Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
107
good

This combination provides smooth gameplay with an average of 107 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 61 64 85 109
1440p QHD 82 86 115 148
1080p Full HD 102 107 143 183

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 109
3840x2160 Medium 85
3840x2160 High 64
3840x2160 Ultra 61
2560x1440 Low 148
2560x1440 Medium 115
2560x1440 High 86
2560x1440 Ultra 82
1920x1080 Low 183
1920x1080 Medium 143
1920x1080 High 107
1920x1080 Ultra 102

Microsoft Flight Simulator with Intel Core Ultra 7 265 + NVIDIA GeForce RTX 4070 SUPER, In-Depth Analysis

# Microsoft Flight Simulator — Intel Core Ultra 7 265 + NVIDIA GeForce RTX 4070 SUPER

The Intel Core Ultra 7 265 paired with the NVIDIA GeForce RTX 4070 SUPER delivers a consistently playable experience across all tested resolutions in Microsoft Flight Simulator, with average frame rates ranging from 61 FPS at 4K Ultra to 183 FPS at 1080p Low. The measured data shows a system that scales predictably with both resolution and quality preset, though the shape of that scaling reveals where each component's influence begins and ends. The combo ranks 425th out of 2,996 tested combinations, placing it in the top 14.2% of all recorded configurations for this title.

Resolution Scaling

The frame rate curve from 1080p to 4K follows a steep, consistent decline that points to the GPU as the primary scaling bottleneck. At High settings, the average FPS drops from 107 at 1920x1080 to 86 at 2560x1440, a 19.6% reduction, and then further to 64 at 3840x2160, a 25.6% reduction from the 1440p figure. Across the full resolution range at High settings, the system loses 43 FPS, or 40.2% of its 1080p performance, when moving to 4K. This pattern—diminishing returns as pixel count rises—is characteristic of a GPU-bound workload where the RTX 4070 SUPER's 12 GB frame buffer and 504.2 GB/s of memory bandwidth are being progressively saturated.

The Low preset tells a similar story with a steeper absolute drop. At 1920x1080 Low, the system produces 183 FPS; at 2560x1440 Low, it falls to 148 FPS (a 19.1% decline); and at 3840x2160 Low, it reaches 109 FPS (a 26.4% decline from 1440p). The fact that even at Low settings the 4K figure is still 109 FPS suggests that the GPU retains substantial headroom at lower quality levels, but the consistent 19-26% per-step reductions across both Low and High indicate that resolution scaling is largely independent of the preset chosen. The Medium preset shows the same proportional behavior: 143 FPS at 1080p, 115 FPS at 1440p (a 19.6% drop), and 85 FPS at 4K (a 26.1% drop from 1440p).

Ultra settings compress the range considerably. The system delivers 102 FPS at 1080p Ultra, 82 FPS at 1440p Ultra, and 61 FPS at 4K Ultra. The relative losses are 19.6% and 25.6% respectively, mirroring the other presets almost exactly. This uniformity across presets—roughly 20% per resolution step—is a strong indicator that the scaling is purely pixel-driven rather than complexity-driven. If the CPU were a limiting factor at lower resolutions, the 1080p-to-1440p drop would be smaller than the 1440p-to-4K drop, because the CPU work per frame would be diluted by the GPU's longer render times. Instead, all steps are nearly equal, which means the RTX 4070 SUPER is doing the heavy lifting at every resolution, and the Core Ultra 7 265 is feeding it without becoming a bottleneck even at 1080p Low where 183 FPS is being generated.

GPU Role

The NVIDIA GeForce RTX 4070 SUPER is the dominant contributor to these results, and its specifications align closely with the observed frame rates. The GPU runs at a base clock of 1980 MHz with a boost of 2475 MHz, and its 12 GB of GDDR6X memory on a 192-bit bus provides 504.2 GB/s of bandwidth. For a flight simulator that streams vast terrain and scenery data, memory bandwidth and capacity are critical, and the data suggests this configuration has enough of both to avoid severe hitches, as evidenced by the Medium preset's recorded minimums: 121 FPS at 1080p, 98 FPS at 1440p, and 72 FPS at 4K. These minimums are within 15-16% of the averages, indicating stable frame pacing rather than sporadic drops.

