Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
72
good

This combination provides smooth gameplay with an average of 72 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 41 43 57 74
1440p QHD 56 58 78 100
1080p Full HD 69 73 96 124

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 74
3840x2160 Medium 57
3840x2160 High 43
3840x2160 Ultra 41
2560x1440 Low 100
2560x1440 Medium 78
2560x1440 High 58
2560x1440 Ultra 56
1920x1080 Low 124
1920x1080 Medium 96
1920x1080 High 73
1920x1080 Ultra 69

Microsoft Flight Simulator with AMD Ryzen 5 5600F + NVIDIA GeForce RTX 3060 Ti, In-Depth Analysis

# Microsoft Flight Simulator with AMD Ryzen 5 5600F + NVIDIA GeForce RTX 3060 Ti

This combination pairs a six-core Zen 3 processor with an Ampere-based graphics card in a flight simulator that is notoriously demanding on both CPU and GPU. The measured data reveals a system that delivers playable frame rates across most settings, but the scaling patterns expose where each component's workload becomes the critical factor. The combo ranks in the 1449th position out of 2996 tested configurations, placing it just below the median of all tested combos in this game, which suggests a balanced but not exceptional pairing for this title.

Resolution Scaling

The frame rate progression from 1080p to 4K reveals distinct workload characteristics at each quality preset. At Low settings, the average FPS drops from 124 at 1920x1080 to 100 at 2560x1440, a 19.4% reduction, and then further to 74 at 3840x2160, representing a 40.3% total decline from the 1080p baseline. This scaling pattern indicates that even at Low settings, the GPU is becoming the limiting factor as resolution increases, though the relatively modest drop at 1440p suggests the CPU still contributes meaningfully at that resolution.

Moving to Medium settings, the average FPS at 1080p is 96, which falls to 78 at 1440p (an 18.8% decrease) and then to 57 at 4K (a 40.6% total drop). The min FPS data at Medium settings shows a similar trend: 82 at 1080p, 66 at 1440p, and 49 at 4K. The consistency of these percentage drops across Low and Medium presets suggests that the rendering workload scales predictably with pixel count, which is characteristic of a GPU-bound scenario at these settings.

At High settings, the resolution scaling steepens significantly. The average FPS at 1080p is 73, dropping to 58 at 1440p (a 20.5% decrease) and then to 43 at 4K (a 41.1% total decline). Ultra settings show the most dramatic scaling: 69 FPS at 1080p, 56 at 1440p (an 18.8% drop), and 41 at 4K (a 40.6% total decline). The near-identical percentage drops across High and Ultra presets indicate that the additional quality settings at these levels do not disproportionately affect resolution scaling—the bottleneck remains consistently on the GPU's ability to fill pixels.

The data suggests that this combo is GPU-limited at 4K across all settings, with even Low settings producing only 74 FPS average. At 1080p, the lower settings (Low at 124 FPS, Medium at 96 FPS) show enough headroom that the CPU likely becomes more relevant, particularly for the simulation aspects of the game. The pattern of consistent percentage drops when moving from 1440p to 4K (roughly 26-27% reductions across all settings) strongly indicates that the RTX 3060 Ti's 8 GB of VRAM and 448.0 GB/s memory bandwidth are the primary constraints at higher resolutions.

FAQ

Q: What is the best resolution for this combo in Microsoft Flight Simulator?

A: The data shows that 1920x1080 at Low settings delivers 124 FPS average, which is the highest measured performance. However, at 2560x1440 with Medium settings, the combo still achieves 78 FPS average with a minimum of 66 FPS, which may be a more visually satisfying balance for users with 1440p displays.

Q: How does the combo perform at 4K resolution?

A: At 3840x2160, the average FPS ranges from 41 at Ultra settings to 74 at Low settings. The Medium preset produces 57 FPS average with a minimum of 49 FPS, suggesting that 4K is playable only at lower quality presets for this combination.

Q: Is the CPU or GPU more limiting for this game?

A: The resolution scaling patterns indicate GPU limitation at higher resolutions, but the CPU's capabilities are still relevant. The Ryzen 5 5600F has a PassMark single-thread score of 2872 and a multithread score of 19236, which places it in the 85th percentile of all CPUs, suggesting it can handle the simulation workload without being the primary bottleneck at most settings.

Q: What settings provide the most balanced experience?

