Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
81
good

This combination provides smooth gameplay with an average of 81 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 46 48 64 82
1440p QHD 62 65 87 112
1080p Full HD 77 81 108 139

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 82
3840x2160 Medium 64
3840x2160 High 48
3840x2160 Ultra 46
2560x1440 Low 112
2560x1440 Medium 87
2560x1440 High 65
2560x1440 Ultra 62
1920x1080 Low 139
1920x1080 Medium 108
1920x1080 High 81
1920x1080 Ultra 77

Microsoft Flight Simulator with AMD Ryzen 5 7500X3D + AMD Radeon RX 7700 XT, In-Depth Analysis

The AMD Ryzen 5 7500X3D paired with the AMD Radeon RX 7700 XT delivers a solid, if not spectacular, showing in Microsoft Flight Simulator. This combination sits in the middle of the pack among tested systems, with benchmark results that are highly sensitive to both resolution and quality settings. The data indicates a pairing that is well-balanced enough to avoid severe bottlenecks, but one that will require careful settings management to achieve a smooth experience at higher resolutions.

Settings Recommendations

For this specific CPU and GPU combination, the measured FPS data points to High settings as the most practical sweet spot across all resolutions. At 1920x1080, High produces an average of 81 FPS, which is more than adequate for a flight simulator where precise control inputs matter more than extreme frame rates. The jump from High to Ultra at this resolution costs you only 4 FPS on average (81 down to 77), but the visual fidelity gains in a game like Microsoft Flight Simulator—which relies heavily on detailed terrain, cloud rendering, and cockpit instrumentation—often justify that small sacrifice. However, the more important consideration is what happens at higher resolutions.

At 2560x1440, High delivers 65 FPS on average, which remains playable, but the margin for error shrinks. Dropping to Medium gains you 22 FPS (87 average), which could be the difference between a stutter-free approach and a frustrating landing sequence. The Medium preset is arguably the best recommendation for 1440p if you prioritize consistency, as it is the only settings level at this resolution with a recorded minimum FPS of 74, indicating a tighter frame time distribution. Ultra at 1440p drops to 62 FPS, which is borderline for a simulator that can have sudden scene complexity spikes.

At 3840x2160, the situation becomes more constrained. High settings yield 48 FPS average, which is below the 60 FPS threshold many builders target. Medium at 4K gives you 64 FPS average with a minimum of 55 and maximum of 74, making it the only 4K preset that stays consistently above the 50 FPS mark. Low settings at 4K produce 82 FPS, but the visual downgrade in a game that is celebrated for its graphics is likely too severe for most users. Therefore, Medium is the recommended preset for 4K, as it provides the best balance of visual quality and frame rate stability based on the measured data.

The pattern across all resolutions is clear: Ultra offers diminishing returns relative to High, while Low sacrifices too much visual fidelity for frame rate gains. Medium is the fallback choice when resolution pressure becomes too great. For users with a 1080p monitor, High is the obvious choice. For 1440p, Medium or High both work, but Medium is safer. For 4K, stick with Medium unless you can tolerate sub-50 FPS averages.

How This Combo Ranks

In the broader context of all tested system combinations for Microsoft Flight Simulator, this pairing ranks 1060 out of 2996 combos. That places it in the 65th percentile of all tested configurations, meaning it outperforms roughly two-thirds of the systems that have been benchmarked in this game. This is a respectable position, but it is not a top-tier result. The rank suggests that while this combo is capable, there are many other CPU-GPU pairings that deliver higher frame rates in this specific title.

The ranking is influenced by both components. The Ryzen 5 7500X3D is a strong CPU, with an average benchmark score of 44,573 and a percentile rank of 89 against all CPUs. Its nearest rivals in synthetic benchmarks include the Intel Core Ultra X9 388H (0.2% ahead), the Intel Core i9-13950HX (0.5% ahead), and the AMD Ryzen AI Max 385 (0.6% ahead). The Intel Core i5-14600 trails by 0.7%. This puts the 7500X3D in elite company for processor performance, which is critical for a game like Microsoft Flight Simulator that is known to be CPU-intensive.

On the GPU side, the RX 7700 XT has an average benchmark score of 22,549 and a percentile rank of 67 against all GPUs. Its nearest rivals are the NVIDIA GeForce RTX 5060 Mobile (0.5% ahead), the NVIDIA GeForce RTX 4060 Mobile (0.8% behind), the NVIDIA GeForce RTX 2080 (1.5% behind), and the AMD Radeon RX 5700 (1.7% ahead). This places the GPU in the upper-mid range of graphics cards, which explains why the combo does not crack the top 1000 in this game. The CPU is clearly the stronger component in this pairing, but the GPU holds the overall rank back from being exceptional.

The fact that this combo ranks 1060 out of 2996, despite having a top-11% CPU, indicates that the GPU is the limiting factor in achieving higher frame rates. The data suggests that if you were to pair this CPU with a stronger GPU, the combo rank would improve significantly. Conversely, pairing this GPU with a weaker CPU would likely yield a similar or slightly lower rank, as the CPU has enough headroom to feed the GPU in most scenarios.

