Doom

Doom

AVERAGE FPS
181
excellent

This combination delivers exceptional performance with an average of 181 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 71 88 102 121
1440p QHD 131 160 192 221
1080p Full HD 204 248 294 339

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 121
3840x2160 Medium 102
3840x2160 High 88
3840x2160 Ultra 71
2560x1440 Low 221
2560x1440 Medium 192
2560x1440 High 160
2560x1440 Ultra 131
1920x1080 Low 339
1920x1080 Medium 294
1920x1080 High 248
1920x1080 Ultra 204

Doom with AMD Ryzen 5 5600 + NVIDIA GeForce RTX 5070, In-Depth Analysis

Resolution Scaling

The measured FPS data for Doom with the AMD Ryzen 5 5600 and NVIDIA GeForce RTX 5070 shows a classic resolution scaling curve, but with some interesting nuances depending on the quality preset selected. At 1080p, the combo is clearly CPU-bound in the lower settings, while at 4K the GPU becomes the dominant constraint. The gap between Low and Ultra settings narrows as resolution increases, which is a strong indicator of where the bottleneck shifts.

At 1920x1080, the average frame rates range from 204.1 FPS on Ultra to 339.4 FPS on Low. That is a 135.3 FPS spread, or roughly 66% higher performance from Low over Ultra. This wide delta suggests that at 1080p, the Ryzen 5 5600's six cores and twelve threads are able to feed frames faster than the RTX 5070 can render them at higher quality settings, but the CPU is not fully maxed out until you drop to Low. Moving to 2560x1440, the spread tightens: Low delivers 221.4 FPS while Ultra drops to 131.1 FPS, a difference of 90.3 FPS. The scaling from 1080p to 1440p shows a 34.8% reduction in Low preset performance and a 35.8% reduction in Ultra, indicating that the GPU is starting to take on more load but the CPU still has headroom.

At 3840x2160, the picture changes dramatically. Low produces 121.1 FPS, Medium 101.8 FPS, High 88.2 FPS, and Ultra 71.1 FPS. The delta between Low and Ultra is exactly 50.0 FPS. The percentage drop from 1440p to 4K is 45.3% for Low and 45.8% for Ultra. This near-uniform scaling across presets at 4K indicates that the RTX 5070 is now the primary limiting component, with the CPU's influence greatly diminished. The data shows that from 1080p to 4K, the FPS drops by 218.3 on Low (from 339.4 to 121.1) and by 133.0 on Ultra (from 204.1 to 71.1). This asymmetry—where Low loses more absolute FPS than Ultra—confirms that the CPU is the bottleneck at low settings and high frame rates, while the GPU takes over as the resolution increases.

How This Combo Ranks

The AMD Ryzen 5 5600 paired with the NVIDIA GeForce RTX 5070 achieves a combo rank of 354 out of 1681 tested combinations in Doom. This places the pairing in the top 21% of all combos in the database for this game. The rank reflects the overall measured performance across the resolution and settings matrix, and it is a strong result given the hardware mix.

To contextualize this rank, the CPU's nearest rivals in the general benchmark database include the Intel Xeon D-1746TER, which scores 0.6% higher on average, and the AMD EPYC 9554P and EPYC 9534, both scoring 0.6% lower. The Intel Core i7-11700F is 0.9% below the Ryzen 5 5600's average benchmark score. These small deltas indicate that the Ryzen 5 5600 sits in a tightly contested performance band for synthetic workloads. However, in Doom specifically, the combo's rank of 354 suggests that the game's engine leverages the CPU's Zen 3 architecture effectively, and the RTX 5070's Blackwell 2.0 architecture is well-matched to the game's rendering demands.

The GPU's nearest rivals show a similar clustering: the AMD Radeon Pro 5300 is 0.2% ahead, the NVIDIA Tesla M40 is 0.5% behind, the NVIDIA GeForce RTX 3090 is 0.6% ahead, and the AMD Radeon Pro 580X is 0.7% behind. The RTX 5070's percentile rank of 83 among all GPUs reinforces that this is a high-tier performer. The combo rank of 354 out of 1681 means that only about 353 other combinations deliver higher average FPS across the tested presets, which is a notable achievement for a mid-range CPU paired with a high-end GPU.

GPU Role

The NVIDIA GeForce RTX 5070 is the dominant component in this pairing for Doom, especially at higher resolutions. Its 12 GB of GDDR7 memory on a 192-bit bus provides a memory bandwidth of 672.0 GB/s, which is substantial for a game like Doom that benefits from fast texture streaming and high-resolution assets. The GPU's base clock of 2325 MHz and boost clock of 2512 MHz are aggressive, and the 6144 shading units, 192 TMUs, and 80 ROPs give it ample compute throughput for the game's geometry and lighting.

The RTX 5070's FP32 performance of 30.87 TFLOPS is a key indicator of its raw shader capability, and the 48 RT cores and 192 tensor cores suggest that the GPU is well-prepared for any ray-traced or DLSS-enhanced workloads, though Doom's original 2016 release does not heavily rely on those features. The GPU's pixel rate of 201.0 GPixel/s and texture rate of 482.3 GTexel/s are directly relevant to how quickly the card can fill the screen and apply textures, which shows in the measured FPS scaling across resolutions.

