Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
62
good

This combination provides smooth gameplay with an average of 62 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 35 37 49 63
1440p QHD 48 50 66 85
1080p Full HD 59 62 82 106

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 63
3840x2160 Medium 49
3840x2160 High 37
3840x2160 Ultra 35
2560x1440 Low 85
2560x1440 Medium 66
2560x1440 High 50
2560x1440 Ultra 48
1920x1080 Low 106
1920x1080 Medium 82
1920x1080 High 62
1920x1080 Ultra 59

Microsoft Flight Simulator with Intel Core i7-12700KF + NVIDIA GeForce RTX 5050, In-Depth Analysis

Microsoft Flight Simulator is a uniquely demanding title, and the combination of the Intel Core i7-12700KF and NVIDIA GeForce RTX 5050 produces a specific performance profile that hinges heavily on your resolution and graphics preset choices. The measured data shows this pairing is capable of solid 1080p and 1440p gameplay, but it hits a significant wall at 4K, where the GPU becomes the clear limiting factor. This analysis breaks down the benchmark results for this specific CPU and GPU combination, focusing on what the numbers mean for your actual flight experience.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core i7-12700KF is a 12-core, 20-thread processor based on the Alder Lake architecture, with a base clock of 3.60 GHz and a boost clock of 5.00 GHz. In synthetic benchmarks, this CPU demonstrates strong multi-threaded capability, scoring 28,838 in Cinebench R23 multicore and 14,367 in Geekbench multicore. Its single-thread performance is equally notable, with a Cinebench R23 single-core score of 4,071, which is critical for simulation games that often rely on a few heavily loaded threads for game logic and physics. The CPU's overall average benchmark score is 35,365, placing it in the 85th percentile of all CPUs, and it sits within 0.2% of its closest rivals, including the Intel Core i7-12700K.

In the context of Microsoft Flight Simulator, the CPU's role is foundational. The game's complex flight models, weather simulation, and world rendering generate significant CPU overhead. The data suggests that the i7-12700KF's 12 cores and 20 threads are more than sufficient to feed the RTX 5050 at lower resolutions. At 1080p with Low settings, the combination achieves 106 FPS average, which is a clear indicator that the CPU is not a bottleneck in this scenario; the frame rate is likely high enough that the CPU is keeping up with the GPU's output. The strong single-thread score of 4,071 in Cinebench R23 is particularly relevant here, as it ensures that the primary game thread can be processed quickly, preventing stutters or frame dips that would occur with a weaker single-core performer.

However, the CPU's performance becomes less of a factor as resolution increases. When the resolution is raised to 4K, the frame rates drop significantly across all settings, even at Low where the average FPS is 63. This indicates that the rendering load is shifting almost entirely to the GPU, and the CPU's high throughput is no longer the primary determinant of performance. The i7-12700KF provides a stable foundation, but the benchmark data shows that in this specific pairing, it is the GPU that dictates the upper limits of performance at higher resolutions and settings. The CPU's 25 MB of shared L3 cache and support for DDR4 and DDR5 memory also contribute to its ability to handle the large, streaming world of the sim, but the measured FPS numbers show that its ample resources are not the limiting constraint in most tested scenarios.

FAQ — 4-6 Q&A pairs answerable from FACT PACK data

Q: What is the best resolution for this CPU and GPU combo to hit 60 FPS on High settings?

A: According to the measured data, the average FPS on High settings is 62 at 1920x1080. At 2560x1440, the average drops to 50 FPS, so 1080p is the only resolution where High settings achieve a comfortable 60 FPS average.

Q: How does the RTX 5050's performance compare to its closest rival in general benchmarks?

A: The NVIDIA GeForce RTX 5050 has an average benchmark score of 21,035. Its nearest rival, the AMD Radeon RX 5600 XT, has an average score of 20,713, which is 1.6% lower. The RTX 5050 also sits slightly below the AMD Radeon RX Vega M GL, which scores 21,153, a 0.6% difference.

Q: Is the RTX 5050's 8 GB of VRAM sufficient for 4K Ultra settings in this game?

A: The data shows that at 3840x2160 with Ultra settings, the average FPS is only 35. While this is playable for a flight sim, it is below the 60 FPS target. The low average FPS suggests the GPU is heavily loaded, and the 8 GB VRAM capacity likely plays a role in limiting performance at this demanding setting.

