Microsoft Flight Simulator
This combination provides smooth gameplay with an average of 115 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 66 | 69 | 92 | 118 |
| 1440p QHD | 89 | 94 | 124 | 160 |
| 1080p Full HD | 110 | 116 | 154 | 183 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Microsoft Flight Simulator with Intel Core i5-12400 + NVIDIA GeForce RTX 5070 Ti, In-Depth Analysis
Microsoft Flight Simulator is a uniquely demanding title, and the combination of an Intel Core i5-12400 with an NVIDIA GeForce RTX 5070 Ti proves to be a highly capable pairing, delivering playable performance across all tested settings and resolutions. The data shows this pairing ranks in the 89.6th percentile among 3,714 tested combos, solidly in the upper tier. The RTX 5070 Ti's 16 GB of GDDR7 memory and generous shading unit count provide the raw graphics horsepower, while the six-core i5-12400 holds up as the simulation's CPU-bound scenes escalate. The measured FPS results paint a clear picture: this rig handles 4K Ultra at 66 FPS average and 1080p Low at 183 FPS, proving its versatility across a wide range of visual fidelity targets.
Resolution Scaling
Resolution scaling in Microsoft Flight Simulator reveals a clear shift in the balance of power between the CPU and GPU as pixel counts rise. At 1920x1080, the system is demonstrably CPU-limited; the average frame rate of 183 FPS at Low settings and 110 FPS at Ultra settings illustrates that the 6-core, 12-thread i5-12400 with a 4.40 GHz boost clock can hold large margins even at modest quality levels. Moving to 2560x1440, the scaling is nearly linear with the 1080p results at the same visual presets: Low drops by 23 FPS to 160, Medium by 30 FPS to 154, High by 22 FPS to 116, and Ultra only falls 21 FPS to 89. This indicates that the RTX 5070 Ti's underlying compute resources are the rising limiting factor, but the two components stay in a fairly even handoff. At 4K (3840x2160), the situation flips decisively: the GPU becomes the primary constraint. The average FPS at 4K High lands at 69, a 47 FPS drop from its 1080p counterpart; 4K Low sits at 118, a 65 FPS drop; and Medium and Ultra at 92 and 66 FPS, respectively. These large deltas—approaching a 70% loss from 1080p to 4K at Low settings—show that the 43.94 TFLOPS of FP32 throughput and 896.0 GB/s of memory bandwidth of the RTX 5070 Ti are the defining factor at high resolutions, while the CPU’s 2.50 GHz base frequency and single-thread 3DMark score of 910 are more than enough to feed it at 4K. The image shows a smooth scaling curve from 1080p through 1440p to 4K, but the rate of loss accelerates; the step from 1440p to 4K at High settings more than doubles the loss seen from 1080p to 1440p, confirming that the 5070 Ti and i5-12400 combination is a balanced pairing that scales into a GPU-bound zone at 4K.
FAQ
Q: What is the frame rate at 4K Ultra, and is it playable?
A: The Intel Core i5-12400 + NVIDIA GeForce RTX 5070 Ti combination returns 66 FPS average at 3840x2160 Ultra. That figure is comfortably above the 60 FPS threshold, and with the minimum frame data absent for the Ultra preset, it appears to maintain a steady average even on the highest settings.
Q: How does the RTX 5070 Ti compare with the other GPUs in the dataset?
A: The data positions it as an 86th-percentile GPU overall. Look at the nearest rivals based on average 3DMark score: the AMD Radeon RX 6900 XT is not being no more than a 2% difference, and the AMD Radeon RX 6800 XT is 3.1% slower in aggregate benchmark scores. The RTX 5070 Ti is 0.1% ahead of the AMD Radeon RX Vega 64 in raw score, and it leads the Intel Arc A550M by 0.4%.
Q: Is the i5-12400 a CPU that can keep up with a strong GPU?
A: Yes, for this title at 1080p. The 1080p Low and High results show frame rates above 100 FPS (183 Low, 110 High). It has 6 cores and 12 threads with a boost clock of 4.40 GHz, and the 3DMark multi-thread score is 12,000; combining that with the single-thread score of 3,456 indicates it has the single-thread power that flight simulators rely on.
Q: What is the average benchmark score difference between the i5-12400 and its rivals?
A: The CPU’s average benchmark score is 18,683. The closest rival in the dataset, the Intel Core i3-14100F, has an average score of 18,519, which is 0.9% slower. The AMD EPYC 7643 scores 18,697, which is only 0.1% above the i5-12400, and the Intel Core i7-1355U is 0.3% ahead with 18,730. The AMD Ryzen AI 5 330 scores 18,811, a 0.7% edge over the i5-12400.
Q: How the combo does at 1440p with High settings?
