Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
54
playable

This combination offers playable performance with an average of 54 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 31 32 43 55
1440p QHD 41 43 58 74
1080p Full HD 51 54 72 92

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 55
3840x2160 Medium 43
3840x2160 High 32
3840x2160 Ultra 31
2560x1440 Low 74
2560x1440 Medium 58
2560x1440 High 43
2560x1440 Ultra 41
1920x1080 Low 92
1920x1080 Medium 72
1920x1080 High 54
1920x1080 Ultra 51

Microsoft Flight Simulator with AMD Ryzen 5 5600F + AMD Radeon RX 6600, In-Depth Analysis

Microsoft Flight Simulator is a notoriously demanding title, and the AMD Ryzen 5 5600F paired with the AMD Radeon RX 6600 provides a specific, measurable performance profile across the three primary resolutions. The data indicates a configuration that is firmly capable of playable frame rates at 1080p and 1440p, but which encounters significant limitations when pushed to 4K. The following analysis breaks down the measured FPS data, contextualizes the performance against rival components, and provides recommendations based strictly on the observed results.

Resolution Scaling

The measured FPS data reveals a clear and predictable pattern of performance degradation as resolution increases, but the magnitude of the drop is critical for understanding where the bottleneck lies. At 1920x1080 with Low settings, the combo achieves an average of 92 FPS. Moving to 2560x1440 at the same settings drops the average to 74 FPS, and at 3840x2160, it further declines to 55 FPS. This represents a 19.6% decrease from 1080p to 1440p, and a 25.7% decrease from 1440p to 4K, showing that even at the lowest graphical load, the rendering pipeline is being stressed heavily by the increase in pixel count.

The scaling pattern changes significantly when examining higher graphical presets. At High settings, the average FPS goes from 54 at 1080p, to 43 at 1440p, and finally to 32 at 4K. The percentage drop from 1080p to 1440p is 20.4%, but the drop from 1440p to 4K is 25.6%, which is similar to the Low setting pattern. However, the absolute frame rates are much lower, indicating that the GPU is the primary limiting factor. The Ultra preset shows the most extreme scaling, with an average of 51 FPS at 1080p, 41 FPS at 1440p, and 31 FPS at 4K. The 4K result is nearly unplayable, and the small gap between the High and Ultra presets at 4K (32 vs 31 FPS) suggests that the GPU is saturated and cannot handle the additional pixel shader work.

The data suggests that the limiting component shifts depending on the resolution. At 1080p, the CPU is likely more involved, as the GPU is able to produce higher frame rates, but the scaling from Low (92 FPS) to Ultra (51 FPS) shows a 44.6% performance penalty, which is a substantial hit. At 4K, the GPU is clearly the bottleneck, as the difference between Low (55 FPS) and Ultra (31 FPS) is a 43.6% penalty, but the absolute numbers are so low that the CPU headroom is irrelevant. The most telling comparison is the 4K Medium preset, which shows an average of 43 FPS with a minimum of 36 FPS and a maximum of 49 FPS. This indicates that even a moderate settings increase at 4K can cause frame times to spike, leading to stutter, while the 1080p Medium preset provides a much more stable experience with a minimum of 61 FPS and a maximum of 82 FPS.

FAQ

Q: What is the best resolution for this combo to achieve a smooth 60 FPS experience?

A: Based on the measured data, 1920x1080 is the only resolution where this combo consistently hits or exceeds 60 FPS on most presets. At Low settings, the average is 92 FPS. At Medium, it drops to 72 FPS, and at High, it is 54 FPS. At 2560x1440, only the Low preset achieves an average above 60 FPS, with 74 FPS.

Q: Can this system handle 4K gaming in Microsoft Flight Simulator?

A: The data shows that 4K is not a viable option for a fluid experience. At 3840x2160, the Ultra preset averages 31 FPS, and the Low preset averages 55 FPS. None of the presets at this resolution reach a 60 FPS average, and the Medium preset shows a minimum FPS of 36, indicating significant frame drops.

Q: How does the Ryzen 5 5600F compare to its closest rivals in general benchmarks?

A: The Ryzen 5 5600F has an average benchmark score of 36945. This puts it nearly at parity with the Intel Core Ultra 5 225, which has a score of 36938 and a deltaPct of 0. It is also very close to the AMD Ryzen 5 5500X3D, which scores 37018 with a deltaPct of -0.2, and the AMD Ryzen AI 7 PRO 450, which scores 37093 with a deltaPct of -0.4.

Q: What is the performance delta between the RX 6600 and its nearest rival, the NVIDIA Quadro K6000?

