Counter-Strike: Global Offensive
This combination delivers exceptional performance with an average of 322 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 147 | 172 | 199 | 233 |
| 1440p QHD | 249 | 291 | 336 | 395 |
| 1080p Full HD | 361 | 423 | 489 | 574 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Counter-Strike: Global Offensive with Intel Core i5-14400F + NVIDIA GeForce RTX 5050, In-Depth Analysis
# Counter-Strike: Global Offensive with Intel Core i5-14400F + NVIDIA GeForce RTX 5050
The Intel Core i5-14400F paired with the NVIDIA GeForce RTX 5050 lands at rank 1732 out of 2848 tested combinations in Counter-Strike: Global Offensive. That places this combo in the 39th percentile of all tested systems, meaning roughly 61% of configurations deliver higher frame rates in this specific title. The result is respectable for a mid-range pairing, but the data reveals a system that is heavily skewed toward CPU performance in this esports shooter, with the GPU often waiting for instructions rather than being the limiting factor.
How This Combo Ranks
With a combo rank of 1732 out of 2848, this system sits below the median tested configuration for CS:GO. The ranking reflects the game's unusual hardware demands — Counter-Strike: Global Offensive is notorious for favoring strong single-core CPU performance over raw GPU throughput. The Core i5-14400F's benchmark profile supports this interpretation: its single-thread Passmark score of 3701 and Geekbench single-core score of 2058 are solid, but the GPU's Passmark G3D score of 17326 places it at the 66th percentile among all GPUs, which is modest relative to the CPU's 83rd percentile standing.
The delta between this combo's rank and what each component achieves individually suggests the pairing leaves performance on the table. The CPU's nearest rivals in average benchmark score include the AMD Ryzen 7 PRO 8840U at 0.1% ahead, the Intel Core i9-11900 at 0.2% ahead, and the AMD Ryzen 7 6800HS at 0.2% behind — all within a razor-thin margin. Meanwhile, the GPU's closest competitors in average score are the AMD Radeon RX Vega M GL (0.6% behind), AMD Radeon HD 8970M (1% behind), AMD Radeon RX 5600 XT (1.6% behind), and NVIDIA RTX A4000 Mobile (1.6% ahead). These tight deltas indicate both components perform exactly as their specification sheets suggest, yet the game's engine does not fully utilize the CPU's multi-threaded muscle.
The average benchmark score of 32279 for the CPU versus 21035 for the GPU tells a clear story: this is a processor-heavy system. In CS:GO, which rarely stresses more than a few cores, the i5-14400F's 10 cores and 16 threads are largely underutilized. The data implies that a stronger GPU would not dramatically improve results at lower resolutions, but at 4K the GPU begins to matter more, as shown in the resolution scaling section below.
GPU Role
The RTX 5050 brings 8 GB of GDDR6 memory on a 128-bit bus, yielding 320.0 GB/s of bandwidth. Its base clock of 2317 MHz boosts to 2572 MHz, with memory running at 2500 MHz (20 Gbps effective). The GPU's architecture is Blackwell 2.0 on a 5 nm process from TSMC, with 2560 shading units, 80 TMUs, and 32 ROPs. These specifications produce a pixel rate of 82.30 GPixel/s and a texture rate of 205.8 GTexel/s, with FP32 performance at 13.17 TFLOPS.
In CS:GO, the GPU's role shifts dramatically depending on resolution. At 1080p, the measured FPS ranges from 361 (Ultra) to 574 (Low), which are frame rates so high that the GPU is almost certainly idling between frames. The 8 GB VRAM is more than sufficient for this game, which does not demand large texture pools. However, the GPU's modest 32 ROPs and 128-bit memory bus become relevant at 4K, where the pixel fill rate requirement jumps fourfold compared to 1080p.
The GPU's percentile ranking of 66 among all GPUs, combined with its Passmark DirectX 11 score of 150 and DirectX 12 score of 66, suggests it handles legacy APIs like those used in CS:GO competently. The Vulkan score of 89381 in Geekbench further indicates the architecture is capable, but the game's engine — originally released in 2012 — does not leverage modern features like ray tracing cores (20 present) or tensor cores (80 present). The data shows the RTX 5050 is essentially bandwidth-limited at higher resolutions, where the 320.0 GB/s figure becomes the ceiling for texture streaming and frame buffer operations.
Resolution Scaling
The measured FPS data reveals how the bottleneck shifts as resolution increases. At 1080p Low, the system delivers 574 FPS, which drops to 395 FPS at 1440p Low (a 31% reduction) and further to 233 FPS at 4K Low (a 41% reduction from 1440p). This steep decline indicates the GPU is becoming the limiting factor as pixel count rises — the CPU can keep feeding frames at 574 FPS, but the GPU cannot render 4K at that rate.
