Microsoft Flight Simulator
This combination provides smooth gameplay with an average of 74 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 42 | 44 | 59 | 75 |
| 1440p QHD | 57 | 60 | 79 | 102 |
| 1080p Full HD | 71 | 74 | 99 | 127 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Microsoft Flight Simulator with AMD Ryzen 5 7500X3D + AMD Radeon RX 6750 XT, In-Depth Analysis
The AMD Ryzen 5 7500X3D and AMD Radeon RX 6750 XT pairing delivers a solid, if not spectacular, experience in Microsoft Flight Simulator. The data places this combo in the 1304th position out of 2996 tested configurations, meaning it sits comfortably in the upper half of all possible pairings, though it is not a top-tier contender for maxing out every setting at the highest resolutions. The combination of a strong 3D V-Cache CPU and a capable mid-range GPU produces a balanced system where neither component becomes a severe bottleneck at most common settings. The measured frames per second (FPS) show a clear pattern: lower resolutions and lower settings yield high framerates, while pushing to 4K Ultra brings the system to its knees.
FAQ
Q: What is the best resolution to play Microsoft Flight Simulator with this CPU and GPU combo?
A: Based on the measured data, 2560x1440 on High settings provides the best balance, achieving an average of 60 FPS. This offers a significant visual upgrade over 1080p while maintaining a playable framerate, unlike 3840x2160 where High settings drop to an average of 44 FPS.
Q: How does this combo perform at 1080p with the highest settings?
A: At 1920x1080 with Ultra settings, the system averages 71 FPS. This is a very playable experience and shows that the CPU is strong enough to feed the GPU well at this resolution, given that the average only drops by 3 FPS when moving from High (74 FPS) to Ultra (71 FPS).
Q: Is this system capable of 4K gaming in Microsoft Flight Simulator?
A: It is only viable at lower settings. The data shows an average of 75 FPS at 3840x2160 on Low, but this falls to 59 FPS on Medium and a less fluid 44 FPS on High. Playing at 4K Ultra yields an average of just 42 FPS, which is below the threshold for a smooth experience.
Q: How much of a performance hit does the "Ultra" preset incur compared to "High"?
A: The penalty is most severe at higher resolutions. At 3840x2160, the average FPS drops from 44 on High to 42 on Ultra, a small 2 FPS difference. However, at 2560x1440, the drop is from 60 FPS on High to 57 FPS on Ultra, and at 1920x1080, it goes from 74 FPS on High to 71 FPS on Ultra, indicating a consistent but modest 3 FPS cost for the extra visual fidelity.
Q: What is the performance difference between the "Low" and "Ultra" presets at 1440p?
A: The delta is substantial. At 2560x1440, the average framerate nearly doubles from 57 FPS on Ultra to 102 FPS on Low. This shows that the graphics settings have a massive impact on performance, allowing the user to trade visual quality for a much higher framerate.
Q: Does the 12 GB VRAM of the RX 6750 XT seem sufficient for this game's demands?
A: The data suggests it is adequate for the tested settings. The GPU has 12 GB of GDDR6 memory and a 192-bit memory bus. The bottleneck at 4K Ultra appears to be raw processing power, as the average FPS drops to 42, rather than a memory capacity issue, since the system still completes the benchmark at playable, albeit low, framerates.
GPU Role
The AMD Radeon RX 6750 XT is the primary driver for visual output in this configuration. Its role is defined by its 12 GB of GDDR6 memory on a 192-bit bus, providing a bandwidth of 432.0 GB/s. The GPU's core operates with a base clock of 2150 MHz and a boost clock of 2600 MHz, with a game clock rated at 2495 MHz. These specifications place the GPU in the 71st percentile of all GPUs, and its average benchmark score of 26011 puts it in close competition with the NVIDIA GeForce RTX 3080 Ti Mobile, which scores slightly lower with a deltaPct of 1.1.
In Microsoft Flight Simulator, the GPU's role is heavily influenced by resolution. The data shows that at 3840x2160 (4K), the GPU is the primary limiter. Increasing the settings from Low to High has a dramatic effect, pushing the average framerate down from 75 FPS to 44 FPS. This indicates that the GPU's compute units and memory bandwidth are saturated by the high pixel count. At 1920x1080, the GPU has more headroom, and the framerates are much higher, with an average of 127 FPS on Low. The GPU's 40 ray tracing cores are present on the chip, but this game's measured results do not specify ray tracing usage; the performance data provided is for standard rasterization settings.
The 12 GB VRAM capacity is a notable feature for a flight simulator, which often loads large textures for terrain and aircraft. The measured results show that even at 4K Ultra, the system does not crash or fail to render, suggesting the 12 GB buffer is enough for the tested scenarios. However, the performance drop from 59 FPS at 4K Medium to 44 FPS at 4K High shows that the GPU's processing power, not memory, is the limiting factor when moving to higher graphical presets. The GPU's boost clock of 2600 MHz helps maintain performance, but the data clearly shows a steep performance cliff as resolution and settings increase.
Settings Recommendations
The measured data points to a clear "sweet spot" for this combination. The most balanced experience is found at 2560x1440 with the High preset, which yields an average of 60 FPS. This resolution provides a sharp image on most modern monitors while maintaining a framerate that is smooth for a simulation title. The jump from Medium (79 FPS) to High (60 FPS) at this resolution is a 19 FPS cost for improved visuals, which is a reasonable trade-off. Pushing to Ultra at 1440p reduces the average to 57 FPS, a marginal 3 FPS loss for the highest settings, which may be acceptable for users who prioritize visual fidelity over a few extra frames.
