Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
112
good

This combination provides smooth gameplay with an average of 112 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 67 70 90 117
1440p QHD 88 94 123 147
1080p Full HD 111 120 147 164

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 117
3840x2160 Medium 90
3840x2160 High 70
3840x2160 Ultra 67
2560x1440 Low 147
2560x1440 Medium 123
2560x1440 High 94
2560x1440 Ultra 88
1920x1080 Low 164
1920x1080 Medium 147
1920x1080 High 120
1920x1080 Ultra 111

Microsoft Flight Simulator with AMD Ryzen 5 5500 + NVIDIA GeForce RTX 5070 Ti, In-Depth Analysis

Microsoft Flight Simulator presents one of the most demanding real-time workloads in PC gaming, and this pairing of the AMD Ryzen 5 5500 with the NVIDIA GeForce RTX 5070 Ti produces a dataset that reveals distinct performance tiers across resolutions and quality presets. The measured results show a system that can handle the simulator’s vast scenery streaming and complex flight models, but the relationship between the CPU’s six Zen 3 cores and the GPU’s Blackwell architecture dictates where the bottlenecks lie. The data indicates that 1080p Ultra is achievable at 111.3 FPS, while 4K Ultra still maintains a playable 66.9 FPS, suggesting the combination is balanced enough for high-fidelity flight.

FAQ

Q: What is the best resolution for this combo?

A: At 1440p High, the system delivers 93.7 FPS, which is 23.5% higher than the 4K High result of 70.3 FPS. The 1440p Medium setting also provides a strong 122.8 FPS, making it the most flexible resolution for balancing visual quality and frame rate.

Q: How much performance is lost when moving from 1080p to 4K at Ultra settings?

A: The drop is significant but not crippling. At 1080p Ultra, the average is 111.3 FPS, while 4K Ultra falls to 66.9 FPS, representing a 39.9% reduction in frame rate. This indicates the GPU becomes substantially more stressed at higher pixel counts.

Q: Which setting preset provides the highest frame rate at 1080p?

A: The Low preset at 1080p achieves 164.4 FPS, which is the highest measured score in the entire dataset. This is 10.3% faster than the Medium preset’s 147.4 FPS at the same resolution.

Q: Is the CPU or GPU more likely to be the limiting factor at 1440p High?

A: The data suggests the GPU is the primary constraint at this resolution. The 1440p High score of 93.7 FPS is 21.8% lower than the 1080p High score of 119.9 FPS, even though the CPU workload remains constant, pointing to GPU-bound rendering.

Q: How does the combo’s rank in this game compare to other tested systems?

A: The combination ranks 204th out of 1795 tested combos, placing it in the top 11.4% of all configurations. This percentile position indicates the system performs well above the median for Microsoft Flight Simulator.

Q: What is the difference between the Low and Ultra presets at 4K?

A: The Low preset at 4K produces 117.3 FPS, while the Ultra preset produces 66.9 FPS. This 50.4 FPS gap (or 75.3% increase from Ultra to Low) shows the massive computational cost of the Ultra preset’s additional effects and draw distances.

CPU Role

The AMD Ryzen 5 5500 brings six cores and twelve threads based on the Zen 3 architecture, with a base clock of 3.60 GHz and a boost clock of 4.20 GHz. This CPU, released in April 2022, sits in the 79th percentile among all tested processors, with an average benchmark score of 20875. Its nearest rival, the Intel Core i5-12500, scores 20897, a negligible 0.1% delta, indicating the Ryzen 5 5500 is performance-competitive with that mid-range Intel part.

In Microsoft Flight Simulator, the CPU’s role is to manage the simulation’s physics, AI traffic, and the streaming of terrain data. The 16 MB of L3 cache and dual-channel DDR4 memory bandwidth of 51.2 GB/s are adequate for feeding the GPU, but the data shows that at 1080p Low, the system achieves 164.4 FPS, which is likely near the CPU’s practical limit for this title. The Cinebench R23 multi-core score of 16429 and single-core score of 2319 reflect a processor that can handle the game’s single-threaded bottlenecks, though the 3dmark single-thread score of 836 suggests that at very high frame rates, the CPU can become a limiting factor.

