Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
91
good

This combination provides smooth gameplay with an average of 91 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 51 54 70 95
1440p QHD 72 75 96 126
1080p Full HD 85 91 124 158

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 95
3840x2160 Medium 70
3840x2160 High 54
3840x2160 Ultra 51
2560x1440 Low 126
2560x1440 Medium 96
2560x1440 High 75
2560x1440 Ultra 72
1920x1080 Low 158
1920x1080 Medium 124
1920x1080 High 91
1920x1080 Ultra 85

Microsoft Flight Simulator with Intel Core i5-14600KF + NVIDIA GeForce RTX 3080, In-Depth Analysis

Microsoft Flight Simulator presents an unusual scaling pattern for the Intel Core i5-14600KF and NVIDIA GeForce RTX 3080 combination. The data shows that the transition from 1080p to 4K incurs a substantial performance penalty, but the rate of that decline is heavily dependent on the graphics preset. At Low settings, the average frame rate drops from 157.8 FPS at 1920x1080 to 94.6 FPS at 3840x2160, a reduction of 40%. This indicates that even at 4K, the system is not entirely GPU-bound at the lowest settings, with the CPU still able to feed the graphics card enough data to maintain nearly triple-digit frame rates. The gap narrows significantly at higher presets; moving from 1080p to 4K on Ultra settings sees the average FPS fall from 85.4 to 51.2, a 40% reduction as well, but the absolute numbers are much lower, suggesting that the rendering load at Ultra is the primary limiter.

The scaling between 1440p and 4K is more consistent across presets. At High settings, the average frame rate drops from 75.2 FPS at 2560x1440 to 53.9 FPS at 3840x2160. The Medium preset sees a similar decline from 95.9 FPS to 69.7 FPS. This pattern reveals that the RTX 3080's 10 GB of GDDR6X memory and 760.3 GB/s of bandwidth are being taxed heavily by the higher resolution, making the GPU the definitive bottleneck at 4K. Conversely, the smaller gap between 1080p and 1440p results (e.g., 90.9 FPS to 75.2 FPS at High) indicates that the CPU's 14 cores and 20 threads are still providing ample headroom for the GPU to work with, even as the pixel count increases.

How This Combo Ranks

Within the benchmark database, this specific pairing of the Core i5-14600KF and RTX 3080 achieves a rank of 544 out of 1795 tested combinations for Microsoft Flight Simulator. This places the combo in the top 30% of all tested systems, which is a strong result for a flight simulation title known for its demanding rendering of terrain and weather. The ranking is particularly notable because the GPU is not a top-tier part in the current landscape; its 80th percentile score against all GPUs suggests that the processor is doing its part to maximize the frame output. The CPU's own 93rd percentile ranking versus all CPUs indicates that the i5-14600KF is a high-performing component that is unlikely to be the source of any significant frame pacing issues in this title.

The data suggests that the combination is well-balanced for this game. The RTX 3080, with its 8704 shading units and 68 RT cores, provides the raw compute power necessary for the simulator's complex lighting and shadow calculations. Meanwhile, the i5-14600KF's strong single-thread performance, evidenced by a Geekbench single-core score of 2778, helps to maintain fluidity in scenarios where the simulation's physics and AI calculations are the primary load. This rank of 544 indicates that while there are faster systems available, this pairing is far from a bottleneck-limited setup; it is a coherent configuration that delivers a smooth experience at most settings.

GPU Role

The NVIDIA GeForce RTX 3080 is the dominant component in this pairing for Microsoft Flight Simulator, particularly as resolution and settings increase. The GPU's 10 GB of GDDR6X memory is a critical asset, as the simulator is known for loading large textures for terrain and aircraft. The measured frame rates show that the GPU's memory bandwidth of 760.3 GB/s is sufficient to handle the data throughput required at 2560x1440 with High settings, where the combo achieves 75.2 FPS. However, the Ultra preset at 4K, which demands the highest texture detail and draw distances, drops the average to 51.2 FPS, indicating that the 10 GB capacity is being fully utilized and the memory bus is saturated.

The card's boost clock of 1710 MHz and its FP32 performance of 29.77 TFLOPS are directly reflected in the performance scaling. At 1080p with Low settings, the GPU is not the limiting factor, as the 157.8 FPS average is likely constrained by the CPU's ability to prepare frames. As the resolution climbs to 4K, the GPU's compute units are pushed to their limits. The difference between the Low preset (94.6 FPS) and the High preset (53.9 FPS) at 4K is a 43% performance drop, which is a direct consequence of the increased shading and texture work required. The RTX 3080's 68 RT cores also play a role, as the simulator can utilize ray-traced effects for cockpit shadows, which adds to the computational load and explains the significant hit to performance at Ultra settings.

Measured FPS Breakdown

The measured data provides a clear picture of performance across three resolutions and four presets. At 1920x1080, the system is capable of very high frame rates. The Low preset averages 157.8 FPS, which is exceptionally smooth and indicates that the CPU is the primary driver of performance at this resolution. The Medium preset delivers 124 FPS, while High drops to 90.9 FPS. The Ultra preset, which includes the most demanding visual features, still manages a solid 85.4 FPS, making it a viable option for users with high refresh rate monitors.