For users with a 1080p display, the High preset is the recommended starting point, achieving an average of 74 FPS. This provides a very fluid experience. The Ultra preset at 1080p brings the average down to 71 FPS, which is still quite playable and offers the best visual quality without a significant performance penalty. The 1080p Low preset hits 127 FPS, which is excellent for high-refresh-rate monitors, but the visual quality will be noticeably reduced.
At 4K (3840x2160), the options are more constrained. The Medium preset is the highest playable setting, with an average of 59 FPS and a minimum of 50 FPS. This is borderline for a smooth experience but is workable for a game like a flight simulator where the action is less frantic. The High preset at 4K drops to an average of 44 FPS, and Ultra to 42 FPS; these are below the ideal threshold for consistent smoothness and should be avoided if you prefer fluid motion. The Low preset at 4K is the best way to achieve a high framerate (75 FPS) on a 4K screen, but it will look significantly worse than Medium.
How This Combo Ranks
In the global database of tested hardware combinations for Microsoft Flight Simulator, this pairing of the AMD Ryzen 5 7500X3D and the AMD Radeon RX 6750 XT ranks 1304th out of 2996 total combos. This places it in the 56th percentile of all tested systems, meaning it outperforms more than half of the configurations in the database. This is a respectable position, indicating a well-balanced mid-range system that can handle the game at reasonable settings.
The ranking reflects the combined capabilities of the two components. The CPU is a strong performer, sitting in the 89th percentile of all CPUs, while the GPU is in the 71st percentile. This slight imbalance suggests the CPU has more headroom than the GPU. This is evident in the FPS data: at 1080p, the framerates are high enough that the CPU is likely the limiting factor, but at 4K, the GPU's performance ceiling is clearly the bottleneck, causing the system to drop to the lower end of its performance envelope. The rank of 1304 shows that while this is not a top-tier enthusiast setup for this game, it is a very competent one that will deliver a good experience at mainstream resolutions and settings.
CPU Role
The AMD Ryzen 5 7500X3D is a 6-core, 12-thread processor from the 7000 series, built on the Raphael architecture using a 5 nm process. It has a base clock of 4.00 GHz and a boost clock of 4.50 GHz, with a 65 W TDP. Its defining feature is the large 96 MB of shared L3 cache, which is typical of the "X3D" line and is designed to improve gaming performance. In benchmark tests, it scores an average of 44573, placing it in the 89th percentile of all CPUs. Its closest rival is the Intel Core i5-14600, which scores slightly higher at 44889, a deltaPct of -0.7, indicating the 7500X3D is 0.7% slower on average.
In Microsoft Flight Simulator, the CPU's role is to handle the complex simulation logic, including flight physics, weather systems, and AI traffic. The data shows that this CPU is up to the task. At 1080p with Low settings, the framerate hits an average of 127 FPS, which is a high enough number to suggest the CPU is not a major bottleneck at lower graphical loads. The high L3 cache capacity likely helps with the game's data streaming needs. The CPU's performance is also consistent with its rivals; the data shows it is within a 0.7% margin of the Intel Core i5-14600 and 0.5% faster than the Intel Core i9-13950HX. This indicates that the 7500X3D provides a solid foundation for the GPU to work with, and the primary performance changes between different resolutions are driven by the GPU's workload.
Measured FPS Breakdown
The following data is derived directly from the measured FPS rows in the fact pack, showing the average framerates for each resolution and settings combination.
3840x2160 (4K)
- Low: Achieves an average of 75 FPS. This is the only 4K setting that provides a high, fluid framerate.
- Medium: Averages 59 FPS, with a minimum of 50 FPS and a maximum of 67 FPS. This is the highest playable setting at 4K.
- High: Averages 44 FPS. This is a significant drop from Medium and is not ideal for smooth gameplay.
- Ultra: Averages 42 FPS. This is the lowest performance tier, indicating the GPU is fully saturated.
2560x1440 (1440p)
- Low: Averages 102 FPS, providing a very smooth experience.
- Medium: Averages 79 FPS, with a minimum of 68 FPS and a maximum of 91 FPS. This is a good balance for high refresh rate monitors.
- High: Averages 60 FPS. This is the recommended setting for a consistent 60 FPS experience.
- Ultra: Averages 57 FPS, a small drop from High, making it a viable option for maximum visual quality.
1920x1080 (1080p)
- Low: Achieves the highest framerate of all tests, averaging 127 FPS.
- Medium: Averages 99 FPS, with a minimum of 84 FPS and a maximum of 113 FPS. This is excellent for high-refresh-rate displays.
- High: Averages 74 FPS, providing a very solid and fluid experience.
- Ultra: Averages 71 FPS, showing only a minor performance hit over High, making it the best choice for 1080p users who want the best visuals without sacrificing much speed.
Hardware Specifications
AMD Ryzen 5 7500X3D
AMD Radeon RX 6750 XT
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 7500X3D + AMD Radeon RX 6750 XT in Microsoft Flight Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 75.0 |
| 3840x2160 | Medium | 59.0 |
| 3840x2160 | High | 44.0 |
| 3840x2160 | Ultra | 42.0 |
| 2560x1440 | Low | 102.0 |
| 2560x1440 | Medium | 79.0 |
| 2560x1440 | High | 60.0 |
| 2560x1440 | Ultra | 57.0 |
| 1920x1080 | Low | 127.0 |
| 1920x1080 | Medium | 99.0 |
| 1920x1080 | High | 74.0 |
| 1920x1080 | Ultra | 71.0 |
Microsoft Flight Simulator with Ryzen 5 7500X3D + Other GPUs
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Microsoft Flight Simulator with RX 6750 XT + Other CPUs
See how Microsoft Flight Simulator performs with the same GPU but different processors.
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