Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
92
good

This combination provides smooth gameplay with an average of 92 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 52 55 73 94
1440p QHD 71 74 99 127
1080p Full HD 88 92 123 158

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 94
3840x2160 Medium 73
3840x2160 High 55
3840x2160 Ultra 52
2560x1440 Low 127
2560x1440 Medium 99
2560x1440 High 74
2560x1440 Ultra 71
1920x1080 Low 158
1920x1080 Medium 123
1920x1080 High 92
1920x1080 Ultra 88

Microsoft Flight Simulator with Intel Core i5-14600K + NVIDIA GeForce RTX 3080, In-Depth Analysis

Microsoft Flight Simulator is a uniquely demanding title, and the data for the Intel Core i5-14600K paired with the NVIDIA GeForce RTX 3080 shows a system that is clearly capable, but requires careful settings management to hit its stride. The benchmark results reveal a configuration where the GPU is the primary bottleneck at higher resolutions, while the CPU's strong single-threaded performance ensures the frame rate remains respectable even when the graphics card is saturated. This analysis breaks down the measured FPS across resolutions and settings to offer practical advice for tuning this specific hardware combination.

Resolution Scaling

The transition from 1080p to 4K demonstrates a classic scaling curve that is heavily dictated by the GPU's workload. At 1920x1080 with Low settings, the system produces an average of 158 FPS. Moving to 2560x1440 drops that to 127 FPS, and at 3840x2160, it falls to 94 FPS. This scaling is not linear; the jump from 1440p to 4K incurs a more significant performance hit relative to the pixel count increase, indicating the RTX 3080 is starting to hit its limits.

The pattern becomes even more pronounced when examining the Ultra preset. At 1080p Ultra, the average is 88 FPS. At 1440p Ultra, it drops to 71 FPS, and at 4K Ultra, it bottoms out at 52 FPS. The delta between 1080p and 4K at Ultra is a 36 FPS loss, whereas at Low settings, the same resolution swing costs 64 FPS. This suggests that at Low settings, the frame rate is high enough to expose some CPU limitations at 1080p, but as settings and resolution increase, the GPU becomes the sole limiting component.

The data shows that 4K is a demanding target for this combo. The 55 FPS average at High settings is playable, but the 52 FPS at Ultra is right on the edge of smoothness for a flight sim where steady frame times matter more than raw speed. The RTX 3080's 10 GB VRAM buffer is sufficient for these presets, but the 760.3 GB/s of bandwidth is being fully utilized at 4K. The scaling from 1440p to 4K at Medium settings (99 to 73 FPS) shows a 26% performance reduction, which is a reasonable price to pay for the resolution increase.

FAQ

Q: What is the best resolution to play at with this hardware?

A: The data indicates that 2560x1440 is the sweet spot. At High settings, it delivers 74 FPS, which is a solid balance between visual fidelity and smoothness. While 4K is playable, the frame rates in the 50s are more likely to result in noticeable stutters during complex scenery loads.

Q: Is the CPU holding back the GPU at 1080p?

A: Yes, there is evidence of this. At 1080p Low, the average is 158 FPS, but the 14-core i5-14600K with a 5.30 GHz boost clock is strong enough to feed the GPU at high frame rates, yet the scaling to 1440p Low (127 FPS) suggests the GPU is still the primary bottleneck. However, the gap between Low and Ultra at 1080p (158 to 88 FPS) is narrower than at 4K (94 to 52 FPS), which points to the CPU preventing the GPU from fully flexing its muscles at lower resolutions.

Q: Which settings preset offers the best performance-per-frame?

A: Medium is the most balanced preset. At 1440p, it provides 99 FPS with a minimum of 84 FPS, which is a comfortable margin above the 60 FPS threshold. The jump from Medium to High costs 25 FPS at 1440p, which is a significant hit for a relatively modest visual improvement in a sim like this.

Q: Is the RTX 3080's 10 GB of VRAM enough for this game?

A: The measured results suggest yes. At 4K Ultra, the game runs at 52 FPS, which indicates that the GPU is not running out of memory and being forced to swap assets. If VRAM were a limiting factor, the frame rates would be erratic, but the data shows a stable, if low, performance level.

Q: How does the i5-14600K's performance compare to its closest rivals?

A: The CPU's average benchmark score of 48618 places it in the 90th percentile of all CPUs. It is essentially tied with the Intel Xeon Gold 5318H, which scores 48698, a delta of -0.2%. It is slightly ahead of the AMD EPYC 4345P, which scores 48470, a delta of 0.3%, and the Intel Core Ultra 5 245HX, which scores 48287, a delta of 0.7%. This shows it's a top-tier performer for gaming workloads.

Q: What is the limiting factor for achieving 60 FPS at 4K Ultra?

A: The GPU is the clear limiting factor. The RTX 3080 achieves 52 FPS at that setting. The CPU is unlikely to be the issue, as its benchmark scores are among the highest, suggesting it can handle the game's simulation logic. The bottleneck is the graphics card's raw processing power at that extreme resolution.

GPU Role

The NVIDIA GeForce RTX 3080 is the workhorse of this system, and its role becomes increasingly critical as resolution and settings increase. The data shows a clear correlation between the GPU's workload and the average FPS. At 1080p Low, where the GPU is not stressed, the frame rate is high at 158 FPS. But as the resolution climbs to 4K, the frame rate drops, confirming that the GPU is doing the heavy lifting in terms of pixel output.

The GPU's specifications support this finding. With a boost clock of 1710 MHz and 8704 shading units, it has immense parallel processing power. The 10 GB of GDDR6X memory on a 320-bit bus provides 760.3 GB/s of bandwidth, which is crucial for streaming high-resolution textures in a game like Flight Simulator. The 68 RT cores are present, but the game's performance impact from ray tracing is not directly measured here; the data focuses on standard rasterization.

