Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
60
good

This combination provides smooth gameplay with an average of 60 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 33 34 50 61
1440p QHD 46 47 65 82
1080p Full HD 58 59 85 105

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 61
3840x2160 Medium 50
3840x2160 High 34
3840x2160 Ultra 33
2560x1440 Low 82
2560x1440 Medium 65
2560x1440 High 47
2560x1440 Ultra 46
1920x1080 Low 105
1920x1080 Medium 85
1920x1080 High 59
1920x1080 Ultra 58

Microsoft Flight Simulator with Intel Core i7-12700KF + AMD Radeon RX 6650 XT, In-Depth Analysis

Microsoft Flight Simulator places an unusual burden on the system, and the pairing of the Intel Core i7-12700KF with the AMD Radeon RX 6650 XT reveals a configuration that is highly responsive to settings changes but less so to resolution scaling. The measured frames per second across the tested matrix show a simulator that behaves differently from typical first-person shooters, with the CPU's strong single-thread performance providing a solid foundation that allows the GPU's workload to dominate the frame rate at higher resolutions. The data indicates a system that can deliver playable performance at 1080p and 1440p with the right settings, but which requires careful tuning to maintain smoothness at 4K.

Resolution Scaling

The frame rate drop from 1080p to 4K is steep and consistent with a GPU-bound scenario, yet the magnitude of the drop varies significantly depending on the quality preset. At the Low preset, the average frame rate falls from 105.2 FPS at 1920x1080 to 82.2 FPS at 2560x1440, a reduction of 23 FPS, and then further down to 61 FPS at 3840x2160. This represents a 42% decrease in performance from 1080p to 4K, which indicates that even at the lowest settings, the Radeon RX 6650 XT's rendering load scales heavily with pixel count. The drop from 1440p to 4K is less severe in absolute terms, but the trend is clear: the GPU is the limiting factor as resolution increases, even when the visual complexity is minimal.

At the High preset, the scaling is more punishing. The average frame rate at 1080p is 58.8 FPS, which drops to 46.8 FPS at 1440p and then to 34 FPS at 4K. The gap between 1080p and 4K here is 24.8 FPS, a 42% reduction that mirrors the Low preset's percentage drop. This suggests that the relative cost of resolution is consistent across presets, but the absolute headroom at 1080p is much smaller, making 4K High a marginal experience. The Ultra preset behaves similarly, with 57.8 FPS at 1080p, 46 FPS at 1440p, and 33.3 FPS at 4K. The consistency of the percentage drop across all presets indicates that the bottleneck is purely the GPU's fill rate and shading capacity, as the CPU is able to feed the frames without becoming a constraint.

The data shows that the limiting component at higher resolutions is unequivocally the AMD Radeon RX 6650 XT. With its 8 GB of GDDR6 memory on a 128-bit bus and a memory bandwidth of 280.3 GB/s, the card is simply not equipped to handle the pixel throughput demanded by 4K in this simulator. The fact that the 4K Ultra average of 33.3 FPS is nearly identical to the 4K High average of 34 FPS strongly suggests that the GPU is maxed out, and further increasing settings does not meaningfully change the frame rate because the card's compute resources are already saturated. In contrast, the jump from Low to Medium at 1080p yields a significant change, from 105.2 FPS to 84.5 FPS, indicating that the GPU has headroom at lower resolutions but becomes the sole bottleneck as resolution climbs.

Settings Recommendations

For players targeting a consistent 60 FPS experience, the data points to the Medium preset at 1080p as the sweet spot, delivering 84.5 FPS, which is well above the playability threshold. At 1440p, the Medium preset still offers a respectable 65 FPS, making it the best balance between visual fidelity and smoothness at that resolution. The High preset at 1080p, with 58.8 FPS, is just below the 60 FPS mark, which may be acceptable for a flight simulator where frame pacing is less critical than in competitive titles, but the Medium preset provides a safer margin.

