Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
101
good

This combination provides smooth gameplay with an average of 101 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 58 61 81 105
1440p QHD 79 83 110 142
1080p Full HD 98 103 137 155

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 105
3840x2160 Medium 81
3840x2160 High 61
3840x2160 Ultra 58
2560x1440 Low 142
2560x1440 Medium 110
2560x1440 High 83
2560x1440 Ultra 79
1920x1080 Low 155
1920x1080 Medium 137
1920x1080 High 103
1920x1080 Ultra 98

Microsoft Flight Simulator with AMD Ryzen 5 5500X3D + NVIDIA GeForce RTX 5070, In-Depth Analysis

# How This Combo Ranks

The AMD Ryzen 5 5500X3D paired with the NVIDIA GeForce RTX 5070 ranks 596th out of 2996 tested combos in Microsoft Flight Simulator, placing it in the top 20% of all configurations evaluated. That rank reflects a combination that sits comfortably in the upper tier of systems for this flight simulator, though it is not at the very apex of the leaderboard. The CPU itself holds the 85th percentile among all processors in general benchmark data, while the GPU sits at the 82nd percentile among all graphics cards, indicating that both components are well above average individually, and their pairing produces a result consistent with those standings.

Benchmark results show this combo handles the game's demands across all measured settings, but the character of that performance shifts dramatically depending on resolution and quality preset. At 1080p with Low settings, the combo delivers 155 FPS average, which drops to 98 FPS at Ultra. At 1440p, the spread runs from 142 FPS on Low down to 79 FPS on Ultra. At 4K, the range tightens further: 105 FPS on Low, 81 FPS on Medium, 61 FPS on High, and 58 FPS on Ultra. The data suggests a system that can chase high refresh rates at lower resolutions but settles into a smoother, more visually demanding experience at 4K where the GPU becomes the primary constraint.

Compared to other combos in the database, this rank of 596 out of 2996 means the pairing outperforms roughly 80% of tested configurations. That is a strong result for a flight simulator known for heavy CPU and GPU workloads. The CPU's 6 cores and 12 threads with a 96 MB shared L3 cache provide substantial headroom for the game's simulation logic, while the RTX 5070's 12 GB GDDR7 memory and 672.0 GB/s bandwidth handle the rendering load effectively. The data indicates a balanced pairing where neither component drastically bottlenecks the other, though the resolution scaling patterns reveal where each part's influence is strongest.

# FAQ

Q: What is the best resolution for this combo in Microsoft Flight Simulator?

A: The data shows the combo delivers playable frame rates at all three tested resolutions. At 4K Ultra, the average is 58 FPS, which is playable but near the edge of smoothness. At 1440p Ultra, the average rises to 79 FPS, offering a better balance of fidelity and fluidity. At 1080p Ultra, the average is 98 FPS, which is the smoothest Ultra preset experience among the tested resolutions.

Q: How does the Ryzen 5 5500X3D compare to its nearest rivals in general CPU benchmarks?

A: The CPU's average benchmark score is 37018, placing it virtually tied with the AMD Ryzen 5 5600F (36945, delta 0.2%) and the Intel Core Ultra 5 225 (36938, delta 0.2%). It sits slightly behind the AMD Ryzen AI 7 PRO 450 (37093, delta -0.2%) and the Intel Core i9-12900T (37112, delta -0.3%). These are all within a fraction of a percent, so the 5500X3D is statistically indistinguishable from its closest competitors.

Q: What is the GPU's standing relative to its nearest rivals?

A: The RTX 5070's average benchmark score is 40377, which is within 0.1% of the AMD Radeon Pro 580 (40318) and 0.8% of the AMD Radeon Pro WX 7100 (40063). It trails the AMD Radeon Pro 5300 (40870) by -1.2% and leads the NVIDIA RTX A500 Mobile (39568) by 2%. These deltas are minimal, indicating the 5070 performs in a tight competitive band.

Q: Does the combo support high refresh rate gaming at 1080p?

A: Yes. At 1080p Low, the average FPS is 155, and at Medium it is 137 FPS with a minimum of 116 FPS and maximum of 157 FPS. Even at High, the average is 103 FPS, which exceeds 100 FPS. Only at Ultra does it drop below that threshold to 98 FPS.

Q: Is the 4K Ultra experience playable?

A: The data shows a 58 FPS average at 4K Ultra, which is technically playable but not ideal for a simulator where smooth camera panning matters. Dropping to 4K High raises the average to 61 FPS, and 4K Medium yields 81 FPS with a minimum of 69 FPS, which is a more comfortable experience.

Q: How much of a performance gap exists between Low and Ultra settings?

A: At 1080p, the gap from Low to Ultra is 57 FPS (from 155 to 98). At 1440p, the gap is 63 FPS (from 142 to 79). At 4K, the gap narrows to 47 FPS (from 105 to 58). The percentage drop is steepest at 1440p, where Ultra represents a 44% reduction from Low.

