Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
61
good

This combination provides smooth gameplay with an average of 61 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 35 36 48 62
1440p QHD 47 49 66 84
1080p Full HD 58 61 81 105

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 62
3840x2160 Medium 48
3840x2160 High 36
3840x2160 Ultra 35
2560x1440 Low 84
2560x1440 Medium 66
2560x1440 High 49
2560x1440 Ultra 47
1920x1080 Low 105
1920x1080 Medium 81
1920x1080 High 61
1920x1080 Ultra 58

Microsoft Flight Simulator with AMD Ryzen 5 5600 + AMD Radeon RX 6650 XT, In-Depth Analysis

# Microsoft Flight Simulator: AMD Ryzen 5 5600 + AMD Radeon RX 6650 XT

This combo ranks 2392nd out of 3714 tested combinations in Microsoft Flight Simulator, placing it in the lower-middle tier of the database. The pairing of a 6-core Zen 3 processor with an 8 GB RDNA 2 GPU produces a system that can handle the simulator at playable frame rates in most scenarios, but struggles at the highest settings and resolutions. The measured data shows a clear pattern: this is a 1080p-oriented setup that can stretch to 1440p with settings compromises, while 4K remains largely out of reach for smooth gameplay.

How This Combo Ranks

The combo's rank of 2392 out of 3714 tested combinations indicates that roughly 64% of tested systems outperform it in Microsoft Flight Simulator. This places the Ryzen 5 5600 + RX 6650 XT pairing firmly in the middle of the pack, which is consistent with the component-level benchmark positions. The CPU sits at the 74th percentile among all processors, while the GPU ranks at the 65th percentile among all graphics cards — both are solidly mid-range parts that together produce a balanced but not exceptional gaming experience.

Looking at the CPU's nearest rivals, the AMD Ryzen 5 5600 scores 20,468 in the average benchmark, with the Intel Core Ultra 7 258V (20,454, deltaPct 0.1), AMD Ryzen 5 8500G (20,425, deltaPct 0.2), AMD EPYC 9454P (20,422, deltaPct 0.2), and AMD EPYC 7713 (20,363, deltaPct 0.5) all within half a percent. This tight clustering suggests that the CPU is not the differentiator in most gaming scenarios — the performance envelope is well established and competitive with other mid-range options.

For the GPU, the RX 6650 XT's average benchmark score of 19,765 places it near the NVIDIA Tesla K40m (19,885, deltaPct -0.6) and AMD FirePro W7000 (19,905, deltaPct -0.7), with the AMD FirePro D300 (19,637, deltaPct 0.7) and NVIDIA Quadro K5200 (19,602, deltaPct 0.8) slightly behind. These are primarily workstation-class cards, which highlights that the RX 6650 XT's gaming performance is competitive with much older professional hardware in synthetic tests, though real-world gaming metrics tell a more nuanced story.

GPU Role

The AMD Radeon RX 6650 XT features 8 GB of GDDR6 memory on a 128-bit bus, delivering 280.3 GB/s of bandwidth. The memory operates at 2190 MHz (17.5 Gbps effective), which is adequate for 1080p and 1440p gaming but becomes a limiting factor at 4K where the 8 GB capacity and 128-bit bus constrain texture streaming and high-resolution asset handling. This is particularly relevant in Microsoft Flight Simulator, which is known for demanding large amounts of video memory when rendering detailed scenery and aircraft.

The GPU's clock speeds are notable for their boost behavior: a base clock of 2055 MHz, a game clock of 2410 MHz, and a boost clock of 2635 MHz. These relatively high frequencies help the 2048 shading units, 128 texture mapping units, and 64 ROPs achieve a pixel rate of 168.6 GPixel/s and a texture rate of 337.3 GTexel/s. The FP32 performance of 10.79 TFLOPS is respectable for this class, and the 32 ray accelerators provide some ray tracing capability, though Microsoft Flight Simulator's implementation does not heavily stress this aspect compared to other modern titles.

The 176 W TDP and PCIe 4.0 x8 interface are worth noting. The x8 bus width could theoretically bottleneck data transfer in some scenarios, but the measured frame rates suggest this is not a primary constraint in Flight Simulator. The GPU's 65th percentile ranking among all GPUs aligns with its observed performance in this game — capable at lower resolutions and settings, but not a high-end solution for demanding flight simulation workloads.