At 4K, the options are more constrained. The Low preset achieves 61 FPS, which is the only preset at 4K to clear 60 FPS. However, the visual compromise is substantial, and the Medium preset at 49.7 FPS represents a more balanced choice for users who prioritize image quality over a locked frame rate. The High and Ultra presets at 4K, with 34 FPS and 33.3 FPS respectively, are playable but noticeably less smooth, and the data suggests that the GPU's performance ceiling is reached at these settings. For a 1440p monitor, the Medium preset at 65 FPS offers the best experience per the measured rows, as it provides a significant improvement over Low (82.2 FPS) in visual quality while only sacrificing 17.2 FPS. At 1080p, the High preset at 58.8 FPS is a reasonable choice for those who want more detail, but the Medium preset's 84.5 FPS is the most robust option for ensuring headroom in dense scenery or over complex terrain.

CPU Role

The Intel Core i7-12700KF is a 12-core, 20-thread processor based on the Alder Lake architecture, with a base clock of 3.60 GHz and a boost clock of 5.00 GHz. Its benchmark results show a strong single-thread performance, with a 3dmark_single_thread score of 1043 and a Cinebench R23 single-core score of 4091. These numbers are crucial for Microsoft Flight Simulator, which is known to be heavily dependent on single-thread performance for its simulation logic and draw call submission. The data indicates that the CPU is not the bottleneck in this configuration, as the frame rates scale consistently with resolution and settings, which would not happen if the CPU were limiting the frame rate.

The 3dmark_16_threads score of 9282 and the 3dmark_max_threads score of 9983 show that the processor has ample multi-threaded capability, but the game's engine does not appear to leverage this fully, as evidenced by the fact that the frame rate drops are almost entirely attributable to GPU load. The Cinebench R23 multicore score of 28979 further confirms the CPU's high throughput, but the consistent performance across resolutions suggests that the simulator's main thread is not a limiting factor. The processor's percentile rank of 89 against all CPUs indicates that it is in the top tier of available processors, and its nearest rivals, such as the Intel Core i5-14400 and the Intel Core i7-13800H, have nearly identical average benchmark scores, with deltas of 0.1% and -0.2% respectively. This means the i7-12700KF is well-positioned to feed the GPU with data, and the measured frame rates are a direct reflection of the GPU's capabilities rather than any CPU deficiency.

The 5.00 GHz boost clock is particularly relevant, as higher clock speeds translate to faster single-threaded execution, which is critical for the simulator's flight model and terrain streaming. The processor's 25 MB of shared L3 cache also helps to keep frequently accessed data close to the cores, reducing latency. However, the data shows that even with this strong CPU, the frame rates at 4K are below 35 FPS at High and Ultra settings, which underscores that the GPU is the primary constraint. The CPU's role is to ensure that the GPU is never starved for instructions, and the benchmark results confirm that it performs this role admirably.

FAQ

Q: What is the best resolution for this CPU/GPU combo in Microsoft Flight Simulator?

A: Based on the measured frames per second, 1920x1080 offers the most headroom, with the Medium preset achieving 84.5 FPS and High achieving 58.8 FPS. At 2560x1440, the Medium preset still provides 65 FPS, making it a viable option. 4K is the most challenging, with only the Low preset reaching 61 FPS.

Q: Is the AMD Radeon RX 6650 XT capable of running the game at 4K?

A: The data shows that at 4K, the average frame rates are 61 FPS on Low, 49.7 FPS on Medium, 34 FPS on High, and 33.3 FPS on Ultra. While 4K is technically supported, only the Low preset provides a smooth 60 FPS experience, and higher presets fall below 50 FPS.

Q: How does the CPU's single-thread performance affect the game?

A: The Intel Core i7-12700KF has a 3dmark_single_thread score of 1043 and a Cinebench R23 single-core score of 4091, which indicates strong single-thread capability. The frame rate scaling across resolutions suggests that the CPU is not the limiting factor, as the GPU workload dominates the performance.

Q: Why is the frame rate drop from 1080p to 4K so significant?

