Microsoft Flight Simulator
This combination offers playable performance with an average of 50 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 28 | 30 | 40 | 51 |
| 1440p QHD | 39 | 41 | 54 | 69 |
| 1080p Full HD | 48 | 50 | 67 | 86 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Microsoft Flight Simulator with Intel Core i5-13400F + Intel Arc B570, In-Depth Analysis
# Microsoft Flight Simulator with Intel Core i5-13400F + Intel Arc B570
The Intel Core i5-13400F paired with the Intel Arc B570 delivers a playable but demanding experience in Microsoft Flight Simulator, with the data showing that this combination lands in the 2406th position out of 2996 tested combos. This places it in the lower-middle tier of the database, meaning the system can handle the simulator at moderate settings, but enthusiasts chasing maximum fidelity will need to make compromises. The measured results across resolutions and presets reveal a system that is consistently GPU-bound at higher settings, while the CPU's 10 cores and 16 threads provide enough headroom to avoid becoming the primary bottleneck in most scenarios.
Resolution Scaling
The FPS drop from 1080p to 4K is substantial across all settings, confirming that the Intel Arc B570's 10 GB of GDDR6 memory and 380.0 GB/s bandwidth are the limiting factors as pixel count increases. At Low settings, the average frame rate falls from 86 FPS at 1920x1080 to 51 FPS at 3840x2160, a reduction of 35 FPS or roughly 41%. This scaling pattern indicates that even at the lowest visual quality, the GPU cannot maintain performance as resolution climbs, which is typical for a card in the 65th percentile of all GPUs.
Moving to Medium settings, the drop is slightly less severe in absolute terms but still significant: 67 FPS at 1080p drops to 40 FPS at 4K, a 27 FPS decrease. The High preset shows a similar trend, with 50 FPS at 1080p falling to 30 FPS at 4K, while Ultra settings see the narrowest range, from 48 FPS down to 28 FPS. The fact that Ultra at 4K only loses 20 FPS compared to 1080p Ultra, versus the 35 FPS loss at Low, suggests that at higher presets the game becomes more uniformly demanding, and the GPU's compute resources are already saturated even at lower resolutions.
The 1440p results sit predictably between the two extremes. At Low settings, the system averages 69 FPS, which is 17 FPS lower than 1080p but 18 FPS higher than 4K. Medium at 1440p yields 54 FPS, High produces 41 FPS, and Ultra drops to 39 FPS. The scaling from 1440p to 4K at Medium settings shows a 14 FPS hit (54 to 40), while the jump from 1080p to 1440p at the same preset costs 13 FPS (67 to 54). This near-linear scaling pattern indicates that the Arc B570's 160-bit memory bus and 11.52 TFLOPS FP32 performance are being fully utilized, with no single architectural feature creating an unexpected cliff.
What this data reveals is that the i5-13400F, with its 2.50 GHz base and 4.60 GHz boost clock, is not the limiting component in this configuration. The CPU's 3DMark scores—7314 for 16 threads and 960 for single-thread—are respectable for a 13th Gen part, and its passmark multithread score of 25032 places it in the 77th percentile of all CPUs. The frame rate scaling is consistent with a GPU-bound scenario, where the 80 ROPs and 144 TMUs of the Arc B570 determine the output at each resolution.
Settings Recommendations
For users targeting 1080p, the data clearly shows that Low settings provide the smoothest experience at 86 FPS average, but this sacrifices the visual fidelity that flight simulators are known for. Medium settings at 67 FPS (with a minimum of 57 FPS and maximum of 77 FPS) strike the best balance, offering a 17 FPS improvement over High and a 19 FPS advantage over Ultra while maintaining playable frame rates. The measured min FPS of 57 at Medium suggests that even during complex scenes, the system stays above the 50 FPS threshold that most pilots would consider acceptable for this genre.
At 1440p, the recommendation shifts to Low settings, where 69 FPS provides a comfortable margin. Medium at 54 FPS is workable, but the minimum of 46 FPS recorded during testing indicates that the system can dip below the 50 FPS mark during demanding flight phases. High and Ultra at 1440p, at 41 and 39 FPS respectively, are borderline for a simulator where smooth camera panning and instrument readability matter more than raw frame rates.
