Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
62
good

This combination provides smooth gameplay with an average of 62 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 35 37 49 63
1440p QHD 47 50 66 85
1080p Full HD 59 62 82 106

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 63
3840x2160 Medium 49
3840x2160 High 37
3840x2160 Ultra 35
2560x1440 Low 85
2560x1440 Medium 66
2560x1440 High 50
2560x1440 Ultra 47
1920x1080 Low 106
1920x1080 Medium 82
1920x1080 High 62
1920x1080 Ultra 59

Microsoft Flight Simulator with AMD Ryzen 5 5600F + AMD Radeon RX 7600 XT, In-Depth Analysis

# Microsoft Flight Simulator — AMD Ryzen 5 5600F + AMD Radeon RX 7600 XT

This combination of the AMD Ryzen 5 5600F and AMD Radeon RX 7600 XT delivers a playable but not exceptional experience in Microsoft Flight Simulator, with measured frame rates that vary dramatically depending on resolution and quality preset. The data shows a system that can handle 1080p and 1440p gaming comfortably at medium-to-high settings, but struggles to maintain smooth performance at 4K with higher presets. The combo ranks 1872nd out of 2996 tested combinations in this game, placing it in the lower-middle portion of the performance spectrum — a position that suggests significant headroom for improvement exists in either component, depending on the resolution target.

Resolution Scaling

The measured FPS data reveals a clear and consistent pattern: performance drops steadily as resolution increases, but the rate of that drop is not uniform across all settings presets. At Low settings, the average frame rate falls from 106 FPS at 1920x1080 to 85 FPS at 2560x1440 — a reduction of roughly 20%. Moving from 1440p to 4K at Low settings brings the average down to 63 FPS, another 26% decrease. This scaling behavior suggests that at Low settings, the GPU remains the primary limiting factor, as the frame rate responds predictably to the increased pixel count.

At Medium settings, the same resolution progression shows a similar pattern: 82 FPS at 1080p, 66 FPS at 1440p, and 49 FPS at 4K. The percentage drops are 19.5% and 25.8% respectively, closely mirroring the Low settings scaling. This consistency indicates that the rendering workload scales almost linearly with pixel count when the visual complexity is moderate.

High settings tell a slightly different story. The frame rate drops from 62 FPS at 1080p to 50 FPS at 1440p (a 19.4% decrease), then to 37 FPS at 4K — a 26% drop from 1440p. While the percentages are similar to the other presets, the absolute values are lower, meaning each step down in resolution yields a smaller absolute FPS gain. The gap between Low and High at 1080p is 44 FPS, but at 4K that gap narrows to 26 FPS, indicating that the GPU is becoming more saturated at higher resolutions and the CPU's influence on frame rate diminishes.

Ultra settings exhibit the steepest absolute performance curve: 59 FPS at 1080p, 47 FPS at 1440p, and 35 FPS at 4K. The 1080p-to-1440p drop is 20.3%, while the 1440p-to-4K drop is 25.5%. Notably, at 4K Ultra, the combination produces just 35 FPS average — below the generally accepted 60 FPS smoothness threshold and even below the 40 FPS playability baseline for many simulation enthusiasts. The scaling data strongly implies that the RX 7600 XT's 16 GB frame buffer and 288.0 GB/s memory bandwidth are sufficient for the data demands of 4K, but the raw compute throughput (22.57 TFLOPS FP32) becomes the limiting factor as resolution climbs.

How This Combo Ranks

The comboRankInGame field places this system at position 1872 out of 2996 tested combinations, which translates to roughly the 62.5th percentile — meaning about 37.5% of tested combos perform worse, and 62.5% perform better in Microsoft Flight Simulator. This ranking is notably lower than the individual component percentiles might suggest: the Ryzen 5 5600F sits at the 85th percentile against all CPUs, and the RX 7600 XT sits at the 60th percentile against all GPUs. The discrepancy between these component-level scores and the in-game combo rank indicates that Microsoft Flight Simulator's specific workload does not favor this pairing as strongly as synthetic benchmarks would imply.

