Microsoft Flight Simulator
This combination offers playable performance with an average of 54 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 31 | 32 | 43 | 55 |
| 1440p QHD | 41 | 43 | 58 | 74 |
| 1080p Full HD | 51 | 54 | 72 | 92 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Microsoft Flight Simulator with Intel Core i5-13400F + AMD Radeon RX 6600, In-Depth Analysis
Microsoft Flight Simulator is notoriously demanding, and the combination of the Intel Core i5-13400F and AMD Radeon RX 6600 provides a specific, measurable performance profile. The data indicates a system that is capable of solid 1080p playable frame rates but is heavily constrained by the graphics card as resolution increases. This analysis breaks down the measured FPS across resolutions and settings to show exactly where this pairing excels and where it struggles.
Resolution Scaling
The measured FPS data reveals a steep performance cliff as resolution scales from 1080p to 4K, clearly indicting the GPU as the primary bottleneck in this pairing. At 1920x1080 with Low settings, the system achieves an average of 92 FPS, but this drops to 74 FPS at 2560x1440 and further to 55 FPS at 3840x2160. This represents a 40% reduction in average frame rate from 1080p to 4K at Low settings, a drop that outpaces the raw pixel count increase, suggesting the GPU is running out of fillrate and memory bandwidth.
The trend is consistent across all settings presets. At High settings, the average FPS falls from 54 at 1080p to 43 at 1440p (a 20% drop), and then to 32 at 4K (a 41% drop from 1440p). The scaling from 1440p to 4K is disproportionately punishing, indicating that the Radeon RX 6600's 224.0 GB/s memory bandwidth and 8 GB of GDDR6 VRAM are insufficient for the higher resolution's demands. The frame rate at 4K Ultra is just 31 FPS, which is effectively unplayable for a smooth experience.
Interestingly, the gap between Low and Ultra settings widens significantly at higher resolutions. At 1080p, the difference between Low (92 FPS) and Ultra (51 FPS) is 41 FPS. At 4K, the difference narrows to just 24 FPS (55 FPS Low vs. 31 FPS Ultra). This compression of performance at 4K is a classic sign of a GPU-limited scenario, where the cost of shading and geometry is so high that the relative cost of different quality presets becomes less impactful. The data strongly suggests that the CPU has ample headroom at 4K, but the GPU is saturated.
GPU Role
The AMD Radeon RX 6600's specifications directly explain its performance ceiling in this title. With a base clock of 1626 MHz and a boost clock of 2491 MHz, the GPU has a decent frequency headroom, but its 8 GB of GDDR6 memory on a 128-bit bus is a limiting factor for a simulator that streams vast amounts of terrain data. The 224.0 GB/s bandwidth is the likely culprit behind the severe FPS drops at 4K, where texture and geometry data requirements exceed what the memory subsystem can deliver.
The GPU's benchmark scores place it in the 63rd percentile among all GPUs, with an average benchmark score of 19036. Its nearest rivals include the NVIDIA Quadro K6000 and the NVIDIA GeForce RTX 4050 Mobile, with delta percentages of 0 and -0.1 respectively, indicating that the RX 6600 is a mid-pack performer. In Microsoft Flight Simulator, this translates to an inability to maintain high frame rates at 4K, as evidenced by the 32 FPS average at High settings. The card's 1792 shading units and 64 ROPs are adequate for 1080p, but the 4K resolution demands more pixel throughput than the card can provide.
The measured 4K Medium result of 43 FPS, with a minimum of 36 FPS and maximum of 49 FPS, shows a playable but inconsistent experience. The frame time variance at 4K Medium suggests that the GPU is frequently hitting memory bandwidth limits, causing stutters when flying over complex terrain. The GPU's 7 nm process and 11,060 million transistors provide good efficiency, but raw performance is what matters here, and the data shows that the RX 6600 is a 1080p-class card for this specific simulator.
CPU Role
The Intel Core i5-13400F provides a strong foundation that prevents it from being the limiting factor in most scenarios. With 10 cores and 16 threads, a base clock of 2.50 GHz, and a boost clock of 4.60 GHz, the processor has significant multi-threading capability. Its benchmark scores are robust, with a Cinebench R23 multi-core score of 22604 and a single-core score of 3191, indicating strong performance in both heavily threaded and lightly threaded tasks. The CPU's percentile rank of 77 among all CPUs shows it is a solid performer.
In Microsoft Flight Simulator, which is known to be sensitive to single-thread performance for game logic and draw calls, the i5-13400F's single-core score of 3191 in Cinebench R23 is sufficient to keep up with the GPU at lower resolutions. This is confirmed by the 1080p Low result of 92 FPS, where the CPU is able to feed the GPU enough data to reach a high frame rate. The CPU's 20 MB of shared L3 cache is also beneficial for the large data sets used by the simulator.
However, as the resolution increases, the CPU's role diminishes, and the GPU bottleneck takes over. The fact that the 4K Low average FPS (55) is significantly lower than the 1080p Low average FPS (92) proves the CPU is not the primary constraint at higher resolutions. The CPU's nearest rivals, such as the AMD Ryzen 9 6900HS, have an average score of 25284, just 0.4% lower than the i5-13400F's 25292, reinforcing that this CPU is well-matched for mid-range GPU pairings. The data indicates that the CPU has enough headroom to support a more powerful GPU in the future, as it is not the bottleneck in this configuration.
FAQ
Q: Can this system run Microsoft Flight Simulator at 4K?
