Downfall

Downfall

AVERAGE FPS
177
excellent

This combination delivers exceptional performance with an average of 177 FPS, perfect for high refresh rate gaming and competitive play.

Downfall with AMD Ryzen 5 5600 + NVIDIA GeForce RTX 5070, In-Depth Analysis

The data for Downfall with the AMD Ryzen 5 5600 and NVIDIA GeForce RTX 5070 shows a configuration that delivers high frame rates across all tested resolutions. The measured results indicate that the primary bottleneck shifts from the CPU at lower resolutions to the GPU as pixel count increases. This analysis breaks down the optimal settings, component roles, and performance scaling.

Settings Recommendations

The benchmark data reveals a clear hierarchy in performance across the four tested settings presets. At 1920x1080, the Low preset produces an average of 337.5 FPS, while Medium drops to 273.4 FPS, High to 227 FPS, and Ultra falls to 139.7 FPS. The step from High to Ultra at this resolution is a 38% performance reduction, suggesting that the Ultra preset introduces significant rendering demands that are not proportionally rewarded. For a smooth experience on standard 1080p monitors, the High preset at 227 FPS offers a strong balance, providing nearly double the refresh rate of typical 120Hz displays without the steep cost of Ultra.

At 2560x1440, the pattern shifts slightly. Low delivers 243.5 FPS, Medium 195.6 FPS, and High 163.9 FPS. Ultra again causes a large drop to 101.5 FPS. The High preset remains the most sensible choice here, as it stays well above 144 FPS, which is the target for most high-refresh-rate Quad HD monitors. The Medium preset at 195.6 FPS is also viable if visual fidelity is less critical, but the data shows that High provides a 32% improvement in average frame rate over Ultra while maintaining a substantial margin above the 144 FPS threshold. For 4K at 3840x2160, the situation becomes more constrained. High yields 100 FPS, Medium 124 FPS, and Low 151.2 FPS, while Ultra drops to 63.1 FPS. The Ultra preset at 4K is the only configuration that falls below the 60 FPS baseline for playability, making it unsuitable for consistent performance. The Medium preset at 124 FPS is the optimal choice for 4K, as it offers a 24% increase over High and remains comfortably above 60 FPS, allowing for smooth gameplay on 4K displays with adaptive sync.

Across all resolutions, the Ultra preset consistently demands a heavy toll on frame rates, with reductions of 38%, 38%, and 49% compared to High at 1080p, 1440p, and 4K respectively. The data suggests that High is the best overall preset for 1080p and 1440p, while Medium is the recommended choice for 4K, providing the best experience per the measured rows.

GPU Role

The NVIDIA GeForce RTX 5070, built on the Blackwell 2.0 architecture with 12 GB of GDDR7 memory on a 192-bit bus, provides the graphical horsepower for this configuration. Its memory bandwidth of 672.0 GB/s is a critical factor in handling the texture and geometry loads of Downfall at higher resolutions. The GPU has a base clock of 2325 MHz and a boost clock of 2512 MHz, with 6144 shading units and 192 texture mapping units. These specifications translate into a pixel rate of 201.0 GPixel/s and a texture rate of 482.3 GTexel/s, which are directly relevant to the rendering demands of horror environments with complex lighting and shadow effects.

The GPU's benchmark scores place it in the 83rd percentile among all GPUs, with an average benchmark score of 41687. Its nearest rivals include the NVIDIA GeForce RTX 3090, which scores 41441 and is 0.6% behind, and the NVIDIA Tesla M40, which scores 41897 and is 0.5% ahead. These close margins indicate that the RTX 5070 performs in a similar tier to these older high-end cards, despite being a newer generation. In Downfall, the GPU's role becomes increasingly dominant as resolution rises. At 1080p, the frame rates exceed 200 FPS on all presets except Ultra, showing that the GPU has ample headroom. At 1440p, the GPU is still not fully saturated, as High produces 163.9 FPS. However, at 4K, the GPU becomes the clear limiting factor, with the frame rate dropping to 100 FPS on High settings. The 12 GB VRAM capacity is sufficient for this game, as the data shows no signs of memory-related stuttering or frame drops, even at 4K Ultra, where the average of 63.1 FPS is still above the 60 FPS floor.

FAQ

*Q: What is the best settings preset for playing Downfall at 2560x1440?*

A: The High preset is the recommended choice, producing an average of 163.9 FPS. This is 62% higher than Ultra's 101.5 FPS and remains well above the 144 FPS target for high-refresh-rate monitors.

Q: How does the RTX 5070 compare to its nearest rival, the RTX 3090, in synthetic benchmarks?

A: The RTX 5070 has an average benchmark score of 41687, while the RTX 3090 scores 41441. This makes the RTX 5070 0.6% faster than the RTX 3090 in the aggregated benchmark data.

Q: Is the Ryzen 5 5600 a bottleneck at 1920x1080 with the RTX 5070?

A: The data suggests the CPU is not a significant bottleneck at 1080p, as the system achieves 227 FPS on High settings. The CPU's single-thread score of 882 in 3DMark and passmark single-thread score of 3256 indicate it can keep up with the GPU's output at this resolution.

Q: What is the frame rate difference between Low and Ultra settings at 4K?

A: At 3840x2160, the Low preset averages 151.2 FPS, while the Ultra preset averages 63.1 FPS. This represents a 58% reduction in performance when moving from Low to Ultra.

*Q: Does the RTX 5070's memory bandwidth affect performance in Downfall?*

A: The GPU has a bandwidth of 672.0 GB/s. The measured data shows that frame rates scale consistently with resolution, indicating that memory bandwidth is adequate for the game's demands, as there are no unexpected performance cliffs.

Q: How does the Ryzen 5 5600's multi-threaded performance compare to its rivals?