The 4K Ultra result of 52 FPS is a direct reflection of the GPU's limits. The card is rated at a 320 W TDP, and it is clearly being pushed to its maximum. The difference between 4K Medium (73 FPS) and 4K High (55 FPS) is an 18 FPS drop, which is a large penalty for one step up in quality. This suggests that the GPU is not just memory-bound but also compute-bound at these settings. The RTX 3080's performance percentile of 68 places it in the upper half of all GPUs, but the data shows that even a high-end card from this generation struggles with the absolute maximum settings in this simulator.

Settings Recommendations

For a smooth experience with this hardware, the data points to the Medium preset as the most reliable choice. At 1440p Medium, the system produces 99 FPS with a minimum of 84 FPS, ensuring that the frame rate stays well above the 60 FPS target even during busy scenes. This is the "safe" recommendation for a primarily visual experience without sacrificing fluidity.

If the user prefers higher visual fidelity, High is viable, but with caveats. At 1440p High, the average is 74 FPS, which is acceptable, but the minimum frame rate is not recorded. At 4K High, the average is 55 FPS, which is technically playable but might feel less responsive. The data does not include a minimum FPS for 4K High, so it is risky to assume it stays above 60. For a flight sim, where smooth panning is critical, the Medium preset's recorded minimum of 84 FPS at 1440p is a far safer bet.

The Ultra preset is only for those who prioritize visuals over everything else. At 1080p Ultra, the 88 FPS average is playable, but at 4K Ultra, the 52 FPS average will likely lead to noticeable judder. The Low preset is not recommended; while it yields 158 FPS at 1080p, the visual compromise is too severe for a game that relies on scenery detail. The best approach is to play at 1440p Medium for a locked, high frame rate, or 1440p High if you can tolerate occasional dips.

Measured FPS Breakdown

The complete dataset provides a clear picture of the system's capabilities across all combinations.

1920x1080 (1080p):

  • Low: 158 FPS average.
  • Medium: 123 FPS average, with a minimum of 104 FPS and a maximum of 141 FPS.
  • High: 92 FPS average.
  • Ultra: 88 FPS average.

2560x1440 (1440p):

  • Low: 127 FPS average.
  • Medium: 99 FPS average, with a minimum of 84 FPS and a maximum of 114 FPS.
  • High: 74 FPS average.
  • Ultra: 71 FPS average.

3840x2160 (4K):

  • Low: 94 FPS average.
  • Medium: 73 FPS average, with a minimum of 62 FPS and a maximum of 84 FPS.
  • High: 55 FPS average.
  • Ultra: 52 FPS average.

The Medium preset is the only one with recorded min/max FPS values, which is useful for gauging consistency. At 4K Medium, the minimum of 62 FPS is dangerously close to the 60 FPS threshold, while at 1440p Medium, the 84 FPS minimum offers a comfortable margin. The average FPS figures show that the drop from High to Ultra is relatively small (4 FPS at 4K, 3 FPS at 1440p), suggesting that the Ultra preset is not much more demanding than High, but the visual quality difference is usually more noticeable. The data confirms that 1440p is the optimal resolution, as it offers the best balance between the high frame rates of 1080p and the visual detail of 4K.

CPU Role

The Intel Core i5-14600K is a formidable partner for the RTX 3080 in this game. With 14 cores and 20 threads, its multi-threaded performance is strong, but it is the single-threaded speed that is most critical for flight simulators. The CPU's benchmark scores are exceptional: a Cinebench R23 single-core score of 2064 and a multi-core score of 24491. This robust single-core performance is why the system can maintain high frame rates even when the GPU is partially idle.

The CPU's 5.30 GHz boost clock is a key factor. The data shows that at 1080p Low, the system achieves 158 FPS. While the GPU is the primary limiter, the CPU is capable of feeding it enough data to reach that number. If the CPU were weaker, we would see lower frame rates at 1080p Low, as the CPU would be the bottleneck. The fact that the FPS drops significantly when moving from 1080p to 4K (from 158 to 94 FPS at Low) confirms that the CPU is not the limiting factor at higher resolutions; the GPU's rendering workload is the constraint.

The i5-14600K's performance percentile of 90 and an average benchmark score of 48618 put it in the top tier of processors. It is virtually identical in performance to the Intel Xeon Gold 5318H, which has an average score of 48698, a delta of -0.2%. It also edges out the AMD EPYC 4345P (48470, +0.3%) and the Intel Core Ultra 5 245HX (48287, +0.7%). This means that for this game, the CPU is unlikely to be a source of frame rate drops or stutters, as it has ample headroom to handle the game's complex simulation logic, leaving the RTX 3080 as the sole component determining the final frame rate.

Hardware Specifications

Intel Core i5-14600K

Cores / Threads 14 / 20
Base Clock 3500 MHz
Boost Clock 5300 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 3080

VRAM 10 GB GDDR6X
Base Clock —
Boost Clock 1710 MHz MHz
TDP 320 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-14600K + NVIDIA GeForce RTX 3080 in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 94.0
3840x2160 Medium 73.0
3840x2160 High 55.0
3840x2160 Ultra 52.0
2560x1440 Low 127.0
2560x1440 Medium 99.0
2560x1440 High 74.0
2560x1440 Ultra 71.0
1920x1080 Low 158.0
1920x1080 Medium 123.0
1920x1080 High 92.0
1920x1080 Ultra 88.0

Microsoft Flight Simulator with ii5-14600K + Other GPUs

See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.

Microsoft Flight Simulator with RTX 3080 + Other CPUs

See how Microsoft Flight Simulator performs with the same GPU but different processors.

Other Games with ii5-14600K + RTX 3080

Explore FPS benchmarks for other games using this same hardware combination.