Microsoft Flight Simulator
This combination provides smooth gameplay with an average of 61 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 35 | 35 | 48 | 61 |
| 1440p QHD | 48 | 51 | 65 | 84 |
| 1080p Full HD | 57 | 62 | 83 | 103 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Microsoft Flight Simulator with AMD Ryzen 5 5500 + AMD Radeon RX 6650 XT, In-Depth Analysis
Microsoft Flight Simulator is a demanding title that stresses both the CPU and GPU heavily, and the measured data for the AMD Ryzen 5 5500 and AMD Radeon RX 6650 XT combination reveals a system that is carefully balanced, though with clear performance ceilings at higher resolutions. The benchmark results across three resolutions and four quality presets show that this pairing is capable of smooth gameplay at 1080p and 1440p, but requires settings adjustments to maintain playable frame rates at 4K.
Resolution Scaling
The frame rate data shows a predictable and steep decline as resolution increases, which is typical for a flight simulator where the visual load on the GPU scales dramatically with pixel count. At 1080p with Low settings, the combo achieves an average of 102.7 FPS, which drops to 84.2 FPS at 1440p and further down to 60.5 FPS at 4K. This represents a 41% reduction in performance from 1080p to 4K at the Low preset, indicating that the GPU is becoming the primary limiting factor as resolution climbs.
The gap between 1080p and 1440p is relatively modest across most settings, suggesting that the CPU has enough headroom to feed the GPU adequately at these resolutions. For instance, at High settings, the frame rate drops from 61.9 FPS at 1080p to 50.7 FPS at 1440p, a decrease of roughly 18%. However, the transition from 1440p to 4K is more punishing, with the High preset falling from 50.7 FPS to 35 FPS, a 31% drop. This steeper decline at 4K confirms that the RX 6650 XT's 8 GB of VRAM and 128-bit memory bus are being saturated, and the GPU's compute resources are struggling to keep up with the increased pixel workload.
Interestingly, the scaling pattern is not uniform across all presets. At Ultra settings, the frame rates are 57.1 FPS at 1080p, 48.1 FPS at 1440p, and 35.3 FPS at 4K. The 1080p to 1440p drop is only 15.8%, which is smaller than the drop seen at High settings. This suggests that at Ultra, the CPU is starting to become a bottleneck even at 1080p, as the Ryzen 5 5500's six cores and twelve threads are fully engaged by the simulation's complex physics and AI calculations. The result is that the GPU has less headroom to show its scaling potential at lower resolutions, and the CPU limitation becomes more apparent as the settings increase.
At 4K, the differences between presets compress significantly. The Low preset manages 60.5 FPS, while Medium drops to 48.1 FPS, High to 35 FPS, and Ultra to 35.3 FPS. The near-identical performance between High and Ultra at 4K is a clear indicator that the GPU is completely maxed out, and any additional graphical fidelity from the Ultra preset does not translate into a measurable frame rate penalty because the hardware is already at its limit. The data suggests that for 4K gameplay, users should target Low or Medium settings to stay above 48 FPS, as the GPU cannot sustain higher presets at playable frame rates.
GPU Role
The AMD Radeon RX 6650 XT is built on the RDNA 2.0 architecture with a Navi 23 chip, and its specifications directly explain the observed performance patterns. The GPU operates with a base clock of 2055 MHz and a boost clock of 2635 MHz, with a game clock of 2410 MHz. These high clock speeds are crucial for maintaining frame rates in a title like Microsoft Flight Simulator, which relies heavily on sustained GPU throughput rather than burst performance. The 8 GB of GDDR6 memory on a 128-bit bus provides a bandwidth of 280.3 GB/s, which is adequate for 1080p and 1440p but becomes a limiting factor at 4K where the texture and geometry data exceed what the memory subsystem can efficiently deliver.
