Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
62
good

This combination provides smooth gameplay with an average of 62 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 35 37 49 63
1440p QHD 48 50 66 85
1080p Full HD 59 62 82 106

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 63
3840x2160 Medium 49
3840x2160 High 37
3840x2160 Ultra 35
2560x1440 Low 85
2560x1440 Medium 66
2560x1440 High 50
2560x1440 Ultra 48
1920x1080 Low 106
1920x1080 Medium 82
1920x1080 High 62
1920x1080 Ultra 59

Microsoft Flight Simulator with Intel Core i5-12400F + NVIDIA GeForce RTX 5050, In-Depth Analysis

Resolution Scaling

The resolution scaling pattern in Microsoft Flight Simulator reveals a system that is primarily GPU-limited at higher resolutions, with the CPU taking a more prominent role as resolution drops. Moving from 1920x1080 to 2560x1440 at High settings reduces average FPS from 62 to 50, a 19% performance hit. The jump from 2560x1440 to 3840x2160 is steeper, with average FPS dropping from 50 to 37, a 26% decrease. This accelerating penalty as resolution climbs is the classic signature of a GPU that is becoming the bottleneck.

At Low settings, the scaling curve flattens considerably. The system delivers 106 FPS at 1080p, 85 FPS at 1440p, and 63 FPS at 4K. The percentage drops are 20% and 26% respectively, which shows that even at the lowest visual fidelity, the GPU still governs performance. However, the absolute headroom at 1080p Low—106 FPS—indicates that the CPU can feed the GPU well beyond what the graphics card can render at higher settings.

The Medium preset tells a similar story with slightly more granular data. At 1080p Medium, the system averages 82 FPS with a minimum of 70 and maximum of 95. At 1440p Medium, the average falls to 66 FPS with a range of 57 to 76. At 4K Medium, the average drops to 49 FPS with a range of 42 to 56. The consistency of the minimum-to-maximum spread across resolutions—roughly 25 FPS in each case—suggests that frame time variance is not exploding with resolution, meaning the system is not hitting a hard memory or bandwidth wall.

Ultra settings compress the frame rates together at the low end. The system produces 59 FPS at 1080p Ultra, 48 FPS at 1440p Ultra, and 35 FPS at 4K Ultra. The gap between 1080p and 4K at Ultra is 24 FPS, which is proportionally similar to the High preset. This indicates that Ultra is not introducing a separate bottleneck; it simply shifts the entire performance envelope downward.

The limiting component analysis is clear: the GPU is the primary constraint at 1440p and above, while the CPU has enough headroom to keep the graphics card fed at 1080p. The fact that 1080p Low hits 106 FPS while 4K Ultra languishes at 35 FPS demonstrates that this combo spans a wide performance range, but the ceiling is defined by the RTX 5050's rendering capabilities rather than the i5-12400F's processing throughput.

CPU Role

The Intel Core i5-12400F brings a 6-core, 12-thread configuration with a base clock of 2.50 GHz and a boost clock of 4.40 GHz. This is an Alder Lake-S part built on Intel's 10 nm process, and it supports both DDR4 and DDR5 memory through a dual-channel interface. In synthetic workloads, the CPU demonstrates strong single-threaded performance with a 3DMark single-thread score of 909 and a Cinebench R23 single-core score of 1680. Multi-threaded results are equally respectable, with a Cinebench R23 multi-core score of 12380 and a Geekbench multi-core score of 9472.

In Microsoft Flight Simulator, the CPU's role is most evident at 1080p with lower settings. The jump from 1080p Low (106 FPS) to 1080p High (62 FPS) is a 44 FPS drop, which is far larger than the drop from 1440p Low (85 FPS) to 1440p High (50 FPS) at 35 FPS. This disproportionate penalty at 1080p suggests that the CPU is capable of driving very high frame rates when the GPU is not the limiter, but the graphics card quickly becomes the constraint as settings increase.

The i5-12400F's 18 MB of shared L3 cache and per-core L2 cache of 1.25 MB provide ample bandwidth for the flight simulator's terrain and object streaming. The CPU's average benchmark score of 19039 places it in the 73rd percentile of all CPUs, and its nearest rivals include the AMD Ryzen 5 7535HS with a delta of 0%, the Intel Core 3 201E at -0.1%, the Intel Core i5-1335U at +0.3%, and the AMD EPYC 7773X at +0.3%. This grouping shows that the i5-12400F sits in a dense competitive cluster where small percentage differences separate chips.

