Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
61
good

This combination provides smooth gameplay with an average of 61 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 35 36 48 62
1440p QHD 47 49 66 84
1080p Full HD 58 61 81 105

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 62
3840x2160 Medium 48
3840x2160 High 36
3840x2160 Ultra 35
2560x1440 Low 84
2560x1440 Medium 66
2560x1440 High 49
2560x1440 Ultra 47
1920x1080 Low 105
1920x1080 Medium 81
1920x1080 High 61
1920x1080 Ultra 58

Microsoft Flight Simulator with AMD Ryzen 5 7500X3D + AMD Radeon RX 6650 XT, In-Depth Analysis

Microsoft Flight Simulator is a demanding title that stresses both the processor and the graphics card, and the combination of the AMD Ryzen 5 7500X3D and AMD Radeon RX 6650 XT produces a specific performance profile across resolutions and settings. The measured data shows a system that is capable of smooth flight in many configurations but requires careful settings management to maintain high frame rates at higher resolutions. This analysis walks through the CPU and GPU roles, the combo's overall ranking, and the measured FPS breakdown to provide a clear picture of what this hardware pairing delivers.

CPU Role — cores, clocks, and how they relate to this game's results

The AMD Ryzen 5 7500X3D is a 6-core, 12-thread processor from the 7000 series, built on the 5 nm process with a Zen 4 (Raphael) architecture. It operates with a base clock of 4.00 GHz and a boost clock of 4.50 GHz, and it includes a substantial 96 MB of shared L3 cache, a key feature for the X3D series. The processor supports DDR5 memory on a dual-channel bus with a bandwidth of 83.2 GB/s. In synthetic benchmarks, the CPU scores 25,047 in Passmark multithread and 3,494 in Passmark single-thread. Its average benchmark score is 44,573, placing it in the 89th percentile of all CPUs.

For Microsoft Flight Simulator, the CPU's cache configuration is particularly relevant. Flight simulation involves processing vast amounts of world data, terrain, and aircraft systems, which benefits from large, fast cache memory. The 96 MB L3 cache allows more of this data to be stored closer to the cores, reducing latency and improving frame pacing. The 6 cores and 12 threads provide solid multi-threading capability for the simulation's background tasks, such as AI traffic and physics, while the single-thread performance of 3,494 in Passmark handles the primary rendering thread efficiently. Compared to its nearest rivals, the Ryzen 5 7500X3D sits in a tight performance band: it is 0.2% ahead of the Intel Core Ultra X9 388H, 0.5% ahead of the Intel Core i9-13950HX, and 0.6% ahead of the AMD Ryzen AI Max 385. It trails the Intel Core i5-14600 by 0.7%. These small deltas indicate that the CPU's core architecture and clock speeds are competitive with other high-end processors, meaning the differences in flight simulator performance at lower resolutions will likely come down to the cache and memory subsystem advantages rather than raw core count.

How This Combo Ranks — use comboRankInGame vs other tested combos

The combination of the Ryzen 5 7500X3D and the RX 6650 XT achieves a combo rank of 1902 out of 2996 tested combos in Microsoft Flight Simulator. This places the pairing in the lower-middle portion of the database, indicating that while it is a functional setup, many other combinations of hardware deliver higher frame rates in this specific title. The rank reflects the balance between the CPU's strong single-thread and cache performance and the GPU's more limited rasterization power. The fact that the combo ranks at roughly the 63rd percentile (1902/2996) suggests that the GPU is the more significant constraint in this pairing, as the CPU is positioned in the 89th percentile for all CPUs, while the GPU is in the 65th percentile for all GPUs. The data implies that the RX 6650 XT is holding back the Ryzen 5 7500X3D in this game, especially at higher resolutions and settings where the GPU workload increases. For users looking to improve performance, upgrading the GPU would likely yield a more significant rank improvement than upgrading the CPU, given the current bottleneck characteristics.

FAQ — 4-6 Q&A pairs answerable from FACT PACK data

Q: What is the best average FPS achievable with this combo at 1080p?

A: The highest average FPS at 1920x1080 is 105, achieved with the Low settings preset. The Ultra preset drops to 58 FPS, while High and Medium produce 61 and 81 FPS, respectively.

Q: How does the combo perform at 4K resolution compared to 1080p?