Q: What is the frame rate difference between Low and High settings at 1440p?

A: The measured data shows a significant difference. At 2560x1440 with Low settings, the average FPS is 85. With High settings, the average FPS drops to 50. This represents a 35 FPS decrease, indicating that the graphical settings have a substantial impact on performance at this resolution.

Q: Does the CPU show any signs of bottlenecking the GPU at 1080p?

A: At 1920x1080 with Low settings, the average FPS is 106. This high frame rate, combined with the CPU's strong single-thread performance, suggests that the i7-12700KF is keeping pace with the GPU. The data indicates the CPU is not the primary bottleneck at this resolution, as the GPU is still able to produce very high frame counts.

Q: How much of a performance drop is there from Medium to Ultra at 1440p?

A: At 2560x1440, the Medium preset averages 66 FPS, while the Ultra preset averages 48 FPS. This is an 18 FPS drop. The Medium preset also has a minimum FPS of 57, which is still above the 48 FPS average of Ultra, showing a clear trade-off between visual fidelity and smoothness.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured FPS data across resolutions provides a clear picture of how the workload scales and which component is the primary limiting factor. At 1080p, the RTX 5050 is able to flex its muscles, delivering 106 FPS on Low, 82 FPS on Medium, 62 FPS on High, and 59 FPS on Ultra. The scaling from Low to Ultra at this resolution is a 44% performance hit, which is typical for a GPU-bound scenario where the increased pixel shading and texture work directly impact the frame rate.

Moving to 1440p, we see a predictable and consistent drop. The Low setting falls to 85 FPS, Medium to 66 FPS, High to 50 FPS, and Ultra to 48 FPS. The drop from 1080p to 1440p is roughly 20% across all settings, which aligns with the increase in pixel count. The fact that the CPU is not the limiting factor here is reinforced by the fact that the FPS scaling is so uniform; if the CPU were struggling, the lower-resolution results would be closer to the higher-resolution ones, as the CPU workload wouldn't change as much.

The jump to 4K, however, reveals a dramatic shift. At 3840x2160, the performance collapses. Low settings drop to 63 FPS, Medium to 49 FPS, High to 37 FPS, and Ultra to 35 FPS. The drop from 1440p to 4K is steep, with the Low setting losing 26% of its performance and the High setting losing 26% as well. This is a massive increase in GPU load, and the fact that even the Low preset can only manage 63 FPS is a strong indicator that the RTX 5050 is completely overwhelmed by the 4K resolution. The data shows that the GPU is the definitive bottleneck at 4K, as the i7-12700KF's CPU performance is likely not the reason for these low frame rates. The scaling pattern confirms that this combo is best suited for 1080p and 1440p gaming, where the GPU can keep up with the CPU's output.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

The measured FPS data provides a complete picture of the performance envelope for this hardware pairing. At 1920x1080, the results are strong across the board. The Low preset delivers an average of 106 FPS, making for an exceptionally smooth experience. The Medium preset averages 82 FPS, with a minimum of 70 FPS and a maximum of 95 FPS, showing good consistency. The High preset drops to an average of 62 FPS, which is still very playable. The Ultra preset averages 59 FPS, just below the 60 FPS target but still smooth for a flight simulator.

At 2560x1440, performance takes a noticeable step down. The Low preset averages 85 FPS, which is excellent. The Medium preset averages 66 FPS, with a minimum of 57 FPS and a maximum of 76 FPS. The High preset averages 50 FPS, which is acceptable but requires some compromise on visual quality for a locked 60 FPS experience. The Ultra preset averages 48 FPS, indicating that this resolution is pushing the RTX 5050 to its limits on the highest settings.

At 3840x2160, the RTX 5050 is clearly out of its comfort zone. The Low preset is the only one that breaks the 60 FPS barrier, averaging 63 FPS. The Medium preset averages 49 FPS, with a minimum of 42 FPS and a maximum of 56 FPS. The High preset drops to 37 FPS, and the Ultra preset averages just 35 FPS. These numbers highlight that 4K gaming is not a viable option for this combo if you desire high frame rates, even on lower settings. The data shows a clear hierarchy: 1080p for high-refresh or maxed-out settings, 1440p for a balanced experience, and 4K only for lower settings where a cinematic frame rate is acceptable.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce RTX 5050 is built on the Blackwell 2.0 architecture and features 8 GB of GDDR6 memory on a 128-bit bus, providing a bandwidth of 320.0 GB/s. Its boost clock is rated at 2572 MHz, and it has 2,560 shading units. In synthetic benchmarks, it scores 17,326 in Passmark G3D and 25,02 in 3DMark Steel Nomad, placing it in the 66th percentile of all GPUs. Its average benchmark score is 21,035, which puts it within 1.6% of its nearest rivals, such as the AMD Radeon RX 5600 XT.