The PassMark multi-thread score of 19433 and single-thread score of 3481 indicate balanced performance across both metrics. For a flight simulator that relies heavily on physics calculations and AI traffic simulation, the 12 threads provide sufficient parallelism. The 3DMark 16-thread score of 5895 and max-thread score of 5912 show that the CPU scales well with additional threads, though the diminishing returns beyond 8 threads (4779) suggest that the game's core simulation threads benefit most from the six physical cores.

GPU Role

The NVIDIA GeForce RTX 5050 is a Blackwell 2.0 architecture GPU built on TSMC's 5 nm process with 16,900 million transistors. It features 8 GB of GDDR6 memory on a 128-bit bus, delivering 320.0 GB/s of bandwidth. The GPU operates at a base clock of 2317 MHz with a boost clock of 2572 MHz, and memory runs at 2500 MHz (20 Gbps effective). With 2560 shading units, 80 TMUs, and 32 ROPs, the RTX 5050 produces 13.17 TFLOPS of FP32 performance.

The GPU's memory configuration is the most critical factor in Microsoft Flight Simulator's demanding environments. The 8 GB VRAM capacity, combined with 320.0 GB/s bandwidth, must handle streaming terrain textures, airport geometry, and weather effects simultaneously. The measured FPS at 4K Ultra (35 FPS) versus 4K Low (63 FPS) shows a 28 FPS gap, which is substantial but not catastrophic, indicating that the GPU can manage the workload even at maximum settings, just at lower frame rates.

The RTX 5050's average benchmark score of 21035 places it in the 66th percentile of all GPUs. Its nearest rivals include the AMD Radeon RX Vega M GL at -0.6%, the AMD Radeon HD 8970M at -1%, the AMD Radeon RX 5600 XT at +1.6%, and the NVIDIA RTX A4000 Mobile at -1.6%. The PassMark G3D score of 17326 and GPU compute score of 9184 reflect solid DirectX performance, with DirectX 11 scoring 150 and DirectX 12 scoring 66 on PassMark's specific tests.

The GPU's 20 ray tracing cores and 80 tensor cores are present but not heavily utilized in this flight simulator's standard rendering paths. The pixel rate of 82.30 GPixel/s and texture rate of 205.8 GTexel/s are the more relevant specifications for the game's draw calls and terrain texturing. The 130 W TDP with a suggested 300 W PSU indicates this is a power-efficient part that does not require excessive cooling, and the PCIe 5.0 x8 interface provides ample bandwidth for the 8 GB frame buffer.

Measured FPS Breakdown

At 1920x1080, the system delivers a full range of playable frame rates across all presets. Low settings produce an average of 106 FPS, which is exceptionally smooth for a flight simulator. Medium settings average 82 FPS with a minimum of 70 and maximum of 95, providing a comfortable margin above the 60 FPS threshold. High settings drop to 62 FPS average, still playable but with less headroom. Ultra settings average 59 FPS, which dips just below the 60 FPS target but remains smooth for a simulation title where frame pacing is more forgiving than in competitive shooters.

At 2560x1440, the performance envelope tightens. Low settings average 85 FPS, which remains excellent. Medium settings average 66 FPS with a range of 57 to 76, putting the minimum just below 60 FPS. High settings average 50 FPS, which is playable but requires some compromise. Ultra settings average 48 FPS, which is the first point where the experience becomes noticeably less fluid for fast-moving cockpit views.

At 3840x2160, the system operates in a lower performance tier. Low settings average 63 FPS, which is still respectable for 4K. Medium settings average 49 FPS with a range of 42 to 56, which is borderline for smooth gameplay. High settings average 37 FPS and Ultra settings average 35 FPS, both of which are below the 40 FPS threshold that many players consider the minimum for a playable simulation experience.

The data shows that the 1080p Medium preset (82 FPS) outperforms the 1440p Low preset (85 FPS) by only 3 FPS, while the 1440p Medium preset (66 FPS) is substantially faster than the 4K Low preset (63 FPS) by a small margin. This suggests that resolution scaling is more punishing than settings scaling in this title, and players should prioritize resolution reduction over preset reduction when seeking higher frame rates.

FAQ

Q: What is the best resolution for this CPU-GPU combo in Microsoft Flight Simulator?

A: At 1920x1080, the system delivers playable frame rates across all presets, ranging from 59 FPS at Ultra to 106 FPS at Low. At 2560x1440, only Low and Medium presets exceed 60 FPS average. At 3840x2160, even Low settings only reach 63 FPS average, so 1080p is the safest choice for consistent performance.

Q: How does the RTX 5050 compare to its closest GPU rivals?