CPU Role

The AMD Ryzen 5 5600 provides 6 cores and 12 threads based on the Zen 3 architecture (Vermeer codename), manufactured on TSMC's 7 nm process. With a base clock of 3.50 GHz and boost clock of 4.40 GHz, this CPU offers strong single-threaded performance that is critical for flight simulators, which often rely heavily on a few threads for physics, AI, and world generation. The 32 MB shared L3 cache is beneficial for the large working sets typical of flight simulation workloads.

The CPU's synthetic benchmark results show a clear strength in multi-threaded scenarios: Cinebench R23 multicore scores 18,309, while single-core reaches 2,584. Geekbench results are similarly strong at 9,158 multicore and 1,936 single-core. The 3DMark scores — 5,641 in 16-thread, 5,659 in max-thread, and 882 in single-thread tests — confirm that the CPU scales well with additional threads, though the 6-core/12-thread configuration means it cannot match higher-core-count processors in heavily threaded workloads.

In Microsoft Flight Simulator, the CPU's role is significant because the game's simulation layer — weather, aerodynamics, terrain streaming — is largely CPU-bound. The 74th percentile ranking among all CPUs suggests this processor provides sufficient headroom for most scenarios, but the measured FPS data indicates that at higher resolutions the GPU becomes the primary bottleneck, while at lower resolutions the CPU can still keep up with the GPU's output. The 65 W TDP is modest, allowing sustained boost clocks without thermal throttling in most systems.

Measured FPS Breakdown

The measured frame rates reveal a consistent scaling pattern across resolutions and settings. At 1920x1080, the combo delivers 105 FPS on Low settings, 81 FPS on Medium (with a range of 69 to 94 FPS), 61 FPS on High, and 58 FPS on Ultra. These numbers show that 1080p gaming is entirely viable, with even Ultra settings maintaining near-60 FPS performance.

Moving to 2560x1440, the performance drops are noticeable but not catastrophic: Low settings produce 84 FPS, Medium averages 66 FPS (ranging from 56 to 75), High yields 49 FPS, and Ultra drops to 47 FPS. The gap between High and Ultra at this resolution is relatively small (2 FPS), suggesting that the Ultra preset's additional visual features have diminishing returns at 1440p for this hardware combination.

At 3840x2160, the picture changes dramatically. Low settings produce 62 FPS, Medium averages 48 FPS (with a range of 41 to 56), High drops to 36 FPS, and Ultra falls to 35 FPS. The 4K results show that only Low settings achieve a consistently playable frame rate, while Medium is borderline and High/Ultra are not recommended for smooth gameplay. The minimum FPS recorded at 4K Medium (41 FPS) indicates that even at this setting, there are moments where performance dips below comfortable levels for a flight simulator.

Resolution Scaling

The FPS scaling from 1080p to 4K illustrates the shifting bottleneck between CPU and GPU. At 1080p Low, the system achieves 105 FPS; at 1440p Low, 84 FPS; and at 4K Low, 62 FPS. This represents a 41% drop from 1080p to 4K at Low settings. The scaling is steeper at higher settings: High settings show 61 FPS at 1080p, 49 FPS at 1440p, and 36 FPS at 4K — a 41% reduction from 1080p to 4K as well, but from a much lower starting point.

The pattern suggests that Microsoft Flight Simulator is increasingly GPU-bound as resolution rises. At 1080p, the CPU has more headroom to feed the GPU, allowing the RX 6650 XT to reach 105 FPS on Low. By 4K, the GPU's 8 GB memory and 128-bit bus become limiting factors, particularly on High and Ultra settings where texture memory requirements exceed what the card can efficiently manage. The relatively small difference between High (36 FPS) and Ultra (35 FPS) at 4K indicates that these presets are both pushing the GPU to its limits, with the bottleneck being the GPU rather than the CPU.

The Medium preset shows the most interesting scaling pattern: 81 FPS at 1080p, 66 FPS at 1440p (a 19% drop), and 48 FPS at 4K (a 41% drop from 1080p). This suggests that at Medium settings, the system transitions from CPU-bound behavior at 1080p to GPU-bound behavior at 4K, with the crossover occurring around 1440p where both components are relatively balanced.

FAQ

Q: Can this combo run Microsoft Flight Simulator at 4K?

