Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
62
good

This combination provides smooth gameplay with an average of 62 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 35 37 49 63
1440p QHD 48 50 66 85
1080p Full HD 59 62 82 106

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 63
3840x2160 Medium 49
3840x2160 High 37
3840x2160 Ultra 35
2560x1440 Low 85
2560x1440 Medium 66
2560x1440 High 50
2560x1440 Ultra 48
1920x1080 Low 106
1920x1080 Medium 82
1920x1080 High 62
1920x1080 Ultra 59

Microsoft Flight Simulator with AMD Ryzen 5 7500X3D + NVIDIA GeForce RTX 5050, In-Depth Analysis

The AMD Ryzen 5 7500X3D paired with the NVIDIA GeForce RTX 5050 lands in the middle of the pack for Microsoft Flight Simulator, ranking 1814 out of 2996 tested combos. That places this configuration in the 60th percentile of all combinations tested, meaning a solid majority of setups outperform it, but it also leaves a substantial portion of the field behind. For a 6-core CPU with 3D V-Cache and an entry-level 50-series GPU, this position reflects a pairing where the graphics card holds back the processor’s potential in a simulation that is notoriously demanding on both fronts. The data shows a system that is workable for 1080p and 1440p play, but one that clearly struggles to maintain smooth frame rates at 4K with higher visual presets.

How This Combo Ranks

The combo’s rank of 1814 out of 2996 places it just past the midpoint of all tested configurations for Microsoft Flight Simulator. This is not a top-tier result, nor is it a bottom-feeder; it is a middle-of-the-road outcome that aligns with what you would expect from a CPU that performs well in synthetic benchmarks paired with a GPU that sits at the 66th percentile among all graphics cards. The CPU itself, the AMD Ryzen 5 7500X3D, holds an 89th percentile ranking among all CPUs, showing that the processor is far more capable than the overall combo rank suggests. The discrepancy between the CPU’s high percentile and the combo’s middling rank points directly at the GPU as the limiting factor in this pairing.

Looking at the CPU’s nearest rivals in synthetic benchmarks, the Ryzen 5 7500X3D scores an average benchmark of 44573. The Intel Core Ultra X9 388H scores 44466, a delta of just 0.2 percent, meaning these two are effectively tied. The Intel Core i9-13950HX is 0.5 percent behind at 44342, and the AMD Ryzen AI Max 385 is 0.6 percent behind at 44309. The only rival that edges ahead is the Intel Core i5-14600 with a score of 44889, which is 0.7 percent faster. These are all extremely close margins, indicating that the 7500X3D is competitive with a broad range of high-end laptop and desktop chips in raw compute, though none of these rivals are specifically tuned for gaming cache advantages.

On the GPU side, the RTX 5050’s average benchmark score is 21035, placing it at the 66th percentile. Its nearest rival, the AMD Radeon RX Vega M GL, scores 21153, which is 0.6 percent higher. The AMD Radeon HD 8970M is 1 percent higher at 21237, and the NVIDIA RTX A4000 Mobile is 1.6 percent higher at 21379. The only rival the RTX 5050 beats is the AMD Radeon RX 5600 XT, which scores 20713, a 1.6 percent deficit. These deltas are small, but the pattern is clear: the RTX 5050 is not a standout performer in its class, and in this game, that mediocrity drags the combo rank down.

The measured FPS data reinforces this ranking. At 1080p with Low settings, the combo hits 106 FPS, which is playable but not exceptional for a flight sim where you want headroom. At 4K Ultra, it drops to 35 FPS, which is borderline unplayable for most users. The combination of a strong CPU and a weak GPU means that the combo rank is essentially determined by the GPU’s performance ceiling, and that ceiling is low enough to cap the overall experience.

CPU Role

The AMD Ryzen 5 7500X3D is a 6-core, 12-thread processor from the 7000 series, built on TSMC’s 5 nm process with the Raphael codename. It has a base clock of 4.00 GHz and a boost clock of 4.50 GHz, with a 65 W TDP. The defining feature here is the cache: 64 KB of L1 per core, 1 MB of L2 per core, and a massive 96 MB of shared L3 cache. This large L3 cache is the 3D V-Cache advantage, and it is precisely what makes this CPU well-suited for simulation games like Microsoft Flight Simulator, which often rely on large datasets that benefit from fast, on-die storage.