A: The average frame rate at the High preset drops from 58.8 FPS at 1080p to 34 FPS at 4K, a 42% reduction. This is due to the GPU's rendering load increasing with pixel count, and the Radeon RX 6650 XT's 8 GB of GDDR6 memory and 280.3 GB/s bandwidth are insufficient to maintain performance at higher resolutions.

Q: Which preset provides the most balanced experience?

A: The Medium preset at 1440p, with an average of 65 FPS, offers a strong balance between visual quality and frame rate. At 1080p, the Medium preset at 84.5 FPS provides the largest margin of safety for maintaining smooth gameplay.

Q: Does the GPU have enough VRAM for this game?

A: The 8 GB of GDDR6 memory is adequate for the tested settings, as the data shows playable frame rates at 1080p and 1440p. However, the performance at 4K suggests that the memory bandwidth or capacity may be a limiting factor, as the frame rates drop sharply at that resolution.

GPU Role

The AMD Radeon RX 6650 XT is based on the RDNA 2.0 architecture and features a base clock of 2055 MHz, a game clock of 2410 MHz, and a boost clock of 2635 MHz. These clocks are relatively high for a mid-range card, but the GPU's compute resources are finite, with 2048 shading units and 64 ROPs. The pixel rate of 168.6 GPixel/s and texture rate of 337.3 GTexel/s are the key metrics that determine how quickly the card can fill the screen with rendered geometry and apply textures. The measured frame rates suggest that the card's raw throughput is the primary determinant of performance, as the frame rates scale almost linearly with resolution and settings changes.

The GPU's memory configuration is a critical factor in this game. With 8 GB of GDDR6 running at an effective speed of 17.5 Gbps, the card offers a memory bandwidth of 280.3 GB/s. This bandwidth is sufficient for 1080p and 1440p, but the data shows that at 4K, the card struggles to maintain fluid frame rates. The 128-bit bus width limits the amount of data that can be transferred per clock cycle, and at higher resolutions, the demand for texture data and geometry increases, potentially saturating the memory interface. The fact that the 4K High and Ultra presets yield nearly identical frame rates (34 FPS and 33.3 FPS) suggests that the GPU is not just fill-rate limited but also possibly memory-bandwidth limited, as adding more visual complexity does not change the outcome.

The GPU's benchmark scores place it in the 72nd percentile of all GPUs, with an average benchmark score of 29024. Its nearest rival, the AMD Radeon RX 6800M, has a nearly identical average score of 29011 with a delta of 0%, indicating that the RX 6650 XT is well-matched to its peers. In the context of Microsoft Flight Simulator, the GPU's role is to render the vast landscapes and detailed cockpits, and the data shows that it can handle this at 1080p and 1440p with Medium settings. However, the simulator's heavy use of terrain streaming and high-resolution textures means that the 8 GB VRAM capacity is a limiting factor at 4K, as the card cannot hold enough data to maintain performance. The GPU's compute score of 7532 in Passmark further indicates that its general compute capability is adequate, but the game's specific demands on the rasterization pipeline are what ultimately define the experience.

Hardware Specifications

Intel Core i7-12700KF

Cores / Threads 12 / 20
Base Clock 3600 MHz
Boost Clock 5000 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

AMD Radeon RX 6650 XT

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2635 MHz MHz
TDP 176 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-12700KF + AMD Radeon RX 6650 XT in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 61.0
3840x2160 Medium 49.7
3840x2160 High 34.0
3840x2160 Ultra 33.3
2560x1440 Low 82.2
2560x1440 Medium 65.0
2560x1440 High 46.8
2560x1440 Ultra 46.0
1920x1080 Low 105.2
1920x1080 Medium 84.5
1920x1080 High 58.8
1920x1080 Ultra 57.8

Microsoft Flight Simulator with ii7-12700KF + Other GPUs

See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.

Microsoft Flight Simulator with RX 6650 XT + Other CPUs

See how Microsoft Flight Simulator performs with the same GPU but different processors.

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