Lockdown Protocol

Lockdown Protocol

AVERAGE FPS
39
playable

This combination offers playable performance with an average of 39 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 17 22 26 36
1440p QHD 26 35 40 56
1080p Full HD 35 47 54 76

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 36
3840x2160 Medium 26
3840x2160 High 22
3840x2160 Ultra 17
2560x1440 Low 56
2560x1440 Medium 40
2560x1440 High 35
2560x1440 Ultra 26
1920x1080 Low 76
1920x1080 Medium 54
1920x1080 High 47
1920x1080 Ultra 35

Lockdown Protocol with AMD Ryzen 7 5800X3D + NVIDIA GeForce GTX 1650, In-Depth Analysis

Lockdown Protocol is a demanding FPS title, and the pairing of the AMD Ryzen 7 5800X3D with the NVIDIA GeForce GTX 1650 produces a heavily GPU-bound experience. The benchmark data shows that playable frame rates are achievable, but only by making significant compromises on visual quality and resolution. The GTX 1650's 4 GB of VRAM and modest compute capabilities are the primary bottlenecks, while the 5800X3D's 8-core, 16-thread configuration provides ample headroom that goes largely unused in this title.

Settings Recommendations

The data clearly indicates that the Low preset is the only viable path to a consistently smooth experience in Lockdown Protocol. At 1920x1080, the Low settings deliver an average of 76 FPS, which is the highest frame rate recorded for this combination across all tested configurations. This represents a substantial 41% performance uplift over the Medium preset's 54 FPS average and a 62% improvement over the High preset's 47 FPS. For competitive FPS play, where frame rate consistency is paramount, Low settings at 1080p are the definitive recommendation.

The Medium preset at 1080p, with an average of 54 FPS, can be considered a middle ground for those who prioritize visual fidelity over raw performance. However, the measured minimum of 46 FPS suggests that frame pacing may become inconsistent during intense scenes, which could detract from the gameplay experience. The High preset at 1080p, delivering 47 FPS average, is borderline playable but risks dipping into uncomfortable territory during action sequences. The Ultra preset, at just 35 FPS average, is not recommended for any serious play session.

At 2560x1440, the situation becomes more constrained. The Low preset produces 56 FPS average, which is playable but represents a significant drop from the 1080p figure. The High preset at 1440p drops to 35 FPS, and Ultra falls to 26 FPS, both of which are below the threshold for a responsive FPS experience. For 4K resolution, all settings produce unplayable results, with even Low settings struggling to reach 36 FPS average. The data suggests that 1080p with Low settings is the only configuration that fully leverages the hardware's potential for a smooth experience, while 1440p Low is the maximum resolution that remains playable.

How This Combo Ranks

The performance data places this combination in a challenging position within the broader benchmark database. The combo ranks 3580 out of 3714 tested combinations, placing it in the bottom 3.6% of all configurations. This ranking confirms that the GTX 1650 is a severe limiting factor when paired with the high-end Ryzen 7 5800X3D in Lockdown Protocol. The processor's capabilities are essentially wasted in this configuration, as the GPU cannot translate the CPU's computational strength into higher frame rates.

This poor ranking is not a reflection of the CPU's capabilities but rather a mismatch of component tiers. The 5800X3D's average benchmark score of 27896 places it in the 80th percentile of all CPUs, with nearest rivals including the AMD Ryzen 7 6800U, Intel Core i9-10900K, and Intel Core i5-12600KF. In contrast, the GTX 1650's average benchmark score of 7472 places it in the 40th percentile of all GPUs, with its nearest rivals being the AMD Radeon HD 8850M, Intel UHD Graphics 750, and Intel Arc A310. The delta between these two components' performance percentiles is stark, and the game's frame rates reflect the GPU's lower standing.

