Microsoft Flight Simulator
This combination offers playable performance with an average of 54 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 31 | 32 | 43 | 55 |
| 1440p QHD | 41 | 43 | 58 | 74 |
| 1080p Full HD | 51 | 54 | 72 | 92 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Microsoft Flight Simulator with AMD Ryzen 5 5600 + AMD Radeon RX 6600, In-Depth Analysis
Microsoft Flight Simulator is exceptionally demanding, and the data for the AMD Ryzen 5 5600 paired with the AMD Radeon RX 6600 shows a system that is firmly positioned for 1080p and 1440p gameplay, with 4K proving to be a significant challenge. The measured results indicate that while the CPU is capable, the GPU becomes the primary constraint as resolution and graphical fidelity increase, requiring careful settings management to achieve a playable experience.
Resolution Scaling
The FPS data reveals a steep performance curve as resolution climbs from 1920x1080 to 3840x2160. At High settings, the average frame rate drops from 54 FPS at 1080p to 43 FPS at 1440p, a 20.4% reduction, and then further to 32 FPS at 4K, representing a 40.7% drop from the 1080p baseline. This pattern strongly indicates that the GPU is the limiting component at higher resolutions, as the pixel throughput demand outpaces what the Radeon RX 6600 can deliver.
The scaling behavior is even more pronounced when examining the Low preset. Here, the system achieves 92 FPS at 1080p, which drops to 74 FPS at 1440p (a 19.6% decrease) and then to 55 FPS at 4K (a 40.2% decrease from 1080p). The fact that even at Low settings the 4K frame rate remains below 60 FPS confirms that the RX 6600's 8 GB of GDDR6 memory and 128-bit bus, offering 224.0 GB/s of bandwidth, simply cannot sustain the fill rate required for 4K rendering in this title.
Interestingly, the gap between resolutions narrows at the higher end of the settings spectrum. At Ultra, the average FPS is 51 at 1080p, 41 at 1440p, and 31 at 4K. The drop from 1080p to 1440p is 19.6%, and from 1080p to 4K is 39.2%. This consistency suggests that the game's engine scales the load predictably across resolutions, but the absolute numbers remain low, meaning that the GPU is saturated even at 1080p with Ultra settings. The data shows that 1440p is the practical ceiling for this combo, with 4K requiring substantial compromises.
Settings Recommendations
Given the measured FPS, the optimal balance between visual quality and playability for this combo is the Medium preset at 1440p. The data shows 58 FPS average at this setting, with a minimum of 49 FPS and a maximum of 66 FPS. This provides a smooth experience that stays above the critical 30 FPS threshold and approaches the 60 FPS target, making it the most viable option for a consistent frame rate without dropping to the visual floor of Low.
For users prioritizing 1080p, the Medium preset is also the recommended choice, delivering 72 FPS average with a minimum of 61 FPS. This is the only measured configuration at 1080p that maintains a minimum above 60 FPS, ensuring a fluid experience. While the High preset at 1080p offers 54 FPS average, the lack of min/max data makes it riskier for stutter-sensitive scenarios, and the 72 FPS average of Medium provides a clear margin.
At 4K, no preset achieves a fully satisfactory result. The Low preset yields 55 FPS average, which is the only 4K option above 30 FPS, but it requires sacrificing almost all visual fidelity. The Medium preset at 4K produces 43 FPS average with a minimum of 36 FPS, which is playable but may exhibit noticeable frame dips. The High and Ultra presets at 4K, at 32 and 31 FPS respectively, fall below the 30 FPS line for average performance and are not recommended for sustained play. The data suggests that 1080p Medium is the best experience, with 1440p Medium as a viable alternative for those with higher-resolution displays.
FAQ
Q: Can this system run Microsoft Flight Simulator at 4K resolution?
A: Yes, but only with significant compromises. The measured data shows 4K performance ranges from 31 FPS at Ultra to 55 FPS at Low. The Low preset is the only 4K option that provides a playable average above 30 FPS, while the Medium preset offers 43 FPS with a minimum of 36 FPS.
Q: What is the best settings preset for a smooth 60 FPS experience?
