Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
61
good

This combination provides smooth gameplay with an average of 61 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 34 34 50 60
1440p QHD 49 50 67 87
1080p Full HD 57 60 81 108

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 60
3840x2160 Medium 50
3840x2160 Ultra 34
3840x2160 High 34
2560x1440 Low 87
2560x1440 Medium 67
2560x1440 High 50
2560x1440 Ultra 49
1920x1080 Low 108
1920x1080 Medium 81
1920x1080 High 60
1920x1080 Ultra 57

Microsoft Flight Simulator with Intel Core i5-14400F + AMD Radeon RX 6650 XT, In-Depth Analysis

Microsoft Flight Simulator is a notoriously demanding title, and the data for the Intel Core i5-14400F paired with the AMD Radeon RX 6650 XT reveals a system that is consistently stretched, particularly as resolution and detail settings climb. The measured frames per second (FPS) across the board indicate that this combination is capable of providing a playable experience, but the margin for error is slim at the highest visual fidelity. The benchmark results show a clear narrative: this is a setup that rewards careful tuning and an understanding of where its bottlenecks lie, rather than one that can simply max out every slider without consequence.

Resolution Scaling

The FPS drop from 1080p to 4K is dramatic and tells a clear story about the limiting component in this system. At 1080p with Low settings, the combo achieves an average of 108 FPS, but this falls to 86.7 FPS at 1440p and further to 59.8 FPS at 4K. This represents a 44.6% performance loss from 1080p to 4K at the Low preset, which strongly suggests the GPU is becoming the primary constraint as pixel count increases. The pattern is consistent across all settings, but the magnitude of the drop intensifies with higher quality presets.

Moving from 1080p to 1440p at High settings, the average FPS declines from 59.8 to 50.2, a drop of 16%. However, the jump from 1440p to 4K at the same High preset is more severe, falling from 50.2 to 34.1 FPS, a 32% reduction. This non-linear scaling points directly at the Radeon RX 6650 XT’s 8 GB of GDDR6 memory and 128-bit bus being overwhelmed by the sheer data throughput required at 4K. The data implies that the CPU, with its 10 cores and 16 threads, has enough headroom to feed the GPU at lower resolutions, but the graphics card simply runs out of steam when asked to render four times the pixels of 1080p.

The Ultra preset data reinforces this. At 1080p Ultra, the combo manages 56.9 FPS, which is only marginally above the 4K Low result of 59.8 FPS. This is a fascinating data point—it shows that the visual complexity of Ultra settings at 1080p is nearly as taxing on this GPU as the raw resolution of 4K at Low settings. The scaling suggests that if a user prioritizes smoothness, dropping from 1080p Ultra to 1080p High yields a modest gain of 2.9 FPS, but dropping to Medium provides a substantial 23.9 FPS increase. The limiting factor is clearly the GPU, as the CPU’s performance metrics, which rank in the 88th percentile against all CPUs, indicate it is not the primary bottleneck in this scenario.

FAQ

Q: What is the best resolution for this CPU and GPU combo in Microsoft Flight Simulator?

A: The data shows that 1080p is the only resolution where the combo consistently achieves playable frame rates across all settings, with a maximum average of 108 FPS at Low and a minimum of 56.9 FPS at Ultra. At 1440p, only the Low preset breaks 60 FPS, and at 4K, no preset reaches that threshold.

Q: How does the GPU perform relative to its closest rivals?

A: The Radeon RX 6650 XT has an average benchmark score of 29024, placing it in the 72nd percentile of all GPUs. Its nearest rival, the AMD Radeon RX 6800M, scores 29011, a delta of 0%, meaning they are statistically tied. The Intel Arc A370M is 0.5% ahead, while the RX 470 is 0.1% behind.

Q: Is the CPU a bottleneck for this graphics card in this game?

A: Based on the FPS scaling, the CPU appears to be less of a constraint than the GPU. The Intel Core i5-14400F has a boost clock of 4.70 GHz and 20 MB of L3 cache, and it scores 21914 in Cinebench R23 multi-core. The steep FPS drops at higher resolutions indicate the GPU is the limiting factor, not the processor.

