Lockdown Protocol
This combination offers playable performance with an average of 39 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 15 | 23 | 27 | 35 |
| 1440p QHD | 29 | 34 | 38 | 54 |
| 1080p Full HD | 34 | 46 | 56 | 77 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Lockdown Protocol with AMD Ryzen 5 7600X + NVIDIA GeForce GTX 1650, In-Depth Analysis
The AMD Ryzen 5 7600X and NVIDIA GeForce GTX 1650 combination presents a stark contrast in component tiers, and the measured results in Lockdown Protocol reflect this imbalance clearly. The CPU is a modern 6-core, 12-thread Zen 4 part based on the Raphael architecture, built on a 5 nm process. Its base clock is 4.70 GHz with a boost clock of 5.30 GHz, and it carries a 32 MB shared L3 cache. This processor is a high-end performer, sitting in the 83rd percentile of all CPUs tested, with an average benchmark score of 26,272. Its single-threaded and multi-threaded scores are strong, as shown by a Cinebench R23 multi-core result of 24,128 and a single-core result of 3,406.
The GPU, conversely, is an older, entry-level part. The GeForce GTX 1650 uses the Turing architecture (TU117 chip) on a 12 nm process, with 896 shading units and 32 ROPs. It has a base clock of 1485 MHz and a boost clock of 1665 MHz. Crucially, it is equipped with only 4 GB of GDDR5 memory on a 128-bit bus, providing 128.1 GB/s of bandwidth. Its FP32 performance is rated at 2.984 TFLOPS. The GPU sits in the 43rd percentile of all GPUs, with an average benchmark score of 8,713. This pairing is heavily skewed toward the CPU, which means the data shows the GTX 1650 acting as the primary limiter in almost every scenario.
CPU Role — cores, clocks, and how they relate to this game's results
The Ryzen 5 7600X provides ample computational headroom for a game like Lockdown Protocol, an FPS title. With 6 cores and 12 threads, it has the parallel capacity to handle game logic, physics, and background tasks without becoming a bottleneck. The high boost clock of 5.30 GHz is particularly relevant for frame pacing, as the data indicates that the CPU’s single-thread performance is far beyond what this GPU can exploit. In the 3DMark single-thread test, the CPU scores 1,060, and in Cinebench R15 single-core, it scores 343. These are strong numbers that suggest the processor is never the limiting factor.
The CPU’s multi-threading capability is also robust, but it is largely irrelevant to the measured FPS figures. The benchmark for 3DMark with max threads shows a score of 6,845, and PassMark’s multi-thread score is 28,390. In Lockdown Protocol, the frame rate is dictated by the GPU’s ability to render frames, not the CPU’s ability to prepare them. The CPU’s performance relative to its nearest rivals confirms its high standing. It is essentially tied with the AMD Ryzen 7 PRO 6850U, showing a deltaPct of 0, and is slightly ahead of the AMD Ryzen 7 7735U by 0.1%. This indicates that the processor is operating at a level where even a 0.2% difference from the AMD Ryzen 7 5700X is negligible in practice. The CPU’s role here is to ensure that frame times are consistent, and its high clock speeds prevent any CPU-side stutter, but the final FPS numbers are entirely constrained by the graphics card.
GPU Role — VRAM, clocks, and how they relate to this game's results
The GTX 1650 is the definitive performance ceiling in this combination. Its 4 GB of VRAM is a critical limitation for modern FPS titles, especially at higher resolutions and settings. The data shows a clear pattern: as resolution increases from 1920x1080 to 3840x2160, the average FPS drops precipitously, and the settings preset has a massive impact. The GPU’s boost clock of 1665 MHz provides a modest baseline, but the 128.1 GB/s memory bandwidth is insufficient for the data throughput demanded at 4K. This is evident in the 4K Ultra result, which averages only 14.9 FPS, indicating the GPU is entirely overwhelmed.
The GPU’s benchmark scores place it in the mid-range of the database. Its PassMark G3D score is 7,880, and its Geekbench OpenCL score is 39,112. Looking at its nearest rivals, it is nearly identical to the NVIDIA GeForce RTX 3050 A Mobile, with a deltaPct of -0.4%, and the AMD Radeon 550X, also at -0.4%. This tells us that the GTX 1650 is performing as expected for its class. However, in Lockdown Protocol, the performance is not competitive with modern standards. The 4 GB VRAM buffer is likely being exceeded at 1440p and 4K with higher presets, causing the GPU to rely on slower memory paging. The data suggests that the GPU is the sole component determining playability, and its limitations are starkly visible in the resolution scaling results.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The FPS scaling across resolutions provides a textbook example of GPU-bound performance. At 1920x1080 with Low settings, the combination achieves an average of 76.9 FPS, which is the highest score recorded. Moving to 2560x1440 at the same Low preset, the average drops to 53.6 FPS, a reduction of approximately 30%. At 3840x2160 with Low settings, the average falls to 34.5 FPS, representing a further 36% drop from the 1440p result. This pattern of diminishing returns is entirely consistent with a GPU that is running out of pixel fillrate and memory bandwidth.