The CPU's nearest rivals provide context for its standalone performance. The Ryzen 5 5600F posts an average benchmark score of 36945, nearly identical to the Intel Core Ultra 5 225 (36938, 0% delta) and the AMD Ryzen 5 5500X3D (37018, -0.2% delta). It sits marginally below the AMD Ryzen AI 7 PRO 450 (37093, -0.4%) and the Intel Core i9-12900T (37112, -0.5%). These tiny deltas — all within half a percentage point — suggest that the CPU is not the differentiator in this game; any of these processors would likely produce similar frame rates when paired with the same GPU.

The GPU's nearest rivals tell a similar story of tight grouping. The RX 7600 XT's average benchmark score of 17083 is within 0.7% of the NVIDIA GeForce RTX 3070 (17208, -0.7% delta) and within 0.4% of the AMD Radeon HD 7970M (17019, 0.4%). The GPU outperforms the NVIDIA GeForce GTX 690 (17037, 0.3%) and the NVIDIA Tesla M4 (16932, 0.9%) by similarly narrow margins. This clustering suggests that the RX 7600 XT delivers performance roughly equivalent to a mid-range GPU from several generations ago, which helps explain the overall combo ranking in a game as demanding as Flight Simulator.

CPU Role

The AMD Ryzen 5 5600F brings six cores and twelve threads based on the Zen 3 architecture, codenamed Vermeer, manufactured on TSMC's 7 nm process. Its base clock of 3.00 GHz and boost clock of 4.00 GHz are modest by current standards, and the 65 W TDP indicates a power-efficient design rather than a high-frequency monster. The CPU's 32 MB shared L3 cache and 51.2 GB/s dual-channel DDR4 memory bandwidth are adequate for most gaming workloads, but Microsoft Flight Simulator's simulation-heavy nature may stress the memory subsystem more than typical titles.

Looking at the CPU's PassMark benchmark results, the multithread score of 19236 and single-thread score of 2872 paint a picture of balanced but not exceptional performance. The single-thread score is particularly relevant for Flight Simulator, which historically relies heavily on a single main thread for physics and flight dynamics calculations. A score of 2872 places this CPU in the upper tier of single-thread performers, but the game's engine may not fully utilize all twelve threads, meaning the 4.00 GHz boost clock becomes the practical ceiling for simulation logic.

The floating-point math score of 34548 and integer math score of 59339 suggest the CPU can handle the complex aerodynamic and weather calculations that Flight Simulator generates, but the measured FPS data indicates that the CPU is rarely the primary bottleneck at higher resolutions. At 1080p Low, the 106 FPS average suggests reasonable CPU headroom, but at 4K Ultra with 35 FPS, the GPU is clearly the limiting factor. The CPU's percentile ranking of 85th against all CPUs, combined with its near-identical scores to rivals like the Core Ultra 5 225 and Ryzen 5 5500X3D, indicates that upgrading to a faster CPU would yield minimal gains in this specific game at 4K, while potentially offering more improvement at 1080p where CPU overhead is more significant.

FAQ

Q: Can this combination run Microsoft Flight Simulator at 60 FPS in any configuration?

A: Yes, at 1920x1080 with Low settings, the system achieves 106 FPS average. At 2560x1440 with Low settings, it reaches 85 FPS average. However, no 4K preset reaches 60 FPS — the highest 4K result is 63 FPS at Low settings, with Medium at 49 FPS and Ultra at 35 FPS.

Q: What is the best 4K experience this system can deliver?

A: The data shows 4K Medium produces 49 FPS average with a minimum of 42 FPS and maximum of 56 FPS. This is the only 4K setting with both min and max values recorded, suggesting it offers the most stable frame delivery. 4K High (37 FPS) and 4K Ultra (35 FPS) are significantly lower and may feel stuttery.

Q: How does the RX 7600 XT's 16 GB VRAM affect performance in this game?