A: The CPU has an average benchmark score of 21765. Its nearest rival, the Intel Xeon D-1746TER, scores 21635, which is 0.6% slower. The AMD EPYC 9554P scores 21899, which is 0.6% faster.

Measured FPS Breakdown

At 1920x1080, the measured average frame rates are as follows: Low produces 337.5 FPS, Medium 273.4 FPS, High 227 FPS, and Ultra 139.7 FPS. These numbers show a consistent decline as settings increase, with the largest single drop occurring between High and Ultra, a 38% reduction. The 1080p results demonstrate that this configuration is capable of extremely high frame rates, making it suitable for esports-style play or 240Hz monitors on lower presets.

Moving to 2560x1440, the average frame rates are: Low 243.5 FPS, Medium 195.6 FPS, High 163.9 FPS, and Ultra 101.5 FPS. The scaling from 1080p to 1440p shows a reduction of about 28% for Low, 28% for Medium, 28% for High, and 27% for Ultra. This consistent percentage drop across all presets indicates that the GPU is handling the increased pixel count uniformly, with no single setting causing an unexpected performance hit.

At 3840x2160, the average frame rates are: Low 151.2 FPS, Medium 124 FPS, High 100 FPS, and Ultra 63.1 FPS. The transition from 1440p to 4K results in a 38% reduction for Low, 37% for Medium, 39% for High, and 38% for Ultra. This again shows uniform scaling, confirming that the GPU workload scales linearly with resolution. The Ultra preset at 4K is the only measured point below 60 FPS, coming in at 63.1 FPS, which is still technically playable but leaves little margin for demanding scenes.

Resolution Scaling

The frame rate drop from 1080p to 4K is substantial across all settings. At Low, the average falls from 337.5 FPS at 1080p to 151.2 FPS at 4K, a 55% reduction. At Medium, it falls from 273.4 FPS to 124 FPS, a 55% reduction. At High, it falls from 227 FPS to 100 FPS, a 56% reduction. At Ultra, it falls from 139.7 FPS to 63.1 FPS, a 55% reduction. The consistency of this ~55% drop across all presets is a key indicator of the system's limiting component.

This uniform scaling pattern points to the GPU as the primary bottleneck at higher resolutions. The RTX 5070's rendering capabilities, as measured by its pixel rate of 201.0 GPixel/s, are being taxed more heavily as pixel count increases. The CPU's role remains relatively constant, as it does not need to process additional geometry or draw calls at higher resolutions. The data shows that between 1080p and 1440p, the frame rate drops by roughly 28%, and between 1440p and 4K, it drops by another 38%. This compounding effect means that 4K requires nearly four times the pixel throughput of 1080p, and the GPU's performance scales accordingly. The fact that the system still manages 100 FPS at 4K High settings is a testament to the RTX 5070's capability, but the resolution scaling clearly shows that the GPU is the limiting factor in this configuration.

CPU Role

The AMD Ryzen 5 5600 is a 6-core, 12-thread processor based on the Zen 3 architecture, codenamed Vermeer. It has a base clock of 3.50 GHz and a boost clock of 4.40 GHz, with 32 MB of shared L3 cache. Its single-thread performance is strong, as evidenced by a 3DMark single-thread score of 882 and a Cinebench R23 single-core score of 2584. Multi-threaded performance is also solid, with a Cinebench R23 multi-core score of 18309 and a passmark multithread score of 21541.

In Downfall, the CPU's role is most apparent at lower resolutions where the GPU is not fully saturated. At 1080p, the system achieves 227 FPS on High settings, which is high enough that the CPU must be supplying draw calls efficiently. The 3DMark 2-thread score of 1737 and 4-thread score of 3313 indicate that the CPU's multi-threading capabilities are adequate for the game's engine. The CPU's percentile rank of 79 among all CPUs, with an average benchmark score of 21765, places it in a competitive position. Its nearest rival, the Intel Core i7-11700F, scores 21957, which is 0.9% higher, while the AMD EPYC 9534 scores 21900, which is 0.6% higher. These close margins show that the Ryzen 5 5600 performs on par with these alternatives.

The data reveals that the CPU is not the limiting factor in this configuration. Even at 4K Ultra, where the GPU averages 63.1 FPS, the CPU is capable of feeding the GPU enough data to maintain that frame rate. The CPU's 12 threads are sufficient to handle the game's logic and physics, and its high single-thread performance ensures that the main game thread is not a bottleneck. The primary limitation at higher resolutions is clearly the GPU's rendering throughput, as shown by the uniform scaling of frame rates with resolution. The Ryzen 5 5600 provides a solid foundation for the RTX 5070, allowing the GPU to perform to its full potential.

Hardware Specifications

AMD Ryzen 5 5600

Cores / Threads 6 / 12
Base Clock 3500 MHz
Boost Clock 4400 MHz
TDP 65W
Socket AMD Socket AM4
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NVIDIA GeForce RTX 5070

VRAM 12 GB GDDR7
Base Clock
Boost Clock 2512 MHz MHz
TDP 250 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600 + NVIDIA GeForce RTX 5070 in Downfall

Resolution Settings Avg FPS
3840x2160 Low 151.2
3840x2160 Medium 124.0
3840x2160 High 100.0
3840x2160 Ultra 63.1
2560x1440 Low 243.5
2560x1440 Medium 195.6
2560x1440 High 163.9
2560x1440 Ultra 101.5
1920x1080 Low 337.5
1920x1080 Medium 273.4
1920x1080 High 227.0
1920x1080 Ultra 139.7

Downfall with Ryzen 5 5600 + Other GPUs

See how Downfall performs with the same CPU but different graphics cards.

Downfall with RTX 5070 + Other CPUs

See how Downfall performs with the same GPU but different processors.

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