The 4K results make it clear that this combo is not suited for high-fidelity 4K flight simulation. Low settings at 51 FPS is the only preset that maintains playability, while Medium drops to 40 FPS (with a minimum of 34 FPS) and High falls to 30 FPS. Ultra at 28 FPS is effectively unusable for a smooth experience. Given that the game was released in 2020 and the GPU is a 2025 product, the measured performance at 4K suggests that the Arc B570's 10 GB VRAM is sufficient in capacity but the 160-bit memory interface limits bandwidth-critical operations at higher resolutions.
The practical advice is to run Medium settings at 1080p for the best combination of visual quality and performance, or Low at 1440p if higher resolution is preferred. At 4K, only Low settings are viable, and users should consider whether the resolution trade-off is worth the significant FPS reduction.
How This Combo Ranks
The combo rank of 2406 out of 2996 tested combinations places this system in the 20th percentile of all CPU-GPU pairings tested in Microsoft Flight Simulator. This is a low ranking, but it must be interpreted in context: flight simulators are notoriously demanding, and the Arc B570 is positioned as a mid-range GPU in the 65th percentile of all GPUs, while the i5-13400F sits in the 77th percentile of CPUs. The combination of a strong CPU with a mid-tier GPU results in a system that is limited by graphics processing, which is the expected behavior for this genre.
Looking at the GPU's nearest rivals, the Arc B570's average benchmark score of 20556 is nearly identical to the NVIDIA GeForce RTX 3070 Mobile (20534, deltaPct 0.1) and the Intel Arc A750 (20582, deltaPct -0.1). This suggests that in raw compute terms, the B570 is on par with mobile RTX 3070 performance, but the desktop form factor and 150 W TDP mean it should sustain these scores for longer periods. The CPU's nearest rivals include the AMD Ryzen 9 6900HS (25284, deltaPct 0) and the AMD Ryzen 5 5600X3D (25365, deltaPct -0.3), showing that the i5-13400F's processing power is competitive with these alternatives.
That this combo ranks near the bottom quartile in Microsoft Flight Simulator specifically, despite both components being mid-pack in their respective categories, underscores how demanding this game is on the GPU. The 28 FPS at 4K Ultra and 30 FPS at 4K High are among the lower results in the database, and the overall ranking reflects that this configuration is better suited for other titles than for flight simulation at high settings.
Measured FPS Breakdown
At 1920x1080, the system delivers its best results across all presets. Low settings average 86 FPS, which is the highest recorded score in the entire dataset. Medium settings produce 67 FPS with a minimum of 57 FPS and maximum of 77 FPS, indicating stable performance with limited variance. High settings drop to 50 FPS, while Ultra averages 48 FPS. The difference between High and Ultra at 1080p is only 2 FPS, suggesting that the Ultra preset adds visual features that are not heavily GPU-intensive at this resolution, or that the CPU begins to play a more significant role.
At 2560x1440, the performance hierarchy remains consistent but compressed. Low settings achieve 69 FPS, Medium averages 54 FPS (minimum 46, maximum 62), High produces 41 FPS, and Ultra delivers 39 FPS. The gap between High and Ultra narrows to just 2 FPS again, while the drop from Low to Medium is 15 FPS, indicating that Medium settings impose a substantial additional load on the GPU.
At 3840x2160, the results show a system under significant stress. Low settings average 51 FPS, Medium averages 40 FPS (minimum 34, maximum 46), High averages 30 FPS, and Ultra drops to 28 FPS. The minimum FPS of 34 at Medium 4K is the lowest recorded in the entire dataset, indicating that even at this preset, the system can experience noticeable stutters during complex scenes like dense urban areas or busy airports.
Across all resolutions, the pattern is clear: Low settings always provide the highest frame rates, and the gap between Low and Medium is consistently larger than the gap between High and Ultra. This suggests that the Medium preset introduces a significant jump in GPU workload compared to Low, while the High to Ultra transition is less impactful on performance.
GPU Role
The Intel Arc B570 is the dominant factor in this system's Microsoft Flight Simulator performance. With 10 GB of GDDR6 memory on a 160-bit bus delivering 380.0 GB/s of bandwidth, the card has sufficient capacity for the game's textures but may struggle with bandwidth-intensive operations at higher resolutions. The 2500 MHz base and boost clock are identical, which indicates a fixed clock speed that does not vary under load, and the 150 W TDP means the card is not power-constrained in a typical desktop configuration.
