Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
114
good

This combination provides smooth gameplay with an average of 114 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 66 69 92 118
1440p QHD 89 94 124 160
1080p Full HD 110 116 154 177

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 118
3840x2160 Medium 92
3840x2160 High 69
3840x2160 Ultra 66
2560x1440 Low 160
2560x1440 Medium 124
2560x1440 High 94
2560x1440 Ultra 89
1920x1080 Low 177
1920x1080 Medium 154
1920x1080 High 116
1920x1080 Ultra 110

Microsoft Flight Simulator with AMD Ryzen 5 5600GT + NVIDIA GeForce RTX 5070 Ti, In-Depth Analysis

# Microsoft Flight Simulator — AMD Ryzen 5 5600GT + NVIDIA GeForce RTX 5070 Ti

This combo pairs a 6-core, 12-thread AMD Ryzen 5 5600GT (Zen 3, Cezanne, 7 nm) with the NVIDIA GeForce RTX 5070 Ti (Blackwell 2.0, 5 nm, 16 GB GDDR7). In Microsoft Flight Simulator, the measured frame rates show a system that is heavily GPU-bound at higher resolutions, yet the CPU still sets the ceiling at 1080p. The combo ranks 392nd out of 3,714 tested configurations in this title, placing it in the top ~10.5% of all combos.

CPU Role — cores, clocks, and how they relate to this game's results

The AMD Ryzen 5 5600GT provides 6 physical cores and 12 threads, running at a base clock of 3.60 GHz and a boost clock of 4.60 GHz. This is a Zen 3 architecture part built on TSMC's 7 nm process, with a 65 W TDP. The CPU has 64 KB L1 cache per core, 512 KB L2 per core, and a 16 MB L3 cache. Memory bandwidth is 51.2 GB/s over dual-channel DDR4, and the processor connects via PCIe Gen 3 with 16 lanes.

In terms of raw compute, the 5600GT posts a Cinebench R23 multi-core score of 17,272 and a single-core score of 2,438. Its Geekbench multi-core score is 7,986 with a single-core score of 1,843. The PassMark multi-thread score is 20,325, while single-thread lands at 3,348. These numbers place the CPU at the 74th percentile among all CPUs, meaning it outperforms roughly three-quarters of all processors tested.

For a flight simulator like Microsoft Flight Simulator, which relies heavily on single-thread performance for rendering the cockpit, physics, and AI traffic, the 5600GT's boost clock of 4.60 GHz and single-core Cinebench R20 score of 1,023 are critical. The data shows that at 1080p, the CPU is the limiting factor: with Low settings, the average FPS is 177, but this drops to 116 at High and 110 at Ultra — a pattern consistent with CPU-bound behavior where the GPU has headroom but the CPU cannot feed it faster.

The nearest rivals in the CPU benchmark database are all within 0.5% of the 5600GT's average score of 20,733. The Intel Core i5-12490F scores 20,802 (-0.3%), the Intel Xeon 6325P scores 20,821 (-0.4%), the Intel Core Ultra 5 125U scores 20,826 (-0.4%), and the AMD EPYC 7J13 scores 20,845 (-0.5%). This tells us that the 5600GT sits at the edge of a tight performance cluster, and any of these alternatives would yield virtually identical CPU-bound frame rates in this game.

The CPU's 3DMark scores further illustrate its threading behavior: 2-thread score is 1,794, 4-thread is 3,446, 8-thread is 4,968, and 16-thread is 5,523. The jump from 8 to 16 threads is modest (11%), suggesting that the 12 threads are well-utilized but that diminishing returns set in quickly. For a sim that typically uses 4-8 threads heavily, this CPU's balance of single-core strength and moderate multi-core scaling is appropriate.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce RTX 5070 Ti is built on the Blackwell 2.0 architecture with the GB203 chip, fabricated on TSMC's 5 nm process with 45,600 million transistors on a 378 mm² die. It features 8,960 shading units, 280 texture mapping units, and 96 ROPs. The GPU has 70 RT cores and 280 tensor cores. Its base clock is 2,295 MHz with a boost clock of 2,452 MHz, and memory runs at 1,750 MHz (28 Gbps effective) across a 256-bit bus.