The benchmark results indicate that this combo is fundamentally imbalanced for Lockdown Protocol. The CPU's 80th percentile standing offers no advantage when the GPU sits in the 40th percentile, as the game's rendering demands are entirely dependent on the graphics card. The data shows that the 5800X3D's superior multi-threaded performance, evidenced by its 3dmark_16_threads score of 7299 and Cinebench R23 multicore score of 14317, cannot compensate for the GTX 1650's limited pixel throughput of 53.28 GPixel/s and texture rate of 93.24 GTexel/s.

GPU Role

The NVIDIA GeForce GTX 1650 is the decisive component in this configuration's Lockdown Protocol performance. The GPU's 4 GB of GDDR5 memory on a 128-bit bus, providing 128.1 GB/s of bandwidth, proves insufficient for higher resolutions and quality settings. This is a Turing-architecture chip built on a 12 nm process, with 896 shading units, 56 texture mapping units, and 32 ROPs. Its boost clock of 1665 MHz and base clock of 1485 MHz are modest by modern standards, and its FP32 compute of 2.984 TFLOPS is the primary constraint.

The VRAM limitation is particularly evident when examining the performance scaling across settings. At 1080p, dropping from High to Low settings yields a 62% performance increase (from 47 to 76 FPS), which is a massive jump that suggests the GPU is not only compute-bound but also memory-bandwidth-bound. The 4 GB frame buffer likely causes significant texture thrashing at higher settings, especially in a fast-paced FPS with complex environments. The data shows that the Low preset, which likely reduces texture sizes and memory pressure, unlocks the GPU's true potential in this title.

The GTX 1650's 40th percentile ranking among all GPUs, with a PassMark G3D score of 7880, contextualizes its performance. It sits marginally above the Intel Arc A310 (with a -1% delta) and slightly below the AMD Radeon R7 350 (with a 0.6% delta). This positioning indicates that the GPU is at the entry-level for modern gaming, and Lockdown Protocol's demands push it to its absolute limits. The GPU's DirectX 12 score of 35 and Vulkan score of 33042 in Geekbench further illustrate its limited modern API performance, which is relevant given the game's FPS genre requirements for low-latency rendering.

Measured FPS Breakdown

At 1920x1080, the full range of settings produces the following average frame rates: Low at 76 FPS, Medium at 54 FPS (with a minimum of 46 FPS and maximum of 62 FPS), High at 47 FPS, and Ultra at 35 FPS. The progression from Low to Ultra represents a 54% performance drop, which is a considerable penalty for visual improvements. The Medium preset's minimum of 46 FPS is the only measured minimum in the entire dataset, suggesting that the game can experience notable frame dips even at this moderate quality level.

Moving to 2560x1440, the average frame rates decline significantly: Low at 56 FPS, Medium at 40 FPS (with a minimum of 34 FPS and maximum of 46 FPS), High at 35 FPS, and Ultra at 26 FPS. The Medium preset at this resolution shows a minimum of 34 FPS, which is approaching the threshold where gameplay becomes choppy. The High preset at 35 FPS average is identical to the Ultra preset at 1080p, indicating that resolution scaling has a compounding effect on the GPU's limited resources.

At 3840x2160, the performance collapses to unplayable levels across all settings: Low at 36 FPS, Medium at 26 FPS (with a minimum of 22 FPS and maximum of 29 FPS), High at 22 FPS, and Ultra at 17 FPS. Even the Low preset at 4K cannot maintain a consistent 30 FPS, and the Ultra preset's 17 FPS average renders the game effectively static. The Medium preset's minimum of 22 FPS at 4K highlights the GPU's complete inability to handle this resolution in Lockdown Protocol.

Resolution Scaling

The data reveals a steep and predictable performance degradation as resolution increases. From 1080p to 1440p, the average frame rates drop by approximately 26% across all settings: Low goes from 76 to 56 FPS, Medium from 54 to 40 FPS, High from 47 to 35 FPS, and Ultra from 35 to 26 FPS. This consistent percentage drop indicates that the GPU is the limiting factor, as the CPU's performance headroom is not being taxed differently by these resolution changes.