A: At 2560x1440 with High settings, it produces 94 FPS average. This is a good middle-ground, having 100+ FPS at 1440p and just above the 60 FPS 4K. The Medium preset at 1440p shows min FPS of 106 and max of 143, so the High preset sits roughly in that zone but likely with a tighter frame’s overall window.
Q: Is there a big difference between 4K Low and 4K Ultra?
A: Yes. At 4K Low, the two-part average frame rate is 118 FPS (which seems exceptionally high for 4K), whereas at 4K Ultra it drops to 66 FPS. That is a 52 FPS difference between the two extremes, equivalent to a 53% reduction in frame rate when pushing from Low to Ultra.
CPU Role
The Intel Core i5-12400 role in this pairing is best illuminated by the frame rate dimensions at lower resolutions. The i5-12400 is a 6-core, 12-thread part from the Alder Lake architecture, produced on a 10 nm process by Intel. Its base clock is 2.50 GHz and it can boost up to 4.40 GHz. For Microsoft Flight Simulator, single-thread performance is a dominant factor. A machine has to handle a vast amount of world simulation, ranging from flight physics to scenery mesh and dynamic weather systems, all of which are largely serial or lightly threaded.
The measured FPS at 1920x1080 demonstrates the CPU’s effect. At 1080p Low, the system produces an average of 183 FPS. When running at 2560 works, the same Low settings still reach 160 FPS, which is actually a 12.6% decrease from the 1080p figure. This tells us that the i5-12400 and GPU response to render settings and resolution.
The peak single-thread performance is important. The 3DMark single-thread score for this CPU is 910, and the Cinebench R2 (single-core) score is 947 — nearly identical. However, the i5-12400 has high multi-thread scores; the Cinebench R23 multi-core score goes to 15,989. But the game's frame rate drops from 183 to 110 FPS at 1080p between Low and Ultra, even though the same amount of geometry at the same resolution. This suggests the game has plenty of CPU headroom at the High and Medium presets.
The 12400 also exhibits low power (65 W TDP) and release platform (LGA 1700), supporting both DDR4 and DDR5 memory. The benchmark suite shows it in the 72nd percentile of all CPUs tested, and its overall average score is 18,683. Comparing it with nearest AMD rival – the AMD EPYC 7643 (average score 18,697) — only a 0.1% difference, which is negligible. The i5-12400's 12 threads are clearly adequate if the GPU can get fed.
At 4K, the CPU role is less intense. The frame gap from 1080p High (116 FPS) to 4K High (69 FPS) equals a 40.5% reduction, while the equivalent 4K Ultra to 1080p Ultra is a 40% drop (110 to 66). In both cases, the GPU is the bottleneck, not the CPU. Intel's CPU 's 3DMark 4-thread score of 1,692 shows that even moderate threading support helps — but the i5-12400 remains a functioning partner at high resolution.
Measured FPS Breakdown
Measured data from this combination provides a detailed look at the performance envelope across three resolutions and four quality presets.
At 3840x2160 (4K), the RTX 5070 Ti can push 118 FPS average at Low settings and 92 FPS at Medium; the Medium result includes a minimum of 78 FPS and a maximum of 106 FPS. High settings sit at 69 FPS average, and Ultra falls to 66 FPS. The gap between Low and Medium (118 to 92 FPS) is about 22%, while the High-to-Ultra step is just 3 FPS (from 69 to 66), suggesting the Ultra preset offers marginal visual benefits for a steep reduction in frame rate.
At 2560x1440, performance is more comfortable. Low averages 160 FPS, Medium 124 FPS (min 106, max 143), High 94 FPS, and Ultra 89 FPS. The 1440p Medium profile had a clear minimum framing, indicating that even on the harder integer of the resolution, the drop floor stays above 100 FPS. High and Ultra both remain above 60% and have a comfortable cushion, but each step from Medium to Ultra costs about 35 FPS from the boundary.
At 1920x1080, the measured frames jump. Low hits 183 FPS average; Medium sits at 154 FPS (min 131, max 177); High reaches 116 FPS; Ultra is 110 FPS. Notably, the gap between High and Ultra narrows to just 6 FPS (116 to 110), whereas the span between Low and Medium is a 74 FPS jump, and from Medium to High is another 38 FPS. That compression suggests 1080p Ultra is far less demanding relative to 1440, and the frame-time overhead might already be partially CPU or memory-bound.
The lowest measured average in the entire table is 66 FPS at 4K Ultra, while the highest is 183 FPS at 1080p Low. The mid-range presets (Medium and High) show the best consistency across the scene, with quirky minimums only available for Medium rows (131 FPS suspect at 1080p, 106 at 1440p). This mixture of 4K and 1440p results creates a coherent frame-rate staircase that is suitable for 60-180 FPS screens without any stuck outlier.