The GPU's 2048 shading units, 128 texture mapping units, and 64 render output units are configured to deliver a peak pixel rate of 168.6 GPixel/s and a texture rate of 337.3 GTexel/s. These figures translate into the observed frame rates: at 1080p Low, the GPU is nowhere near its limits, allowing the CPU to push the frame rate to 102.7 FPS. However, at 4K Ultra, the pixel rate requirement becomes immense, and the GPU's compute capacity, rated at 10.79 TFLOPS for FP32 operations, is fully utilized, resulting in the 35.3 FPS average.
The benchmark data shows that the GPU's performance relative to its rivals is closely matched. The RX 6650 XT has an average benchmark score of 29024, sitting at the 72nd percentile of all GPUs. Its nearest rival, the AMD Radeon RX 6800M, scores 29011 with a deltaPct of 0, meaning they are statistically identical in overall performance. This parity in synthetic benchmarks, however, does not fully capture the RX 6650 XT's behavior in a simulation-heavy title, where the CPU interaction is more pronounced. The GPU's 32 ray accelerators and support for DirectX 12 Ultimate suggest it is well-equipped for modern rendering techniques, but the measured FPS data indicates that raw rasterization performance is what matters most in this specific game.
The VRAM capacity of 8 GB is worth noting. At 4K with High settings, the game likely approaches this limit, which could cause texture streaming issues and frame time spikes, although the average FPS of 35 suggests the GPU is still managing. The fact that the 4K Ultra frame rate (35.3 FPS) is nearly identical to the 4K High frame rate (35 FPS) implies that the game is not exceeding the VRAM limit at either setting, and the bottleneck is purely computational rather than memory capacity. This is a positive sign for owners of this GPU, as it means the card is not being artificially held back by memory constraints in this title.
Settings Recommendations
Based on the measured FPS data, the optimal preset for this combination depends heavily on the target resolution and the user's preference for visual fidelity versus smoothness. At 1080p, the Medium preset delivers 83.1 FPS, which is significantly higher than the 61.9 FPS of the High preset. The jump from Medium to High costs 21.2 FPS, a 25.5% reduction, which is a substantial penalty for what is likely a modest visual improvement in a game where the scenery is already detailed at Medium. For users with a 60 Hz monitor, the Ultra preset at 57.1 FPS is just below the refresh rate threshold, so Medium or High would be the better choice to ensure a consistent frame rate without dips.
At 1440p, the situation becomes more nuanced. The Low preset achieves 84.2 FPS, which is excellent for a flight simulator, but the Medium preset at 64.7 FPS is still very playable and offers a better visual experience. The High preset at 50.7 FPS is the edge of smoothness, and the Ultra preset at 48.1 FPS is borderline. Given that the difference between High and Ultra at 1440p is only 2.6 FPS, there is little reason to choose Ultra over High unless the user prioritizes maximum graphical detail over a few frames per second. The recommended setting at 1440p is Medium, as it provides a good balance of visual quality and performance, keeping the frame rate comfortably above 60 FPS.
For 4K, the GPU is clearly the limiting factor, and the data shows that only the Low preset, at 60.5 FPS, can consistently maintain a smooth experience. The Medium preset at 48.1 FPS is playable but may feel slightly less fluid, and both High and Ultra at 35 FPS are generally considered too low for a game that requires precise control and situational awareness. The recommendation for 4K is to use the Low preset, as the visual difference between Low and Medium at this resolution is less noticeable due to the high pixel density, and the frame rate improvement from 48.1 to 60.5 FPS is substantial. Users who prioritize visuals over frame rate could opt for Medium, but they should be prepared for occasional stutters.
How This Combo Ranks
In the broader context of all tested hardware combinations for Microsoft Flight Simulator, this pairing of the AMD Ryzen 5 5500 and AMD Radeon RX 6650 XT ranks 1141 out of 1795 total combos, placing it in the lower-middle tier of the database. This ranking reflects the fact that while the components are individually capable, they are not top-tier performers in a game that scales heavily with both CPU and GPU power. The Ryzen 5 5500, with a 79th percentile ranking among all CPUs, is a solid mid-range processor, but its 6 cores and 12 threads are not exceptional for a simulation that can utilize many threads for AI and physics calculations.