The CPU’s synthetic benchmarks show strong single-thread and multithread performance. In PassMark’s single-thread test, it scores 3494, which is respectable but not class-leading. Its multithread score is 25047, and its integer math score is 70774, with floating point math at 43594. These numbers indicate a processor that can handle complex physics and AI calculations, which are common in flight simulators when rendering terrain, weather, and air traffic. The data compression score of 271649 and encryption score of 15797 further show that the CPU is not a bottleneck in typical gaming workloads.

In the context of Microsoft Flight Simulator, the CPU’s role is to manage the simulation’s world engine, including terrain streaming, flight dynamics, and the behavior of other aircraft. The 96 MB L3 cache is particularly beneficial here because the game frequently accesses large textures and terrain data, and having that data cached on the CPU can reduce stutter and improve frame pacing. The benchmark results support this: at 1080p Low, the combo achieves 106 FPS, which is far higher than at 4K Ultra, indicating that the CPU is capable of feeding the GPU with frames when the GPU is not the bottleneck.

However, the CPU is not without limits. Its 6 cores and 12 threads are fewer than what some competing chips offer, and its boost clock of 4.50 GHz is modest compared to higher-clocked parts. In synthetic comparisons, it is essentially tied with the Intel Core Ultra X9 388H and the Core i9-13950HX, both of which have different core configurations. The delta of 0.2 to 0.6 percent against these rivals shows that the 7500X3D is not dramatically faster in raw compute, but its cache advantage likely gives it an edge in games that are cache-sensitive, like this flight simulator. The data suggests that the CPU is doing its job; the bottleneck is elsewhere.

GPU Role

The NVIDIA GeForce RTX 5050 is an entry-level GPU from the GeForce 50-series, based on the Blackwell 2.0 architecture and the GB207 chip. It has 8 GB of GDDR6 memory on a 128-bit bus, with a memory bandwidth of 320.0 GB/s. The GPU’s base clock is 2317 MHz, with a boost clock of 2572 MHz, and it draws 130 W with a suggested PSU of 300 W. It has 2560 shading units, 80 TMUs, 32 ROPs, 20 RT cores, and 80 tensor cores, making it a modestly equipped card for modern gaming.

In synthetic benchmarks, the RTX 5050 scores 17326 in PassMark’s G3D test and 9184 in GPU compute. Its 3DMark Steel Nomad DX12 score is 2502, and its Geekbench OpenCL score is 90334, with Vulkan at 89381. These numbers place it at the 66th percentile among all GPUs, which is below average for a current-generation card. The nearest rivals show that it is competitive with older or mobile parts, but it does not offer a significant performance advantage over them. The delta of -0.6 percent against the RX Vega M GL and -1 percent against the HD 8970M shows that the RTX 5050 is not a clear winner in its price-adjusted performance class.

For Microsoft Flight Simulator, the GPU’s role is to render the vast landscapes, detailed aircraft models, and complex lighting effects. The game is known for being GPU-intensive at higher resolutions and settings, and the RTX 5050’s 8 GB VRAM and 128-bit bus are potential limitations. At 4K, the game requires more memory bandwidth and capacity than this card can comfortably provide, which is reflected in the measured FPS. At 3840x2160 with Ultra settings, the combo averages just 35 FPS, and at High settings, it only reaches 37 FPS. Even at Low settings, 4K yields 63 FPS, which is playable but not smooth for a flight sim where you want consistent frame times.

The GPU’s memory bandwidth of 320.0 GB/s is a notable constraint. At 1440p, the card performs better, with 85 FPS at Low and 50 FPS at High, but the drop from 1080p to 1440p to 4K shows that the GPU is the primary limiter as resolution increases. The RTX 5050 is a capable 1080p card, but it lacks the headroom for high-refresh 1440p or 4K gaming. The data indicates that the GPU’s 8 GB VRAM is sufficient for 1080p and 1440p at most settings, but at 4K with High or Ultra, you will hit memory and bandwidth limits that cause frame rates to plummet.

