Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
62
good

This combination provides smooth gameplay with an average of 62 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 35 37 49 63
1440p QHD 48 50 66 85
1080p Full HD 59 62 82 106

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 63
3840x2160 Medium 49
3840x2160 High 37
3840x2160 Ultra 35
2560x1440 Low 85
2560x1440 Medium 66
2560x1440 High 50
2560x1440 Ultra 48
1920x1080 Low 106
1920x1080 Medium 82
1920x1080 High 62
1920x1080 Ultra 59

Microsoft Flight Simulator with Intel Core i5-14400F + NVIDIA GeForce RTX 5050, In-Depth Analysis

Microsoft Flight Simulator is an exceptionally demanding title, and the combination of the Intel Core i5-14400F and NVIDIA GeForce RTX 5050 produces a clear performance hierarchy. The data shows this pairing is positioned at rank 1814 out of 2996 tested combinations, placing it in the lower half of the database. The benchmark results indicate that while the system is capable of playable frame rates, users must make deliberate choices about resolution and settings to achieve a smooth experience, as the GPU becomes the primary limiting factor at higher graphical loads.

Resolution Scaling

The measured FPS data reveals a steep performance curve when scaling from 1080p to 4K, demonstrating that the RTX 5050 is heavily taxed by this simulator. At the Low preset, the average frame rate drops from 106 FPS at 1920x1080 to 63 FPS at 3840x2160, representing a 40% reduction in performance. This scaling factor is significant and indicates that the GPU is working near its limits at 4K, even with the lowest graphical settings. The transition from 1440p to 4K at Low settings shows a further 26% drop, from 85 FPS to 63 FPS, which is a substantial penalty for the increase in pixel count.

Looking at the High preset, the resolution scaling is even more pronounced. The average frame rate falls from 62 FPS at 1080p to 50 FPS at 1440p, a 19% decrease, and then further down to 37 FPS at 4K, a 26% drop from the 1440p figure. This pattern suggests that the GPU is the limiting component at 4K High, as the frame rate dips below the 40 FPS threshold which is generally considered the minimum for a playable flight simulator experience. The data points to a scenario where the RTX 5050's 8 GB VRAM and 320.0 GB/s bandwidth are insufficient to handle the texture and geometry loads at 4K with high detail levels.

The Medium preset provides the most complete dataset with minimum and maximum frame rates recorded, offering insight into frame time consistency. At 1080p Medium, the average is 82 FPS with a minimum of 70 and maximum of 95, showing a relatively stable experience. At 1440p Medium, the average drops to 66 FPS with a range of 57 to 76, and at 4K Medium, the average is 49 FPS with a range of 42 to 56. The scaling from 1080p to 4K at Medium settings results in a 40% performance loss, mirroring the Low preset's scaling pattern. This consistency suggests that the GPU's rendering pipeline is the bottleneck across all settings, rather than CPU limitations.

GPU Role

The NVIDIA GeForce RTX 5050 is built on the Blackwell 2.0 architecture with 2560 shading units and has a boost clock of 2572 MHz. The GPU's 8 GB of GDDR6 memory on a 128-bit bus provides 320.0 GB/s of bandwidth, which is a critical factor in Microsoft Flight Simulator's performance. The game's vast, detailed landscapes and dense urban environments require substantial texture memory, and the data shows that the 8 GB capacity is a limiting factor at higher resolutions. The average benchmark score for this GPU is 21035, with a percentile ranking of 66 against all GPUs, indicating it performs in the upper third of the database.

The RTX 5050's nearest rival in the database is the AMD Radeon RX 5600 XT, which has an average score of 20713, putting the NVIDIA card 1.6% ahead. This marginal lead is reflected in the measured FPS results, which show the RTX 5050 capable of playable frame rates at 1080p across all settings. However, the GPU's performance relative to its closest competitors, such as the AMD Radeon RX Vega M GL and AMD Radeon HD 8970M, which score within 1% of each other, suggests that this card is positioned in a competitive mid-range segment. The 3DMark Steel Nomad DX12 score of 2502 and Passmark G3D score of 17326 provide additional context, showing that the card has respectable compute capabilities but is not designed for extreme high-resolution gaming.