GPU Role

The AMD Radeon RX 7700 XT is built on the RDNA 3.0 architecture with a Navi 32 chip, fabricated on a 5 nm process. It features 12 GB of GDDR6 memory on a 192-bit bus, providing 432.0 GB/s of memory bandwidth. The GPU has a base clock of 1435 MHz, a game clock of 2171 MHz, and a boost clock of 2544 MHz. These specifications are directly relevant to how this card performs in Microsoft Flight Simulator.

The 12 GB VRAM capacity is sufficient for this game at the tested settings. At 4K Ultra, the game will likely use a significant portion of that memory, but the measured FPS at 4K Ultra is 46, which is more of a compute limitation than a memory constraint. The memory bandwidth of 432.0 GB/s is adequate for the texture streaming demands of a flight simulator, which loads large terrain tiles and high-resolution satellite imagery. The 192-bit bus width is narrower than higher-tier cards, but the data shows that at 1080p and 1440p, the GPU is able to maintain playable frame rates across all settings.

The RX 7700 XT's compute capabilities, measured at 35.17 TFLOPS FP32, are what drive the frame rates in this game. Microsoft Flight Simulator relies heavily on shader complexity for weather effects, lighting, and terrain rendering. The GPU's 3456 shading units and 96 ROPs are tasked with processing these effects. At 1080p Low, the GPU delivers 139 FPS, which shows it is not the limiting factor at lower resolutions and settings. However, as resolution increases to 4K, the pixel fill rate and shading workload grow exponentially, and the GPU begins to struggle. The drop from 139 FPS at 1080p Low to 82 FPS at 4K Low (a 41% decrease) illustrates how quickly the GPU's resources are consumed by higher pixel counts.

The GPU's 54 ray tracing cores are present, but the measured data does not indicate whether ray tracing was enabled in these tests. Given that the FPS numbers align with typical non-ray-traced performance for this class of card, it is likely that ray tracing was disabled or set to a low level. The GPU's DirectX 12 Ultimate support ensures compatibility with the latest rendering features, but the performance headroom for enabling them is limited, especially at 4K.

Measured FPS Breakdown

The measured FPS data provides a comprehensive view of this combo's performance across three resolutions and four settings levels. At 1920x1080, the average frame rates are 139 (Low), 108 (Medium), 81 (High), and 77 (Ultra). The Medium preset at 1080p has a recorded minimum of 92 FPS and a maximum of 124 FPS, showing a narrow frame time range. The difference between Low and Medium is 31 FPS, while the difference between Medium and High is 27 FPS. The drop from High to Ultra is only 4 FPS, suggesting that Ultra at 1080p is not significantly more demanding than High, which is unusual for this game.

At 2560x1440, the average frame rates are 112 (Low), 87 (Medium), 65 (High), and 62 (Ultra). The Medium preset at 1440p has a minimum of 74 FPS and a maximum of 100 FPS. The step from Low to Medium is 25 FPS, from Medium to High is 22 FPS, and from High to Ultra is just 3 FPS. This pattern mirrors the 1080p results, where Ultra offers minimal gains over High in terms of frame rate cost. The 1440p High setting at 65 FPS is the first point where the combo begins to approach the lower boundary of smooth gameplay.

At 3840x2160, the average frame rates are 82 (Low), 64 (Medium), 48 (High), and 46 (Ultra). The Medium preset at 4K has a minimum of 55 FPS and a maximum of 74 FPS. The drop from Low to Medium is 18 FPS, from Medium to High is 16 FPS, and from High to Ultra is just 2 FPS. At 4K, the GPU is clearly the bottleneck, as even High settings cannot sustain 50 FPS. The 4K Medium setting is the only playable option, and even then, the minimum of 55 FPS suggests occasional dips that could be noticeable during complex scenes.

Comparing the same settings across resolutions, 1080p High (81 FPS) is 24.6% faster than 1440p High (65 FPS), and 1440p High is 35.4% faster than 4K High (48 FPS). For Medium, 1080p (108 FPS) is 24.1% faster than 1440p (87 FPS), and 1440p is 35.9% faster than 4K (64 FPS). For Low, 1080p (139 FPS) is 24.1% faster than 1440p (112 FPS), and 1440p is 36.6% faster than 4K (82 FPS). These consistent percentage drops across settings indicate a predictable scaling pattern tied to pixel count.

Resolution Scaling

The FPS scaling from 1080p to 4K reveals a clear pattern of GPU limitation as resolution increases. At 1080p Low, the combo achieves 139 FPS. Moving to 1440p Low reduces that to 112 FPS, a 19.4% drop. Moving to 4K Low further reduces it to 82 FPS, a 26.8% drop from 1440p. The cumulative drop from 1080p to 4K at Low settings is 41.0%.