Measured FPS Breakdown

The measured FPS data covers three resolutions and four settings presets, providing a clear picture of performance scaling. At 1920x1080, the combo achieves 106 FPS at Low, 82 FPS at Medium, 62 FPS at High, and 59 FPS at Ultra. The Medium preset has a min FPS of 70 and a max of 95, indicating some frame variance but generally stable performance. The drop from Low to Medium is 24 FPS, which is significant, while the drop from Medium to High is 20 FPS, and from High to Ultra is just 3 FPS. This suggests that the GPU is hitting a performance ceiling at 1080p, where the CPU is not the limiting factor.

At 2560x1440, the numbers are lower but still playable. Low settings yield 85 FPS, Medium drops to 66 FPS with a min of 57 and max of 76, High falls to 50 FPS, and Ultra bottoms out at 48 FPS. The gap between Low and Medium is 19 FPS, and the gap between High and Ultra is just 2 FPS, showing that the GPU is struggling to maintain higher frame rates as settings increase. The 1440p results are about 20 percent lower than 1080p across all settings, which is a typical scaling pattern for a GPU with limited bandwidth.

At 3840x2160, the performance is poor. Low settings produce 63 FPS, Medium drops to 49 FPS with a min of 42 and max of 56, High yields 37 FPS, and Ultra falls to 35 FPS. The difference between 1440p and 4K is stark: at Low, the drop is 22 FPS; at Medium, it is 17 FPS; at High, it is 13 FPS; and at Ultra, it is 13 FPS. These numbers indicate that the RTX 5050 is not a 4K card for this game, and even at Low settings, the frame rate is only borderline acceptable for casual play.

The min FPS data is only provided for Medium settings at each resolution. At 1080p Medium, the min is 70 FPS, which is solid. At 1440p Medium, the min drops to 57 FPS, and at 4K Medium, it falls to 42 FPS. These minimums show that the combo can maintain playable frame rates at 1080p and 1440p Medium, but at 4K, you will experience dips below 45 FPS, which can cause noticeable stutter in a flight sim where smoothness is critical for immersion.

Resolution Scaling

The resolution scaling from 1080p to 4K reveals a clear pattern of GPU limitation. At 1080p Low, the combo hits 106 FPS. Dropping to 1440p Low reduces this to 85 FPS, a 19.8 percent decrease. Moving to 4K Low yields 63 FPS, a 25.9 percent decrease from 1440p and a 40.6 percent decrease from 1080p. This scaling is typical for a GPU that is bandwidth-constrained, as the 128-bit memory bus and 320.0 GB/s bandwidth become increasingly inadequate as pixel count rises.

At Medium settings, the scaling is similar. 1080p Medium runs at 82 FPS, 1440p Medium at 66 FPS (a 19.5 percent drop), and 4K Medium at 49 FPS (a 25.8 percent drop from 1440p). The High settings show 62 FPS at 1080p, 50 FPS at 1440p (a 19.4 percent drop), and 37 FPS at 4K (a 26 percent drop). Ultra settings follow the same trend: 59 FPS at 1080p, 48 FPS at 1440p (an 18.6 percent drop), and 35 FPS at 4K (a 27.1 percent drop). In every case, the percentage drop from 1440p to 4K is larger than the drop from 1080p to 1440p, which indicates that the GPU is hitting a hard performance wall as resolution increases.

This scaling behavior tells you that the CPU is not the limiting factor at higher resolutions. If the CPU were the bottleneck, you would expect the frame rates to remain relatively flat across resolutions, or at least for the percentage drops to be smaller. Instead, the FPS decreases consistently as resolution increases, which is a classic sign of GPU saturation. The Ryzen 5 7500X3D has enough headroom to push higher frame rates, but the RTX 5050 cannot render the additional pixels fast enough. At 1080p, the combo is likely CPU-bound in some scenarios, but at 1440p and especially 4K, the GPU is clearly the constraint.

