ultra settings demonstrates that the GPU can handle the game's most demanding configuration while maintaining fluid gameplay. The 107 FPS average at 4K High shows that even a modest reduction in settings yields a substantial frame rate improvement. The GPU's 56.28 TFLOPS FP32 compute capability and 879.3 GTexel/s texture rate are well-suited to Doom's fast-paced, geometry-heavy environments.

The GPU's nearest rivals in the benchmark database include the AMD Radeon 8060S with a 0.6% higher average score, the AMD Radeon RX 6750 GRE 12 GB with a 0.7% higher score, and the AMD Radeon Pro W5700X with a 2.3% higher score. The AMD Radeon RX 9070 GRE trails by 2.2%. These narrow margins in synthetic benchmarks contrast with the gaming results, where the RTX 5080's architectural advantages in rasterization and driver optimization for Doom produce frame rates that would be difficult for those rivals to match.

The GPU's 112 ROPs and 336 TMUs contribute to the high pixel and texture fill rates observed in the measured FPS data. The 293.1 GPixel/s pixel rate is directly relevant to Doom's rendering pipeline, which relies heavily on pixel shading for its gore and particle effects. The GPU's dual-slot design and 360 W TDP indicate that sustained performance at these levels requires robust cooling, but the measured frame rates show no signs of thermal throttling affecting results.

Settings Recommendations

The measured data provides clear guidance for optimizing the balance between visual quality and frame rate. At 4K, the Medium preset delivers 127 FPS average with a minimum of 108 FPS, making it the recommended choice for players who want smooth gameplay at the highest resolution. The High preset at 4K drops to 107 FPS average, which is still playable but offers diminishing returns over Medium given the 20 FPS difference. Ultra at 4K produces 88 FPS, which is below the typical 100+ FPS target for competitive FPS play.

At 1440p, the High preset at 198 FPS is the sweet spot for players with high-refresh-rate displays, as it provides excellent visual fidelity while maintaining frame rates well above 144 Hz. The Medium preset at 235 FPS is suitable for 240 Hz displays, while Ultra at 162 FPS still exceeds 144 Hz. The Low preset at 269 FPS is only necessary for players with 300+ Hz monitors who prioritize maximum frame pacing over visual quality.

At 1080p, the data shows that even Ultra settings at 250 FPS exceed the refresh rate of most gaming monitors, making High at 306 FPS the recommended choice for players with 240 Hz displays. The Medium preset at 363 FPS and Low at 416 FPS are only relevant for esports contexts or 360 Hz displays. The minimum FPS at Medium 1080p is 308, which means even the lowest frame dips remain above 300 FPS, providing exceptionally consistent frame delivery.

For most players, the Medium preset at 1440p offers the best overall experience, combining 235 FPS average with the 108 FPS minimum observed at 4K Medium suggesting good frame stability. The 4K Medium configuration is the recommended choice for 4K displays, as the 127 FPS average with 108 FPS minimum provides a smooth experience that leverages the RTX 5080's capabilities without sacrificing playability.

How This Combo Ranks

This specific combination of the Intel Core Ultra 7 265 and NVIDIA GeForce RTX 5080 ranks 147th out of 2,930 tested combos in Doom, placing it in the top 5% of all systems tested. This ranking reflects the exceptional performance of both components in this game, with the RTX 5080's raw GPU power being complemented by the Core Ultra 7 265's strong single-thread performance.

The CPU's nearest rivals in the benchmark database include the AMD EPYC 4464P with a 0.3% higher average score, the Intel Core Ultra 7 265F with a 0.3% lower score, and the AMD EPYC 7343 with a 0.7% lower score. These close margins in synthetic benchmarks suggest that the Core Ultra 7 265 is competitive with workstation-class processors, though the gaming performance in Doom is more heavily influenced by the GPU than the CPU.

The RTX 5080's nearest rivals show similar patterns, with the AMD Radeon 8060S and RX 6750 GRE 12 GB scoring within 0.7% of the RTX 5080 in synthetic benchmarks. However, the measured FPS in Doom demonstrates that the RTX 5080's architectural advantages translate to superior real-world gaming performance, as evidenced by the high frame rates at all resolutions and settings.

The combination's rank of 147 out of 2,930 indicates that there are 146 tested combos that outperform it in Doom, likely consisting of higher-tier GPUs or more optimized CPU-GPU pairings. However, given that the RTX 5080 is a recent release and the Core Ultra 7 265 is a current-generation processor, this ranking positions the combo favorably against the broader database of tested systems.