The CPU's nearest rivals show how close the competition is at this performance level. The Intel Core i5-12500 scores 20897 with a deltaPct of -0.1, meaning it is essentially tied with the Ryzen 5 5500's average benchmark score of 20875. This indicates that in synthetic tasks, the two CPUs are interchangeable, and the observed FPS differences in this game are more likely due to the GPU and system configuration. The AMD EPYC 7J13, a server-class processor, also scores 20845 with a deltaPct of 0.1, further highlighting that the Ryzen 5 5500 is right at the median of its performance class.
The GPU's ranking is similar, with a 72nd percentile among all GPUs and an average benchmark score of 29024. Its nearest rivals, the RX 6800M and RX 470, have deltaPct values of 0 and 0.1, respectively, indicating that the RX 6650 XT is positioned in a very competitive performance band. The combination of a mid-range CPU and GPU in a game that is known for being demanding on both components explains why this combo sits at the 63.5% mark of the ranking distribution. It is not a weak pairing, but it is also not optimized for maximum performance in this specific title, and users should expect to make settings sacrifices at higher resolutions, as the measured FPS data clearly demonstrates.
FAQ
Q: Can this combo run Microsoft Flight Simulator at 4K?
A: Yes, but only at lower settings. The measured data shows 60.5 FPS at 4K Low, 48.1 FPS at 4K Medium, and 35 FPS at 4K High, so a playable experience is possible only with Low or Medium presets.
Q: What is the best resolution for this CPU and GPU pairing?
A: The 1440p resolution is the sweet spot. At Medium settings, the combo achieves 64.7 FPS, which is smooth and visually appealing, whereas 1080p at Ultra only hits 57.1 FPS, and 4K requires dropping to Low for 60.5 FPS.
Q: Is the CPU or the GPU the bottleneck at 1080p Ultra?
A: The data suggests that the CPU is the limiting factor at 1080p Ultra. The frame rate is 57.1 FPS, which is only slightly higher than the 48.1 FPS at 1440p Ultra, indicating that the GPU has spare capacity at 1080p that the Ryzen 5 5500 cannot fully utilize.
Q: How does the RX 6650 XT compare to its nearest rival in synthetic benchmarks?
A: The RX 6650 XT scores 29024 in average benchmarks, which is exactly tied with the RX 6800M at 29011 (deltaPct of 0). It is also within 0.1% of the RX 470, showing that these GPUs are closely matched in overall compute performance.
Q: What is the frame rate difference between High and Ultra settings at 4K?
A: There is almost no difference. The High preset averages 35 FPS, while the Ultra preset averages 35.3 FPS, meaning the GPU is fully saturated at both settings and cannot provide additional performance headroom.
Q: Is 8 GB of VRAM sufficient for this game at 4K?
A: The measured data indicates yes, as the frame rates at 4K High and Ultra are nearly identical, suggesting that VRAM capacity is not the limiting factor. The bottleneck is the GPU's compute performance, not its memory capacity.
Hardware Specifications
AMD Ryzen 5 5500
AMD Radeon RX 6650 XT
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5500 + AMD Radeon RX 6650 XT in Microsoft Flight Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 60.5 |
| 3840x2160 | Medium | 48.1 |
| 3840x2160 | Ultra | 35.3 |
| 3840x2160 | High | 35.0 |
| 2560x1440 | Low | 84.2 |
| 2560x1440 | Medium | 64.7 |
| 2560x1440 | High | 50.7 |
| 2560x1440 | Ultra | 48.1 |
| 1920x1080 | Low | 102.7 |
| 1920x1080 | Medium | 83.1 |
| 1920x1080 | High | 61.9 |
| 1920x1080 | Ultra | 57.1 |
Microsoft Flight Simulator with Ryzen 5 5500 + Other GPUs
See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.
Microsoft Flight Simulator with RX 6650 XT + Other CPUs
See how Microsoft Flight Simulator performs with the same GPU but different processors.
Other Games with Ryzen 5 5500 + RX 6650 XT
Explore FPS benchmarks for other games using this same hardware combination.