How This Combo Ranks
Within the database of 3,714 tested combos, the i5-12400 + RTX 5070 Ti ranks at #386. That number equates to the 89.5th percentile, placing it in the top 10% of all tested computer–GPU combinations. This high rank is driven primarily by the RTX 5070 Ti’s raw scoring power; the GPU alone sits at the 86th percentile among all tested GPUs, meaning the CPU–GPU pair in this game is a good match for any severe application.
The combination's per-GPU rivalries are telltale signs. The RTX 5070 Ti and the AMD Radeon RX 6900 XT, a former flagship, are separated by just 2% in overall average score (50,951 versus 50,501). The 5070 Ti also leads the RX 6800 XT by 3.1% (48,477 vs 48,477), while staying only 0.1% ahead of the old Radeon RX Vega 64 and the Intel Arc A550M. These closest-of-all matchups highlight how tight the GPU field is at certain tests, especially raw 3DMark scores with varying architectures. The CPU is no slouch either: its 18,683 average benchmark score puts it on par with an EPYC 7643 (18,697, 0.1% higher) and 0.7% above an Ryzen AI 5 330, and 0.9% above the i3-14100F. You do not see a 1% difference moving up to the nearest cheaper chip.
The combination's measured frame rate also matches its rank. A 4K Ultra result of 66 FPS is exactly the rule-of-thumb class of 60 FPS, meaning it can be played at acceptable smoothness on a 4K TV. It is importantly the rank is based on real FPS data, not be above, because all rows have the comboRankInGame of 386. The value means it is faster than ~3328 other tested per comms. Only 332 systems exceed it.
Settings Recommendations
Microsoft Simulator's measured FPS makes it possible to link the Ultra preset to the frame’s and judge what offers the best experience in practice. At 4K, the High preset (69 FPS average) sits just 3 FPS above the Ultra preset (66 FPS), but High uses a lower preset and yield the better experience of the two. For those expecting smooth-motion, consider 4K and drop to the Medium preset: 92 FPS average with a 78 to 106 FPS window is consistently fluid and still looks very good. The Ultra 4K result remains above the 60 FPS minimum, so it is still playable, but the diminishing return tricks between High and Ultra in this very visual way suggests that High is the sensible point of diminishing returns.
At 1440p, all four settings are above 60 FPS average, but the Medium preset has a great best-of-both-worlds: 124 FPS average and a 106–143 minimum/maximum window. It is 66 FPS faster than Ultra at the same resolution. If gaming at 144 Hz class, the High preset at 94 FPS is still somewhat below the refresh but within FreeSync/G-Sync. The lowest at 1080p, Low and Medium reach 183 and 154 FPS, but that mostly emphasizes the upper ceiling; a practical field for 1080p might be High or Ultra, both surpassing 110 FPS, so the vsync refresh rate is easy to hit.
The measured data points to a practical recommendation: for 4K screens, run the High preset (69 FPS) or, if you want better margin, the Medium preset (92 FPS, with a min above 78). For 1440p, High is still viable at 94 FPS, but Medium (124 FPS) gives more breathing room for the next effect spike. For 1080p, High yields 116 FPS and still has room, and Ultra only improves visuals by just 6% in the data set at 1080 high; though, in a measured sense, Ultra’s 110 FPS is excellent. The better pick for “best experience” is to accept a little less AA and use High at 1080 or 1440, preserving a sizable frame-rate cushion, because frame rates in flight simulators are heavily affected by weather / visual density, which the min FPS about the medium preset (106 FPS at 1440, 78 FPS at 4K) highlight is important. The combination of i5-12400 and RTX 5070 Ti can handle any preset—it only runs out of GPU at the highest 4K intensity. The smartest choice is to run High at 4K to preserve 60 FPS and the CPU is never the bottleneck at any setting, so these settings are straightforward.
Hardware Specifications
Intel Core i5-12400
NVIDIA GeForce RTX 5070 Ti
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-12400 + NVIDIA GeForce RTX 5070 Ti in Microsoft Flight Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 118.0 |
| 3840x2160 | Medium | 92.0 |
| 3840x2160 | High | 69.0 |
| 3840x2160 | Ultra | 66.0 |
| 2560x1440 | Low | 160.0 |
| 2560x1440 | Medium | 124.0 |
| 2560x1440 | High | 94.0 |
| 2560x1440 | Ultra | 89.0 |
| 1920x1080 | Low | 183.0 |
| 1920x1080 | Medium | 154.0 |
| 1920x1080 | High | 116.0 |
| 1920x1080 | Ultra | 110.0 |
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Microsoft Flight Simulator with RTX 5070 Ti + Other CPUs
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