A: The only measured configuration that achieves an average above 60 FPS with a minimum above 60 FPS is the Medium preset at 1920x1080, which averages 72 FPS with a minimum of 61 FPS. No other resolution or preset combination in the data reaches this level of consistency.
Q: How does the 1440p Medium preset compare to 1080p Medium?
A: At 1440p Medium, the system averages 58 FPS with a minimum of 49 FPS, while at 1080p Medium it averages 72 FPS with a minimum of 61 FPS. The 1440p configuration is 14 FPS slower on average, representing a 19.4% performance decrease, but it still maintains a playable frame rate above 30 FPS.
Q: Is the CPU or GPU the bottleneck in this game?
A: The resolution scaling data indicates the GPU is the primary bottleneck. As resolution increases from 1080p to 4K, the FPS drops by roughly 40% across all settings, which is characteristic of a GPU-limited scenario. The CPU's performance, with a boost clock of 4.40 GHz and 6 cores, appears sufficient to feed the GPU at lower resolutions, but the RX 6600 cannot keep up with 4K pixel demands.
Q: What is the minimum FPS recorded for this combo?
A: The only measured minimum FPS values are for the Medium preset. At 4K, the minimum is 36 FPS, at 1440p it is 49 FPS, and at 1080p it is 61 FPS. Data for other presets does not include minimum FPS values.
Q: How does the Ultra preset perform compared to High?
A: Across all resolutions, the Ultra preset is only slightly slower than High. At 1080p, Ultra averages 51 FPS versus 54 FPS for High. At 1440p, Ultra averages 41 FPS versus 43 FPS for High. At 4K, Ultra averages 31 FPS versus 32 FPS for High. The performance difference is consistently around 3 FPS, suggesting that the visual uplift from High to Ultra may come at a relatively low cost.
Measured FPS Breakdown
At 1920x1080, the data shows a clear progression across presets. The Low preset delivers the highest average at 92 FPS, followed by Medium at 72 FPS with a minimum of 61 FPS and a maximum of 82 FPS. High settings reduce the average to 54 FPS, and Ultra drops it further to 51 FPS. The difference between High and Ultra is minimal, just 3 FPS, while the jump from Low to Medium represents a 20 FPS decrease, indicating that Medium is the threshold where the GPU starts to work notably harder.
Moving to 2560x1440, the same pattern holds but with lower absolute numbers. Low averages 74 FPS, Medium averages 58 FPS with a minimum of 49 FPS and a maximum of 66 FPS, High averages 43 FPS, and Ultra averages 41 FPS. The delta between Medium and High is 15 FPS, which is larger than the 18 FPS delta between Low and Medium at this resolution. This suggests that the High preset introduces a significant computational load that the RX 6600 handles with difficulty.
At 3840x2160, the performance becomes marginal across the board. Low averages 55 FPS, Medium averages 43 FPS with a minimum of 36 FPS and a maximum of 49 FPS, High averages 32 FPS, and Ultra averages 31 FPS. The gap between Low and Medium is 12 FPS, and the gap between Medium and High is 11 FPS, showing that each preset step at 4K costs roughly 11-12 FPS. The Ultra preset at 31 FPS is nearly identical to High at 32 FPS, indicating that the GPU is fully saturated and the additional settings have negligible impact.
How This Combo Ranks
This specific combination of AMD Ryzen 5 5600 and AMD Radeon RX 6600 ranks 2870 out of 3714 tested combos in Microsoft Flight Simulator. This places it in the lower portion of the database, specifically in the 22.7th percentile of all tested systems. The ranking reflects the demanding nature of the game, as this mid-range hardware configuration struggles to maintain high frame rates at higher resolutions.
The GPU's percentile rank is 63, meaning it performs better than 63% of all GPUs in the database, while the CPU's percentile rank is 74. This discrepancy highlights that the GPU is the weaker link in this pairing for this particular game. The CPU's nearest rivals include the Intel Core Ultra 7 258V, which scores 0.1% higher, and the AMD Ryzen 5 8500G, which scores 0.2% higher, showing that the Ryzen 5 5600 is very competitive in its class. The GPU's nearest rivals are the NVIDIA Quadro K6000 with a delta of 0%, and the NVIDIA GeForce RTX 4050 Mobile with a delta of -0.1%, indicating that the RX 6600 is essentially tied with these components in overall benchmark performance.