A: The 16 GB GDDR6 memory operating at 2250 MHz (18 Gbps effective) provides 288.0 GB/s bandwidth. The fact that the 4K Ultra preset runs at 35 FPS despite having ample VRAM suggests the GPU's compute resources — 2048 shading units, 64 ROPs, and 22.57 TFLOPS FP32 — are the limiting factor, not memory capacity.

Q: Is the Ryzen 5 5600F holding back the GPU in this game?

A: Based on the resolution scaling data, CPU limitation appears minimal at high resolutions. The frame rate drops consistently as resolution increases, which is characteristic of GPU-bound scenarios. At 1080p Low, the 106 FPS result suggests the CPU can feed the GPU adequately at lower resolutions, but the lack of a 1440p or 4K 120+ FPS result indicates the GPU's ceiling is reached well before the CPU's limits.

Q: How does this combo compare to a system with an RTX 3070?

A: The RX 7600 XT and RTX 3070 have nearly identical average benchmark scores — 17083 vs 17208 respectively, a 0.7% difference. In practical terms, this means the two GPUs would produce almost indistinguishable frame rates in Flight Simulator when paired with the same CPU, so the choice between them would come down to other factors like feature support or power requirements.

Q: What is the most frame-rate-stable configuration according to the measured data?

A: The Medium preset at 1920x1080 shows a minimum of 70 FPS and maximum of 95 FPS around the 82 FPS average — a 25 FPS spread. At 2560x1440 Medium, the spread is 20 FPS (56 min, 76 max). The 4K Medium preset has a 14 FPS spread (42 min, 56 max). While 4K Medium has the narrowest range, the 1080p Medium offers the best combination of high average FPS and moderate variance.

GPU Role

The AMD Radeon RX 7600 XT, based on the Navi 33 chip with RDNA 3.0 architecture, provides the graphical muscle for this combination. Its 16 GB of GDDR6 memory on a 128-bit bus delivers 288.0 GB/s bandwidth, which is generous for a mid-range card and more than sufficient for Flight Simulator's texture-heavy environments. The GPU's 2048 shading units, 128 texture mapping units, and 64 raster operation units operate at a base clock of 1980 MHz and boost clock of 2755 MHz, with a game clock of 2470 MHz representing the typical sustained frequency.

The pixel rate of 176.3 GPixel/s and texture rate of 352.6 GTexel/s are solid figures that explain why the card handles 1080p and 1440p well across all presets. However, the 4K results reveal the GPU's limitations: at 4K Ultra, the combination produces 35 FPS average, which is below the 40 FPS that many simulation players consider the minimum for acceptable playability. The GPU's PassMark G3D score of 17132 and its 60th percentile ranking against all GPUs place it in the mid-range tier, and the measured FPS data confirms this positioning.

The GPU's 22.57 TFLOPS FP32 compute performance and 22.57 TFLOPS FP16 (1:1 ratio) are identical, which is unusual and suggests the card does not have specialized FP16 acceleration. This may impact Flight Simulator if the game uses any half-precision compute shaders, though the impact is likely minimal given the game's emphasis on rasterization rather than compute-heavy effects. The 32 ray accelerators are present but Flight Simulator does not heavily utilize ray tracing, so their impact on the measured results is negligible.

The GPU's 190 W TDP and single 8-pin power connector make it a relatively power-efficient option, and the dual-slot form factor at 204 mm length (8 inches) means it fits in most cases. The display outputs — one HDMI 2.1a and three DisplayPort 2.1 — support high refresh rate monitors at 1080p and 1440p, which is where this GPU performs best according to the data. The 16 GB VRAM capacity ensures that even the most texture-heavy Flight Simulator add-ons will not exceed memory limits, but the compute ceiling is reached well before memory capacity becomes a concern.

Settings Recommendations

For 1920x1080 resolution, the data clearly shows that High settings (62 FPS) and Ultra settings (59 FPS) both deliver playable frame rates, but the difference between them is only 3 FPS — well within the margin of error for real-world variation. Given that Ultra produces 59 FPS average, this is the recommended preset for 1080p users who want maximum visual fidelity without sacrificing smoothness. The Medium preset at 82 FPS offers a substantial performance headroom for users who prefer higher frame rates or play in areas with dense scenery, but the visual difference between Medium and Ultra in Flight Simulator is often significant due to terrain detail and shadow quality.