The GPU's role in this pairing is the definitive bottleneck at higher resolutions. The data clearly shows that the RTX 5050's performance scales poorly with resolution. At 1080p, it can provide high frame rates, but as the pixel count increases, the frame rate plummets. The 8 GB VRAM is a critical factor here. Microsoft Flight Simulator is known for its massive textures and detailed environments, and at 4K with Ultra settings, the 8 GB VRAM is likely insufficient, leading to texture paging and reduced performance. The low average FPS of 35 at 4K Ultra is a strong indicator of this VRAM limitation.

Furthermore, the GPU's compute and rasterization power, as indicated by its 13.17 TFLOPS FP32 performance, is not enough to handle the 4K workload efficiently. The scaling from 1080p to 4K on the Low preset shows a 40% drop in FPS, which is more than the 25% drop seen from 1080p to 1440p. This non-linear scaling suggests that the GPU is not just struggling with pixel count, but also with the increased memory pressure and texture complexity. In contrast, the CPU maintains a stable platform, and the performance degradation is almost entirely attributable to the GPU reaching its limits. The RTX 5050 is a capable 1080p and 1440p card, but the measured results confirm that it lacks the raw throughput and memory capacity for a smooth 4K experience in this specific title.

Settings Recommendations — which preset gives the best experience per the measured rows

Based on the measured FPS data, the optimal settings depend entirely on your target resolution and desired smoothness. For a 1080p display, the High preset is the sweet spot, delivering an average of 62 FPS. This strikes the best balance between visual fidelity and performance, providing a playable and immersive experience without sacrificing too much detail. If you have a high-refresh-rate monitor, the Medium preset, with an average of 82 FPS, is an excellent choice for a more competitive or smoother feel. The Ultra preset is playable at 59 FPS, but the marginal visual gain over High is not worth the potential for more frequent frame dips in busy areas.

For a 1440p display, the Medium preset is the recommended choice, as it provides a smooth 66 FPS average with a minimum of 57 FPS, ensuring that frame times remain consistent. The Low preset offers a very high 85 FPS and is ideal for maximum smoothness, but it will noticeably reduce the visual quality of the terrain and aircraft models. The High preset, at 50 FPS, is playable but may feel slightly less fluid, especially during rapid maneuvers or when flying over dense cities. The Ultra preset should be avoided at this resolution, as the 48 FPS average is too close to the edge of playability.

At 4K, the options are limited. The Low preset is the only one that provides a playable experience, averaging 63 FPS. This is the only viable setting for 4K, and it requires significant compromises in visual quality. The Medium preset, at 49 FPS, is a borderline playable option for a more cinematic experience, but its minimum of 42 FPS could lead to noticeable stutters. The High and Ultra presets are not recommended, as their average FPS of 37 and 35 respectively, falls below the threshold for a smooth simulation. The data suggests that if you want to play at 4K, you should stick to Low settings, and for the best overall experience, prioritize 1080p High or 1440p Medium.

Hardware Specifications

Intel Core i7-12700KF

Cores / Threads 12 / 20
Base Clock 3600 MHz
Boost Clock 5000 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 5050

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2572 MHz MHz
TDP 130 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-12700KF + NVIDIA GeForce RTX 5050 in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 63.0
3840x2160 Medium 49.0
3840x2160 High 37.0
3840x2160 Ultra 35.0
2560x1440 Low 85.0
2560x1440 Medium 66.0
2560x1440 High 50.0
2560x1440 Ultra 48.0
1920x1080 Low 106.0
1920x1080 Medium 82.0
1920x1080 High 62.0
1920x1080 Ultra 59.0

Microsoft Flight Simulator with ii7-12700KF + Other GPUs

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Microsoft Flight Simulator with RTX 5050 + Other CPUs

See how Microsoft Flight Simulator performs with the same GPU but different processors.

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