The 16 GB of GDDR7 memory provides 896.0 GB/s of bandwidth. This is substantial for Microsoft Flight Simulator, which streams vast amounts of terrain and photogrammetry data. The GPU's pixel rate is 235.4 GPixel/s, texture rate is 686.6 GTexel/s, and FP32 compute is 43.94 TFLOPS. The 300 W TDP requires a 700 W suggested PSU, and the card uses a single 16-pin connector.

The RTX 5070 Ti's benchmark results show a PassMark G3D score of 32,974 and a 3DMark Steel Nomad DX12 score of 6,604. Its Geekbench OpenCL score is 212,363 and Vulkan score is 225,122. The GPU sits at the 86th percentile among all GPUs, with an average benchmark score of 49,957.

The nearest GPU rivals show interesting deltas: the AMD Radeon RX Vega 64 scores 50,001 (-0.1%), the Intel Arc A550M scores 49,737 (+0.4%), the AMD Radeon RX 6900 XT scores 50,951 (-2.0%), and the AMD Radeon RX 6800 XT scores 48,477 (+3.1%). This places the RTX 5070 Ti in a competitive band where its closest peers are last-generation flagship cards, though the 5070 Ti's 16 GB VRAM and GDDR7 bandwidth give it an edge in memory-heavy scenarios.

In this game, the GPU's role becomes dominant at higher resolutions. At 4K, the frame rate scales almost linearly with graphical settings: 118 FPS at Low, 92 FPS at Medium, 69 FPS at High, and 66 FPS at Ultra. This behavior is characteristic of a GPU-bound scenario where the render resolution and shading complexity are the primary constraints, not the CPU.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured FPS data reveals a clear transition from CPU-limited at 1080p to GPU-limited at 4K. At 1080p Low, the system achieves 177 FPS, which drops to 154 FPS at Medium, 116 FPS at High, and 110 FPS at Ultra. The gap between Low and Ultra is 67 FPS (38% reduction), indicating that while the GPU is working harder, the CPU is still able to keep up reasonably well.

Moving to 1440p, the same settings produce 160 FPS at Low, 124 FPS at Medium, 94 FPS at High, and 89 FPS at Ultra. The progression from 1080p to 1440p shows a consistent drop of roughly 10-17% across all settings, which is less than the resolution pixel increase (77% more pixels), suggesting that the GPU is not yet the sole bottleneck at 1440p.

At 4K, the picture changes dramatically. The average FPS at Low is 118, at Medium is 92, at High is 69, and at Ultra is 66. The drop from 1080p Low (177 FPS) to 4K Low (118 FPS) is 33%, while the pixel count increases by 400%. This is a classic sign of a GPU that is still coping well at 4K but is clearly the limiting factor — the CPU has ample headroom, as evidenced by the fact that 4K Low (118 FPS) is close to 1080p High (116 FPS).

The 4K Medium row includes min and max FPS of 78 and 106, respectively, giving a range of 28 FPS. This variance is consistent with a GPU-bound workload where scene complexity (e.g., flying over dense urban areas versus open water) causes frame time spikes. The 1440p Medium row shows a narrower range of 37 FPS (106 to 143), while 1080p Medium ranges from 131 to 177, a 46 FPS spread. The increasing range at lower resolutions suggests that CPU-bound scenarios produce more variable frame pacing, as the CPU's single-thread throughput fluctuates with scenery complexity.

The data indicates that this combo is best suited for 1440p gaming, where the GPU is sufficiently loaded to produce high frame rates (94-160 FPS depending on settings) without the CPU becoming a hard limit. At 4K, the system still delivers playable frame rates (66-118 FPS), but the CPU's role is diminished, and the GPU's 16 GB VRAM and 896 GB/s bandwidth become the primary assets.

FAQ

Q: Is the AMD Ryzen 5 5600GT sufficient for Microsoft Flight Simulator?