A: The AMD Radeon RX 6600 has an average benchmark score of 19036. The NVIDIA Quadro K6000 has a nearly identical score of 19030, resulting in a deltaPct of 0. This indicates that in synthetic benchmarks, the two GPUs are effectively tied.

Q: Is there a significant performance difference between the Medium and High presets at 1440p?

A: Yes. At 2560x1440, the Medium preset averages 58 FPS, while the High preset averages 43 FPS. This is a 25.9% drop in average frame rate. The Medium preset also has a higher minimum FPS (49) compared to the High preset's unspecified minimum, which suggests a more stable frame pacing.

Q: How does the combo rank among all other tested configurations for this game?

A: The combo ranks 2316 out of 2996 total tested combinations. This places it in the lower half of all tested systems, indicating that while it is capable of running the game, many other hardware pairings deliver higher performance.

How This Combo Ranks

The AMD Ryzen 5 5600F and AMD Radeon RX 6600 configuration ranks 2316 out of 2996 tested combos in Microsoft Flight Simulator. This places the system in the 77.3rd percentile of all tested configurations, meaning that roughly 77% of the tested hardware combinations perform better in this specific title. This ranking is a direct reflection of the measured FPS data, which shows a system that can handle the game at lower resolutions and settings, but struggles to compete with higher-end hardware at 4K or with maximum graphical fidelity.

This ranking makes sense when considering the individual components. The CPU ranks in the 85th percentile among all CPUs, which is a strong showing for a 6-core, 12-thread processor. However, the GPU only ranks in the 63rd percentile among all GPUs. The combination of a high-performing CPU with a mid-range GPU results in a system where the GPU is often the limiting factor, especially at higher resolutions. The ranking suggests that this combo is best suited for 1080p and 1440p gaming, where the CPU can push the GPU to its limits, rather than for 4K gaming, where the GPU's 8 GB of VRAM and 128-bit memory bus become a severe constraint. The overall rank of 2316 confirms that this is a capable entry-level to mid-range setup, but not one that will top any charts for this demanding flight simulator.

Measured FPS Breakdown

The following is a detailed breakdown of the average FPS (and min/max where available) for each resolution and settings preset, as measured in the data.

1920x1080

  • Low: Average 92 FPS. This is the highest score recorded for this combo, indicating a very playable experience.
  • Medium: Average 72 FPS, with a minimum of 61 and a maximum of 82. This preset provides a good balance of performance and visual quality, with a stable frame rate.
  • High: Average 54 FPS. This is a significant drop from Medium, indicating the GPU is beginning to struggle with the increased shading and texture loads.
  • Ultra: Average 51 FPS. The lowest score at 1080p, but still technically playable, though it may feel less smooth than the Medium preset.

2560x1440

  • Low: Average 74 FPS. This is still a very smooth experience, showing that the CPU and GPU can handle the resolution increase when graphical effects are minimal.
  • Medium: Average 58 FPS, with a minimum of 49 and a maximum of 66. This is playable, but the minimum FPS suggests there can be noticeable hitches during complex scenes.
  • High: Average 43 FPS. This is a substantial drop, and the experience may feel choppy in busy areas.
  • Ultra: Average 41 FPS. Similar to High, this is on the edge of playability and will require compromises.

3840x2160

  • Low: Average 55 FPS. The only preset at 4K that approaches a playable frame rate, but it still falls short of a 60 FPS target.
  • Medium: Average 43 FPS, with a minimum of 36 and a maximum of 49. This preset shows the GPU is heavily taxed, with frame times becoming increasingly inconsistent.
  • High: Average 32 FPS. This is below the threshold for a smooth experience and will likely result in noticeable stuttering.
  • Ultra: Average 31 FPS. The lowest score in the entire dataset, making the game nearly unplayable at this setting.

Settings Recommendations

Based on the measured data, the optimal settings for this combo depend entirely on the user's target resolution and preference for visual fidelity versus frame rate. For a smooth 60 FPS experience, the data clearly points to 1080p with the Medium preset, which yields an average of 72 FPS and a minimum of 61 FPS. This provides a stable and responsive experience without the visual compromises of the Low preset. The Low preset at 1080p, with an average of 92 FPS, is the best choice for users who prioritize maximum frame rate, perhaps for competitive or high-refresh-rate monitors, but it sacrifices significant visual detail.

For users with a 1440p monitor, the data suggests that the Low preset is the only option for a consistently smooth experience, with an average of 74 FPS. The Medium preset at 1440p, averaging 58 FPS, is a viable compromise for users who can tolerate slightly lower frame rates, but the minimum FPS of 49 indicates that the experience will not be as consistent as at 1080p. The High and Ultra presets at 1440p should be avoided if a stable frame rate is a priority, as they dip into the low 40s.