Q: What is the performance difference between the High and Ultra presets at 1440p?

A: The measured data shows that at 2560x1440, the High preset achieves an average of 50.2 FPS, while the Ultra preset achieves 49.2 FPS. This is a minimal 1 FPS difference, suggesting that the Ultra preset’s additional visual effects are not heavily taxing the system at this resolution.

Q: Can this system handle 4K gaming in Microsoft Flight Simulator?

A: Technically, yes, but only with significant compromises. At 4K with Low settings, the combo achieves 59.8 FPS, which is playable. However, at 4K Medium, the average drops to 49.8 FPS, and at High and Ultra, it falls to 34.1 and 34.4 FPS respectively, which is below the threshold for smooth gameplay.

Q: How does this system rank among all tested combinations?

A: The combo ranks 1126th out of 1795 tested combinations, placing it in the lower-middle tier of all systems benchmarked for this game. This indicates that while it is not a top-tier performer, it is also far from the bottom of the pile.

Settings Recommendations

The measured FPS data provides a clear guide for optimizing the experience. For users targeting a smooth 60 FPS experience, the only viable options are 1080p with Medium settings (80.8 FPS) or High settings (59.8 FPS). At 1440p, achieving 60 FPS is impossible without dropping to Low settings, which yields 86.7 FPS, but this comes with a significant visual quality reduction. The sweet spot appears to be 1080p Medium, which offers a 21 FPS improvement over High while likely maintaining most of the visual fidelity that matters in a flight simulator.

At 4K, the data suggests that the Ultra preset is not worth the performance cost. The average FPS at 4K Ultra is 34.4, which is nearly identical to the 34.1 FPS at High. This 0.3 FPS difference is within the margin of error, indicating that the Ultra preset’s extra effects are not causing a measurable performance hit at this resolution. Therefore, if a user insists on 4K, they could theoretically enable Ultra without losing performance, but they would still be stuck with a sub-60 FPS experience. The recommendation is to prioritize 1080p or 1440p Medium/Low settings to maintain a fluid frame rate, as the data shows that the GPU’s 8 GB VRAM and 280.3 GB/s bandwidth are insufficient for high-fidelity 4K rendering in this title.

Measured FPS Breakdown

The benchmark results provide a complete matrix of performance across three resolutions and four settings. At 1920x1080, the combo delivers 108 FPS on Low, 80.8 FPS on Medium, 59.8 FPS on High, and 56.9 FPS on Ultra. This shows a clear degradation curve, with the largest single drop occurring between Medium and High, a loss of 21 FPS. The jump from High to Ultra is less severe, at 2.9 FPS, suggesting diminishing returns on the GPU’s resources at this resolution.

At 2560x1440, the numbers are 86.7 FPS on Low, 66.8 FPS on Medium, 50.2 FPS on High, and 49.2 FPS on Ultra. The pattern repeats, with a 16.6 FPS drop from Medium to High, and a negligible 1 FPS drop from High to Ultra. This indicates that the High and Ultra presets are nearly identical in terms of GPU load at 1440p, likely due to a bottleneck elsewhere or the presets sharing similar shader complexity. At 3840x2160, the performance falls to 59.8 FPS on Low, 49.8 FPS on Medium, 34.1 FPS on High, and 34.4 FPS on Ultra. Interestingly, the 4K Ultra score is slightly higher than the High score, which is unusual and suggests potential variance in the test or that the Ultra preset is not always more demanding in this specific scene.

GPU Role

The AMD Radeon RX 6650 XT is the primary driver of the performance ceiling observed in these benchmarks. With a base clock of 2055 MHz and a boost clock of 2635 MHz, the GPU has the raw compute power to handle the game’s rendering, but its 8 GB of GDDR6 memory on a 128-bit bus is a significant limitation. The memory bandwidth of 280.3 GB/s is simply not enough to feed the render pipeline efficiently at 4K with high-detail textures, which explains why the FPS drops so precipitously between 1440p and 4K. The GPU’s 2048 shading units and 64 ROPs are also taxed heavily, but the memory subsystem is the clear weak point.

