Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
62
good

This combination provides smooth gameplay with an average of 62 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 37 38 47 62
1440p QHD 49 48 68 85
1080p Full HD 56 61 83 106

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 62
3840x2160 Medium 47
3840x2160 High 38
3840x2160 Ultra 37
2560x1440 Low 85
2560x1440 Medium 68
2560x1440 Ultra 49
2560x1440 High 48
1920x1080 Low 106
1920x1080 Medium 83
1920x1080 High 61
1920x1080 Ultra 56

Microsoft Flight Simulator with Intel Core i7-12700K + AMD Radeon RX 7600 XT, In-Depth Analysis

The combination of the Intel Core i7-12700K and the AMD Radeon RX 7600 XT presents a specific performance profile for Microsoft Flight Simulator, a title known for its demanding rendering of terrain and atmospheric effects. The benchmark data provides a clear picture of how this pairing handles the game across standard resolutions and quality presets, with the CPU's strong multi-threaded capabilities and the GPU's substantial 16 GB VRAM pool playing distinct and measurable roles in the outcome.

FAQ

Q: What is the overall performance ranking of this CPU and GPU combination in Microsoft Flight Simulator?

A: The data places this specific combination at rank 1120 out of 1795 tested combos, putting it in the 62nd percentile of all tested system pairings for this game.

Q: How does the Intel Core i7-12700K compare to its nearest rival, the AMD Ryzen 7 PRO 5845?

A: The benchmark scores are nearly identical, with the Intel Core i7-12700K scoring 35684 and the AMD Ryzen 7 PRO 5845 scoring 35802, representing a negligible 0.3% difference.

Q: What is the performance difference between the RX 7600 XT and the NVIDIA GeForce RTX 2060 SUPER?

A: The AMD Radeon RX 7600 XT has an average benchmark score of 20146, which is 1.9% higher than the NVIDIA GeForce RTX 2060 SUPER's score of 19774, indicating the RX 7600 XT holds a slight edge.

Q: Can this system achieve 60 FPS at 1440p resolution?

A: Yes, the data shows an average of 84.9 FPS at 1440p on Low settings and 67.5 FPS on Medium settings, indicating that 60 FPS is achievable at this resolution when not using the highest presets.

Q: What is the maximum average frame rate recorded in the data?

A: The highest average frame rate observed is 105.9 FPS, which occurs at 1920x1080 resolution with the Low settings preset.

Q: What is the lowest average frame rate recorded, and under what conditions?

A: The lowest average frame rate is 37 FPS, which occurs at 3840x2160 (4K) resolution with the Ultra settings preset.

GPU Role

The AMD Radeon RX 7600 XT is the primary graphical processor, and its specifications are directly relevant to the performance seen in Microsoft Flight Simulator. The GPU operates with a base clock of 1980 MHz and a boost clock of 2755 MHz, which defines its peak processing speed. The card is equipped with 16 GB of GDDR6 memory on a 128-bit bus, providing a memory bandwidth of 288.0 GB/s. In a simulation title like this, which can load vast amounts of terrain and texture data, the 16 GB capacity is a significant asset, allowing for high-resolution texture loading to be handled without severe bottlenecks.

The GPU's benchmark scores provide context for its role in the system. Its Passmark G3D score is 17132, and its average benchmark score is 20146, with a percentile rank of 63 against all GPUs. This places it in a performance bracket where its nearest rivals include the AMD Radeon RX 7600, from which it is only 0.6% slower, and the NVIDIA GeForce RTX 3070 Mobile, which is 1.9% faster. The data suggests that while the GPU is competent for 1080p and 1440p gaming, its performance ceiling is tested when the resolution and settings are pushed to their limits, as seen in the 4K Ultra results. The GPU's compute capability, as evidenced by its Passmark GPU Compute score of 8987, also contributes to the overall frame rendering, but the game's simulation logic and draw calls are heavily dependent on the CPU.

Resolution Scaling

The measured frame rates show a clear and consistent pattern of performance degradation as resolution increases, which is typical for a GPU-bound scenario. At 1080p with High settings, the system averages 60.9 FPS. Moving to 1440p High drops the average to 47.6 FPS, and at 4K High, it falls further to 38.1 FPS. This scaling indicates that the AMD Radeon RX 7600 XT is the primary limiting factor as pixel count rises, since the workload on the GPU increases exponentially.