The implications for the limiting component are straightforward: if you want to play Microsoft Flight Simulator at 4K with this combo, you will need to accept low settings or lower your resolution. The data shows that the GPU’s 8 GB VRAM and 320.0 GB/s bandwidth are simply not enough for 4K Ultra, where the game demands more memory and bandwidth than the card can provide. For 1440p, the combo is more balanced, but you will still need to use Medium or High settings to maintain playable frame rates. At 1080p, the combo excels, with Ultra settings yielding 59 FPS and Low settings exceeding 100 FPS.

Settings Recommendations

Based on the measured FPS data, the best experience for this combo depends on your target resolution. At 1920x1080, the Ultra preset delivers 59 FPS, which is playable for a flight sim, though it is not high-refresh territory. The High preset at 62 FPS is nearly identical, so there is no meaningful difference between High and Ultra at this resolution. If you want more headroom, Medium runs at 82 FPS with a min of 70 FPS, which is smooth and consistent. For the best balance of visuals and performance at 1080p, Medium is the recommended preset, as it offers a 32 percent improvement over Ultra while still looking good. Low at 106 FPS is only for those who prioritize frame rate over everything else, but the visual compromise is likely too severe for a game that relies on immersion.

At 2560x1440, the situation is tighter. Medium runs at 66 FPS with a min of 57 FPS, which is acceptable for most players. High runs at 50 FPS, which is still playable but leaves less margin for dips during complex scenes. Ultra runs at 48 FPS, which is borderline, and Low runs at 85 FPS, which is smooth but visually unappealing. For 1440p, the Medium preset is the sweet spot, as it provides a stable frame rate above 60 FPS on average and a minimum that stays above 55 FPS. If you have a 60 Hz monitor, High is also viable, but you will notice occasional frame drops in dense areas. Low is not recommended at 1440p because the visual downgrade is not worth the extra frame rate when Medium already performs well.

At 3840x2160, the options are limited. Low runs at 63 FPS, which is playable but sacrifices most of the visual fidelity that makes the game impressive. Medium runs at 49 FPS with a min of 42 FPS, which is below the 60 FPS target and may cause stutter. High and Ultra run at 37 and 35 FPS respectively, which are not recommended for a smooth experience. If you have a 4K monitor, the best you can do with this combo is Low settings, which yields a playable frame rate but misses the point of 4K visuals. Alternatively, you could consider lowering the resolution to 1440p and using Medium settings, which will provide a better overall experience than 4K Low.

For most users, the recommended path is to run at 1080p Medium or 1440p Medium, depending on your monitor. The data shows that the combo is well-suited for 1080p gaming, with headroom for Ultra settings if you prefer visuals over frame rate. At 1440p, Medium provides the best balance, while 4K should be avoided unless you are willing to use Low settings. The RTX 5050 is the limiting factor in this pairing, and the settings recommendations reflect that: you can push the CPU hard, but the GPU will cap your performance at higher resolutions and presets.

Hardware Specifications

AMD Ryzen 5 7500X3D

Cores / Threads 6 / 12
Base Clock 4000 MHz
Boost Clock 4500 MHz
TDP 65W
Socket AMD Socket AM5
View Full CPU Details →

NVIDIA GeForce RTX 5050

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2572 MHz MHz
TDP 130 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 7500X3D + NVIDIA GeForce RTX 5050 in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 63.0
3840x2160 Medium 49.0
3840x2160 High 37.0
3840x2160 Ultra 35.0
2560x1440 Low 85.0
2560x1440 Medium 66.0
2560x1440 High 50.0
2560x1440 Ultra 48.0
1920x1080 Low 106.0
1920x1080 Medium 82.0
1920x1080 High 62.0
1920x1080 Ultra 59.0

Microsoft Flight Simulator with Ryzen 5 7500X3D + Other GPUs

See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.

Microsoft Flight Simulator with RTX 5050 + Other CPUs

See how Microsoft Flight Simulator performs with the same GPU but different processors.

Other Games with Ryzen 5 7500X3D + RTX 5050

Explore FPS benchmarks for other games using this same hardware combination.