A: The Medium preset at 2560x1440 appears to offer a good balance, with 78 FPS average and a minimum of 66 FPS. At 1080p, the High preset at 73 FPS average may be preferable for visual quality while maintaining smooth performance.

Q: How does this combo rank compared to other tested systems?

A: This combination ranks 1449th out of 2996 tested combos in Microsoft Flight Simulator, placing it in the middle tier of all tested configurations. The CPU's 85th percentile ranking versus all CPUs is notably higher than the GPU's 59th percentile ranking versus all GPUs.

Q: What are the minimum FPS values at Medium settings?

A: The measured minimum FPS values at Medium settings are 82 at 1080p, 66 at 1440p, and 49 at 4K. These minimums indicate that frame pacing remains consistent without severe drops below the average values.

How This Combo Ranks

The combo rank of 1449 out of 2996 tested combinations places this system in the lower-middle portion of the distribution for Microsoft Flight Simulator. This ranking is somewhat surprising given the individual component benchmarks: the Ryzen 5 5600F achieves an average benchmark score of 36945, placing it in the 85th percentile of all CPUs, while the RTX 3060 Ti's average benchmark score of 16129 places it in the 59th percentile of all GPUs.

The discrepancy between the CPU's strong percentile ranking and the overall combo ranking suggests that the GPU is holding back the system's potential in this game. The nearest CPU rivals—Intel Core Ultra 5 225 with a delta of 0%, AMD Ryzen 5 5500X3D at -0.2%, AMD Ryzen AI 7 PRO 450 at -0.4%, and Intel Core i9-12900T at -0.5%—all show nearly identical average scores, indicating that the 5600F is well-matched within its performance tier. However, the GPU's nearest rivals tell a different story: AMD Radeon RX 9060 shows a delta of 0.7%, AMD Radeon Pro 5600M shows -1.4%, AMD Radeon RX 5700 XT shows -1.4%, and AMD Radeon R9 370X shows 1.7%.

The GPU's 59th percentile ranking versus all GPUs, combined with its 8 GB VRAM capacity, likely explains why this combo sits slightly below the median in a game that is known for heavy asset streaming and large texture requirements. The combo rank suggests that while the CPU has headroom to push higher frame rates, the GPU becomes the ceiling in many scenarios, particularly at higher resolutions and quality settings.

Settings Recommendations

The measured data provides clear guidance on which settings offer the best experience for different priorities. For users seeking maximum smoothness, the Low preset at 1080p delivers 124 FPS average, which is well above the threshold for high refresh rate displays. However, this sacrifices visual fidelity in a game where scenery detail is a primary feature.

The Medium preset appears to be the sweet spot for most users. At 1080p, it delivers 96 FPS average with a minimum of 82 FPS, providing smooth performance while retaining moderate visual quality. At 1440p, Medium still achieves 78 FPS average with 66 FPS minimum, which remains playable for most users. The max FPS values of 111 at 1080p and 89 at 1440p indicate that the system can burst to higher frame rates during less demanding scenes.

For users who prioritize visual quality over frame rate, the High preset at 1080p delivers 73 FPS average, which is still smooth for a flight simulator. The Ultra preset at 1080p produces 69 FPS average, showing only a modest 5.5% decrease from High, which suggests that the additional Ultra settings are not disproportionately taxing at this resolution.

At 4K, the recommendations become more constrained. The Medium preset at 57 FPS average with 49 FPS minimum is borderline playable, while High and Ultra drop to 43 and 41 FPS respectively. Users with 4K displays should consider the Low preset at 74 FPS average if smoothness is paramount, or accept the Medium preset's 57 FPS for better visuals.

Measured FPS Breakdown

At 1920x1080, the measured average FPS values are 124 at Low, 96 at Medium, 73 at High, and 69 at Ultra. The Medium preset shows a minimum of 82 FPS and a maximum of 111 FPS, providing the most complete data for this resolution. The progression from Low to Ultra represents a 44.4% decrease in average FPS, with the largest single drop occurring between Medium and High (23 FPS, a 24% reduction).

At 2560x1440, the average FPS values are 100 at Low, 78 at Medium, 58 at High, and 56 at Ultra. The Medium preset shows a minimum of 66 FPS and a maximum of 89 FPS. The drop from Low to Medium is 22 FPS (22%), while the drop from Medium to High is 20 FPS (25.6%), and High to Ultra shows only a 2 FPS difference (3.4%).