At 4K Ultra, the GPU is clearly the limiting factor, as the average FPS drops to 71.1, which is 35% lower than 4K Low at 121.1 FPS. This indicates that the RTX 5070's memory bandwidth and shader throughput are being saturated by the combination of high resolution and maximum quality settings. The 12 GB VRAM capacity is sufficient for Doom at 4K, as the game does not require more than that at Ultra settings, but the performance ceiling is set by the GPU's compute rather than memory capacity. The GPU's TDP of 250 W and suggested PSU of 600 W are consistent with a high-performance card that is designed for sustained gaming loads.

Settings Recommendations

Based on the measured FPS rows, the optimal settings depends on the target refresh rate and resolution. At 1920x1080, every preset delivers well above 200 FPS, so the choice is largely about visual fidelity versus headroom. High settings at 248 FPS is a balanced option, but Ultra at 204.1 FPS still provides a very smooth experience for high-refresh-rate monitors. If the monitor is 144 Hz, Ultra is viable, and if it is 240 Hz, High is the better choice to maintain a consistent frame rate above the refresh ceiling.

At 2560x1440, the data shows that Ultra at 131.1 FPS is just above the 120 Hz threshold, making it a strong candidate for high-refresh 1440p displays. High at 159.8 FPS gives more headroom and is arguably the sweet spot for a 165 Hz monitor. Medium at 192.4 FPS is also an option for competitive play, but the visual trade-off from High to Medium may not be worth the 32.6 FPS gain. Low at 221.4 FPS is unnecessary unless the user prioritizes maximum frame rates over all else.

At 3840x2160, the recommendation shifts. High at 88.2 FPS is playable on a 90 Hz or 120 Hz display, but Ultra at 71.1 FPS is close to the edge of smoothness for many users. Medium at 101.8 FPS is the best balance for 4K, as it provides a comfortable margin above 60 FPS while maintaining decent visual quality. Low at 121.1 FPS is the only preset that comfortably exceeds 120 FPS at 4K, but the visual degradation is significant. For most 4K users, Medium is the recommended preset, with High as an alternative for those who prioritize image quality over frame rate stability.

Measured FPS Breakdown

The full matrix of measured average FPS values for the AMD Ryzen 5 5600 and NVIDIA GeForce RTX 5070 in Doom is as follows:

At 1920x1080, Low settings produce 339.4 FPS, Medium produces 293.6 FPS, High produces 248.0 FPS, and Ultra produces 204.1 FPS. The gap between Low and Medium is 45.8 FPS, between Medium and High is 45.6 FPS, and between High and Ultra is 43.9 FPS. This nearly linear step-down suggests that each preset tier adds a similar workload to the GPU, and the CPU is not the limiting factor at any of these settings.

At 2560x1440, Low delivers 221.4 FPS, Medium delivers 192.4 FPS, High delivers 159.8 FPS, and Ultra delivers 131.1 FPS. The incremental drops are 29.0 FPS from Low to Medium, 32.6 FPS from Medium to High, and 28.7 FPS from High to Ultra. The relative consistency of these deltas indicates that the GPU is scaling predictably with the quality level, and the CPU is still keeping up.

At 3840x2160, the numbers are 121.1 FPS on Low, 101.8 FPS on Medium, 88.2 FPS on High, and 71.1 FPS on Ultra. The deltas are 19.3 FPS from Low to Medium, 13.6 FPS from Medium to High, and 17.1 FPS from High to Ultra. The reduced absolute deltas at 4K confirm that the GPU is the bottleneck, as the percentage cost of each preset tier increases while the absolute FPS cost decreases.

The overall trend shows that the combo is capable of delivering a playable experience at every resolution and preset combination, from a minimum of 71.1 FPS at 4K Ultra to a maximum of 339.4 FPS at 1080p Low. The data indicates that the Ryzen 5 5600 provides sufficient single-threaded and multi-threaded performance to avoid becoming a limiting factor until the GPU is pushed hard at 4K, at which point the RTX 5070's capabilities define the ceiling.

Hardware Specifications

AMD Ryzen 5 5600

Cores / Threads 6 / 12
Base Clock 3500 MHz
Boost Clock 4400 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 5070

VRAM 12 GB GDDR7
Base Clock —
Boost Clock 2512 MHz MHz
TDP 250 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600 + NVIDIA GeForce RTX 5070 in Doom

Resolution Settings Avg FPS
3840x2160 Low 121.1
3840x2160 Medium 101.8
3840x2160 High 88.2
3840x2160 Ultra 71.1
2560x1440 Low 221.4
2560x1440 Medium 192.4
2560x1440 High 159.8
2560x1440 Ultra 131.1
1920x1080 Low 339.4
1920x1080 Medium 293.6
1920x1080 High 248.0
1920x1080 Ultra 204.1

Doom with Ryzen 5 5600 + Other GPUs

See how Doom performs with the same CPU but different graphics cards.

Doom with RTX 5070 + Other CPUs

See how Doom performs with the same GPU but different processors.

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