Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
103
good

This combination provides smooth gameplay with an average of 103 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 60 63 81 101
1440p QHD 81 82 113 144
1080p Full HD 101 104 135 173

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 101
3840x2160 Medium 81
3840x2160 High 63
3840x2160 Ultra 60
2560x1440 Low 144
2560x1440 Medium 113
2560x1440 High 82
2560x1440 Ultra 81
1920x1080 Low 173
1920x1080 Medium 135
1920x1080 High 104
1920x1080 Ultra 101

Microsoft Flight Simulator with AMD Ryzen 5 5600 + NVIDIA GeForce RTX 5070, In-Depth Analysis

Microsoft Flight Simulator with an AMD Ryzen 5 5600 and NVIDIA GeForce RTX 5070 delivers a strong 1080p and 1440p experience, but the data shows that the Ultra preset is the only one that fails to maintain a consistent 60 FPS at 4K. The measured results place this combination in the 81st percentile of all tested combos for this title, indicating that users should prioritize settings and resolution targets rather than worrying about hardware limitations.

Settings Recommendations

The benchmark data indicates that the High preset offers the most balanced experience across all resolutions, providing a reliable 60+ FPS baseline even at 4K. At 1920x1080, High settings produce an average of 104.3 FPS, while stepping up to Ultra only gains 2.9 FPS on average (101.4 FPS), which is a negligible difference for a significant increase in visual fidelity demands. Conversely, the Medium preset is the best choice for users targeting high refresh rates, as it yields 135.4 FPS at 1080p and 112.9 FPS at 1440p, both of which are comfortably above the 100 FPS threshold.

For 4K gaming, the data strongly favors the High preset. At 3840x2160, High averages 63.2 FPS, which is just above the 60 FPS target, while Ultra drops to 60.1 FPS—a margin that is too thin for stable play. The Low preset is not recommended for this combination, as it sacrifices too much visual quality for performance that is already achievable with Medium settings at lower resolutions. Specifically, Low at 1440p (144 FPS) only provides 31.1 FPS more than Medium (112.9 FPS), but the visual impact in a flight simulator is severe. The optimal experience is High at 1080p or 1440p, and Medium at 4K if frame rate headroom is desired, given that Medium at 4K still delivers 81.3 FPS.

GPU Role

The NVIDIA GeForce RTX 5070 is the primary driver of frame rates in this configuration, and its 12 GB of GDDR7 memory on a 192-bit bus with 672.0 GB/s bandwidth is sufficient for the demands of Microsoft Flight Simulator at the tested settings. The GPU’s boost clock of 2512 MHz and base clock of 2325 MHz provide the computational throughput needed for the game’s heavy rendering load. The data shows that the GPU is not the limiting factor at 1080p, where the CPU begins to cap performance, but at 4K Ultra, the GPU’s workload becomes apparent as the average FPS drops to 60.1.

The RTX 5070’s 6144 shading units and 80 ROPs contribute to its ability to handle the game’s detailed terrain and aircraft models. Its 30.87 TFLOPS of FP32 performance is a key metric for this simulation, which relies heavily on shader complexity. The GPU’s 83rd percentile ranking among all GPUs, with an average benchmark score of 41687, places it in a competitive tier, though its nearest rivals show only marginal performance deltas (e.g., 0.6% ahead of the RTX 3090 and 0.2% ahead of the Radeon Pro 5300). This suggests that the 5070 is well-suited for this game, but the measured FPS at 4K Ultra indicates that even this GPU cannot guarantee a flawless experience at maximum settings.

How This Combo Ranks

In the database of tested hardware combinations for Microsoft Flight Simulator, this pairing of the Ryzen 5 5600 and RTX 5070 achieves a rank of 336 out of 1795 combos, placing it in the top 18.7% of all tested systems. This rank reflects a well-balanced setup where neither component is severely bottlenecking the other. The CPU’s 79th percentile ranking among all CPUs (average benchmark score of 21765) and the GPU’s 83rd percentile ranking are closely aligned, which is a strong indicator of system balance. However, the combo rank of 336 is lower than what the individual component percentiles might suggest, implying that the game’s specific workload does not scale perfectly with this hardware pair. The data shows that the CPU is 0.6% ahead of the Intel Xeon D-1746TER and 0.9% behind the Intel Core i7-11700F in average benchmarks, while the GPU is 0.6% ahead of the RTX 3090, indicating that minor component swaps could shift the overall ranking.

Measured FPS Breakdown

The measured FPS data provides a clear picture of performance scaling. At 1920x1080, the average frame rates are 173.4 FPS (Low), 135.4 FPS (Medium), 104.3 FPS (High), and 101.4 FPS (Ultra). The drop from Low to Medium is 38 FPS, which is significant, but the drop from High to Ultra is only 2.9 FPS, suggesting diminishing returns at the highest preset. At 2560x1440, the averages are 144 FPS (Low), 112.9 FPS (Medium), 82 FPS (High), and 81.2 FPS (Ultra). Here, the gap between High and Ultra narrows to just 0.8 FPS, making Ultra a viable choice if the visual difference is worth the negligible performance cost. At 3840x2160, the averages are 100.9 FPS (Low), 81.3 FPS (Medium), 63.2 FPS (High), and 60.1 FPS (Ultra). The transition from High to Ultra at 4K is a 3.1 FPS drop, which pushes the experience below the 60 FPS comfort zone.