CPU Role

The Intel Core Ultra 7 265 plays a supporting but crucial role in this configuration, with its 20 cores and 20 threads providing ample processing power for Doom's game logic and physics simulation. The CPU's boost clock of 5.30 GHz and base clock of 2.40 GHz are reflected in its strong single-thread performance, as evidenced by the Cinebench R23 single-core score of 5,960 and PassMark single-thread score of 4,689.

The CPU's multi-threaded capabilities are demonstrated by the Cinebench R23 multi-core score of 42,216 and PassMark multithread score of 49,682, which place it in the 93rd percentile of all CPUs. However, in Doom, the CPU's role is primarily to feed the GPU with draw calls and maintain frame pacing, and the data suggests that the Core Ultra 7 265 is more than adequate for this task.

At 1080p Low, the 416 FPS average indicates that the CPU can sustain extremely high frame rates without becoming a bottleneck. The 30 MB of shared L3 cache and 3 MB per-core L2 cache provide low-latency access to frequently used game data, while the 102.4 GB/s memory bandwidth on DDR5 ensures that data transfers between the CPU and memory are not a limiting factor.

The CPU's nearest rivals include the AMD EPYC 4464P at 0.3% higher average score, the Intel Core Ultra 7 265F at 0.3% lower, and the AMD EPYC 7343 at 0.7% lower. The Core Ultra 7 265's performance in Doom is consistent with its synthetic benchmark results, showing that it provides sufficient single-thread performance to enable the RTX 5080 to reach its full potential.

The 3 nm process node and 17,800 million transistors on a 243 mm² die demonstrate the CPU's efficiency, while the 65 W TDP keeps power consumption manageable. The integrated Arc Xe-LPG Graphics 32EU provides basic display output capabilities, though the discrete RTX 5080 handles all rendering duties in this configuration.

Measured FPS Breakdown

At 1920x1080, the measured average FPS across settings is: Low 416, Medium 363, High 306, and Ultra 250. The Medium preset records a minimum FPS of 308 and maximum of 417, indicating that the 363 average is delivered with tight frame pacing. The progression from Low to Ultra shows a 40% reduction in average FPS, from 416 to 250, with each settings tier delivering a meaningful improvement in visual quality for a measured performance cost.

At 2560x1440, the average FPS values are: Low 269, Medium 235, High 198, and Ultra 162. The Medium preset shows a minimum of 199 FPS and maximum of 270, with the 36 FPS spread between minimum and maximum being larger than at 1080p. The drop from Low to Ultra is 40%, consistent with the 1080p scaling, but the absolute frame rates remain high enough for smooth gameplay on any display.

At 3840x2160, the average FPS values are: Low 146, Medium 127, High 107, and Ultra 88. The Medium preset records a minimum of 108 FPS and maximum of 146, showing that even at 4K, the frame rate remains above 100 FPS for the majority of the time. The 40% reduction from Low to Ultra mirrors the lower resolutions, but the absolute numbers are lower, with Ultra at 88 FPS being the only configuration below 100 FPS average.

The data reveals that the RTX 5080 provides consistent scaling across all three resolutions, with the 4K Ultra result of 88 FPS being the only measured configuration below the 100 FPS threshold. The 4K Medium configuration at 127 FPS with a 108 FPS minimum is particularly notable, as it demonstrates that high-quality 4K gaming is achievable with this combo without compromising frame rate. The 1080p Low result of 416 FPS is the highest measured value and indicates that the system is capable of exceeding the refresh rates of all current consumer displays at lower settings.

Hardware Specifications

Intel Core Ultra 7 265

Cores / Threads 20 / 20
Base Clock 2400 MHz
Boost Clock 5300 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 5080

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 2617 MHz MHz
TDP 360 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265 + NVIDIA GeForce RTX 5080 in Doom

Resolution Settings Avg FPS
3840x2160 Low 146.0
3840x2160 Medium 127.0
3840x2160 High 107.0
3840x2160 Ultra 88.0
2560x1440 Low 269.0
2560x1440 Medium 235.0
2560x1440 High 198.0
2560x1440 Ultra 162.0
1920x1080 Low 416.0
1920x1080 Medium 363.0
1920x1080 High 306.0
1920x1080 Ultra 250.0

Doom with iUltra 7 265 + Other GPUs

See how Doom performs with the same CPU but different graphics cards.

Doom with RTX 5080 + Other CPUs

See how Doom performs with the same GPU but different processors.

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