The GPU's FP32 performance of 13.17 TFLOPS and texture rate of 205.8 GTexel/s are the raw metrics that drive the frame rates seen in the data. The 32 ROPs and 80 TMUs are modest figures, which explains why the card struggles at 4K with higher settings. The pixel rate of 82.30 GPixel/s means that filling the 8.3 million pixels of a 4K display at high depth and quality becomes a bottleneck. The data clearly shows that the RTX 5050 is a capable 1080p card for this simulator, but users should not expect high refresh rates at 1440p or 4K without significant settings compromises.

Settings Recommendations

Based on the measured FPS data, the optimal settings for this CPU-GPU combination depend heavily on the user's target resolution and frame rate preference. At 1920x1080, the High preset delivers an average of 62 FPS, which is smooth for a flight simulator, while the Ultra preset only drops to 59 FPS. The difference between High and Ultra at 1080p is minimal, suggesting that users can safely enable Ultra settings for the best visual quality without a significant performance penalty. The Low preset at 1080p produces 106 FPS, which is excessive for this genre and would not be recommended unless the user prioritizes maximum frame rates for recording or streaming.

At 2560x1440, the Medium preset offers the best balance, with an average of 66 FPS and a minimum of 57 FPS. This provides a playable experience with acceptable visual fidelity. The High preset at 1440p drops to 50 FPS, which is still playable but may feel less smooth during demanding flyovers of dense city areas. The Ultra preset at 1440p yields 48 FPS, which is borderline, and the Low preset at 85 FPS is smooth but visually sparse. For 1440p users, the data recommends the Medium preset as the sweet spot, as it maintains a frame rate above 60 FPS on average while providing moderate graphical detail.

For 4K resolution, the situation is more constrained. The Medium preset at 3840x2160 produces an average of 49 FPS with a minimum of 42 FPS, which is the only 4K setting that maintains a frame rate above 40 FPS. The High and Ultra presets at 4K produce averages of 37 FPS and 35 FPS respectively, which are below the playable threshold for most users. The Low preset at 4K averages 63 FPS, but the visual quality would be significantly reduced. Therefore, at 4K, the Medium preset is the only viable option for a playable experience, and even then, users should be prepared for occasional dips to 42 FPS in complex scenes.

Measured FPS Breakdown

The complete dataset provides a comprehensive view of performance across the three resolutions and four settings presets. At 1920x1080, the Low preset achieves the highest average of 106 FPS, followed by Medium at 82 FPS with a range of 70 to 95, High at 62 FPS, and Ultra at 59 FPS. The minimum frame rate at 1080p Medium is 70 FPS, which ensures a consistent experience without major stutters. The gap between Medium and High at 1080p is 20 FPS, a significant jump that suggests the High preset introduces substantial additional rendering work.

At 2560x1440, the Low preset averages 85 FPS, which is still very smooth. The Medium preset averages 66 FPS with a minimum of 57 FPS and maximum of 76 FPS, providing a stable baseline for gameplay. The High preset at 1440p averages 50 FPS, and the Ultra preset averages 48 FPS, showing a marginal difference of only 2 FPS between these two higher settings. This indicates that at 1440p, the Ultra preset does not add excessive burden over High, and users could opt for Ultra if they prefer maximum visual fidelity at this resolution.

At 3840x2160, the performance drops are most evident. The Low preset averages 63 FPS, which is the only 4K setting above 60 FPS. The Medium preset averages 49 FPS with a range of 42 to 56, and the High preset averages 37 FPS. The Ultra preset at 4K averages 35 FPS. The data shows a clear progression: each step up in settings at 4K costs roughly 10-12 FPS, making the Medium preset the only reasonable choice for a playable frame rate. The lack of minimum FPS data for the Low, High, and Ultra presets at 4K means that frame time consistency cannot be fully assessed, but the averages suggest that the system is operating at the edge of its capabilities.

FAQ

Q: What is the best resolution for this CPU-GPU combination in Microsoft Flight Simulator?

A: The data shows that 1920x1080 is the best resolution, as it achieves playable frame rates across all settings, with the Low preset at 106 FPS and Ultra at 59 FPS. At 1440p, the Medium preset at 66 FPS is acceptable, while at 4K, only the Medium preset at 49 FPS is playable, with other settings falling below 40 FPS.

Q: How does the RTX 5050 compare to its closest rivals in the database?

A: The RTX 5050 has an average benchmark score of 21035, which is 1.6% higher than the AMD Radeon RX 5600 XT at 20713. It is 0.6% lower than the AMD Radeon RX Vega M GL at 21153 and 1% lower than the AMD Radeon HD 8970M at 21237. The NVIDIA RTX A4000 Mobile at 21379 is 1.6% higher than the RTX 5050.