The GPU's architecture, Xe2-HPG on TSMC's 5 nm process, includes 2304 shading units, 144 TMUs, and 80 ROPs. These specifications translate to a pixel rate of 200.0 GPixel/s and a texture rate of 360.0 GTexel/s, which are moderate for a mid-range card. The 11.52 TFLOPS FP32 performance is the headline compute number, and it explains why the card performs adequately at 1080p Medium but falls off at higher resolutions and settings.
The 18 ray tracing cores are present but Microsoft Flight Simulator's implementation of ray tracing is not the primary performance driver in the measured data. The game's heavy use of procedural content and photogrammetry places more stress on traditional rasterization and memory bandwidth than on RT features. The Arc B570's 3DMark Steel Nomad DX12 score of 2649 and passmark G3D score of 14195 place it in the 65th percentile of all GPUs, which aligns with the measured FPS results.
The GPU's 160-bit memory bus is a potential bottleneck at 4K, where the 19 Gbps effective memory speed cannot compensate for the reduced bus width compared to wider alternatives. The 10 GB VRAM capacity is not exceeded in the tested presets, as evidenced by the fact that Low settings at 4K still achieve 51 FPS, but the bandwidth limitation becomes apparent when comparing the 4K results across presets: the drop from Low to Medium is 11 FPS, which is proportionally larger than the same transition at 1080p (19 FPS difference on a lower baseline).
FAQ
Q: Can this system run Microsoft Flight Simulator at 4K?
A: Only at Low settings, where it averages 51 FPS. Medium drops to 40 FPS with a minimum of 34 FPS, while High and Ultra average 30 and 28 FPS respectively. For a consistently smooth 4K experience, only Low settings are recommended.
Q: What is the best settings preset for 1080p?
A: Medium settings provide the best balance, averaging 67 FPS with a minimum of 57 FPS. This is 17 FPS higher than High and 19 FPS higher than Ultra, while only 19 FPS lower than Low settings.
Q: Is the CPU or GPU the limiting factor in this combo?
A: The data indicates the GPU is the primary bottleneck. The i5-13400F's benchmark scores (cinebench R23 multicore 22604, passmark multithread 25032) are strong, and the FPS scaling across resolutions follows a GPU-bound pattern, with significant drops as pixel count increases.
Q: How does this combo rank among all tested systems?
A: It ranks 2406th out of 2996 tested combinations in Microsoft Flight Simulator, placing it in the lower 20% of the database. This is a low ranking that reflects the demanding nature of the game and the Arc B570's mid-range positioning.
Q: What is the performance difference between High and Ultra settings?
A: The difference is minimal across all resolutions. At 1080p, High averages 50 FPS and Ultra averages 48 FPS. At 1440p, the gap is 41 to 39 FPS, and at 4K it is 30 to 28 FPS. This suggests Ultra adds little visual benefit for the performance cost.
Q: Is the Arc B570's 10 GB of VRAM sufficient for this game?
A: Yes, based on the measured data. The card does not appear to hit VRAM capacity limits, as even at 4K Ultra the system maintains playable (if low) frame rates. The limitation is bandwidth from the 160-bit bus, not capacity.
Hardware Specifications
Intel Core i5-13400F
Intel Arc B570
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-13400F + Intel Arc B570 in Microsoft Flight Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 51.0 |
| 3840x2160 | Medium | 40.0 |
| 3840x2160 | High | 30.0 |
| 3840x2160 | Ultra | 28.0 |
| 2560x1440 | Low | 69.0 |
| 2560x1440 | Medium | 54.0 |
| 2560x1440 | High | 41.0 |
| 2560x1440 | Ultra | 39.0 |
| 1920x1080 | Low | 86.0 |
| 1920x1080 | Medium | 67.0 |
| 1920x1080 | High | 50.0 |
| 1920x1080 | Ultra | 48.0 |
Microsoft Flight Simulator with ii5-13400F + Other GPUs
See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.
Microsoft Flight Simulator with Arc B570 + Other CPUs
See how Microsoft Flight Simulator performs with the same GPU but different processors.
Other Games with ii5-13400F + Arc B570
Explore FPS benchmarks for other games using this same hardware combination.