# Resolution Scaling

The measured FPS data reveals a clear pattern: as resolution increases, the average frame rate drops, but the magnitude of that drop varies by settings preset. From 1080p to 1440p at Low settings, the average falls from 155 FPS to 142 FPS, a reduction of 13 FPS or about 8%. From 1440p to 4K at Low, it falls from 142 FPS to 105 FPS, a drop of 37 FPS or roughly 26%. The Low preset shows the least sensitivity to resolution scaling at the 1080p-to-1440p step, but a much larger penalty when jumping to 4K.

At High settings, the pattern shifts. From 1080p to 1440p, the average drops from 103 FPS to 83 FPS, a 20 FPS or 19% reduction. From 1440p to 4K, it falls from 83 FPS to 61 FPS, a 22 FPS or 27% reduction. The High preset shows a more consistent percentage drop across both resolution steps compared to Low. At Ultra settings, the drop from 1080p to 1440p is 19 FPS (from 98 to 79, about 19%), and from 1440p to 4K it is 21 FPS (from 79 to 58, about 27%). This consistency suggests that at higher quality presets, the GPU is increasingly the limiting factor, as the resolution scaling penalty becomes more uniform.

The Medium preset is the only one with full min/max data, and it shows the scaling clearly: at 1080p, the average is 137 FPS with a minimum of 116 FPS; at 1440p, the average drops to 110 FPS with a minimum of 94 FPS; at 4K, the average falls to 81 FPS with a minimum of 69 FPS. The min FPS values track the averages closely, indicating stable frame delivery without severe stutters. The fact that the 4K-to-1080p ratio at Medium is 81/137 (about 59%) suggests that the GPU's rendering workload scales heavily with pixel count, which is expected for a flight simulator with dense scenery.

The limiting component becomes evident when comparing the Low preset scaling to the Ultra preset scaling. At Low, the 4K average (105 FPS) is still higher than the 1080p Ultra average (98 FPS), which implies that at Low settings the CPU is capable of feeding the GPU enough data to maintain high frame rates even at 4K. At Ultra, the 4K average (58 FPS) is barely half of the 1080p Low average (155 FPS), indicating that the GPU's shading and memory bandwidth are the primary constraints when image quality is maximized. The CPU's 6 cores and high 96 MB L3 cache appear sufficient to avoid bottlenecking the GPU at lower settings, but the GPU's 30.87 TFLOPS FP32 throughput and 672.0 GB/s memory bandwidth become the ceiling at higher presets.

# Settings Recommendations

Based on the measured frame rates, the best experience depends on the user's priority between visual fidelity and smoothness. For users with a 1080p display, the High preset at 103 FPS average offers a strong balance — it delivers over 100 FPS while maintaining substantial visual quality over Low. The Ultra preset at 98 FPS is nearly as fast, so users with a 1080p high-refresh monitor (up to 144 Hz) could still consider Ultra, as the average stays close to the 100 FPS mark. The Medium preset at 137 FPS is the best choice for competitive or high-refresh play, offering a significant frame rate boost with only a modest quality reduction.

At 1440p, the High preset at 83 FPS average is the recommended starting point, as it provides a smooth experience on 60-75 Hz monitors while keeping visual quality high. The Ultra preset at 79 FPS is only marginally slower, so users with a 60 Hz display can comfortably use Ultra. For those with 144 Hz monitors, the Medium preset at 110 FPS is the better option, though the Low preset at 142 FPS is the only way to fully saturate a 144 Hz panel. The data indicates that 1440p Medium to High is the sweet spot for this combo, balancing the GPU's rendering load with the CPU's simulation throughput.

At 4K, the situation is more constrained. The Ultra preset at 58 FPS average is playable but leaves little headroom for demanding scenes with dense clouds or complex airports. The High preset at 61 FPS is nearly identical, so there is no reason to drop from Ultra to High unless the user wants a slight frame rate buffer. The Medium preset at 81 FPS with a minimum of 69 FPS is the recommended choice for 4K users who want smoother motion, as it provides a comfortable margin above 60 FPS. The Low preset at 105 FPS is available for users who prioritize frame rate above all, but the visual compromise is substantial for a simulator where scenery readability matters.

Overall, the data suggests that the combo performs best when the user targets Medium or High settings at 1440p, or Medium at 4K. The Ultra presets are playable but push the system near its limits, especially at 4K where the 58 FPS average is close to the edge of smoothness. The Medium preset's min FPS values (e.g., 69 FPS at 4K, 94 FPS at 1440p, 116 FPS at 1080p) indicate consistent frame pacing, making it a reliable choice for a stable experience.

# Measured FPS Breakdown

At 1920x1080, the combo delivers its highest frame rates across all settings. The Low preset averages 155 FPS, which is the single highest average in the entire dataset. The Medium preset averages 137 FPS with a minimum of 116 FPS and a maximum of 157 FPS, showing tight frame delivery. The High preset averages 103 FPS, and the Ultra preset averages 98 FPS. The spread from Low to Ultra is 57 FPS, with the largest single drop occurring between Medium and High (34 FPS), suggesting that the High preset introduces a significant rendering cost over Medium.