At 3840x2160, the average FPS values are 74 at Low, 57 at Medium, 43 at High, and 41 at Ultra. The Medium preset shows a minimum of 49 FPS and a maximum of 66 FPS. The scaling from Low to Ultra represents a 44.6% total decrease, closely mirroring the percentage drop seen at 1080p, which indicates consistent performance scaling across resolutions.

The data reveals that the largest setting-related performance gap occurs between Medium and High at all resolutions, suggesting that the High preset introduces significant additional GPU workload. Interestingly, the difference between High and Ultra is minimal at every resolution (4 FPS at 1080p, 2 FPS at 1440p, 2 FPS at 4K), indicating that Ultra settings provide diminishing returns for this combination.

CPU Role

The AMD Ryzen 5 5600F is a 6-core, 12-thread processor based on the Zen 3 architecture, manufactured on a 7 nm process by TSMC. Its base clock of 3.00 GHz and boost clock of 4.00 GHz, combined with 32 MB of shared L3 cache, provide the computational foundation for the simulation aspects of Microsoft Flight Simulator. The processor's PassMark scores show strong single-thread performance at 2872, which is crucial for a game that relies heavily on single-threaded simulation logic.

The CPU's multithread score of 19236 and its 85th percentile ranking versus all CPUs indicate that it has ample processing headroom for this game. The nearest rival comparisons show that the 5600F performs within 0.5% of processors like the Intel Core i9-12900T and AMD Ryzen AI 7 PRO 450, confirming that it is well-positioned in its performance tier. The PassMark physics score of 1043 and integer math score of 59339 suggest that the processor can handle complex calculations without becoming a bottleneck in most scenarios.

However, the data implies that the CPU's role changes depending on resolution and settings. At 1080p Low, the 124 FPS average suggests that the CPU is capable of feeding the GPU at high frame rates. But at 4K, even Low settings produce only 74 FPS, indicating that the GPU becomes the limiting factor. The processor's memory bandwidth of 51.2 GB/s and DDR4 support are adequate for this game, and the 65 W TDP suggests efficient operation under sustained loads.

GPU Role

The NVIDIA GeForce RTX 3060 Ti is built on the Ampere architecture with 8 GB of GDDR6 memory on a 256-bit bus, providing 448.0 GB/s of memory bandwidth. Its boost clock of 1665 MHz and 4864 shading units deliver 16.20 TFLOPS of FP32 performance, while 38 RT cores and 152 tensor cores provide hardware acceleration for ray tracing and AI features. The GPU's PassMark G3D score of 20349 and its 59th percentile ranking versus all GPUs show that it is a mid-range performer in the current landscape.

The GPU's nearest rivals show interesting deltas: the AMD Radeon RX 9060 is 0.7% ahead, while the Radeon Pro 5600M and RX 5700 XT are both 1.4% behind. This tight grouping suggests that the RTX 3060 Ti is performance-competitive with these cards, but its 8 GB VRAM capacity may be a limiting factor in a game like Microsoft Flight Simulator that loads large texture sets and terrain data.

The measured FPS data clearly shows the GPU's constraints at higher resolutions. The 40%+ FPS drops from 1080p to 4K across all settings indicate that the GPU is the primary bottleneck at 4K. The minimal difference between High and Ultra settings (2-4 FPS) suggests that the GPU is already near its limits at High, and the additional Ultra settings do not meaningfully increase the workload beyond what the GPU can handle. The 8 GB VRAM, while sufficient for many games, may cause texture streaming issues in this simulation title at higher resolutions, potentially explaining the steeper performance drops at 4K.

Hardware Specifications

AMD Ryzen 5 5600F

Cores / Threads 6 / 12
Base Clock 3000 MHz
Boost Clock 4000 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 3060 Ti

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 1665 MHz MHz
TDP 200 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600F + NVIDIA GeForce RTX 3060 Ti in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 74.0
3840x2160 Medium 57.0
3840x2160 High 43.0
3840x2160 Ultra 41.0
2560x1440 Low 100.0
2560x1440 Medium 78.0
2560x1440 High 58.0
2560x1440 Ultra 56.0
1920x1080 Low 124.0
1920x1080 Medium 96.0
1920x1080 High 73.0
1920x1080 Ultra 69.0

Microsoft Flight Simulator with Ryzen 5 5600F + Other GPUs

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Microsoft Flight Simulator with RTX 3060 Ti + Other CPUs

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