A: At 4K, only Low settings achieve a playable average of 62 FPS. Medium settings average 48 FPS with a minimum of 41 FPS, while High and Ultra average 36 FPS and 35 FPS respectively. For smooth 4K gameplay, Low settings are the only reliable option.

Q: What is the best resolution for this hardware combination?

A: The data shows 1080p is the sweet spot, with all settings presets exceeding 58 FPS. At 1440p, Low (84 FPS) and Medium (66 FPS) are playable, but High (49 FPS) and Ultra (47 FPS) fall below 60 FPS. The 1440p Medium preset offers the best balance of visual quality and performance.

Q: How does the CPU compare to its nearest rivals?

A: The Ryzen 5 5600's average benchmark score of 20,468 is within 0.5% of the Intel Core Ultra 7 258V (20,454), AMD Ryzen 5 8500G (20,425), AMD EPYC 9454P (20,422), and AMD EPYC 7713 (20,363). This indicates the CPU's performance is highly competitive with these alternatives.

Q: Does the GPU bottleneck at 4K?

A: The FPS scaling suggests yes. At 4K, High settings (36 FPS) and Ultra (35 FPS) are nearly identical, indicating the GPU has reached its performance ceiling. The 8 GB VRAM and 280.3 GB/s bandwidth are insufficient for the high-resolution texture demands at these settings.

Q: What is the performance difference between Low and Ultra at 1080p?

A: At 1080p, Low averages 105 FPS while Ultra averages 58 FPS, a 47 FPS difference (45% reduction). This shows that while the Ultra preset is playable, it costs nearly half the frame rate compared to Low.

Q: Is the 6-core CPU sufficient for this game?

A: Given the measured results, yes. The CPU's 74th percentile ranking and strong multi-threaded scores (Cinebench R23 multicore of 18,309) indicate it can keep up with the GPU at all tested resolutions. The bottleneck shifts to the GPU as resolution increases, not the CPU.

Settings Recommendations

For the best experience with this hardware in Microsoft Flight Simulator, the data points to the Medium preset as the optimal choice at most resolutions. At 1080p, Medium provides 81 FPS with a minimum of 69 FPS, offering smooth gameplay with better visual fidelity than Low (105 FPS) while maintaining a comfortable margin above 60 FPS. The jump to High (61 FPS) is still playable, but the 20 FPS loss from Medium is significant for a modest visual gain.

At 1440p, Medium is the clear winner: 66 FPS average with a 56 FPS minimum ensures mostly smooth performance. Low (84 FPS) sacrifices too much visual quality for the extra frames, while High (49 FPS) and Ultra (47 FPS) fall below the 60 FPS threshold that provides the most consistent flight simulation experience. The 4K resolution presents a more difficult choice: Low (62 FPS) is the only preset that maintains playable frame rates, while Medium (48 FPS) may be acceptable for users who prioritize visuals over smoothness, though the 41 FPS minimum indicates potential stutter during complex scenes.

For users targeting a consistent 60 FPS experience, the 1080p High preset (61 FPS average) is the highest visual quality option that achieves this goal. Those with 1440p displays should select Medium settings to balance visual fidelity with performance. The Ultra preset is only recommended at 1080p (58 FPS), and even then, the marginal improvement over High does not justify the 3 FPS loss. At 4K, users should accept Low settings or consider reducing resolution to achieve their preferred frame rate target.

Hardware Specifications

AMD Ryzen 5 5600

Cores / Threads 6 / 12
Base Clock 3500 MHz
Boost Clock 4400 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

AMD Radeon RX 6650 XT

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2635 MHz MHz
TDP 176 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600 + AMD Radeon RX 6650 XT in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 62.0
3840x2160 Medium 48.0
3840x2160 High 36.0
3840x2160 Ultra 35.0
2560x1440 Low 84.0
2560x1440 Medium 66.0
2560x1440 High 49.0
2560x1440 Ultra 47.0
1920x1080 Low 105.0
1920x1080 Medium 81.0
1920x1080 High 61.0
1920x1080 Ultra 58.0

Microsoft Flight Simulator with Ryzen 5 5600 + Other GPUs

See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.

Microsoft Flight Simulator with RX 6650 XT + Other CPUs

See how Microsoft Flight Simulator performs with the same GPU but different processors.

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