At 2560x1440, the averages shift downward but remain strong. The Low preset averages 142 FPS, which is still very high. The Medium preset averages 110 FPS with a minimum of 94 FPS and a maximum of 127 FPS. The High preset averages 83 FPS, and the Ultra preset averages 79 FPS. The drop from Low to Ultra is 63 FPS, and the gap between High and Ultra is only 4 FPS, indicating that the Ultra preset at 1440p is not much more demanding than High. The Medium preset's minimum of 94 FPS ensures that even the slowest frames stay well above 60 FPS.

At 3840x2160, the averages are the lowest but still playable. The Low preset averages 105 FPS, which is surprisingly high for 4K and indicates that the CPU is not the limiting factor at this setting. The Medium preset averages 81 FPS with a minimum of 69 FPS and a maximum of 94 FPS. The High preset averages 61 FPS, and the Ultra preset averages 58 FPS. The drop from Low to Medium is 24 FPS, and from Medium to High is another 20 FPS, while the drop from High to Ultra is only 3 FPS. This pattern shows that the High and Ultra presets at 4K are nearly identical in performance, likely because both are bound by the GPU's shading throughput.

The min/max data for the Medium preset across all three resolutions provides insight into frame consistency. At 1080p, the min of 116 FPS and max of 157 FPS show a 41 FPS range. At 1440p, the range is 33 FPS (min 94, max 127). At 4K, the range narrows to 25 FPS (min 69, max 94). This tightening range at higher resolutions suggests that the GPU's workload becomes more uniform as pixel count increases, reducing the variance between the slowest and fastest frames.

# CPU Role

The AMD Ryzen 5 5500X3D is a 6-core, 12-thread processor based on the Zen 3 architecture (codename Vermeer) on a 7 nm process. It has a base clock of 3.00 GHz and a boost clock of 4.00 GHz, with a 96 MB shared L3 cache that is a defining feature of the X3D series. This large cache is particularly relevant for flight simulation, where terrain and object data are frequently accessed. The CPU's general benchmark scores include a PassMark single-thread score of 2941 and a multithread score of 20363, placing it in the 85th percentile of all CPUs.

In Microsoft Flight Simulator, the CPU's role is evident in the Low preset results. At 1080p Low, the combo achieves 155 FPS, which is higher than the 4K Low result of 105 FPS. Since the Low preset reduces GPU load significantly, the fact that 1080p Low still produces a very high frame rate indicates that the CPU can feed frames faster than the GPU can render them at lower resolutions. The 96 MB L3 cache likely helps with the game's streaming of scenery data, reducing the frequency of hitches that could otherwise appear in a simulator with vast open-world environments.

The CPU's 6 cores are modest by modern standards, but the game's simulation logic appears to scale well with the 12 threads. The boost clock of 4.00 GHz is not exceptionally high, yet the single-thread score of 2941 is respectable, and the data shows that the CPU does not bottleneck the GPU at higher settings. For example, at 4K Ultra, the average is 58 FPS, which is a drop of 97 FPS from 1080p Low. If the CPU were the primary limiting factor, the 4K Ultra result would be closer to the 1080p Low result, as the CPU's workload does not change with resolution. The fact that the frame rate drops so significantly at 4K Ultra points to the GPU being the bottleneck at high settings.

The CPU's nearest rivals in the benchmark database all have similar average scores, with deltas under 0.3%. This places the 5500X3D in a tight performance cluster that includes the Ryzen 5 5600F, Ryzen AI 7 PRO 450, Core Ultra 5 225, and Core i9-12900T. For Microsoft Flight Simulator, this means that swapping among these CPUs would yield negligible differences in frame rates, assuming the same GPU is used. The 105 W TDP and AMD Socket AM4 compatibility make it a drop-in upgrade for existing AM4 systems, and the DDR4 memory support with 51.2 GB/s bandwidth is sufficient for the game's data demands.

The CPU's PassMark physics score of 2282 and floating-point math score of 34511 indicate solid computational throughput for the game's physics and weather simulation. The data encryption score of 13967 and integer math score of 60033 are less relevant to gaming but show overall processing capability. The random string sorting score of 23675 and data compression score of 230392 round out a profile that is well-suited to the mixed workloads of a flight simulator, which must handle both rendering and simulation logic concurrently.

Hardware Specifications

AMD Ryzen 5 5500X3D

Cores / Threads 6 / 12
Base Clock 3000 MHz
Boost Clock 4000 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 5070

VRAM 12 GB GDDR7
Base Clock —
Boost Clock 2512 MHz MHz
TDP 250 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5500X3D + NVIDIA GeForce RTX 5070 in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 105.0
3840x2160 Medium 81.0
3840x2160 High 61.0
3840x2160 Ultra 58.0
2560x1440 Low 142.0
2560x1440 Medium 110.0
2560x1440 High 83.0
2560x1440 Ultra 79.0
1920x1080 Low 155.0
1920x1080 Medium 137.0
1920x1080 High 103.0
1920x1080 Ultra 98.0

Microsoft Flight Simulator with Ryzen 5 5500X3D + Other GPUs

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Microsoft Flight Simulator with RTX 5070 + Other CPUs

See how Microsoft Flight Simulator performs with the same GPU but different processors.

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