Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
103
good

This combination provides smooth gameplay with an average of 103 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 60 62 80 103
1440p QHD 81 85 109 140
1080p Full HD 97 102 140 178

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 103
3840x2160 Medium 80
3840x2160 High 62
3840x2160 Ultra 60
2560x1440 Low 140
2560x1440 Medium 109
2560x1440 High 85
2560x1440 Ultra 81
1920x1080 Low 178
1920x1080 Medium 140
1920x1080 High 102
1920x1080 Ultra 97

Microsoft Flight Simulator with Intel Core i7-12700KF + NVIDIA GeForce RTX 5070, In-Depth Analysis

The data for Microsoft Flight Simulator with the Intel Core i7-12700KF and NVIDIA GeForce RTX 5070 shows a pairing that is heavily influenced by the simulator's unique engine. The combination ranks 344th out of 1795 tested combos, placing it in the top 20.1% of all configurations. The measured FPS across resolutions reveals a clear pattern: this game demands more from the CPU at lower resolutions, while the GPU becomes the primary constraint as resolution increases. The following breakdown interprets these results for practical use.

Resolution Scaling

The FPS drop from 1080p to 4K is substantial but not uniform across settings. At Low settings, the average frame rate falls from 178.4 FPS at 1920x1080 to 102.7 FPS at 3840x2160, a reduction of 75.7 FPS (42.4%). At Ultra settings, the drop is from 96.8 FPS at 1080p to 60.1 FPS at 4K, a smaller absolute decline of 36.7 FPS (37.9%). This pattern indicates that at 1080p Low, the system is not fully GPU-bound; the CPU is capable of feeding the RTX 5070 more frames, but the workload is light enough that the GPU still delivers high output. As resolution climbs to 4K, the GPU's rendering load increases dramatically, making it the limiting factor.

The scaling between 1440p and 4K is particularly telling. At High settings, 2560x1440 produces 85.3 FPS, while 3840x2160 yields 62.4 FPS—a 26.8% performance loss. For Medium settings, the same resolution jump costs 28.9 FPS (from 108.7 to 79.8, a 26.6% drop). This consistent ~27% penalty suggests that the RTX 5070's 12 GB of GDDR7 memory and 672.0 GB/s bandwidth are being taxed heavily at 4K, but the core architecture handles the increased pixel count without a catastrophic collapse. The 1080p to 1440p transition is less punishing: at High settings, FPS drops from 102.1 to 85.3 (16.5%), indicating that the CPU still has headroom at 1440p. Benchmark results suggest that 1440p is the sweet spot where neither component is fully saturated, while 4K squarely puts the load on the GPU.

CPU Role

The Core i7-12700KF provides 12 cores and 20 threads with a base clock of 3.60 GHz and a boost clock of 5.00 GHz. This Alder Lake-S architecture, built on a 10 nm process, delivers strong multi-threaded performance. In Cinebench R23, it scores 28979 multi-core and 4091 single-core. The PassMark multi-thread score of 34092 and single-thread score of 3984 further confirm its capability. The CPU's 25 MB of shared L3 cache and 1.25 MB per-core L2 cache help feed the simulator's complex flight models and terrain data.

In Microsoft Flight Simulator, the CPU's role is most evident at lower resolutions. At 1080p Low, the system achieves 178.4 FPS, which is 74.7% higher than the 4K Low result of 102.7 FPS. This gap exists because at 1080p, the GPU has less work per frame, allowing the CPU to push more draw calls and physics calculations. The i7-12700KF's 3DMark scores—9282 for 16 threads and 1043 for single-thread—indicate balanced performance that handles the game's multi-threaded rendering pipeline without becoming a bottleneck until frame rates exceed 140 FPS. The CPU's percentile ranking of 89 among all processors means it outperforms most installed CPUs, but the game still shows frame rate ceilings around 178 FPS at 1080p Low, suggesting the simulator's engine has inherent threading limits that this processor cannot fully overcome.

The 3DMark 2-thread score of 2065 and 4-thread score of 4011 show that the CPU's high single-core boost clock of 5.00 GHz is critical for the simulator's main thread, which handles terrain streaming and AI traffic. In Cinebench R20, the single-core score of 1718 confirms that the i7-12700KF is well-suited for this workload. The data shows that at 4K Ultra, the CPU is rarely the limiting factor—the 60.1 FPS result is likely GPU-bound, as the RTX 5070's pixel rate of 201.0 GPixel/s is taxed by the simulator's dense scenery rendering.

GPU Role

The NVIDIA GeForce RTX 5070 is built on the Blackwell 2.0 architecture using TSMC's 5 nm process. It features 12 GB of GDDR7 memory on a 192-bit bus, delivering 672.0 GB/s of bandwidth. The GPU has 6144 shading units, 192 texture mapping units, and 80 ROPs, with a boost clock of 2512 MHz. Its FP32 performance is 30.87 TFLOPS, and the texture rate is 482.3 GTexel/s. The GPU's PassMark G3D score of 29137 and 3DMark Steel Nomad DX12 score of 5077 place it in the 83rd percentile of all GPUs.

In Microsoft Flight Simulator, the RTX 5070's role becomes dominant at 4K. The difference between 4K Low (102.7 FPS) and 4K Ultra (60.1 FPS) is 42.6 FPS, showing how much the simulator's visual effects tax the GPU at high resolutions. The 12 GB VRAM is sufficient for 4K textures, as evidenced by the playable 62.4 FPS at 4K High. The GPU's memory bandwidth of 672.0 GB/s is crucial for streaming terrain textures, and the results indicate no VRAM-related stuttering in the measured rows.