At High settings, the pattern repeats: 423 FPS at 1080p falls to 291 FPS at 1440p (31% drop) and then to 172 FPS at 4K (41% drop). The consistency of these percentage drops across settings suggests a scaling factor tied to resolution rather than graphical complexity. Interestingly, the gap between Low and High settings at the same resolution narrows as resolution increases: at 1080p, the difference is 151 FPS (574 vs 423), while at 4K it shrinks to 61 FPS (233 vs 172). This indicates that at lower resolutions, the CPU can maintain high frame rates regardless of settings, but at 4K, the GPU's rendering workload dominates and settings changes have less absolute impact.
The Medium preset provides the only rows with min and max FPS data, showing a 169-229 FPS range at 4K, 286-387 at 1440p, and 416-562 at 1080p. These ranges demonstrate frame time consistency — the spread between min and max is roughly 26% at each resolution, suggesting stable performance without major stutters. The data implies that at 1080p, the system is CPU-bound in the sense that the CPU's frame generation rate exceeds what the GPU can display, while at 4K, the GPU's fill rate becomes the ceiling.
Measured FPS Breakdown
At 1920x1080, the system produces its highest frame rates across all presets. Low settings yield 574 FPS average, Medium delivers 489 FPS (with a 416-562 FPS range), High reaches 423 FPS, and Ultra drops to 361 FPS. The progression from Low to Ultra shows a 37% reduction in frame rate, which is modest given the visual quality increase. Even at Ultra, 361 FPS exceeds the refresh rate of most gaming monitors, making this resolution entirely CPU-limited.
Moving to 2560x1440, the frame rates remain competitive for competitive play. Low settings produce 395 FPS, Medium averages 336 FPS (286-387 range), High hits 291 FPS, and Ultra manages 249 FPS. The gap between Low and Ultra narrows to 37% here as well, but the absolute numbers suggest the GPU is starting to contribute to the bottleneck — the drop from 1080p to 1440p is roughly 31-32% across all presets, which aligns with the pixel count increase of 78%.
At 3840x2160, the GPU clearly takes over as the limiting factor. Low settings average 233 FPS, Medium delivers 199 FPS (169-229 range), High produces 172 FPS, and Ultra falls to 147 FPS. The Ultra preset at 4K is the only configuration that approaches the 144 Hz refresh rate threshold, but it still maintains playable frame rates. The 4K Low result of 233 FPS is notable — it exceeds the 1440p Ultra result of 249 FPS only slightly, indicating that resolution has a larger impact than settings at this tier.
The data shows a consistent pattern: across all resolutions, Low settings provide roughly 60% more FPS than Ultra. However, the absolute gain from lowering settings shrinks as resolution increases — at 1080p, the Low-to-Ultra delta is 213 FPS, while at 4K it is only 86 FPS. This suggests diminishing returns for settings adjustments at higher resolutions, where the GPU's fill rate becomes the primary constraint.
FAQ
Q: What is the best resolution for competitive play with this combo?
A: At 1920x1080, the system delivers 574 FPS on Low and 423 FPS on High, both far exceeding typical 144 Hz or 240 Hz monitor refresh rates. The 1440p results (395 FPS Low, 291 FPS High) also remain competitive, while 4K drops to 233 FPS on Low — still playable but less ideal for high-refresh esports.
Q: Does the RTX 5050 bottleneck the Core i5-14400F in this game?
A: At 1080p, no — the CPU can generate frames up to 574 FPS, and the GPU keeps pace at all presets. At 4K, the GPU becomes the limiting factor, as evidenced by the 147 FPS Ultra result versus the 361 FPS Ultra result at 1080p, a 59% drop that cannot be attributed to CPU limitations.
Q: How does this combo compare to the GPU's nearest rivals in terms of average score?
A: The RTX 5050's average benchmark score of 21035 is 0.6% behind the AMD Radeon RX Vega M GL (21153), 1% behind the AMD Radeon HD 8970M (21237), 1.6% ahead of the AMD Radeon RX 5600 XT (20713), and 1.6% behind the NVIDIA RTX A4000 Mobile (21379). These differences are negligible in real-world CS:GO performance.
Q: Is the 8 GB VRAM sufficient for this game?
A: Yes. Counter-Strike: Global Offensive is a 2012 title that does not demand large texture buffers. The measured FPS at 4K Ultra (147 FPS) shows no signs of VRAM-related stuttering, and the GPU's 320.0 GB/s bandwidth is adequate for the game's asset streaming requirements.
Q: What settings preset provides the most stable frame times?
A: The Medium preset is the only one with reported min and max FPS values, showing a 416-562 FPS range at 1080p, 286-387 at 1440p, and 169-229 at 4K. The consistent ~26% spread between min and max across resolutions suggests Medium offers predictable frame pacing without sudden drops.
Q: How does the CPU's single-core performance influence CS:GO results?
