Downfall
This combination provides smooth gameplay with an average of 105 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 37 | 60 | 73 | 89 |
| 1440p QHD | 60 | 96 | 118 | 144 |
| 1080p Full HD | 84 | 135 | 165 | 201 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Downfall with Intel Core i5-14400F + NVIDIA GeForce RTX 5050, In-Depth Analysis
Downfall, the 2016 horror title, presents an interesting case study for the Intel Core i5-14400F and NVIDIA GeForce RTX 5050 combination. The measured data reveals a configuration that is clearly capable of delivering smooth gameplay, but the margins between settings and resolutions suggest a balance that leans more on the GPU than the CPU. The benchmark results indicate a system that can handle the game's demands at high framerates, but the scaling patterns warrant a closer look at where the bottlenecks might lie.
Resolution Scaling
The FPS drop from 1080p to 4K is the most telling indicator of this system's performance profile. At High settings, the average framerate falls from 135 FPS at 1920x1080 to 96 FPS at 2560x1440, a reduction of approximately 29%. Moving to 3840x2160, the average drops further to 60 FPS, which is a 56% decrease from the 1080p baseline. This steep decline as resolution increases is a classic sign that the rendering load is scaling heavily with pixel count, pointing squarely at the GPU as the primary limiting factor in this scenario.
The pattern is consistent across other settings. On the Low preset, the system achieves 201 FPS at 1080p, 144 FPS at 1440p, and 89 FPS at 4K. The percentage drop from 1080p to 4K is roughly 56%, which mirrors the High preset's scaling. This uniform drop across different quality levels reinforces the idea that the GPU's fill rate and memory bandwidth are what's being taxed, as the resolution increase directly translates to more pixels being processed per frame, independent of the visual complexity of the scene.
The Medium preset data, which includes minimum and maximum framerates, offers additional insight. At 1080p, the average is 165 FPS with a minimum of 140 FPS. At 1440p, the average is 118 FPS with a minimum of 100 FPS. At 4K, the average is 73 FPS with a minimum of 62 FPS. The minimum framerates scale down proportionally with the averages, suggesting that the GPU is consistently under load rather than experiencing sporadic spikes. The fact that the 4K minimum of 62 FPS is still above the 60 FPS threshold suggests that the GPU can hold its own even at the highest resolution, but it's clearly working much harder.
The data implies that if a user is targeting a 4K experience, they will need to make peace with the fact that the framerate will be roughly half of what they would get at 1080p. The scaling is not linear, but it is predictable, which is a useful trait for a hardware combination. The drop from 1440p to 4K is more severe than the drop from 1080p to 1440p, which is a common characteristic of GPU-bound scenarios; the pixel count nearly doubles when moving from 1440p to 4K, whereas the jump from 1080p to 1440p is a 78% increase, which is less demanding.
GPU Role
The NVIDIA GeForce RTX 5050 is the component that carries the most weight in these results. Its 8 GB of GDDR6 memory on a 128-bit bus provides a memory bandwidth of 320.0 GB/s, and the boost clock of 2572 MHz helps drive its performance. The benchmark scores for the GPU place it in the 66th percentile of all GPUs, with an average benchmark score of 21035. Its nearest rivals, such as the AMD Radeon RX 5600 XT, have an average score of 20713, which is a delta of 1.6%, indicating that the RTX 5050 is slightly ahead of that particular competitor.
In the context of Downfall, the GPU's role is to manage the rendering pipeline. The data suggests that the 8 GB VRAM is sufficient for the game's demands, as there are no reported issues with texture loading or stuttering in the measured framerates. The memory clock speed of 2500 MHz (20 Gbps effective) and the 320.0 GB/s bandwidth appear to be adequate for the game's data throughput requirements, as the framerates are consistent across multiple runs. The GPU's compute capabilities, with a FP32 performance of 13.17 TFLOPS, are not fully stretched, but they are clearly the deciding factor when the resolution is increased.
The GPU's measured performance in DirectX 12 (a Passmark score of 66) is notably lower than its DirectX 11 score of 150, which could be a sign that the game's engine or the GPU's drivers are not fully optimized for the newer API in this title. However, the actual gameplay framerates do not reflect a major issue, as even the 4K Ultra preset produces an average of 37 FPS, which suggests that the GPU is still able to process the geometry and effects, just with a substantial performance hit. The GPU's architecture, Blackwell 2.0, and its 16,900 million transistors on a 5 nm process, are working as intended, but the 4K results show that it's a mid-range part that can handle the game but not with much headroom at the highest settings.