Q: Is the 8 GB VRAM on the RTX 5050 sufficient for this game?

A: The measured FPS data suggests that the 8 GB VRAM is a limiting factor at 4K resolution, as the frame rates drop significantly at higher settings. At 4K Ultra, the average is only 35 FPS, which may be due to VRAM capacity constraints. At 1080p and 1440p, the VRAM appears adequate, as frame rates are playable at all settings.

Q: What is the performance difference between the Low and Ultra presets at 1440p?

A: At 2560x1440, the Low preset averages 85 FPS, while the Ultra preset averages 48 FPS, representing a 37 FPS difference. This is a substantial performance gap, indicating that the Ultra preset at 1440p requires significantly more GPU resources, but the frame rate is still playable for a flight simulator.

Q: Can this system handle 4K gaming in Microsoft Flight Simulator?

A: Yes, but only at the Medium preset, which averages 49 FPS with a minimum of 42 FPS. The High and Ultra presets at 4K produce averages of 37 FPS and 35 FPS respectively, which are not recommended for a smooth experience. The Low preset at 4K averages 63 FPS but sacrifices visual quality.

Q: How does the CPU's benchmark score relate to its performance in this game?

A: The Intel Core i5-14400F has an average benchmark score of 32279 and ranks in the 83rd percentile of all CPUs. Its nearest rival, the AMD Ryzen 7 6800HS, scores 32354, a 0.2% difference. The CPU's 10 cores and 16 threads, with a boost clock of 4.70 GHz, provide sufficient processing power to avoid bottlenecking the GPU at most resolutions, as the frame rate scaling from 1080p to 4K follows GPU-bound patterns.

CPU Role

The Intel Core i5-14400F is a 10-core, 16-thread processor from the Raptor Lake architecture, with a base clock of 2.50 GHz and a boost clock of 4.70 GHz. The CPU has a 20 MB shared L3 cache and supports DDR4 and DDR5 memory. Its average benchmark score of 32279 places it in the 83rd percentile of all CPUs, indicating strong overall performance. The CPU's nearest rival, the AMD Ryzen 7 6800HS, scores 32354, which is only 0.2% higher, showing that the i5-14400F is competitively positioned in the mid-range segment.

In the context of Microsoft Flight Simulator, the CPU's role is to handle the simulation logic, flight physics, and AI traffic, while the GPU renders the visuals. The measured FPS data shows a consistent scaling pattern across resolutions that is typical of GPU-bound scenarios, meaning the CPU is not the limiting factor in this combination. At 1080p Low, the frame rate of 106 FPS demonstrates that the CPU can feed the GPU with enough data to reach high frame rates, and the drop to 63 FPS at 4K Low indicates the GPU's rendering limits rather than CPU constraints.

The Cinebench R23 multicore score of 21645 and single-core score of 3055 provide additional context for the CPU's capabilities. The single-core performance is particularly important for flight simulators, which often rely on a single main thread for simulation calculations. The Passmark single-thread score of 3701 and the Geekbench single-core score of 2058 suggest that the i5-14400F has adequate single-thread performance to avoid becoming a bottleneck, especially at higher resolutions where the GPU is more heavily taxed. The data indicates that users should focus on GPU settings adjustments to improve frame rates, as the CPU has sufficient headroom to support the RTX 5050's performance.

Hardware Specifications

Intel Core i5-14400F

Cores / Threads 10 / 16
Base Clock 2500 MHz
Boost Clock 4700 MHz
TDP 65W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 5050

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2572 MHz MHz
TDP 130 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-14400F + NVIDIA GeForce RTX 5050 in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 63.0
3840x2160 Medium 49.0
3840x2160 High 37.0
3840x2160 Ultra 35.0
2560x1440 Low 85.0
2560x1440 Medium 66.0
2560x1440 High 50.0
2560x1440 Ultra 48.0
1920x1080 Low 106.0
1920x1080 Medium 82.0
1920x1080 High 62.0
1920x1080 Ultra 59.0

Microsoft Flight Simulator with ii5-14400F + Other GPUs

See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.

Microsoft Flight Simulator with RTX 5050 + Other CPUs

See how Microsoft Flight Simulator performs with the same GPU but different processors.

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