The GPU's 7,168 shading units and 80 ROPs are ample for the rasterization demands of Microsoft Flight Simulator, which relies heavily on draw calls and geometry. The 56 RT cores are present but this title's use of ray tracing is minimal, so their contribution to these numbers is likely secondary. The 224 texture mapping units, combined with a texture rate of 554.4 GTexel/s, handle the high-resolution terrain textures that dominate the visual load. At 4K Ultra, the system still manages 61 FPS, which suggests the GPU is working near its practical limit for this workload but not being overwhelmed.

The GPU's benchmark profile reinforces its mid-to-high-tier positioning. It scores 29,995 in Passmark G3D and 17,108 in Passmark GPU Compute, with a percentile ranking of 83 against all GPUs. Its nearest rivals in aggregate benchmark score are the NVIDIA Quadro M6000 24 GB (0.1% higher), the GeForce RTX 5050 Mobile (0.1% higher), and the Quadro M6000 (0.2% higher). These are all within a 1% band, meaning the RTX 4070 SUPER sits in a tightly contested performance tier. The fact that it can push 64 FPS at 4K High in a notoriously demanding simulator is consistent with its 83rd-percentile standing.

FAQ

Q: Is the RTX 4070 SUPER capable of running Microsoft Flight Simulator at 4K?

A: Yes. The measured data shows 61 FPS at 4K Ultra, 64 FPS at 4K High, 85 FPS at 4K Medium, and 109 FPS at 4K Low. All of these are above the 60 FPS threshold, making 4K playable across every preset.

Q: How much performance is lost when moving from 1080p to 4K?

A: The loss is consistent across presets. At High settings, average FPS drops from 107 to 64, a 40.2% reduction. At Low settings, it drops from 183 to 109, a 40.4% reduction. The Medium preset falls from 143 to 85, a 40.6% reduction, and Ultra goes from 102 to 61, a 40.2% reduction.

Q: Does the CPU bottleneck the GPU at low resolutions?

A: The data does not indicate a CPU bottleneck. At 1080p Low, the system produces 183 FPS, and the resolution scaling remains uniform across all steps. If the CPU were limiting, the 1080p results would show less scaling between presets, which is not the case.

Q: What is the best preset for a 1440p monitor?

A: At 2560x1440, the Ultra preset delivers 82 FPS average, while High delivers 86 FPS. The difference is only 4 FPS, so Ultra is viable, but High offers a slightly higher frame rate with a presumably lower rendering load. Medium provides 115 FPS for those prioritizing smoothness.

Q: How does this combo rank compared to all tested configurations?

A: The combination ranks 425th out of 2,996 total tested combos for Microsoft Flight Simulator. This places it in the top 14.2% of all recorded systems, which is a strong showing for a mid-to-high-end desktop pairing.

Q: Are the frame times stable, or are there noticeable stutters?

A: The Medium preset includes minimum and maximum FPS data, and the minimums are 121 at 1080p, 98 at 1440p, and 72 at 4K. These are within 15-16% of the average frame rates, suggesting stable performance without severe frame time spikes.

Measured FPS Breakdown

At 1920x1080, the system delivers its highest frame rates across all presets. Low settings produce an average of 183 FPS, which is the single highest measurement in the entire dataset. Medium settings yield 143 FPS average, with a minimum of 121 FPS and a maximum of 164 FPS. High settings produce 107 FPS average, and Ultra settings produce 102 FPS average. The spread between Low and Ultra at 1080p is 81 FPS, showing that quality presets have a substantial impact at this resolution, but even the most demanding preset stays well above 100 FPS.