Moving to 2560x1440, the frame rates remain highly playable. The Low preset averages 125.5 FPS, which is only a 20% reduction from the 1080p Low result. The Medium preset yields 95.9 FPS, and High drops to 75.2 FPS. The Ultra preset at 1440p averages 72 FPS, which is a significant drop from the 1080p Ultra figure of 85.4 FPS. This suggests that the GPU is beginning to become the limiting factor at this resolution, as the increased pixel count demands more from the 10 GB memory buffer. At 3840x2160, the performance is more constrained. The Low preset averages 94.6 FPS, which is still smooth, but the Medium preset falls to 69.7 FPS. High averages 53.9 FPS, and Ultra dips to 51.2 FPS. The data shows that 4K Ultra is the most demanding configuration tested, and while it is playable, it sits just above the 50 FPS threshold, indicating that users seeking a locked 60 FPS experience may need to adjust settings.

FAQ

Q: What is the highest average frame rate this combo achieves in Microsoft Flight Simulator?

A: The highest measured average is 157.8 FPS, achieved at 1920x1080 resolution with the Low settings preset.

Q: Can this system handle 4K gaming in Microsoft Flight Simulator?

A: Yes, it can. The data shows an average of 53.9 FPS at 3840x2160 with High settings and 51.2 FPS with Ultra settings. It is not a locked 60 FPS experience, but it is playable.

Q: How does the CPU performance compare to its closest rivals?

A: The Intel Core i5-14600KF has an average benchmark score of 49367. It is 0.4% ahead of the Intel Core i5-14600K and 0.6% ahead of the AMD Ryzen 9 5950X, while being 0.5% behind the AMD EPYC 4345P.

Q: What is the GPU's performance percentile relative to all other graphics cards?

A: The NVIDIA GeForce RTX 3080 scores in the 80th percentile among all GPUs in the database, with an average benchmark score of 35787.

Q: What is the difference in performance between Low and Ultra settings at 1440p?

A: At 2560x1440, the Low preset averages 125.5 FPS, while the Ultra preset averages 72 FPS. This represents a 43% reduction in average frame rate when moving to the highest settings.

Q: Is the CPU or GPU more likely to be the bottleneck at 1080p?

A: At 1920x1080 with Low settings, the high average of 157.8 FPS suggests the CPU is the limiting factor, as the GPU has spare capacity. The frame rate does not scale linearly with resolution, indicating a CPU constraint at lower resolutions.

Settings Recommendations

For users with a high refresh rate 1080p monitor, the High preset is recommended, as it provides an average of 90.9 FPS, which is well above the 60 FPS threshold and offers a significant visual upgrade over the Medium preset's 124 FPS. The Ultra preset at 1080p is also viable, with 85.4 FPS, but the visual fidelity gains over High may not justify the 6% performance drop for all users. For 1440p gaming, the High preset is the sweet spot, delivering 75.2 FPS, which is a good balance between visual quality and smoothness. The Medium preset also offers a good experience at 95.9 FPS, but High provides a more immersive experience with better draw distances.

For 4K displays, the data suggests that the High preset is the maximum playable setting, with an average of 53.9 FPS. The Ultra preset at 51.2 FPS is within the playable range, but the frame rate is close to the 50 FPS boundary, and users may experience occasional dips in dense areas. The Low preset at 4K is not recommended for visual quality, but it does provide a very smooth 94.6 FPS for users who prioritize frame rate over graphics. The Medium preset at 4K, with 69.7 FPS, is the recommended choice for users who want a solid 60 FPS experience with better visuals than Low, but the High preset is the best overall for image quality if a slightly lower frame rate is acceptable.

CPU Role

The Intel Core i5-14600KF plays a crucial supporting role in this configuration, ensuring that the RTX 3080 is fed with data efficiently. The processor's 14 cores and 20 threads, combined with a boost clock of 5.30 GHz, provide the computational muscle needed for the simulator's complex flight physics and AI traffic simulation. The CPU's performance in synthetic benchmarks is strong, with a Cinebench R23 multi-core score of 32889 and a single-core score of 4643. These scores are indicative of a processor that can handle both the heavily threaded tasks of terrain generation and the single-threaded tasks of flight model calculations.

The data shows that the CPU's influence is most apparent at lower resolutions. At 1080p with Low settings, the average frame rate of 157.8 FPS is likely limited by the CPU's ability to process the game's logic and issue draw calls, rather than the GPU's rendering capacity. The CPU's 24 MB of shared L3 cache helps to reduce latency when accessing frequently used data, which is beneficial for maintaining consistent frame times. The i5-14600KF's performance in the PassMark single-thread test, scoring 4273, further underscores its capability to handle the simulator's single-threaded bottlenecks. While the GPU becomes the primary limiter at 4K, the CPU's high single-thread performance ensures that it does not introduce stutters or frame drops, even when the GPU is under maximum load.

Hardware Specifications

Intel Core i5-14600KF

Cores / Threads 14 / 20
Base Clock 3500 MHz
Boost Clock 5300 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 3080

VRAM 10 GB GDDR6X
Base Clock —
Boost Clock 1710 MHz MHz
TDP 320 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-14600KF + NVIDIA GeForce RTX 3080 in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 94.6
3840x2160 Medium 69.7
3840x2160 High 53.9
3840x2160 Ultra 51.2
2560x1440 Low 125.5
2560x1440 Medium 95.9
2560x1440 High 75.2
2560x1440 Ultra 72.0
1920x1080 Low 157.8
1920x1080 Medium 124.0
1920x1080 High 90.9
1920x1080 Ultra 85.4

Microsoft Flight Simulator with ii5-14600KF + Other GPUs

See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.

Microsoft Flight Simulator with RTX 3080 + Other CPUs

See how Microsoft Flight Simulator performs with the same GPU but different processors.

Other Games with ii5-14600KF + RTX 3080

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