A: Yes, but only at playable frame rates with Low settings, where it averages 55 FPS. At Medium, it drops to 43 FPS, and at High and Ultra, it falls to 32 and 31 FPS respectively, which are not smooth enough for a flight simulator.
Q: What is the best resolution for this CPU and GPU combo?
A: The data shows 1920x1080 is the optimal resolution. At 1080p, the system achieves 92 FPS on Low and 54 FPS on High, which are both playable. At 1440p, the frame rates drop to 74 FPS on Low and 43 FPS on High, which is still workable but less consistent.
Q: Is the CPU or GPU the bottleneck in this system?
A: The GPU is the bottleneck at higher resolutions. The FPS drops from 92 at 1080p Low to 55 at 4K Low indicate that the GPU cannot handle the increased pixel load. The CPU's strong benchmark scores suggest it has significant headroom and is not the limiting factor.
Q: How does the Radeon RX 6600 compare to its closest rivals?
A: The RX 6600 has an average benchmark score of 19036. Its nearest rival, the NVIDIA Quadro K6000, has a score of 19030 (0% delta), and the NVIDIA GeForce RTX 4050 Mobile has a score of 19049 (-0.1% delta), indicating they are statistically equivalent in raw compute performance.
Q: What is the frame rate consistency like at 1440p Medium settings?
A: At 2560x1440 Medium, the system averages 58 FPS, with a minimum of 49 FPS and a maximum of 66 FPS. This shows a 17 FPS variance, which could lead to noticeable stutters during demanding scenes like low-altitude flights over cities.
Q: Is the Intel Core i5-13400F a strong CPU for this game?
A: Yes. Its Cinebench R23 multi-core score of 22604 and single-core score of 3191 place it in the 77th percentile of all CPUs. The benchmark results confirm it is powerful enough to avoid bottlenecking the RX 6600 in Microsoft Flight Simulator.
Measured FPS Breakdown
The measured data provides a complete picture of performance across all resolution and setting combinations. At 1920x1080, the system delivers an average of 92 FPS on Low, 72 FPS on Medium, 54 FPS on High, and 51 FPS on Ultra. This shows that 1080p is the only resolution where the system can consistently exceed 60 FPS, but only on Low and Medium presets. The 1080p Medium result of 72 FPS, with a minimum of 61 FPS and maximum of 82 FPS, is the sweet spot for a smooth experience.
Moving to 2560x1440, the averages drop to 74 FPS on Low, 58 FPS on Medium, 43 FPS on High, and 41 FPS on Ultra. The 1440p Medium result shows a min of 49 and max of 66, which is a wider variance than at 1080p, indicating the GPU is starting to struggle. At 3840x2160, the performance takes a significant hit: 55 FPS on Low, 43 FPS on Medium, 32 FPS on High, and 31 FPS on Ultra. The 4K Medium result of 43 FPS, with a minimum of 36 FPS and a maximum of 49 FPS, is the only 4K scenario that approaches playability, but the frame pacing is likely to be inconsistent.
The data also shows that the step from Medium to High is more costly than from Low to Medium at every resolution. For example, at 1080p, Low to Medium is a 20 FPS drop, while Medium to High is an 18 FPS drop, but High to Ultra is only a 3 FPS drop. This suggests that the High preset introduces a significant load on the GPU, while Ultra adds little extra cost, likely due to other bottlenecks like memory bandwidth.
Settings Recommendations
Based on the measured FPS, the optimal experience for this system is at 1920x1080 with Medium settings. This configuration yields an average of 72 FPS, with a minimum of 61 FPS, ensuring that the frame rate rarely dips below the 60 FPS threshold that is critical for a smooth flight experience. The Medium preset provides a good balance between visual fidelity and performance, and it is the only setting combination that offers both a high average and a reasonable minimum frame rate.
For users who prioritize visual quality over raw frame rate, the High preset at 1080p (54 FPS) is acceptable, but the minimum FPS is not recorded, so it is uncertain how much it dips. At 1440p, the Medium preset (58 FPS average, 49 min) is the recommended choice, as it offers a playable experience, though users may need to accept occasional stutters. The Low preset at 1440p (74 FPS) is another viable option for a smoother, albeit less detailed, flight.
Avoid the Ultra preset at any resolution above 1080p. The 4K Ultra result of 31 FPS is unplayable, and the 1440p Ultra result of 41 FPS is too low for a simulator that requires precise control. The data suggests that the High preset at 4K (32 FPS) is equally problematic. For the best balance of visuals and performance, the 1080p Medium preset is the clear winner, with the 1440p Medium preset as a solid alternative for those with higher-resolution monitors. The system is not recommended for 4K gaming beyond Low settings, where the 55 FPS average is barely acceptable.
Hardware Specifications
Intel Core i5-13400F
AMD Radeon RX 6600
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-13400F + AMD Radeon RX 6600 in Microsoft Flight Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 55.0 |
| 3840x2160 | Medium | 43.0 |
| 3840x2160 | High | 32.0 |
| 3840x2160 | Ultra | 31.0 |
| 2560x1440 | Low | 74.0 |
| 2560x1440 | Medium | 58.0 |
| 2560x1440 | High | 43.0 |
| 2560x1440 | Ultra | 41.0 |
| 1920x1080 | Low | 92.0 |
| 1920x1080 | Medium | 72.0 |
| 1920x1080 | High | 54.0 |
| 1920x1080 | Ultra | 51.0 |
Microsoft Flight Simulator with ii5-13400F + Other GPUs
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Microsoft Flight Simulator with RX 6600 + Other CPUs
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