At 2560x1440, the averages are 148 FPS for Low, 115 FPS for Medium (minimum 98, maximum 132), 86 FPS for High, and 82 FPS for Ultra. The difference between High and Ultra narrows to just 4 FPS, which suggests the Ultra preset at 1440p is not adding a significant rendering burden relative to High, or that the GPU is already near a performance plateau for these two presets. The Medium preset's 115 FPS is a compelling middle ground, offering a 33 FPS advantage over High while still maintaining a 98 FPS minimum.

At 3840x2160, the averages drop to 109 FPS for Low, 85 FPS for Medium (minimum 72, maximum 98), 64 FPS for High, and 61 FPS for Ultra. The gap between High and Ultra at 4K is only 3 FPS, mirroring the 1440p result. This consistency suggests that the Ultra preset's additional effects have diminishing returns at higher resolutions where pixel fill rate becomes the dominant constraint. The 4K Medium figure of 85 FPS is notable because it exceeds the 4K High figure by 21 FPS, indicating that the step from Medium to High carries a significant cost.

Across all resolutions, the Medium preset is the only one with complete minimum and maximum data. The minimums scale proportionally with the averages: 121 FPS at 1080p, 98 FPS at 1440p, and 72 FPS at 4K, with maximums of 164, 132, and 98 respectively. This gives a consistent 43 FPS spread between minimum and maximum at 1080p, 34 FPS at 1440p, and 26 FPS at 4K, showing that frame variance decreases as resolution increases.

How This Combo Ranks

The Intel Core Ultra 7 265 and NVIDIA GeForce RTX 4070 SUPER combination ranks 425th out of 2,996 tested combos for Microsoft Flight Simulator. This places it in the 85.8th percentile of all recorded configurations, meaning it outperforms roughly 86% of systems tested in this game. The rank reflects a balanced pairing where neither component dramatically over- or under-performs relative to the other. The GPU's 83rd-percentile standing against all GPUs and the CPU's 93rd-percentile standing against all CPUs suggest the CPU is slightly stronger on paper, but the game's frame rate results are clearly GPU-driven, as shown by the resolution scaling analysis.

The CPU's nearest rivals in aggregate benchmark score are the AMD EPYC 4464P (0.3% lower), the Intel Core Ultra 7 265F (0.3% higher), the AMD EPYC 7343 (0.7% higher), and the AMD EPYC 9124 (0.7% lower). These are all within a 1.4% band, indicating that the Core Ultra 7 265 is squarely in a performance tier with these server and workstation parts, though none of these rivals are typical gaming CPUs. The GPU's nearest rivals are similarly clustered: the Quadro M6000 24 GB (0.1% lower), the RTX 5050 Mobile (0.1% higher), and the RTX 4090 Mobile (1% higher). This tight clustering means the RTX 4070 SUPER's desktop performance is closely matched by a mobile flagship, which contextualizes its mid-range desktop positioning.

The combo rank of 425 is impressive given that Microsoft Flight Simulator is known for stressing both CPU and GPU heavily due to its complex scenery generation and physics simulation. A rank in the top 15% indicates that this pairing is well-suited for the game, and the measured FPS data confirms that it can handle the title at high settings across all common resolutions.

Settings Recommendations

Based on the measured FPS data, the Medium preset offers the best balance of visual quality and frame rate stability across all three resolutions. At 1080p, Medium delivers 143 FPS average with a 121 FPS minimum, which is well above the 60 FPS threshold and provides a comfortable margin for demanding scenes. At 1440p, Medium yields 115 FPS average with a 98 FPS minimum, still comfortably in high-refresh-rate territory. At 4K, Medium produces 85 FPS average with a 72 FPS minimum, which is the only preset at 4K with a published minimum above 60 FPS.