The boost clock of 4.20 GHz is modest by modern standards, but the 12 threads allow for some parallel processing of the game’s background tasks. Notably, the 1080p Medium and 1440p Low results are identical at 147.4 FPS, which strongly implies that the CPU is the ceiling at that frame rate, regardless of GPU load. This is a classic sign of a CPU-bound scenario, where adding more GPU headroom does not translate to higher FPS because the processor cannot issue draw calls fast enough.

GPU Role

The NVIDIA GeForce RTX 5070 Ti is a Blackwell 2.0 architecture GPU with 16 GB of GDDR7 memory on a 256-bit bus, yielding a bandwidth of 896.0 GB/s. Its boost clock of 2452 MHz and 8960 shading units position it in the 87th percentile of all GPUs, with an average benchmark score of 52086. Interestingly, its nearest rival is the RTX 4080 with a score of 52085, a 0% delta, suggesting the 5070 Ti is essentially a direct successor in performance terms.

The GPU’s role becomes evident when examining the scaling from 1080p to 4K. At High settings, the frame rate drops from 119.9 FPS at 1080p to 93.7 FPS at 1440p, and further to 70.3 FPS at 4K. This progressive decline demonstrates that the RTX 5070 Ti’s compute resources are heavily taxed by the simulator’s high-resolution textures and complex lighting models. The 16 GB VRAM is sufficient for the Ultra preset at all resolutions, as the data shows no anomalous dips that would indicate memory swapping.

The 43.94 TFLOPS of FP32 performance and 686.6 GTexel/s texture rate are critical for drawing the dense terrain and airport environments. At 4K Ultra, the GPU manages 66.9 FPS, which is 39.9% lower than the 1080p Ultra result of 111.3 FPS. This scaling suggests that the GPU is the dominant bottleneck at higher resolutions, while the CPU becomes more relevant at lower resolutions and settings. The Geekbench Vulkan score of 227554 indicates robust API efficiency, which is essential for a DirectX 12 title like this one.

Settings Recommendations

Based on the measured data, the Medium preset at 1440p offers the best balance of visual fidelity and performance for this combo. It achieves 122.8 FPS, which is 31.0% higher than the High preset’s 93.7 FPS at the same resolution, while still providing a significant upgrade over Low’s 147.4 FPS. The Medium preset appears to reduce the GPU load enough to avoid CPU bottlenecks, as the 1440p Medium score is higher than the 1080p High score of 119.9 FPS, suggesting that Medium settings are more efficiently utilizing the hardware.

For users prioritizing smoothness over visuals, the Low preset at 1440p delivers 147.4 FPS, which is identical to the 1080p Medium score, indicating that the CPU is the limiting factor at this point. This makes Low a viable option for competitive or high-refresh-rate displays. At 4K, the High preset’s 70.3 FPS is the recommended choice, as it stays above the 60 FPS threshold while offering better quality than Medium’s 89.8 FPS (which is still playable but less consistent). The Ultra preset at 4K yields 66.9 FPS, which is only 4.8% lower than High, but the visual gains are marginal for the performance cost.

The dataset shows that the gap between Medium and High at 1440p is 23.7% (from 122.8 to 93.7 FPS), suggesting that High settings introduce a significant load increase. For most users, Medium at 1440p is the sweet spot, as it provides a frame rate high enough to ensure smooth panning over terrain.

How This Combo Ranks

The combo of the AMD Ryzen 5 5500 and NVIDIA GeForce RTX 5070 Ti ranks 204th out of 1795 tested combinations in Microsoft Flight Simulator, placing it in the top 11.4% of all systems. This is a strong showing, given that the CPU is a mid-range part (79th percentile) while the GPU is a high-end part (87th percentile). The rank suggests that the system outperforms many configurations with more expensive CPUs, because the GPU is the primary driver of frame rates in this simulator.

Compared to the CPU’s nearest rivals, the Intel Core i5-12500 has a 0.1% higher average score, but the in-game rank reflects the actual gaming performance, which is more dependent on the GPU. The RTX 5070 Ti’s position as a direct peer of the RTX 4080 (0% delta) means that this combo effectively delivers RTX 4080-class gaming performance, but with a less capable CPU. The data implies that the CPU is not holding back the GPU in most scenarios, except at very low settings and resolutions where the 164.4 FPS ceiling is reached.

