Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
57
playable

This combination offers playable performance with an average of 57 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 32 34 45 58
1440p QHD 44 46 61 78
1080p Full HD 54 57 76 97

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 58
3840x2160 Medium 45
3840x2160 High 34
3840x2160 Ultra 32
2560x1440 Low 78
2560x1440 Medium 61
2560x1440 High 46
2560x1440 Ultra 44
1920x1080 Low 97
1920x1080 Medium 76
1920x1080 High 57
1920x1080 Ultra 54

Microsoft Flight Simulator with AMD Ryzen 5 7500X3D + Intel Arc B580, In-Depth Analysis

Microsoft Flight Simulator is a demanding title, and the combination of the AMD Ryzen 5 7500X3D and Intel Arc B580 produces a specific set of performance characteristics that vary significantly with resolution and graphical presets. The measured data shows a system that is capable of solid 1080p and 1440p gameplay at medium to high settings, but one that becomes heavily constrained at 4K, where the GPU becomes the clear limiting factor. This analysis breaks down the measured FPS to provide a practical understanding of what this hardware pairing delivers in the simulator.

Resolution Scaling

The performance drop from 1080p to 4K is steep and reveals a system that is progressively more GPU-bound as resolution increases. At the Low preset, the average FPS falls from 97 at 1920x1080 to 78 at 2560x1440, a reduction of roughly 19.5%, and then drops further to 58 at 3840x2160, which is a 40.2% decrease from the 1080p baseline. This scaling pattern is typical for a scenario where the graphics card is the primary bottleneck; the Arc B580 must render an exponentially larger number of pixels, and the frame rate suffers accordingly.

The trend is consistent across all settings presets, though the absolute numbers differ. Moving from 1080p to 1440p on the High preset results in a drop from 57 to 46 FPS, a 19.2% decline. The jump from 1440p to 4K on High is more severe, with the average FPS falling from 46 to 34, a 26.1% reduction. The Medium preset shows a similar pattern: 76 FPS at 1080p, 61 FPS at 1440p (a 19.7% drop), and 45 FPS at 4K (a 26.2% drop from 1440p). The Ultra preset, which is the most demanding, sees averages of 54 at 1080p, 44 at 1440p, and 32 at 4K.

What this data indicates is that the CPU, the Ryzen 5 7500X3D with its 96 MB of shared L3 cache, is more than capable of feeding the GPU at lower resolutions. The relatively small performance penalty between 1080p and 1440p suggests that the CPU is not the bottleneck in this range. However, the larger penalties seen when moving to 4K confirm that the Intel Arc B580's processing power is the limiting component. The gap in performance between the Low preset and the Ultra preset also widens at higher resolutions, reinforcing that the GPU is struggling to maintain frame rates under heavy load.

FAQ

Q: What is the best resolution for this CPU and GPU combo in Microsoft Flight Simulator?

A: Based on the measured data, 1920x1080 and 2560x1440 are the most viable resolutions. At 1080p, the system can achieve an average FPS above 60 on the Low and Medium presets (97 and 76 FPS, respectively), and at 1440p, it can maintain playable averages in the 44 to 78 FPS range depending on settings. The 3840x2160 results are generally below 60 FPS across all presets, with the average dropping to as low as 32 FPS on Ultra.

Q: How does the Arc B580's 12 GB of VRAM factor into the results?

A: The Intel Arc B580 is equipped with 12 GB of GDDR6 memory on a 192-bit bus, providing a bandwidth of 456.0 GB/s. While the fact pack does not provide specific VRAM usage data for this game, the memory configuration is a key specification of the GPU. The performance data shows that the card's overall processing power, not necessarily its memory capacity, is the limiting factor at 4K, as even the Low preset at that resolution only reaches an average of 58 FPS.

Q: Is the Ryzen 5 7500X3D a good match for the Intel Arc B580 in this game?

A: The data suggests a balanced pairing for 1080p and 1440p gaming. The CPU's strong single-threaded performance, evidenced by its Passmark single-thread score of 3494, helps maintain high frame rates at lower resolutions where the GPU isn't fully saturated. However, at 4K, the GPU's performance ceiling is reached, and the CPU's potential is left untapped, as indicated by the significant FPS drops.