How This Combo Ranks
The combination of the Intel Core i5-14400F and the NVIDIA GeForce RTX 5050 ranks 1755 out of 2928 tested combos in Downfall. This places it in the 60th percentile of all combinations, which is a respectable position, but it is not a top-tier performance pairing for this specific game. The data indicates that while this setup can play the game well at most settings, there are a significant number of other configurations that can achieve higher average framerates, particularly at 4K, where the GPU becomes a clear bottleneck.
The ranking suggests that the CPU is not holding the system back, as its own benchmark scores are quite strong. The Core i5-14400F has an average benchmark score of 32279, which puts it in the 83rd percentile of all CPUs. Its nearest rivals, such as the Intel Core i9-11900, have an average score of 32226, a delta of 0.2%, meaning the i5-14400F is essentially on par with that older flagship. This indicates that the CPU has plenty of headroom for this game, and the combo's rank is likely dragged down by the GPU's performance at higher resolutions.
The 4K Ultra preset, which yields an average of 37 FPS, is likely the reason why the combo's rank is not higher. At 1080p, the system is delivering framerates that would be competitive with many other setups, but the 4K results are where it falls behind. For a user who primarily plays at 1080p or 1440p, this combo would rank much higher in their use case, but the aggregate rank includes all resolutions, which penalizes the GPU's 4K performance. The data suggests that the combo is a solid mid-range option for 1080p and 1440p gaming, but it is not designed for high-refresh-rate 4K gaming in this title.
Measured FPS Breakdown
The measured FPS data provides a clear picture of the system's capabilities across all three resolutions and four quality settings. At 1920x1080, the system is exceptionally fast. The Low preset achieves an average of 201 FPS, the Medium preset averages 165 FPS with a minimum of 140 FPS and a maximum of 189 FPS, and the High preset averages 135 FPS. The Ultra preset drops to 84 FPS, which is still a very playable framerate for a horror title. The gap between Low and Ultra is 117 FPS, which shows that the settings have a massive impact on performance at this resolution, but even the most demanding preset is far above the 60 FPS threshold.
At 2560x1440, the system becomes more balanced. The Low preset achieves an average of 144 FPS, the Medium preset averages 118 FPS with a minimum of 100 FPS and a maximum of 135 FPS, and the High preset averages 96 FPS. The Ultra preset averages 60 FPS, which is exactly at the standard for smooth gameplay. The drop from Low to Ultra is 84 FPS, which is still significant, but the margins are tighter than at 1080p. The data shows that a user can achieve a high-refresh-rate experience at 1440p with the Low or Medium presets, but High and Ultra will be more constrained.
At 3840x2160, the system is clearly pushed to its limits. The Low preset averages 89 FPS, which is still quite good. The Medium preset averages 73 FPS with a minimum of 62 FPS and a maximum of 84 FPS, indicating that even the minimum is playable. The High preset drops to 60 FPS, which is the baseline for smoothness. The Ultra preset, however, averages 37 FPS, which is below the standard for comfortable gameplay and shows that the GPU cannot handle the most demanding settings at 4K. The difference between Low and Ultra at 4K is 52 FPS, which is a smaller absolute gap than at other resolutions, but the relative impact is severe because the Ultra preset is already starting from a low baseline.
CPU Role
The Intel Core i5-14400F is a 10-core, 16-thread processor based on the Raptor Lake architecture. Its base clock is 2.50 GHz, but it can boost up to 4.70 GHz. In Downfall, the CPU's role is to handle the game's logic and physics, and the benchmark results suggest that it is not a bottleneck in this configuration. The CPU's Cinebench R23 multi-core score is 21645, and its single-core score is 3055, which are strong numbers that indicate it can handle the processing demands of the game without issue.
The CPU's performance is corroborated by its Passmark scores, which show a multi-thread score of 25470 and a single-thread score of 3701. When compared to its nearest rivals, the CPU is performing as expected. The AMD Ryzen 7 PRO 8840U has an average score of 32233, which is a 0.1% delta from the i5-14400F's 32279, meaning they are effectively tied in overall performance. This suggests that the CPU is more than capable of feeding the GPU with data, and the framerate drops observed at higher resolutions are not due to CPU limitations.