For users with high-refresh-rate 1080p displays, the Low preset at 183 FPS is the only measured configuration that approaches 180 Hz output, though the visual trade-offs are substantial. The High preset at 107 FPS is a reasonable choice for 1080p if visual fidelity is prioritized, and it remains above the 100 FPS mark. At 1440p, the High preset at 86 FPS is the recommended choice for those who want better visuals without sacrificing the 60 FPS floor, while Ultra at 82 FPS is nearly identical in performance and can be enabled if the visual enhancements are deemed worthwhile.

At 4K, the choice is more constrained. The Ultra preset at 61 FPS is right at the edge of 60 FPS, and the High preset at 64 FPS offers a small margin of safety. However, the Medium preset at 85 FPS provides a much larger buffer and is likely the better choice for consistent performance in a simulator where frame drops can occur during complex terrain loading or weather changes. The Low preset at 109 FPS is available for users who prioritize smoothness above all else, but it likely sacrifices too much visual detail for a game that is heavily oriented around scenery fidelity.

CPU Role

The Intel Core Ultra 7 265 brings 20 cores and 20 threads to the pairing, with a base clock of 2.40 GHz and a boost clock of 5.30 GHz. Its 30 MB of shared L3 cache and 3 MB per-core L2 cache provide ample fast storage for the game's data streams. The CPU's benchmark results are strong: it scores 42,216 in Cinebench R23 multi-core and 5,960 in single-core, with a Passmark multi-thread score of 49,682 and a single-thread score of 4,689. Its 93rd-percentile ranking against all CPUs indicates it is a top-tier processor for general compute tasks.

In Microsoft Flight Simulator, however, the CPU's role appears to be secondary to the GPU. The uniform resolution scaling discussed earlier is the key evidence: if the CPU were a limiting factor, we would expect to see smaller performance gaps between 1080p and 1440p, because the CPU's per-frame workload would remain constant while the GPU's render time increases. Instead, the percentage drops are nearly identical across all resolution steps, which is the signature of a GPU-bound scenario. Even at 1080p Low with 183 FPS, the CPU is not holding the system back, as the frame rate is high enough to suggest headroom remains.

The CPU's 20 cores are more than sufficient for the game's threading model, which typically scales well beyond 8 cores but does not require the full 20 available here. The 5.30 GHz boost clock is likely the more important specification for this title, as flight simulators often have a single main simulation thread that benefits from high single-core performance. The Cinebench R23 single-core score of 5,960 supports this, placing the CPU in a strong position for the game's primary thread. The L3 cache of 30 MB is also beneficial, as the game's terrain and aircraft data can be cached locally to reduce memory latency.

The CPU's nearest rivals in aggregate benchmark score are all server processors—the AMD EPYC 4464P, EPYC 7343, and EPYC 9124—which have higher core counts but similar overall throughput. This suggests the Core Ultra 7 265 is trading core count for clock speed and efficiency, a trade that benefits gaming workloads. The 65 W TDP and 3 nm process node from TSMC indicate a power-efficient design, which is a practical advantage for sustained simulation sessions, though the measured FPS data does not directly reflect power consumption. Overall, the CPU provides a solid foundation that allows the RTX 4070 SUPER to perform to its full potential without introducing a bottleneck at any tested resolution or preset.

Hardware Specifications

Intel Core Ultra 7 265

Cores / Threads 20 / 20
Base Clock 2400 MHz
Boost Clock 5300 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 4070 SUPER

VRAM 12 GB GDDR6X
Base Clock —
Boost Clock 2475 MHz MHz
TDP 220 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265 + NVIDIA GeForce RTX 4070 SUPER in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 109.0
3840x2160 Medium 85.0
3840x2160 High 64.0
3840x2160 Ultra 61.0
2560x1440 Low 148.0
2560x1440 Medium 115.0
2560x1440 High 86.0
2560x1440 Ultra 82.0
1920x1080 Low 183.0
1920x1080 Medium 143.0
1920x1080 High 107.0
1920x1080 Ultra 102.0

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