Q: What is the performance difference between the Low and Ultra presets at 1440p?

A: At 2560x1440, the Low preset yields an average of 78 FPS, while the Ultra preset yields an average of 44 FPS. This represents a 43.6% decrease in average frame rate when moving from the lowest to the highest quality preset. The High preset sits in between at 46 FPS, which is very close to the Ultra performance.

Q: How does this combo rank against other tested combinations?

A: The combo is ranked 2241 out of 2996 tested combinations for this game. This places it in the lower half of all tested systems, which is consistent with the measured FPS, particularly at higher resolutions. This ranking reflects that while the system is capable, many other hardware combinations deliver higher frame rates in this specific simulator.

Q: Does the game utilize the CPU's 3D V-Cache technology effectively?

A: The fact pack lists the Ryzen 5 7500X3D as having 96 MB of shared L3 cache, but it does not have a specific "vCache3d" field. The benchmark results, however, show strong CPU performance. The Passmark multithread score is 25047, and the data compression score is 271649. While this doesn't directly confirm game-specific utilization, the processor's overall capability is evident in the system's ability to maintain playable frame rates at 1080p and 1440p.

GPU Role

The Intel Arc B580 is the decisive factor in this system's performance at higher resolutions. Its specifications, including a boost clock of 2670 MHz, 2560 shading units, and 80 ROPs, define its raw processing power. The card's 12 GB of GDDR6 memory with a 456.0 GB/s bandwidth is a considerable asset, but the measured FPS data shows that the GPU's computational limits are reached quickly as resolution and settings increase.

The GPU's role is most apparent in the 4K results. With an average FPS of 34 on High and 32 on Ultra, the B580 is clearly overburdened at this resolution. Even on the Low preset, the average of 58 FPS indicates that the card is working at its maximum capacity to render the sim's detailed scenery. The scaling from 1440p to 4K is not linear, with a more significant drop, which is a hallmark of a GPU that is running out of pixel-pushing capability.

Comparatively, the Arc B580's performance is positioned near several older and newer cards. Its Passmark G3D score of 15748 places it within 1% of the AMD Radeon RX 580 2048SP and the NVIDIA GeForce RTX 2080, according to the nearestRivals data. It is also within 0.7% of the NVIDIA GeForce RTX 3080's average score. This suggests that in synthetic benchmarks, it trades blows with these cards, but in a real-world, heavily optimized title like Microsoft Flight Simulator, its architectural efficiency and driver maturity are put to the test, as seen in the measured frame rates.

The B580's FP32 performance of 13.67 TFLOPS provides a theoretical baseline for its compute ability, but the game's results are more directly tied to its texture and pixel processing rates (427.2 GTexel/s and 213.6 GPixel/s, respectively). These rates are what determine how quickly the GPU can fill the screen with detailed textures and geometry. The data shows that at 4K, these rates are insufficient to maintain a high frame rate, confirming the GPU as the primary bottleneck in this configuration.

Measured FPS Breakdown

The measured data provides a clear picture of the system's performance across a matrix of resolutions and settings. At 1920x1080, the system is most comfortable. The Low preset averages 97 FPS, providing a very smooth experience. Medium averages 76 FPS, with a minimum of 64 and a maximum of 87 FPS, indicating good frame pacing. High drops to 57 FPS, and Ultra sits at 54 FPS. These numbers show that for a high-refresh-rate monitor, the Low or Medium presets are the only options to truly take advantage of it, while High and Ultra are still playable but closer to the 60 FPS threshold.

Moving to 2560x1440, the performance takes a noticeable hit. The Low preset still manages a respectable 78 FPS. The Medium preset averages 61 FPS, with a minimum of 52 and a maximum of 70 FPS, which is a playable experience for most. The High preset averages 46 FPS, and Ultra averages 44 FPS. This resolution presents a trade-off between visual quality and smoothness, with the Medium preset appearing to be the sweet spot for a balance of both.