The GPU’s average benchmark score of 29024 places it in the 72nd percentile of all GPUs, showing it is a mid-range part. Its nearest rival, the RX 6800M, scores 29011, indicating they are functionally equivalent in synthetic tests. However, in this specific game, the 8 GB VRAM capacity is a hard constraint. Microsoft Flight Simulator is known for loading large textures, and at 4K Ultra, the GPU likely runs out of memory, causing stalls or reduced draw distances. The fact that 4K High and Ultra have nearly identical FPS (34.1 vs 34.4) suggests that the GPU is hitting a memory bandwidth wall, not a compute wall, as the additional visual features in Ultra do not require more memory but the resolution does.

CPU Role

The Intel Core i5-14400F provides a solid foundation for this gaming system, but its role in Microsoft Flight Simulator is secondary to the GPU. With 10 cores (likely a combination of performance and efficiency cores) and 16 threads, it has the multi-threading capability to handle the game’s simulation logic, which is known to be CPU-intensive. The base clock of 2.50 GHz and boost clock of 4.70 GHz ensure that single-threaded performance is strong, which is crucial for the main game loop. The CPU’s benchmark scores support this, with a Cinebench R23 multi-core score of 21914 and a single-core score of 3093.

The CPU’s 20 MB of L3 cache is also beneficial for keeping frequently accessed game data close to the cores. However, the FPS data shows that the CPU is not the bottleneck in this pairing. When the resolution is increased from 1080p to 4K, the FPS drops by over 40% at most settings, which would not happen if the CPU were the limiting factor. The CPU’s performance percentile of 88% against all CPUs suggests it is a capable processor, but it is paired with a GPU that cannot keep up at higher resolutions. In this context, the CPU has ample headroom, and the system’s overall performance is dictated by the graphics card’s ability to render frames.

How This Combo Ranks

The combination of the Intel Core i5-14400F and the AMD Radeon RX 6650 XT ranks 1126th out of 1795 tested combinations in Microsoft Flight Simulator. This puts it in the 37th percentile of all tested systems, meaning that roughly two-thirds of the tested combos perform better. This ranking is a reflection of the GPU’s mid-range status, as the CPU is a strong performer. The GPU’s 72nd percentile ranking among all GPUs is dragged down by the game’s high system requirements, particularly at higher resolutions.

The data implies that this combo is best suited for 1080p gaming, where it can deliver playable frame rates on High settings. At 1440p, it struggles to maintain 60 FPS except on Low, and at 4K, it is not a viable option for smooth gameplay. The ranking suggests that users with this hardware should not expect to run the game at maximum settings without significant compromises. The CPU has plenty of power, but the GPU holds the system back, making this a balanced but not high-end pairing. For a flight simulator that rewards visual fidelity, this system will require users to make peace with Medium settings at 1080p or 1440p to get a consistent experience.

Hardware Specifications

Intel Core i5-14400F

Cores / Threads 10 / 16
Base Clock 2500 MHz
Boost Clock 4700 MHz
TDP 65W
Socket Intel Socket 1700
View Full CPU Details →

AMD Radeon RX 6650 XT

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2635 MHz MHz
TDP 176 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-14400F + AMD Radeon RX 6650 XT in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 59.8
3840x2160 Medium 49.8
3840x2160 Ultra 34.4
3840x2160 High 34.1
2560x1440 Low 86.7
2560x1440 Medium 66.8
2560x1440 High 50.2
2560x1440 Ultra 49.2
1920x1080 Low 108.0
1920x1080 Medium 80.8
1920x1080 High 59.8
1920x1080 Ultra 56.9

Microsoft Flight Simulator with ii5-14400F + Other GPUs

See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.

Microsoft Flight Simulator with RX 6650 XT + Other CPUs

See how Microsoft Flight Simulator performs with the same GPU but different processors.

Other Games with ii5-14400F + RX 6650 XT

Explore FPS benchmarks for other games using this same hardware combination.