A: Yes. The 6-core, 12-thread CPU with a 4.60 GHz boost clock delivers 177 FPS at 1080p Low and 116 FPS at 1080p High. Its single-core Cinebench R23 score of 2,438 and PassMark single-thread score of 3,348 indicate strong per-core performance, which is critical for flight simulators. The CPU ranks at the 74th percentile among all CPUs.

Q: How does the RTX 5070 Ti's 16 GB VRAM affect gameplay?

A: The 16 GB GDDR7 memory with 896.0 GB/s bandwidth allows the GPU to handle large texture loads and terrain streaming without stuttering. At 4K Ultra, the combo still achieves 66 FPS, and the 4K Medium row shows min/max FPS of 78/106, indicating that memory bandwidth is not a constraint in the measured scenarios.

Q: Which resolution provides the best balance of performance and visual quality?

A: Based on the measured data, 1440p High at 94 FPS is the sweet spot. It offers a 57% higher frame rate than 4K High (69 FPS) while maintaining a resolution that is close to the GPU's capabilities. 1440p Medium at 124 FPS is also excellent if higher frame rates are preferred.

Q: How does this combo compare to others in the database?

A: The combo ranks 392nd out of 3,714 tested combinations, placing it in the top 10.5% of all configurations. This reflects a strong pairing where the GPU's 86th percentile performance complements the CPU's 74th percentile standing.

Q: Is the system more CPU-bound or GPU-bound in this game?

A: The data shows a transition. At 1080p, the CPU is the limiting factor, as evidenced by the small FPS difference between High (116 FPS) and Ultra (110 FPS). At 4K, the GPU becomes the bottleneck, with Low (118 FPS) and Medium (92 FPS) showing a 22% drop while the CPU has headroom.

Q: What are the closest rival components, and how do they compare?

A: The CPU's nearest rival is the Intel Core i5-12490F with an average score of 20,802, just 0.3% higher than the 5600GT's 20,733. The GPU's closest rival is the AMD Radeon RX Vega 64 with a score of 50,001, a 0.1% difference from the RTX 5070 Ti's 49,957. These deltas are within measurement noise.

How This Combo Ranks

The combo's rank of 392 out of 3,714 tested combinations (top 10.5%) reflects a well-matched pairing for Microsoft Flight Simulator. This ranking is driven by the GPU's strong performance at higher resolutions, where the RTX 5070 Ti's 16 GB VRAM and 896 GB/s bandwidth allow it to maintain playable frame rates even at 4K Ultra (66 FPS).

The CPU's 74th percentile standing means that in CPU-bound scenarios (1080p Low/Medium), the 5600GT holds the combo back from reaching the absolute top tier. For context, the CPU's nearest rivals — the Intel Core i5-12490F, Intel Xeon 6325P, Intel Core Ultra 5 125U, and AMD EPYC 7J13 — all score within 0.5% of the 5600GT, so swapping to any of these would produce near-identical results.

The GPU's 86th percentile placement is more influential. The RTX 5070 Ti outperforms the AMD Radeon RX 6800 XT by 3.1% and the RX 6900 XT by 2.0% in the average benchmark score, which translates to higher sustained frame rates at 4K. The GPU's nearest rival, the RX Vega 64, is essentially tied (0.1% difference), but the 5070 Ti's architectural advantages (Blackwell 2.0, GDDR7) give it better memory efficiency in texture-heavy workloads like flight simulation.

In the context of all tested combos, this pairing demonstrates that a mid-range CPU (by 2024 standards) combined with a high-end GPU produces a system that excels at GPU-bound resolutions. The rank of 392 suggests that only a small fraction of tested combinations (about 10%) achieve better overall performance in this specific game, and those likely feature newer, higher-clocked CPUs.