A: At 3840x2160, the average FPS ranges from 62 on Low to 35 on Ultra. This represents a significant drop from the 1080p results, with the Low preset falling from 105 FPS to 62 FPS, a reduction of 43 FPS, indicating the GPU becomes the limiting factor at higher resolutions.

Q: Does the RX 6650 XT have enough VRAM for this game at high settings?

A: The RX 6650 XT has 8 GB of GDDR6 memory on a 128-bit bus with 280.3 GB/s bandwidth. The measured data shows that at 2560x1440 on High settings, the average FPS is 49, and at 3840x2160 on High, it drops to 36, suggesting that the 8 GB VRAM is sufficient for these settings without causing a complete performance collapse, though frame rates are low.

Q: What frame rates can be expected at 1440p on Medium settings?

A: At 2560x1440 on Medium settings, the combo produces an average FPS of 66, with a minimum of 56 and a maximum of 75. This is the only resolution/settings combination at 1440p that provides min/max data, indicating a playable range.

Q: How does the CPU's performance compare to its nearest rival in the database?

A: The Ryzen 5 7500X3D has an average benchmark score of 44,573. It is 0.2% ahead of the Intel Core Ultra X9 388H and 0.5% ahead of the Intel Core i9-13950HX, but it is 0.7% behind the Intel Core i5-14600.

Q: Is the 7500X3D a locked processor?

A: Yes, the Ryzen 5 7500X3D has a multiplier that is not unlocked, meaning it does not support overclocking. Its boost clock is 4.50 GHz, and it has a TDP of 65 watts.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

The measured FPS data provides a comprehensive view of how the combo handles different loads. At 1920x1080, the results are as follows: Low settings yield an average of 105 FPS, Medium yields 81 FPS with a minimum of 69 and a maximum of 94, High yields 61 FPS, and Ultra yields 58 FPS. The jump from Low to Medium is a 24 FPS drop, while the drop from High to Ultra is only 3 FPS, suggesting diminishing returns at the top end.

Moving to 2560x1440, the average FPS decreases across all settings. Low produces 84 FPS, Medium produces 66 FPS with a range of 56 to 75, High produces 49 FPS, and Ultra produces 47 FPS. The difference between High and Ultra at 1440p narrows to just 2 FPS, indicating that the GPU is becoming saturated at these settings. The step from Low to Medium is an 18 FPS drop, and from Medium to High is a 17 FPS drop, showing a more consistent scaling pattern than at 1080p.

At 3840x2160, the performance is markedly lower. Low settings average 62 FPS, Medium averages 48 FPS with a range of 41 to 56, High averages 36 FPS, and Ultra averages 35 FPS. The gap between Low and Medium is 14 FPS, and between Medium and High is 12 FPS. The High and Ultra settings are nearly identical, with only a 1 FPS difference, confirming that the GPU is the primary bottleneck at 4K. The data shows a clear progression: as resolution increases, the average FPS for each preset drops, and the variance between presets compresses, particularly at the high end.

GPU Role — VRAM, clocks, and how they relate to this game's results

The AMD Radeon RX 6650 XT is based on the RDNA 2.0 architecture with the Navi 23 chip, fabricated on a 7 nm process. It has 8 GB of GDDR6 memory on a 128-bit bus, providing 280.3 GB/s of bandwidth. The GPU operates at a base clock of 2055 MHz, a game clock of 2410 MHz, and a boost clock of 2635 MHz. It features 2048 shading units, 128 TMUs, and 64 ROPs, delivering a pixel rate of 168.6 GPixel/s and a texture rate of 337.3 GTexel/s. Its FP32 performance is 10.79 TFLOPS. In synthetic benchmarks, the GPU scores 17,166 in Passmark G3D and 7,532 in Passmark GPU compute, with an average benchmark score of 19,765, placing it in the 65th percentile of all GPUs.

In Microsoft Flight Simulator, the GPU's role is to render the complex scenery, lighting, and weather effects. The 8 GB VRAM is adequate for the tested settings, but the memory bandwidth of 280.3 GB/s may limit performance at higher resolutions where texture data demands increase. The measured FPS data supports this: at 1080p, the GPU can push frame rates above 100 on Low settings, but at 4K, even Low settings only achieve 62 FPS, and Ultra drops to 35 FPS. The GPU's nearest rivals in the database include the NVIDIA Tesla K40m, which is 0.6% higher in average score, and the AMD FirePro D300, which is 0.7% lower. These comparisons show that the RX 6650 XT is in a specific performance tier, and its capabilities are well-matched to 1080p and 1440p gaming rather than 4K at high fidelity.