A: The i5-14400F's Passmark single-thread score of 3701 and Geekbench single-core score of 2058 support high frame rates in a game that relies on a few fast cores. Its 4.70 GHz boost clock helps sustain the 574 FPS observed at 1080p Low, while multi-core scores (Cinebench R23 multi-core of 21645) are largely irrelevant to this title's engine.
Settings Recommendations
Based on the measured FPS rows, the Medium preset offers the best balance between visual quality and performance for this combination. At 1080p Medium, the system averages 489 FPS with a 416-562 FPS range, providing headroom above 240 Hz monitors while maintaining smoother visuals than Low. At 1440p Medium, the 336 FPS average (286-387 range) still exceeds 240 Hz thresholds, making it the recommended choice for high-refresh 1440p displays. Even at 4K Medium, the 199 FPS average (169-229 range) remains above 144 Hz, which is superior to High's 172 FPS and Ultra's 147 FPS.
For players prioritizing maximum frame rates over visual fidelity, Low settings at 1080p (574 FPS) or 1440p (395 FPS) deliver the highest possible responsiveness. However, the data indicates that Medium provides a 15% FPS reduction compared to Low at 1080p (489 vs 574) while offering substantially better image quality, making it the sweet spot. The Ultra preset should be avoided at 4K (147 FPS) if refresh rates above 144 Hz matter, but at 1080p (361 FPS) it remains playable for those who prefer maximum detail.
The min FPS data for Medium suggests that the system does not experience severe frame drops — the 416 FPS minimum at 1080p is still well above competitive thresholds. This consistency makes Medium the most reliable choice across all three resolutions, as it provides the only measured frame time data confirming stable performance.
CPU Role
The Intel Core i5-14400F is a 10-core, 16-thread processor from the Raptor Lake-R architecture, running at a base clock of 2.50 GHz and boosting to 4.70 GHz. Its 20 MB shared L3 cache and 1.25 MB L2 per core provide ample fast storage for game data, while the 10 nm process node and 65 W TDP make it an efficient choice. In CS:GO, the CPU's high boost clock is the primary driver of frame rates — the game's engine favors a small number of fast cores over many slower ones.
The CPU's benchmark scores reveal its strengths: Cinebench R23 multi-core of 21645 and single-core of 3055 place it well above average, while Passmark multithread of 25470 and single-thread of 3701 confirm balanced performance. The nearest rival comparisons show the i5-14400F is virtually tied with the AMD Ryzen 7 PRO 8840U (0.1% ahead), Intel Core i9-11900 (0.2% ahead), and AMD Ryzen 7 6800HS (0.2% behind) in average benchmark score — all within statistical noise.
In this game, the CPU's 10 cores are mostly idle; CS:GO typically uses 2-4 threads. The 16 threads and multi-core scores (Geekbench multicore of 11268, Passmark integer math of 81524) are unused headroom. The 4.70 GHz boost clock is the critical specification, enabling the 574 FPS result at 1080p Low. The CPU's percentile ranking of 83 among all CPUs indicates it outperforms the GPU's percentile of 66, which explains why the system becomes GPU-bound at higher resolutions.
The data suggests that a CPU with higher single-core performance would improve results at 1080p, but the i5-14400F already provides enough headroom to exceed 400 FPS at High settings. The bottleneck at 4K is clearly the GPU, as evidenced by the 147 FPS Ultra result versus the 361 FPS at 1080p Ultra — a 59% reduction that mirrors the GPU's rendering load increase rather than CPU limitations. For this game, the CPU is more than adequate, and the system's overall rank of 1732 out of 2848 likely reflects the GPU's mid-tier standing rather than any CPU deficiency.
Hardware Specifications
Intel Core i5-14400F
NVIDIA GeForce RTX 5050
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-14400F + NVIDIA GeForce RTX 5050 in Counter-Strike: Global Offensive
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 233.0 |
| 3840x2160 | Medium | 199.0 |
| 3840x2160 | High | 172.0 |
| 3840x2160 | Ultra | 147.0 |
| 2560x1440 | Low | 395.0 |
| 2560x1440 | Medium | 336.0 |
| 2560x1440 | High | 291.0 |
| 2560x1440 | Ultra | 249.0 |
| 1920x1080 | Low | 574.0 |
| 1920x1080 | Medium | 489.0 |
| 1920x1080 | High | 423.0 |
| 1920x1080 | Ultra | 361.0 |
Counter-Strike: Global Offensive with ii5-14400F + Other GPUs
See how Counter-Strike: Global Offensive performs with the same CPU but different graphics cards.
Counter-Strike: Global Offensive with RTX 5050 + Other CPUs
See how Counter-Strike: Global Offensive performs with the same GPU but different processors.
Other Games with ii5-14400F + RTX 5050
Explore FPS benchmarks for other games using this same hardware combination.