The scaling is even more pronounced at higher settings. For instance, at High settings, the frame rate goes from 45.9 FPS at 1080p to 33.7 FPS at 1440p, and then to 22.8 FPS at 4K. The Ultra preset shows the most extreme degradation, dropping from 33.5 FPS at 1080p to 28.9 FPS at 1440p, and then collapsing to 14.9 FPS at 4K. The fact that the CPU is not the limiter is confirmed by the math: if the CPU were the bottleneck, the FPS would remain relatively flat across resolutions. Instead, the FPS scales inversely with the number of pixels, which is the definition of a GPU-bound scenario. The 4K results are particularly telling, as even the Low preset cannot maintain a playable frame rate, hovering around 34.5 FPS, which is below the 60 FPS target for a smooth experience in a competitive FPS.
How This Combo Ranks — use comboRankInGame vs other tested combos
In the database of tested combinations for Lockdown Protocol, this specific pairing of the Ryzen 5 7600X and GTX 1650 ranks 1,598 out of 1,637 total combos. This places it in the bottom 2.4% of all tested systems. This low rank is not a surprise given the GPU’s age and tier. The ranking indicates that the vast majority of other combinations, even those with older or less powerful CPUs, outperform this setup because they pair them with more capable graphics cards. The CPU’s high percentile ranking (83rd) does little to boost the overall combo rank, as the GPU’s 43rd percentile drags the combined score down significantly.
The data suggests that this combo is severely unbalanced. While the CPU is capable of supporting a much higher-end GPU, the GTX 1650 is holding back the entire system. The combo rank of 1,598 out of 1,637 is a clear indicator that users seeking to play Lockdown Protocol at high settings and resolutions should look elsewhere. The combination’s performance is closer to the bottom of the list, meaning there are 1,597 other configurations that provide a better measured experience. This ranking is a direct consequence of the GPU’s limitations, which are evident in every resolution and settings combination tested.
Settings Recommendations — which preset gives the best experience per the measured rows
Based on the measured FPS data, the optimal experience for this combination is achieved at 1920x1080 with the Low settings preset. This is the only configuration that approaches a 60 FPS average, hitting 76.9 FPS. This is the only preset that provides a playable frame rate for a fast-paced FPS title, where responsiveness is critical. The Medium preset at 1080p yields 55.7 FPS, which is playable but not ideal for competitive play, as it hovers near the 60 FPS threshold. The High preset at 1080p drops to 45.9 FPS, which is acceptable for casual play but may feel sluggish in intense firefights.
At 2560x1440, the Low preset is the only viable option, with an average of 53.6 FPS. This is a borderline result, and the data suggests that the GTX 1650 lacks the raw power to maintain a stable 60 FPS at this resolution. All other presets at 1440p fall below 38.1 FPS, which is below the playable threshold for a competitive shooter. At 3840x2160, no preset is recommended. Even the Low preset averages only 34.5 FPS, and the Ultra preset is unplayable at 14.9 FPS. Therefore, the data strongly recommends that users stick to 1080p and select the Low preset to achieve the best balance of visual clarity and frame rate. The Medium preset is a secondary option if visual fidelity is prioritized over frame rate, but the performance loss is significant.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
The measured data provides a comprehensive matrix of performance. At 1920x1080, the average FPS values are as follows: Low settings yield 76.9 FPS, Medium settings yield 55.7 FPS, High settings yield 45.9 FPS, and Ultra settings yield 33.5 FPS. This shows a clear progression where each step up in quality costs roughly 10 to 20 FPS. The difference between Low and Ultra at 1080p is 43.4 FPS, which is a 56% reduction in performance.
Moving to 2560x1440, the average FPS values are: Low settings yield 53.6 FPS, Medium settings yield 38.1 FPS, High settings yield 33.7 FPS, and Ultra settings yield 28.9 FPS. The gap between Low and Ultra narrows to 24.7 FPS, indicating that the GPU is already struggling to process the higher pixel count. The performance at 1440p is universally lower than at 1080p, with the Low preset being the only one above 50 FPS.
At 3840x2160, the average FPS values are: Low settings yield 34.5 FPS, Medium settings yield 26.8 FPS, High settings yield 22.8 FPS, and Ultra settings yield 14.9 FPS. The 4K results are uniformly poor, with no preset reaching 35 FPS. The scaling from 1440p to 4K shows a further drop of roughly 36% for the Low preset, and a 48% drop for the Ultra preset. The data confirms that 4K is not a viable option for this hardware combination, and even 1440p requires significant compromises on visual quality to achieve a barely playable frame rate.
Hardware Specifications
AMD Ryzen 5 7600X
NVIDIA GeForce GTX 1650
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 7600X + NVIDIA GeForce GTX 1650 in Lockdown Protocol
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 34.5 |
| 3840x2160 | Medium | 26.8 |
| 3840x2160 | High | 22.8 |
| 3840x2160 | Ultra | 14.9 |
| 2560x1440 | Low | 53.6 |
| 2560x1440 | Medium | 38.1 |
| 2560x1440 | High | 33.7 |
| 2560x1440 | Ultra | 28.9 |
| 1920x1080 | Low | 76.9 |
| 1920x1080 | Medium | 55.7 |
| 1920x1080 | High | 45.9 |
| 1920x1080 | Ultra | 33.5 |
Lockdown Protocol with Ryzen 5 7600X + Other GPUs
See how Lockdown Protocol performs with the same CPU but different graphics cards.
Lockdown Protocol with GTX 1650 + Other CPUs
See how Lockdown Protocol performs with the same GPU but different processors.
Other Games with Ryzen 5 7600X + GTX 1650
Explore FPS benchmarks for other games using this same hardware combination.