A: The RTX 5050's average benchmark score of 21035 places it in the 66th percentile. It is 1.6% ahead of the AMD Radeon RX 5600 XT, 0.6% behind the AMD Radeon RX Vega M GL, 1% behind the AMD Radeon HD 8970M, and 1.6% behind the NVIDIA RTX A4000 Mobile.

Q: Is the Intel Core i5-12400F a bottleneck at 1080p?

A: The data suggests no. At 1080p Low, the system reaches 106 FPS, which indicates the CPU can feed the GPU well beyond what the graphics card can render at higher settings. The CPU's 73rd percentile ranking and nearest rivals within 0.3% delta confirm it is a capable performer.

Q: What is the frame time consistency like at 2560x1440 Medium?

A: At 1440p Medium, the system averages 66 FPS with a minimum of 57 and maximum of 76. The 19 FPS spread between minimum and maximum is similar to the 25 FPS spread at 1080p Medium, indicating consistent frame pacing without sudden drops.

Q: Does the 8 GB VRAM on the RTX 5050 limit 4K performance?

A: At 4K Ultra, the system averages 35 FPS, while at 4K Low it reaches 63 FPS. The 28 FPS gap suggests settings have a larger impact than VRAM capacity alone, but the 8 GB buffer is likely a contributing factor to the sub-40 FPS results at high settings.

Q: How does this combo rank among all tested configurations?

A: This specific combination ranks 2278 out of 3714 tested combos, placing it in the bottom 39% of all configurations. The measured data confirms this is a mid-range pairing with 1080p as its primary resolution target.

Settings Recommendations

The measured FPS data points to 1920x1080 Medium as the optimal balance of visual quality and performance. This preset delivers an average of 82 FPS with a minimum of 70 and maximum of 95, providing a substantial cushion above the 60 FPS threshold. The minimum of 70 FPS ensures that even demanding scenes with dense terrain or complex weather systems will not drop below playable levels.

For players who prioritize visual fidelity and can tolerate lower frame rates, 1920x1080 High at 62 FPS average is the next best option. This preset maintains a 60+ FPS average while offering noticeably better texture detail and shadow quality. However, the lack of minimum FPS data for this preset means there is some risk of drops below 60 FPS in heavy scenes.

At 2560x1440, the Medium preset is the only viable option for a consistently smooth experience. The 66 FPS average with a 57 FPS minimum means most of the time the game will run above 60 FPS, but there will be occasional dips below that threshold. Players with adaptive sync displays will find this acceptable, while those without should stick to 1080p.

The 3840x2160 resolution is not recommended for this combination. Even at Low settings, the average of 63 FPS is achievable, but this requires sacrificing nearly all visual quality settings. The Medium preset at 49 FPS and High at 37 FPS are below the threshold for comfortable simulation gameplay. If 4K is a requirement, the Low preset is the only playable option, but the visual compromise is severe.

The Ultra preset offers no meaningful advantage over High in terms of the performance-to-quality trade-off. At 1080p Ultra, the system averages 59 FPS, which is only 3 FPS below High but likely requires substantially more GPU resources. The 1440p Ultra at 48 FPS and 4K Ultra at 35 FPS are both below playable thresholds, making this preset a poor choice across all resolutions.

The data-driven recommendation is clear: 1920x1080 Medium provides the best experience with 82 FPS average and a 70 FPS minimum. For those wanting higher fidelity, 1080p High at 62 FPS average is acceptable. Resolution scaling should be prioritized over preset reduction—dropping from 1440p Medium to 1080p Medium yields a 16 FPS gain, while dropping from 1440p Medium to 1440p Low yields only a 19 FPS gain, making the resolution change more efficient for performance recovery.

Hardware Specifications

Intel Core i5-12400F

Cores / Threads 6 / 12
Base Clock 2500 MHz
Boost Clock 4400 MHz
TDP 65W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 5050

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2572 MHz MHz
TDP 130 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-12400F + NVIDIA GeForce RTX 5050 in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 63.0
3840x2160 Medium 49.0
3840x2160 High 37.0
3840x2160 Ultra 35.0
2560x1440 Low 85.0
2560x1440 Medium 66.0
2560x1440 High 50.0
2560x1440 Ultra 48.0
1920x1080 Low 106.0
1920x1080 Medium 82.0
1920x1080 High 62.0
1920x1080 Ultra 59.0

Microsoft Flight Simulator with ii5-12400F + Other GPUs

See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.

Microsoft Flight Simulator with RTX 5050 + Other CPUs

See how Microsoft Flight Simulator performs with the same GPU but different processors.

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