Measured FPS Breakdown

1920x1080:

  • Low: 177 FPS average
  • Medium: 154 FPS average (min 131, max 177)
  • High: 116 FPS average
  • Ultra: 110 FPS average

2560x1440:

  • Low: 160 FPS average
  • Medium: 124 FPS average (min 106, max 143)
  • High: 94 FPS average
  • Ultra: 89 FPS average

3840x2160:

  • Low: 118 FPS average
  • Medium: 92 FPS average (min 78, max 106)
  • High: 69 FPS average
  • Ultra: 66 FPS average

The data shows a consistent pattern: the gap between Low and Ultra settings widens as resolution increases. At 1080p, the difference is 67 FPS (177 to 110). At 1440p, it is 71 FPS (160 to 89). At 4K, it narrows to 52 FPS (118 to 66). This narrowing at 4K is because the GPU becomes the primary bottleneck, and the incremental cost of Ultra settings (e.g., shadows, reflections) is relatively smaller compared to the base render load.

The Medium settings rows provide the only min/max FPS data. At 1080p, the range is 46 FPS (131 to 177), which indicates substantial frame time variance — likely due to CPU-bound sections where scenery density spikes. At 1440p, the range narrows to 37 FPS (106 to 143), and at 4K, it narrows further to 28 FPS (78 to 106). This decreasing variance with increasing resolution confirms that the CPU is the source of frame pacing instability, while the GPU delivers more consistent output when it is the bottleneck.

Settings Recommendations

For the best measured experience, 1440p High at 94 FPS offers the optimal balance. This setting provides a high level of visual fidelity — including detailed terrain, weather effects, and lighting — while maintaining a frame rate that is well above the 60 FPS threshold for smooth flight simulation. The 1440p Medium setting at 124 FPS is preferable for users who prioritize frame rate consistency, as the min/max range (106-143 FPS) is tighter than at High.

At 4K, Medium at 92 FPS is the recommended setting. The 4K Medium row shows a min/max of 78/106 FPS, which is playable but may exhibit occasional stutter in dense scenery. The 4K High setting (69 FPS) and 4K Ultra (66 FPS) are both above 60 FPS but leave little headroom for complex scenes; the data shows these settings produce average frame rates that could dip below 60 FPS in worst-case scenarios.

At 1080p, High at 116 FPS is the best choice. The Ultra setting (110 FPS) provides only a 5% improvement in visual quality per the settings hierarchy, yet costs 5% of the frame rate. The Low setting (177 FPS) is unnecessary unless maximizing frame rate for competitive or VR use, though the CPU's 74th percentile standing means it will still produce frame pacing variance in complex scenes.

For users with 144 Hz or higher refresh rate monitors, 1080p Medium (154 FPS) or 1440p Low (160 FPS) are the only settings that consistently stay near or above 144 FPS. The 1440p Medium setting (124 FPS) is close but will not fully saturate a 144 Hz display. At 4K, no setting achieves 144 FPS, so a 60 Hz display is the appropriate target for this resolution.

The data suggests avoiding 4K Ultra (66 FPS) if flying over dense urban environments, as the min FPS at 4K Medium (78 FPS) indicates that Ultra could drop below 60 FPS in similar conditions. The 16 GB VRAM and 896 GB/s bandwidth are sufficient for all tested settings, so the limitation is purely computational rather than memory-related.

Hardware Specifications

AMD Ryzen 5 5600GT

Cores / Threads 6 / 12
Base Clock 3600 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 5070 Ti

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 2452 MHz MHz
TDP 300 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600GT + NVIDIA GeForce RTX 5070 Ti in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 118.0
3840x2160 Medium 92.0
3840x2160 High 69.0
3840x2160 Ultra 66.0
2560x1440 Low 160.0
2560x1440 Medium 124.0
2560x1440 High 94.0
2560x1440 Ultra 89.0
1920x1080 Low 177.0
1920x1080 Medium 154.0
1920x1080 High 116.0
1920x1080 Ultra 110.0

Microsoft Flight Simulator with Ryzen 5 5600GT + Other GPUs

See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.

Microsoft Flight Simulator with RTX 5070 Ti + Other CPUs

See how Microsoft Flight Simulator performs with the same GPU but different processors.

Other Games with Ryzen 5 5600GT + RTX 5070 Ti

Explore FPS benchmarks for other games using this same hardware combination.