A notable observation is that the performance delta between Low and Medium is larger at 1080p (38 FPS) than at 4K (19.6 FPS), which indicates that the GPU becomes more of a bottleneck at higher resolutions, reducing the impact of CPU-bound settings changes. Conversely, the delta between High and Ultra remains consistently small across all resolutions (2.9 FPS at 1080p, 0.8 FPS at 1440p, and 3.1 FPS at 4K), suggesting that the Ultra preset is not significantly more demanding than High in this game, or that the hardware is being limited by another factor.

FAQ

Q: What is the best preset for a 60 FPS experience at 4K?

A: The High preset at 3840x2160 delivers an average of 63.2 FPS, which is the only preset above 60 FPS at this resolution. Ultra drops to 60.1 FPS, which is too marginal for stable play.

Q: How much performance is gained by dropping from High to Low at 1080p?

A: At 1920x1080, Low settings average 173.4 FPS, which is 69.1 FPS higher than High (104.3 FPS). This gain is substantial but comes with significant visual quality loss.

Q: Does the Ultra preset ever outperform High by a meaningful margin?

A: No. Across all tested resolutions, Ultra never provides a higher average FPS than High. The differences are within 3.1 FPS, making High the more sensible choice for performance.

Q: Is this system capable of 1440p gaming at high refresh rates?

A: Yes, at 2560x1440, Medium settings average 112.9 FPS, and High averages 82 FPS. Both are above 60 FPS, and Medium is sufficient for 100+ FPS gameplay.

Q: How does the CPU benchmark compare to its closest rival?

A: The Ryzen 5 5600 has an average benchmark score of 21765, which is 0.6% higher than the Intel Xeon D-1746TER and 0.9% lower than the Intel Core i7-11700F.

Q: What is the GPU’s performance ranking relative to other tested GPUs?

A: The RTX 5070 ranks in the 83rd percentile of all GPUs, with an average benchmark score of 41687. It is 0.6% ahead of the RTX 3090 and 0.2% ahead of the Radeon Pro 5300.

CPU Role

The AMD Ryzen 5 5600 is a 6-core, 12-thread processor based on the Zen 3 architecture, with a base clock of 3.50 GHz and a boost clock of 4.40 GHz. Its 32 MB of shared L3 cache is a critical asset for a simulation like Microsoft Flight Simulator, which relies on large dataset streaming. The CPU’s benchmark scores demonstrate solid single-thread performance (2584 in Cinebench R23 single-core) and respectable multi-thread capability (18309 in Cinebench R23 multi-core). In this game, the CPU’s role is most evident at 1080p, where the frame rates are higher but the scaling from Low to Ultra is less pronounced than at 4K. For instance, at 1080p, the difference between Low and Ultra is 72 FPS, while at 4K it is 40.8 FPS, indicating that the CPU is more capable of driving higher frame rates at lower resolutions.

The 5600’s 79th percentile ranking among all CPUs, with an average benchmark score of 21765, shows it is a capable mid-range processor. Its nearest rivals include the Intel Xeon D-1746TER (0.6% slower) and the AMD EPYC 9554P (0.6% faster), which are vastly different in core count but similar in average performance. This suggests that the 5600’s single-thread performance is a strong contributor to its overall score, which is advantageous for a game that does not scale perfectly with core counts. The CPU’s 65W TDP and PCIe Gen 4 support are adequate for the RTX 5070, though the GPU’s PCIe 5.0 interface is not fully utilized.

Resolution Scaling

The FPS drop from 1080p to 4K is substantial and reveals the shifting bottleneck. At Low settings, the average FPS drops from 173.4 at 1080p to 100.9 at 4K, a 41.8% reduction. At Medium settings, the drop is from 135.4 to 81.3, a 40% reduction. At High settings, the drop is from 104.3 to 63.2, a 39.4% reduction. At Ultra settings, the drop is from 101.4 to 60.1, a 40.7% reduction. These consistent ~40% reductions across all presets indicate that the GPU is the primary limiting factor at higher resolutions, as the workload scales with pixel count. The CPU’s influence diminishes as resolution increases, which is evidenced by the narrowing gap between Low and Ultra settings from 1080p (72 FPS) to 4K (40.8 FPS).

The data also shows that the transition from 1080p to 1440p is less severe than from 1440p to 4K. For example, at High settings, the drop from 1080p to 1440p is 22.3 FPS, while the drop from 1440p to 4K is 18.8 FPS. This suggests that the RTX 5070 handles 1440p efficiently, but 4K pushes its limits. The overall pattern is that this combo is best suited for 1080p and 1440p gaming, where it can leverage high refresh rates, while 4K requires careful preset selection to maintain playable frame rates. The 4K Low setting (100.9 FPS) is the only way to exceed 100 FPS at that resolution, demonstrating that the GPU is the dominant constraint in this configuration.

Hardware Specifications

AMD Ryzen 5 5600

Cores / Threads 6 / 12
Base Clock 3500 MHz
Boost Clock 4400 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 5070

VRAM 12 GB GDDR7
Base Clock —
Boost Clock 2512 MHz MHz
TDP 250 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600 + NVIDIA GeForce RTX 5070 in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 100.9
3840x2160 Medium 81.3
3840x2160 High 63.2
3840x2160 Ultra 60.1
2560x1440 Low 144.0
2560x1440 Medium 112.9
2560x1440 High 82.0
2560x1440 Ultra 81.2
1920x1080 Low 173.4
1920x1080 Medium 135.4
1920x1080 High 104.3
1920x1080 Ultra 101.4

Microsoft Flight Simulator with Ryzen 5 5600 + Other GPUs

See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.

Microsoft Flight Simulator with RTX 5070 + Other CPUs

See how Microsoft Flight Simulator performs with the same GPU but different processors.

Other Games with Ryzen 5 5600 + RTX 5070

Explore FPS benchmarks for other games using this same hardware combination.