Settings Recommendations — which preset gives the best experience per the measured rows

Based on the measured FPS data, the optimal settings depend on the target resolution and acceptable frame rate. At 1920x1080, the Medium preset provides an average of 81 FPS with a minimum of 69 FPS, which is a smooth experience for flight simulation. The High preset drops to 61 FPS, which is still playable, but the 20 FPS difference between Medium and High is significant. The Ultra preset at 58 FPS offers minimal visual improvement over High for a 3 FPS loss, making it less attractive. For a balance of visual quality and performance, Medium is the recommended preset at 1080p.

At 2560x1440, the Medium preset yields an average of 66 FPS with a minimum of 56 FPS, which remains above the 60 FPS threshold for most of the time. The Low preset at 84 FPS is the smoothest but sacrifices visual fidelity. High and Ultra at 49 and 47 FPS, respectively, are below the ideal 60 FPS target and may introduce noticeable stutter in busy scenes. Therefore, Medium is the recommended preset at 1440p for maintaining playable frame rates while retaining a reasonable level of detail.

At 3840x2160, all presets struggle to maintain high frame rates. The Low preset at 62 FPS is the only one that averages above 60 FPS, but it significantly reduces visual quality. Medium at 48 FPS is playable but not ideal, while High and Ultra at 36 and 35 FPS are too low for a smooth experience. Given the data, 4K gaming with this combo requires dropping to Low settings to achieve acceptable performance, or accepting frame rates in the 35-48 FPS range for higher visual fidelity. For most users, the best experience will be at 1080p or 1440p with Medium settings.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The FPS scaling across resolutions reveals the bottleneck characteristics of this combo. At Low settings, the average FPS drops from 105 at 1080p to 84 at 1440p and then to 62 at 4K. This represents a 20% drop from 1080p to 1440p and a further 26% drop from 1440p to 4K. The total reduction from 1080p to 4K is 43 FPS, or 41%. At Medium settings, the averages are 81 FPS at 1080p, 66 FPS at 1440p, and 48 FPS at 4K, with drops of 19% and 27% between successive resolutions. High settings show 61 FPS at 1080p, 49 FPS at 1440p, and 36 FPS at 4K, a 20% and 27% reduction. Ultra settings produce 58 FPS at 1080p, 47 FPS at 1440p, and 35 FPS at 4K, with 19% and 26% reductions.

The consistent percentage drops between resolutions indicate that the GPU is the limiting factor as resolution increases. The CPU's strong cache and single-thread performance are sufficient to feed the GPU at 1080p, but as pixel count rises, the GPU's rendering workload grows, and its 10.79 TFLOPS and 280.3 GB/s bandwidth become the constraint. The fact that the FPS drop from 1440p to 4K is larger than the drop from 1080p to 1440p across all settings suggests that the GPU's memory bandwidth and rasterization throughput are particularly stressed at 4K. This analysis confirms that the RX 6650 XT is the primary limiting component in this pairing, and any upgrade path should prioritize the GPU to improve 4K performance, while the CPU has headroom to support a more powerful graphics card.

Hardware Specifications

AMD Ryzen 5 7500X3D

Cores / Threads 6 / 12
Base Clock 4000 MHz
Boost Clock 4500 MHz
TDP 65W
Socket AMD Socket AM5
View Full CPU Details →

AMD Radeon RX 6650 XT

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2635 MHz MHz
TDP 176 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 7500X3D + AMD Radeon RX 6650 XT in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 62.0
3840x2160 Medium 48.0
3840x2160 High 36.0
3840x2160 Ultra 35.0
2560x1440 Low 84.0
2560x1440 Medium 66.0
2560x1440 High 49.0
2560x1440 Ultra 47.0
1920x1080 Low 105.0
1920x1080 Medium 81.0
1920x1080 High 61.0
1920x1080 Ultra 58.0

Microsoft Flight Simulator with Ryzen 5 7500X3D + Other GPUs

See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.

Microsoft Flight Simulator with RX 6650 XT + Other CPUs

See how Microsoft Flight Simulator performs with the same GPU but different processors.

Other Games with Ryzen 5 7500X3D + RX 6650 XT

Explore FPS benchmarks for other games using this same hardware combination.