However, the scaling pattern also reveals the influence of the CPU. At the Low settings preset, the frame rate difference between 1080p and 1440p is 21 FPS (from 105.9 to 84.9), and from 1440p to 4K, the drop is 22.5 FPS (from 84.9 to 62.4). This shows that even at lower graphical loads where the GPU has more headroom, the frame rate does not scale linearly, suggesting that the CPU's single-threaded performance, as indicated by its 3DMark single-thread score of 1043, still imposes a performance boundary. The data implies that at 1080p Low, the system approaches a CPU-limited state, but as resolution increases to 4K, the GPU's rendering workload becomes the dominant constraint, leading to the significant FPS reductions observed.

Measured FPS Breakdown

The benchmark results provide a comprehensive matrix of average FPS across three resolutions and four settings presets.

At 1920x1080, the performance ranges from a high of 105.9 FPS on Low settings to a low of 55.6 FPS on Ultra. The Medium preset provides an average of 83.1 FPS, while the High preset delivers 60.9 FPS.

At 2560x1440, the frame rates are predictably lower. The Low preset yields 84.9 FPS, the Medium preset drops to 67.5 FPS, and the High preset averages 47.6 FPS. The Ultra preset is the most demanding, resulting in an average of 48.6 FPS.

At 3840x2160, the system's performance is severely constrained. The Low preset returns 62.4 FPS, the Medium preset averages 47.2 FPS, and the High preset falls to 38.1 FPS. The Ultra preset produces the lowest frame rate in the entire dataset at 37 FPS.

The data shows that the step from Low to Medium settings typically incurs a substantial FPS penalty, while the step from High to Ultra is comparatively smaller in some resolutions. For instance, at 4K, the difference between High (38.1 FPS) and Ultra (37 FPS) is just 1.1 FPS, whereas the difference between Low (62.4 FPS) and Medium (47.2 FPS) is 15.2 FPS. This indicates that the Ultra preset's additional graphical effects are more demanding than the High preset, but the GPU is already so saturated at this resolution that the incremental cost is minimal.

Settings Recommendations

Based on the measured FPS data, the optimal settings preset is dependent on the target resolution and the desired priority for visual fidelity versus frame rate smoothness.

For 1920x1080, the High preset offers an average of 60.9 FPS, which is a playable level for most users. However, the Medium preset at 83.1 FPS provides a much smoother experience, and the data suggests that the visual jump to High may not justify the 22.2 FPS cost. The Ultra preset, at 55.6 FPS, is technically playable but is on the cusp of being too slow for a smooth simulation experience.

For 2560x1440, the Medium preset is the clear recommendation. It achieves 67.5 FPS, which is well above the playable threshold and provides a good balance of visual quality and performance. The High preset at 47.6 FPS is suboptimal, as it falls below the 60 FPS target, and the Ultra preset at 48.6 FPS offers no significant advantage over High in terms of frame rate.

For 3840x2160, the data strongly suggests that the Ultra preset is not viable, with an average of 37 FPS. The High preset at 38.1 FPS is equally unplayable. The Medium preset at 47.2 FPS is marginal, but the Low preset at 62.4 FPS is the only setting that provides a smooth, playable experience at this resolution. Users prioritizing frame rate at 4K will need to accept the significant visual compromises of the Low preset.

In summary, the data indicates that the "sweet spot" for this CPU/GPU combination is the Medium preset at 1080p or 1440p, delivering a consistently smooth frame rate. Pushing to Ultra settings at any resolution will result in average frame rates below 60 FPS, with the most severe drops occurring at 4K.

Hardware Specifications

Intel Core i7-12700K

Cores / Threads 12 / 20
Base Clock 3600 MHz
Boost Clock 5000 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

AMD Radeon RX 7600 XT

VRAM 16 GB GDDR6
Base Clock —
Boost Clock 2755 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-12700K + AMD Radeon RX 7600 XT in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 62.4
3840x2160 Medium 47.2
3840x2160 High 38.1
3840x2160 Ultra 37.0
2560x1440 Low 84.9
2560x1440 Medium 67.5
2560x1440 Ultra 48.6
2560x1440 High 47.6
1920x1080 Low 105.9
1920x1080 Medium 83.1
1920x1080 High 60.9
1920x1080 Ultra 55.6

Microsoft Flight Simulator with ii7-12700K + Other GPUs

See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.

Microsoft Flight Simulator with RX 7600 XT + Other CPUs

See how Microsoft Flight Simulator performs with the same GPU but different processors.

Other Games with ii7-12700K + RX 7600 XT

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