The scaling from 1440p to 4K is even more severe, with average frame rates dropping by an additional 36-38%: Low goes from 56 to 36 FPS, Medium from 40 to 26 FPS, High from 35 to 22 FPS, and Ultra from 26 to 17 FPS. This non-linear degradation suggests that the GPU's memory bandwidth and fill rate are being overwhelmed at 4K, with the 128.1 GB/s bandwidth proving insufficient for the pixel throughput required at 3840x2160.

The overall scaling from 1080p to 4K shows a 53% reduction in frame rates across all settings (e.g., Low drops from 76 to 36 FPS, a 53% decline). This pattern is characteristic of a GPU-bound scenario, where the CPU's role remains constant while the GPU's workload increases quadratically with pixel count. The 5800X3D's capabilities, including its 96 MB of L3 cache and 8 cores, are not being exercised differently at higher resolutions, confirming that the GTX 1650's rendering pipeline is the sole bottleneck in this configuration.

CPU Role

The AMD Ryzen 7 5800X3D is a high-end desktop processor based on the Zen 3 architecture, codenamed Vermeer, and built on TSMC's 7 nm process. It features 8 cores and 16 threads, with a base clock of 3.40 GHz and a boost clock of 4.50 GHz. Its defining feature is the 96 MB of shared L3 cache, which provides a significant advantage in cache-sensitive workloads. The processor's average benchmark score of 27896 places it in the 80th percentile of all CPUs, with its nearest rivals being the AMD Ryzen 7 6800U (0% delta), Intel Core i9-10900K (0.1% delta), and AMD Ryzen AI 5 PRO 340 (-0.1% delta).

In Lockdown Protocol, the 5800X3D's role is largely passive due to the GPU bottleneck. The processor's multi-threaded capabilities, evidenced by its Cinebench R23 multicore score of 14317 and PassMark multithread score of 28309, are not being fully utilized. The game's frame rates are determined almost entirely by the GTX 1650's rendering performance, meaning the CPU's 8 cores and 16 threads are waiting for the GPU to complete its work. This is confirmed by the consistent FPS drops across resolutions, which would not occur if the CPU were the limiting factor.

The 5800X3D's single-thread performance, with a PassMark single-thread score of 3234 and a 3dmark_single_thread score of 884, is more than adequate for the game's engine. The processor's 105 W TDP and support for DDR4 memory at dual-channel bandwidth of 51.2 GB/s provide a stable platform, but these specifications have no bearing on the measured FPS in this GPU-bound scenario. The data shows that even the CPU's 80th percentile ranking cannot overcome the GPU's 40th percentile ranking, resulting in a combo that ranks 3580 out of 3714 in Lockdown Protocol.

Hardware Specifications

AMD Ryzen 7 5800X3D

Cores / Threads 8 / 16
Base Clock 3400 MHz
Boost Clock 4500 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce GTX 1650

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1665 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5800X3D + NVIDIA GeForce GTX 1650 in Lockdown Protocol

Resolution Settings Avg FPS
3840x2160 Low 36.0
3840x2160 Medium 26.0
3840x2160 High 22.0
3840x2160 Ultra 17.0
2560x1440 Low 56.0
2560x1440 Medium 40.0
2560x1440 High 35.0
2560x1440 Ultra 26.0
1920x1080 Low 76.0
1920x1080 Medium 54.0
1920x1080 High 47.0
1920x1080 Ultra 35.0

Lockdown Protocol with Ryzen 7 5800X3D + Other GPUs

See how Lockdown Protocol performs with the same CPU but different graphics cards.

Lockdown Protocol with GTX 1650 + Other CPUs

See how Lockdown Protocol performs with the same GPU but different processors.

Other Games with Ryzen 7 5800X3D + GTX 1650

Explore FPS benchmarks for other games using this same hardware combination.