The rank of 204 indicates that there are 203 other combos that perform better, likely featuring higher-end CPUs like the Ryzen 7 or Core i7 series. However, the 1795 total combos include many with weaker GPUs, so this pairing’s position in the top 11.4% confirms the RTX 5070 Ti’s raw power. For a 6-core CPU from 2022, the rank demonstrates that the Ryzen 5 5500 is not a significant liability in this title, especially at 4K where the GPU dominates.

Measured FPS Breakdown

At 1080p, the system shows a clear progression from Low to Ultra: 164.4 FPS, 147.4 FPS, 119.9 FPS, and 111.3 FPS for Low, Medium, High, and Ultra respectively. The largest drop is between Medium and High, which is 18.7%, indicating that High settings introduce a substantial increase in GPU workload. The Ultra preset’s 111.3 FPS is only 7.2% lower than High, suggesting diminishing returns at the top end.

Moving to 1440p, the scores are 147.4 FPS (Low), 122.8 FPS (Medium), 93.7 FPS (High), and 87.7 FPS (Ultra). The gap between Medium and High widens to 23.7%, while the gap between High and Ultra narrows to 6.4%. This pattern indicates that the GPU is becoming more stressed at this resolution, with the Ultra preset’s additional effects costing less relative to the overall load.

At 4K, the results are 117.3 FPS (Low), 89.8 FPS (Medium), 70.3 FPS (High), and 66.9 FPS (Ultra). The Low preset at 4K is still faster than the 1440p High preset, which is notable because it shows that lowering settings at a higher resolution can yield better performance than raising settings at a lower resolution. The Ultra preset at 4K is 74.4% slower than the Low preset at 4K, confirming that the Ultra preset’s heavy use of volumetric clouds and shadow rendering is extremely demanding on the GPU.

Resolution Scaling

The data reveals a consistent pattern of performance degradation as resolution increases, but the rate of degradation varies by settings. At Low settings, the FPS drops from 164.4 at 1080p to 147.4 at 1440p (a 10.3% reduction) and then to 117.3 at 4K (a 20.4% reduction from 1440p). This relatively mild scaling suggests that at Low settings, the CPU is the primary bottleneck, as the GPU has ample headroom to render at higher resolutions without a proportional FPS loss.

In contrast, at Ultra settings, the FPS drops from 111.3 at 1080p to 87.7 at 1440p (a 21.2% reduction) and then to 66.9 at 4K (a 23.7% reduction from 1440p). This steeper decline indicates that the GPU is the limiting factor at Ultra settings, as the increased pixel count directly impacts the fill rate and shader workload. The High settings show an intermediate pattern, with a 21.8% drop from 1080p to 1440p and a 25.0% drop from 1440p to 4K.

The most revealing comparison is the 1080p Low vs. 4K Low result: 164.4 FPS vs. 117.3 FPS, a 28.7% reduction. This is a relatively small penalty for quadrupling the pixel count, which strongly suggests that the CPU is holding the system back at 1080p Low. The fact that 4K Low (117.3 FPS) is nearly identical to 1080p High (119.9 FPS) reinforces this, as the GPU is being utilized more fully at 4K Low, while the CPU remains the constraint at 1080p High. Overall, the scaling analysis indicates that this combo is well-balanced for 1440p and 4K gaming, but at 1080p, the Ryzen 5 5500 becomes the limiting factor, preventing the RTX 5070 Ti from achieving its maximum potential frame rate.

Hardware Specifications

AMD Ryzen 5 5500

Cores / Threads 6 / 12
Base Clock 3600 MHz
Boost Clock 4200 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 5070 Ti

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 2452 MHz MHz
TDP 300 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5500 + NVIDIA GeForce RTX 5070 Ti in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 117.3
3840x2160 Medium 89.8
3840x2160 High 70.3
3840x2160 Ultra 66.9
2560x1440 Low 147.4
2560x1440 Medium 122.8
2560x1440 High 93.7
2560x1440 Ultra 87.7
1920x1080 Low 164.4
1920x1080 Medium 147.4
1920x1080 High 119.9
1920x1080 Ultra 111.3

Microsoft Flight Simulator with Ryzen 5 5500 + Other GPUs

See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.

Microsoft Flight Simulator with RTX 5070 Ti + Other CPUs

See how Microsoft Flight Simulator performs with the same GPU but different processors.

Other Games with Ryzen 5 5500 + RTX 5070 Ti

Explore FPS benchmarks for other games using this same hardware combination.