The data implies that the CPU is not the limiting factor in any of the measured scenarios. At 1080p, where the GPU has less work to do, the CPU still manages to deliver high framerates, indicating that it has enough headroom to handle the game's single-threaded and multi-threaded tasks. The fact that the framerates scale down with resolution, rather than staying flat, confirms that the GPU is the primary constraint. The CPU's 20 MB of L3 cache and 1.25 MB per-core L2 cache, combined with its high boost clock, are more than sufficient for a game released in 2016.
Settings Recommendations
Based on the measured data, the optimal settings for this combo depend heavily on the target resolution and framerate. For a smooth 60 FPS experience at 4K, the High preset is the maximum that can be recommended, as it hits an average of 60 FPS. The Medium preset at 4K offers a safer margin with an average of 73 FPS and a minimum of 62 FPS, which is a better choice for those who want to avoid any potential dips below 60 FPS. The Low preset at 4K provides an even higher average of 89 FPS, but it sacrifices visual quality. The Ultra preset at 4K should be avoided, as the 37 FPS average is too low for a comfortable experience.
For users at 1440p, the High preset is a solid choice, offering an average of 96 FPS. The Medium preset provides a higher average of 118 FPS with a minimum of 100 FPS, which is excellent for a high-refresh-rate monitor. The Low preset at 1440p is also viable, with an average of 144 FPS, but it may not be necessary unless the user is seeking the absolute highest framerate. The Ultra preset at 1440p is playable at 60 FPS, but it is not recommended for competitive play due to the lack of headroom.
At 1080p, the system has enough power to run any setting. The High preset is the recommended default, as it offers a good balance of visual quality and performance at 135 FPS. The Ultra preset at 84 FPS is also viable for those who want the best visuals, but the Medium preset at 165 FPS is a better choice for high-refresh-rate gaming. The Low preset at 201 FPS is only necessary for the most extreme framerate targets. The data suggests that the Medium preset is the best overall value for most users, as it provides a significant framerate boost over High and Ultra with only a minor visual penalty.
FAQ
Q: What is the expected framerate for this combo at 1440p on High settings?
A: The measured data shows an average of 96 FPS at 2560x1440 with High settings.
Q: Can this system handle 4K gaming in Downfall?
A: Yes, but with limitations. The High preset averages 60 FPS, and the Medium preset averages 73 FPS, but the Ultra preset drops to 37 FPS.
Q: How does the CPU performance compare to its nearest rivals?
A: The Intel Core i5-14400F has an average benchmark score of 32279, which is 0.1% higher than the AMD Ryzen 7 PRO 8840U's 32233 and 0.2% higher than the Intel Core i9-11900's 32226.
Q: Is the GPU or CPU the limiting factor in this game?
A: The data indicates the GPU is the primary limiting factor. Framerates drop significantly as resolution increases, while the CPU's high benchmark scores suggest it has ample headroom.
Q: What is the minimum framerate for the Medium preset at 4K?
A: The measured minimum FPS at 3840x2160 with Medium settings is 62 FPS, with an average of 73 FPS and a maximum of 84 FPS.
Q: What is the combo's rank among all tested configurations?
A: The combo ranks 1755 out of 2928 tested combos in Downfall, placing it in the 60th percentile.
Hardware Specifications
Intel Core i5-14400F
NVIDIA GeForce RTX 5050
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-14400F + NVIDIA GeForce RTX 5050 in Downfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 89.0 |
| 3840x2160 | Medium | 73.0 |
| 3840x2160 | High | 60.0 |
| 3840x2160 | Ultra | 37.0 |
| 2560x1440 | Low | 144.0 |
| 2560x1440 | Medium | 118.0 |
| 2560x1440 | High | 96.0 |
| 2560x1440 | Ultra | 60.0 |
| 1920x1080 | Low | 201.0 |
| 1920x1080 | Medium | 165.0 |
| 1920x1080 | High | 135.0 |
| 1920x1080 | Ultra | 84.0 |
Downfall with ii5-14400F + Other GPUs
See how Downfall performs with the same CPU but different graphics cards.
Downfall with RTX 5050 + Other CPUs
See how Downfall performs with the same GPU but different processors.
Other Games with ii5-14400F + RTX 5050
Explore FPS benchmarks for other games using this same hardware combination.