The RTX 5070's performance relative to its nearest rivals is notable. The data shows it is 0.6% faster than the NVIDIA GeForce RTX 3090 in average benchmark score, and 0.2% faster than the AMD Radeon Pro 5300. However, these are synthetic benchmarks, not game-specific results. In this simulator, the GPU's 80 ROPs and 201.0 GPixel/s pixel rate are adequate for 4K at High settings, but the 60.1 FPS at Ultra suggests that the game's volumetric clouds and complex lighting push the GPU to its limits. The 1080p Ultra result of 96.8 FPS shows that the GPU has sufficient headroom at lower resolutions, reinforcing that the CPU is the secondary constraint at 1080p.

How This Combo Ranks

This combo ranks 344th out of 1795 tested combinations, placing it in the 80.8th percentile of all configs. This is a strong result for a mid-to-high-end pairing, but it is not exceptional. The CPU's average benchmark score of 35355 puts it nearly identical to the Intel Core i5-14400 (35336, deltaPct 0.1%), meaning the i7-12700KF offers no meaningful performance advantage over that cheaper chip in synthetic tests. The GPU's average score of 41687 is within 0.6% of the RTX 3090, suggesting that the RTX 5070 is roughly equivalent to that older flagship in compute tasks.

The ranking of 344 suggests that this combo is well-balanced but not optimized for Microsoft Flight Simulator specifically. Many combos with higher rankings likely feature newer CPUs with higher single-thread performance or GPUs with more VRAM. The i7-12700KF's 12 cores and 20 threads are more than sufficient for this game, but the 89th percentile CPU ranking and 83rd percentile GPU ranking indicate that both components are above average but not top-tier. The measured FPS at 1440p High (85.3 FPS) and 4K High (62.4 FPS) are respectable, but the combo's rank shows that there are 343 other configurations that deliver better overall performance in this title.

Settings Recommendations

Based on the measured FPS rows, the best experience depends on the target resolution. At 1920x1080, the Medium preset delivers 139.9 FPS, which is only 1.7% lower than the Low preset's 178.4 FPS but with significantly better visuals. The High preset at 1080p yields 102.1 FPS, still well above the 60 FPS threshold. For 1080p, High is recommended as the best balance of visual fidelity and frame rate, as the 102.1 FPS is smooth and the visual upgrade from Medium is noticeable. Ultra at 1080p (96.8 FPS) is also viable, but the 5.3 FPS gain over High is likely not worth the extra GPU load.

At 2560x1440, the High preset produces 85.3 FPS, which is playable for a flight simulator. The Medium preset at 108.7 FPS offers a 27.4% faster frame rate with slightly reduced visuals. For most users, High at 1440p is the sweet spot, as the simulator's scenery benefits from the higher resolution. The Ultra preset at 81 FPS is also acceptable, but the 4.3 FPS difference between High and Ultra is minimal. At 3840x2160, the High preset (62.4 FPS) is the best option, as it stays above 60 FPS. The Ultra preset (60.1 FPS) is marginally playable, but the 2.3 FPS difference does not justify the increased visual demand. The Medium preset at 4K (79.8 FPS) is an alternative for users who prefer smoother frame rates over maximum detail.

Measured FPS Breakdown

At 1920x1080, the Low preset achieves 178.4 FPS, the highest result in the entire dataset. The Medium preset produces 139.9 FPS, High yields 102.1 FPS, and Ultra drops to 96.8 FPS. The gap between Low and Medium is 38.5 FPS (27.5%), while the gap between High and Ultra is only 5.3 FPS (5.5%). This suggests diminishing returns at the top end of settings.

At 2560x1440, the Low preset delivers 139.6 FPS, which is 24.1% lower than the 1080p Low result. The Medium preset produces 108.7 FPS, High yields 85.3 FPS, and Ultra averages 81 FPS. The scaling from 1080p to 1440p is more pronounced at lower settings: Low drops 38.8 FPS (21.8%), while Ultra drops 15.8 FPS (16.3%). This confirms that the GPU becomes more relevant as resolution increases, but the CPU still has influence at 1440p.

At 3840x2160, the Low preset achieves 102.7 FPS, which is still highly playable. The Medium preset produces 79.8 FPS, High yields 62.4 FPS, and Ultra drops to 60.1 FPS. The scaling from 1440p to 4K is steepest at High settings, where the frame rate drops by 22.9 FPS (26.8%). The Ultra preset at 4K (60.1 FPS) is just above the 60 FPS threshold, making it borderline for smooth gameplay. The data shows that this combo is capable of 4K gaming in Microsoft Flight Simulator, but only at High settings or below. The 1080p results are excellent across all settings, with even Ultra exceeding 96 FPS, confirming that this pairing is well-suited for high-refresh-rate monitors at 1080p and 1440p.

Hardware Specifications

Intel Core i7-12700KF

Cores / Threads 12 / 20
Base Clock 3600 MHz
Boost Clock 5000 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 5070

VRAM 12 GB GDDR7
Base Clock —
Boost Clock 2512 MHz MHz
TDP 250 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-12700KF + NVIDIA GeForce RTX 5070 in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 102.7
3840x2160 Medium 79.8
3840x2160 High 62.4
3840x2160 Ultra 60.1
2560x1440 Low 139.6
2560x1440 Medium 108.7
2560x1440 High 85.3
2560x1440 Ultra 81.0
1920x1080 Low 178.4
1920x1080 Medium 139.9
1920x1080 High 102.1
1920x1080 Ultra 96.8

Microsoft Flight Simulator with ii7-12700KF + Other GPUs

See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.

Microsoft Flight Simulator with RTX 5070 + Other CPUs

See how Microsoft Flight Simulator performs with the same GPU but different processors.

Other Games with ii7-12700KF + RTX 5070

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