At 2560x1440, the High preset delivers 50 FPS average, which is playable but not ideal for a game where smooth panning is important. The Ultra preset at 47 FPS is marginally lower and likely not worth the visual upgrade. The Medium preset at 66 FPS provides the best balance — it offers a 32% performance increase over High while still maintaining respectable visual quality. For 1440p users who prioritize frame rate stability, Medium is the clear choice. Those who insist on High or Ultra should be prepared for occasional dips below 50 FPS, especially when flying over detailed urban areas or during weather events.

At 3840x2160, the situation is more challenging. The Low preset at 63 FPS is the only 4K option that exceeds 60 FPS, but the visual downgrade is severe — likely removing most scenery detail, shadows, and texture quality that make Flight Simulator immersive. The Medium preset at 49 FPS with a minimum of 42 FPS is the most practical 4K option, as it maintains acceptable visual quality while staying above the 40 FPS playability threshold. The High preset at 37 FPS and Ultra at 35 FPS are both below this threshold and would likely produce noticeable stuttering during flight. For 4K users, Medium is the recommended preset, with the understanding that frame rates may dip to 42 FPS in the most demanding scenarios.

Measured FPS Breakdown

At 1920x1080, the full range of settings produces the following average frame rates: Low delivers 106 FPS, Medium delivers 82 FPS with a minimum of 70 and maximum of 95, High delivers 62 FPS, and Ultra delivers 59 FPS. The 1080p results show a clear hierarchy where each step from Low to Ultra reduces performance, but the gap between High and Ultra is minimal at just 3 FPS.

At 2560x1440, the averages are: Low at 85 FPS, Medium at 66 FPS with a minimum of 56 and maximum of 76, High at 50 FPS, and Ultra at 47 FPS. The step from Low to Medium costs 19 FPS, while the step from Medium to High costs 16 FPS, and High to Ultra costs only 3 FPS. The narrow gap between High and Ultra persists across both 1080p and 1440p, suggesting that Ultra settings in this game add relatively little GPU workload compared to High.

At 3840x2160, the averages are: Low at 63 FPS, Medium at 49 FPS with a minimum of 42 and maximum of 56, High at 37 FPS, and Ultra at 35 FPS. The 4K results show a steeper decline from Low to Medium (14 FPS drop) and Medium to High (12 FPS drop), while High to Ultra remains at just 2 FPS. The 4K Medium preset stands out as the only 4K configuration with recorded minimum and maximum values, indicating it was likely the most stable configuration tested at that resolution.

Across all resolutions, the pattern is consistent: Low settings provide roughly 1.7 to 1.8 times the frame rate of Ultra settings, while Medium provides roughly 1.4 times Ultra. The High preset consistently lands between Medium and Ultra, but closer to Ultra in most cases. This data suggests that for players who want to maximize visual quality, Ultra is often worth the small performance cost over High, while players who need higher frame rates should consider Medium as a substantial upgrade over Low without the steep performance penalty of High or Ultra.

Hardware Specifications

AMD Ryzen 5 5600F

Cores / Threads 6 / 12
Base Clock 3000 MHz
Boost Clock 4000 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

AMD Radeon RX 7600 XT

VRAM 16 GB GDDR6
Base Clock —
Boost Clock 2755 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600F + AMD Radeon RX 7600 XT in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 63.0
3840x2160 Medium 49.0
3840x2160 High 37.0
3840x2160 Ultra 35.0
2560x1440 Low 85.0
2560x1440 Medium 66.0
2560x1440 High 50.0
2560x1440 Ultra 47.0
1920x1080 Low 106.0
1920x1080 Medium 82.0
1920x1080 High 62.0
1920x1080 Ultra 59.0

Microsoft Flight Simulator with Ryzen 5 5600F + Other GPUs

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Microsoft Flight Simulator with RX 7600 XT + Other CPUs

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