At Medium settings, the pattern is nearly identical in percentage terms. 1080p yields 108 FPS, 1440p yields 87 FPS (19.4% drop), and 4K yields 64 FPS (26.4% drop from 1440p). The total drop from 1080p to 4K at Medium is 40.7%. At High settings, 1080p yields 81 FPS, 1440p yields 65 FPS (19.8% drop), and 4K yields 48 FPS (26.2% drop from 1440p). The total drop from 1080p to 4K at High is 40.7%. At Ultra settings, 1080p yields 77 FPS, 1440p yields 62 FPS (19.5% drop), and 4K yields 46 FPS (25.8% drop from 1440p). The total drop from 1080p to 4K at Ultra is 40.3%.

These consistent percentage drops across all settings levels are a strong indicator that the GPU is the primary limiting factor when resolution increases. The CPU is not constraining performance, as the frame rate scales directly with the number of pixels being rendered. If the CPU were the bottleneck, we would expect to see smaller FPS drops at higher resolutions, because the CPU workload would remain relatively constant while the GPU workload increases. Instead, the uniform ~40% drop from 1080p to 4K across all settings suggests that the GPU is fully saturated at each resolution step.

This scaling behavior is typical for a mid-range GPU like the RX 7700 XT. At 1080p, the GPU has enough headroom to provide high frame rates, but at 4K, it is pushed to its limits. The fact that the FPS drops are nearly identical in percentage terms for Low and Ultra settings indicates that the GPU's rendering pipeline is uniformly stressed by pixel count, regardless of the visual complexity. This is useful information for builders: if you plan to game at 4K with this GPU, you must accept lower settings or lower frame rates, as the GPU's compute and memory bandwidth are simply not sufficient for high-refresh 4K in this title.

CPU Role

The AMD Ryzen 5 7500X3D is a 6-core, 12-thread processor from the 7000 series, based on the Zen 4 (Raphael) architecture and fabricated on a 5 nm process. It has a base clock of 4.00 GHz and a boost clock of 4.50 GHz, with a 65 W TDP. The CPU features a large 96 MB shared L3 cache, which is a key asset for gaming performance, particularly in simulation titles that have large working sets.

The CPU's benchmark scores reinforce its strength. It achieves a multithread score of 25,047 and a single-thread score of 3,494 in PassMark tests. Its physics score is 2,779, and its integer math score is 70,774. These numbers are competitive with its nearest rivals, which include the Intel Core Ultra X9 388H and the Intel Core i9-13950HX, both of which are within 0.5% of its average score. The CPU's 89th percentile ranking among all CPUs confirms that it is a high-performing processor.

In Microsoft Flight Simulator, the CPU's role is to handle the simulation logic, including flight dynamics, AI traffic, weather simulation, and the complex physics of the aircraft. The 6 cores and 12 threads are sufficient for this workload, as the game does not scale perfectly with unlimited cores. The 3D V-Cache technology, which provides the 96 MB L3 cache, is particularly beneficial for this game because it allows more of the simulation data to be stored on-chip, reducing the need to fetch data from system memory. The memory bandwidth of 83.2 GB/s (DDR5 dual-channel) is ample for feeding the CPU's cache hierarchy.

The measured FPS data suggests that the CPU is not a bottleneck in this combo. At 1080p Low, the combo achieves 139 FPS, which is a high frame rate that would require a capable CPU to sustain. The fact that the FPS scales predictably with resolution, rather than plateauing at a CPU-imposed limit, indicates that the CPU has headroom to spare. Even at 4K Ultra, where the GPU is severely taxed, the CPU is likely not holding back performance, as the frame rate is limited by the GPU's rendering capabilities.

The CPU's passmark data compression score of 271,649 and floating-point math score of 43,594 show it can handle the heavy computational loads that flight simulation demands. The extended instructions score of 20,455 indicates good support for modern instruction sets, which can accelerate game physics and AI. With a 65 W TDP, this CPU runs cool and efficiently, making it a good partner for the RX 7700 XT, which has a 245 W TDP and requires a 550 W power supply. The combination of a strong CPU with a mid-range GPU is a logical pairing for a game like Microsoft Flight Simulator, where the CPU's cache and single-thread performance are critical, and the GPU's role is to render the increasingly complex scenery. The data confirms that this CPU provides enough performance to keep the GPU fed at all tested settings, making it the stronger half of this duo.

Hardware Specifications

AMD Ryzen 5 7500X3D

Cores / Threads 6 / 12
Base Clock 4000 MHz
Boost Clock 4500 MHz
TDP 65W
Socket AMD Socket AM5
View Full CPU Details →

AMD Radeon RX 7700 XT

VRAM 12 GB GDDR6
Base Clock —
Boost Clock 2544 MHz MHz
TDP 245 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 7500X3D + AMD Radeon RX 7700 XT in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 82.0
3840x2160 Medium 64.0
3840x2160 High 48.0
3840x2160 Ultra 46.0
2560x1440 Low 112.0
2560x1440 Medium 87.0
2560x1440 High 65.0
2560x1440 Ultra 62.0
1920x1080 Low 139.0
1920x1080 Medium 108.0
1920x1080 High 81.0
1920x1080 Ultra 77.0

Microsoft Flight Simulator with Ryzen 5 7500X3D + Other GPUs

See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.

Microsoft Flight Simulator with RX 7700 XT + Other CPUs

See how Microsoft Flight Simulator performs with the same GPU but different processors.

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