The combo ranking of 2870 out of 3714 suggests that while individual components are respectable, the combination is not optimized for this game's specific demands. This is consistent with the measured FPS data, which shows playable performance only at 1080p Medium or 1440p Medium.
CPU Role
The AMD Ryzen 5 5600 is a 6-core, 12-thread processor based on the Zen 3 architecture, built on a 7 nm process. It has a base clock of 3.50 GHz and a boost clock of 4.40 GHz, with a 65 W TDP. The CPU's cache configuration includes 64 KB of L1 per core, 512 KB of L2 per core, and a shared 32 MB L3 cache. These specifications position it as a capable gaming CPU, and its benchmark scores confirm this.
In multi-threaded workloads, the CPU achieves a Cinebench R23 score of 18309, while its single-core score is 2584. The Geekbench scores are 9158 multicore and 1936 single-core. These numbers indicate balanced performance that is well-suited for a flight simulator, which often relies on single-thread performance for simulation logic and multi-threading for scenery loading. The 3DMark scores show scaling from 1737 with 2 threads to 5659 with max threads, demonstrating that the CPU can effectively utilize its 12 threads.
The CPU's percentile rank of 74 versus all CPUs indicates it is in the upper quartile, and its nearest rival, the Intel Core Ultra 7 258V, is only 0.1% faster in average benchmark score. This suggests that the Ryzen 5 5600 is not the limiting factor in this system for Microsoft Flight Simulator. The measured FPS drops as resolution increases are not consistent with a CPU bottleneck, as the CPU's performance would not degrade as significantly with resolution changes. Therefore, while the CPU provides solid foundation, the game's performance is dictated by the GPU.
GPU Role
The AMD Radeon RX 6600 is based on the RDNA 2.0 architecture with the Navi 23 chip, manufactured on a 7 nm process. It features 8 GB of GDDR6 memory on a 128-bit bus, providing a memory bandwidth of 224.0 GB/s. The GPU has a base clock of 1626 MHz, a game clock of 2044 MHz, and a boost clock of 2491 MHz. It contains 1792 shading units, 112 texture mapping units, and 64 render output units, along with 28 ray tracing cores.
The GPU's compute performance is rated at 8.928 TFLOPS for FP32, with a pixel rate of 159.4 GPixel/s and a texture rate of 279.0 GTexel/s. These specifications place it in the mid-range segment of the RX 6000 series. Its benchmark scores show a Passmark G3D score of 15096 and a Geekbench OpenCL score of 28850. The GPU's percentile rank is 63, meaning it outperforms 63% of all GPUs.
In the context of Microsoft Flight Simulator, the GPU's limitations are evident in the resolution scaling. The 4K data shows that even at Low settings, the average FPS is only 55, which is below the 60 FPS target. The 8 GB VRAM may also be a factor at higher settings, as the game is known for heavy texture usage. The GPU's nearest rival, the NVIDIA Quadro K6000, has a delta of 0%, indicating identical average benchmark scores, while the RTX 4050 Mobile is 0.1% slower. This shows that the RX 6600 is competitively positioned among its peers, but its performance in this specific game is constrained by the demanding rendering requirements. The data confirms that the GPU is the component that determines the playable settings and resolutions for this combo.
Hardware Specifications
AMD Ryzen 5 5600
AMD Radeon RX 6600
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600 + AMD Radeon RX 6600 in Microsoft Flight Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 55.0 |
| 3840x2160 | Medium | 43.0 |
| 3840x2160 | High | 32.0 |
| 3840x2160 | Ultra | 31.0 |
| 2560x1440 | Low | 74.0 |
| 2560x1440 | Medium | 58.0 |
| 2560x1440 | High | 43.0 |
| 2560x1440 | Ultra | 41.0 |
| 1920x1080 | Low | 92.0 |
| 1920x1080 | Medium | 72.0 |
| 1920x1080 | High | 54.0 |
| 1920x1080 | Ultra | 51.0 |
Microsoft Flight Simulator with Ryzen 5 5600 + Other GPUs
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Microsoft Flight Simulator with RX 6600 + Other CPUs
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