At 3840x2160, the system's limitations are fully exposed. The Low preset is the only one that approaches playability, with an average of 58 FPS. The Medium preset drops to 45 FPS, with a minimum of 38 and a maximum of 52 FPS. High averages 34 FPS, and Ultra averages 32 FPS. These frame rates are below the threshold for a fluid simulation experience, and users with a 4K display would need to significantly lower settings or accept a stuttery performance. The data clearly shows that 4K is not a viable resolution for this hardware combination in Microsoft Flight Simulator.

How This Combo Ranks

Among the 2996 tested hardware combinations for Microsoft Flight Simulator, this pairing of the AMD Ryzen 5 7500X3D and the Intel Arc B580 holds the rank of 2241. This places it in the 25th percentile of all tested systems, meaning that roughly three-quarters of the tested combos are capable of delivering higher average frame rates in this specific game. This ranking is a direct consequence of the measured FPS data, which shows the system struggling to maintain high performance at 1440p and especially at 4K.

The rank is a holistic measure, considering performance across all tested resolutions and settings. While the system performs adequately at 1080p, its inability to maintain high frame rates at higher resolutions drags down its overall standing. The CPU's strong Passmark scores, such as its 89th percentile ranking versus all CPUs and a multithread score of 25047, indicate that the processor is not the primary cause of the low rank. Instead, the Intel Arc B580, which sits in the 68th percentile versus all GPUs, is the component that limits the system's overall capability in this demanding flight simulator.

This ranking suggests that users with this combo should not expect to run the game at maximum settings on high-resolution displays. The data points to a system that is best suited for 1080p gaming or for 1440p gaming with adjusted settings. The rank is not a judgment of the components' quality in isolation, but rather a measure of their combined performance in a single, extremely demanding application.

Settings Recommendations

Based on the measured FPS data, the optimal experience with this hardware combination is found at 1920x1080 with the Medium preset. This configuration delivers an average of 76 FPS, with a minimum of 64 FPS, ensuring a consistently smooth and responsive experience. The jump to the High preset at this resolution reduces the average to 57 FPS, which is a more significant trade-off for a marginal gain in visual fidelity. For users prioritizing a high frame rate, the Low preset at 1080p offers an average of 97 FPS, which is ideal for competitive or high-refresh-rate play, but sacrifices much of the visual detail that is central to the flight sim experience.

For users with a 2560x1440 display, the Medium preset is the recommended choice, as it is the only preset that achieves an average FPS above 60, hitting 61 FPS. The High and Ultra presets at this resolution both average in the mid-40s, which is playable but not ideal for a game where smooth camera panning is important. The Low preset, at 78 FPS, is also an option for those who want the highest possible frame rate, but again, this comes at the cost of visual quality.

At 3840x2160, none of the presets provide a fully satisfactory experience. The Low preset, with an average of 58 FPS, is the only one that approaches a playable frame rate, but it will still have moments of slowdown. The Medium preset, with an average of 45 FPS and a minimum of 38 FPS, may be acceptable for a more cinematic, less action-oriented flight, but it is not recommended for a smooth experience. Therefore, users with a 4K monitor should either consider lowering their resolution or accepting that they will need to use the Low preset to get a playable frame rate. The data strongly suggests that this combo is not suited for 4K gaming in this title.

Hardware Specifications

AMD Ryzen 5 7500X3D

Cores / Threads 6 / 12
Base Clock 4000 MHz
Boost Clock 4500 MHz
TDP 65W
Socket AMD Socket AM5
View Full CPU Details →

Intel Arc B580

VRAM 12 GB GDDR6
Base Clock —
Boost Clock 2670 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 7500X3D + Intel Arc B580 in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 58.0
3840x2160 Medium 45.0
3840x2160 High 34.0
3840x2160 Ultra 32.0
2560x1440 Low 78.0
2560x1440 Medium 61.0
2560x1440 High 46.0
2560x1440 Ultra 44.0
1920x1080 Low 97.0
1920x1080 Medium 76.0
1920x1080 High 57.0
1920x1080 Ultra 54.0

Microsoft Flight Simulator with Ryzen 5 7500X3D + Other GPUs

See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.

Microsoft Flight Simulator with Arc B580 + Other CPUs

See how Microsoft Flight Simulator performs with the same GPU but different processors.

Other Games with Ryzen 5 7500X3D + Arc B580

Explore FPS benchmarks for other games using this same hardware combination.