At 4K, the data suggests that the experience will be suboptimal regardless of settings. The Low preset, with an average of 55 FPS, is the only one that could be considered playable, but it will still have frame drops. The Medium, High, and Ultra presets all average below 45 FPS, which is not recommended for a game that requires precision and smooth visuals. Therefore, the recommendation is to prioritize resolution and settings that keep the average FPS above 60, which is only achievable at 1080p with Low or Medium settings, or at 1440p with Low settings.

CPU Role

The AMD Ryzen 5 5600F is a 6-core, 12-thread processor based on the Zen 3 architecture with a base clock of 3.00 GHz and a boost clock of 4.00 GHz. It features a 32 MB shared L3 cache and is built on a 7 nm process node. In the context of Microsoft Flight Simulator, which is known for complex physics and AI calculations, the CPU plays a significant role in maintaining frame rates, especially at lower resolutions where the GPU is not the primary bottleneck.

The benchmark data shows that the CPU scores 2872 in single-threaded performance and 19236 in multi-threaded performance. This single-thread score is crucial for a flight simulator, as the main game logic often runs on a limited number of threads. The CPU's performance is further contextualized by its 85th percentile ranking among all CPUs, indicating it is a solid performer. Its nearest rivals, such as the Intel Core Ultra 5 225 and the AMD Ryzen 5 5500X3D, show deltaPct values of 0 and -0.2, respectively, suggesting that the 5600F is perfectly competitive in general processing tasks.

In this specific game, the CPU's role is evident in the scaling from Low to Ultra at 1080p. The 44.6% performance drop from 92 FPS (Low) to 51 FPS (Ultra) shows that the CPU is capable of feeding the GPU with enough data to reach high frame rates, but the GPU cannot maintain that throughput when the graphical load increases. The 12 threads and 32 MB of L3 cache are likely sufficient to handle the game's background processes, but the data suggests that the CPU is not the main limitation at higher resolutions. The 5600F provides a solid foundation, but the overall system performance is capped by the GPU.

GPU Role

The AMD Radeon RX 6600 is an RDNA 2.0 architecture GPU with 8 GB of GDDR6 memory on a 128-bit bus, delivering a bandwidth of 224.0 GB/s. It has a base clock of 1626 MHz and a boost clock of 2491 MHz. The GPU's 1792 shading units and 64 ROPs are responsible for the pixel processing. The 8 GB VRAM is a critical factor in this game, as Microsoft Flight Simulator is known for high texture and asset streaming demands.

The GPU's performance metrics show a 3DMark Steel Nomad DX12 score of 1492 and a Passmark G3D score of 15096. Its 63rd percentile ranking among all GPUs indicates that it is a mid-range performer. The nearest rival, the NVIDIA Quadro K6000, has a deltaPct of 0, meaning they are statistically tied in average benchmark score, while the NVIDIA GeForce RTX 4050 Mobile is only 0.1% behind.

The GPU's role is most clearly defined by the 4K results. The fact that the Ultra preset at 4K averages only 31 FPS, while the Low preset averages 55 FPS, shows that the GPU is the definitive bottleneck at this resolution. The 128-bit memory bus and 8 GB of VRAM are likely insufficient to handle the massive texture loads at 4K, causing the frame rate to plummet. Even at 1440p, the GPU struggles with the High preset (43 FPS), confirming that it is the limiting component once the resolution and graphical details are increased beyond the Low or Medium presets. The data suggests that the RX 6600 is best utilized in scenarios where the pixel count is kept in check, making it a 1080p-focused card for this title.

Hardware Specifications

AMD Ryzen 5 5600F

Cores / Threads 6 / 12
Base Clock 3000 MHz
Boost Clock 4000 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

AMD Radeon RX 6600

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2491 MHz MHz
TDP 132 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600F + AMD Radeon RX 6600 in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 55.0
3840x2160 Medium 43.0
3840x2160 High 32.0
3840x2160 Ultra 31.0
2560x1440 Low 74.0
2560x1440 Medium 58.0
2560x1440 High 43.0
2560x1440 Ultra 41.0
1920x1080 Low 92.0
1920x1080 Medium 72.0
1920x1080 High 54.0
1920x1080 Ultra 51.0

Microsoft Flight Simulator with Ryzen 5 5600F + Other GPUs

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Microsoft Flight Simulator with RX 6600 + Other CPUs

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