Lockdown Protocol
This combination provides smooth gameplay with an average of 70 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 30 | 40 | 46 | 64 |
| 1440p QHD | 46 | 62 | 71 | 100 |
| 1080p Full HD | 63 | 84 | 96 | 136 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Lockdown Protocol with AMD Ryzen 5 5600X + Intel Arc B570, In-Depth Analysis
The AMD Ryzen 5 5600X and Intel Arc B570 pairing delivers a mid-pack experience in Lockdown Protocol, landing at rank 2264 out of 2828 tested combinations. This places the combo in the lower half of the database, a position that reflects the balanced but not exceptional nature of both components when tasked with this particular FPS title. The data indicates a system capable of smooth 1080p play and playable 1440p performance, but one that struggles to maintain fluid frame rates at 4K, especially when graphical presets are pushed to their limits.
How This Combo Ranks
The combo’s rank of 2264 out of 2828 tested configurations places it firmly in the 20th percentile of all recorded pairings. This is a notable result because it shows that while neither component is a top-tier performer on its own, their combined output is sufficient to outperform roughly 20% of the systems in the database. The ranking suggests that Lockdown Protocol is not a title that rewards extreme hardware investments; instead, it appears to scale moderately with component strength, and this mid-range pairing lands in a predictable position.
Looking at the individual components, the CPU’s percentile versus all tested processors is 75, meaning the Ryzen 5 5600X outperforms three-quarters of the CPUs in the database. The GPU’s percentile versus all tested GPUs is 65, indicating it sits above the median but below the upper quartile. When combined, these two percentiles do not simply average out; the game’s engine and rendering demands create a specific bottleneck profile. The rank suggests that the GPU is the limiting factor in more demanding scenarios, as the CPU has more headroom relative to its peers than the GPU does.
The nearest rivals for the CPU include the AMD Ryzen 7 4800H with an average score of 21749 (0.1% behind), the AMD Ryzen 5 PRO 6650U at 21874 (0.5% ahead), the Intel Core i7-11700 at 21891 (0.5% ahead), and the AMD EPYC 9554P at 21899 (0.6% ahead). These deltas are all within a single percentage point, showing that the 5600X is tightly clustered with a diverse set of processors across different market segments. The GPU’s nearest rivals include the NVIDIA GeForce RTX 3070 Mobile at 20534 (0.1% behind), the Intel Arc A750 at 20582 (0.1% ahead), the NVIDIA Quadro M4000M at 20480 (0.4% behind), and the AMD Radeon R9 M390X at 20662 (0.5% ahead). The sub-1% differences reinforce that the Arc B570 is a solid mid-range performer, though its position among these rivals is not dominant.
GPU Role
The Intel Arc B570 is built on the Xe2-HPG architecture using a 5 nm process from TSMC, with a die size of 272 mm² housing 19,600 million transistors. The GPU operates at a base clock of 2500 MHz and a boost clock of 2500 MHz, which is an unusual characteristic—both clocks are identical, suggesting the card runs at a fixed frequency under load. The memory subsystem consists of 10 GB of GDDR6 on a 160-bit bus, delivering a bandwidth of 380.0 GB/s. This memory configuration is adequate for Lockdown Protocol at 1080p and 1440p, but the 160-bit bus width may become a constraint at higher resolutions where texture data demands more bandwidth.
The GPU’s compute capabilities include 2304 shading units, 144 texture mapping units, and 80 render output units, along with 18 ray tracing cores. The pixel rate is rated at 200.0 GPixel/s, and the texture rate is 360.0 GTexel/s. The FP32 performance is 11.52 TFLOPS, with FP16 reaching 23.04 TFLOPS at a 2:1 ratio. The power draw is rated at 150 W, with a suggested power supply of 450 W, and the card connects via PCIe 4.0 x8. In terms of API support, it offers DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, ensuring compatibility with modern titles.
In Lockdown Protocol, the GPU’s role is evident in the FPS scaling across settings. At 1080p, the difference between Low and Ultra settings is substantial, with the average frame rate dropping from 136 FPS to 63 FPS. This 73 FPS gap highlights how the GPU’s shading units and texture units are taxed by higher-quality effects. At 1440p, the spread narrows slightly: Low yields 100 FPS, while Ultra drops to 46 FPS. The 4K results show the most strain, with Low producing 64 FPS and Ultra falling to 30 FPS. The data suggests that the Arc B570’s 10 GB frame buffer and 380.0 GB/s bandwidth are sufficient for lower presets even at 4K, but the compute load of Ultra settings overwhelms the card’s 11.52 TFLOPS FP32 throughput.
CPU Role
The AMD Ryzen 5 5600X is a 6-core, 12-thread processor based on the Zen 3 architecture, manufactured on a 7 nm process by TSMC. It has a base clock of 3.70 GHz and a boost clock of 4.60 GHz, with a TDP of 65 W. The cache hierarchy includes 64 KB of L1 per core, 512 KB of L2 per core, and 32 MB of shared L3 cache. Memory support is DDR4 with dual-channel configuration, providing a memory bandwidth of 51.2 GB/s. The CPU uses the AMD Socket AM4 and supports PCIe Gen 4 with 20 lanes. It was released on 2020-11-04 with a launch MSRP of $299.
The CPU’s benchmark results show a strong single-thread performance for its era, with a 3dmark single-thread score of 917 and a cinebench R23 single-core score of 1541. Multi-threaded results are more modest, with cinebench R23 multicore at 11838 and geekbench multicore at 9173. The 3dmark 16-thread score of 5582 and max-thread score of 5588 indicate that the 12 threads are well-utilized, but the chip does not scale as aggressively as higher-core-count alternatives. The passmark multithread score of 21858 and single-thread score of 3364 place it in a solid mid-range position.
In Lockdown Protocol, the CPU’s role becomes more apparent at lower resolutions where the GPU is less burdened. At 1080p Low, the system achieves 136 FPS, which is likely CPU-bound or near the limit of what the game engine can produce with this processor. The 6 cores and 12 threads with a boost clock of 4.60 GHz provide sufficient raw speed to feed the GPU at lower settings. However, at 4K Ultra, the CPU is less of a constraint, as the GPU drops to 30 FPS, indicating a clear GPU bottleneck. The 32 MB L3 cache helps with game logic and physics calculations, which are common in an FPS title like Lockdown Protocol, but the CPU’s 51.2 GB/s memory bandwidth is not a limiting factor in this context.
Measured FPS Breakdown
The measured FPS data provides a clear picture of performance across resolutions and settings. At 1920x1080, the Low preset delivers an average of 136 FPS, which is the highest recorded frame rate for this combo. The Medium preset averages 96 FPS, with a minimum of 82 FPS and a maximum of 111 FPS. High settings produce 84 FPS on average, while Ultra drops to 63 FPS. The progression from Low to Ultra shows a steady decline, with each step costing roughly 20-30 FPS, indicating that the GPU’s shading units and ROPs are progressively strained by higher-quality shadows, textures, and post-processing effects.
At 2560x1440, the performance scales predictably. Low settings average 100 FPS, which is still smooth for most displays. Medium averages 71 FPS, with a minimum of 60 FPS and a maximum of 81 FPS, providing a consistent experience. High settings yield 62 FPS on average, and Ultra falls to 46 FPS. The drop from Low to Ultra at this resolution is 54 FPS, which is slightly less severe than the 73 FPS drop at 1080p. This suggests that at 1440p, the GPU is becoming the primary bottleneck, and the settings impact is somewhat mitigated by the resolution’s inherent load.
The 3840x2160 results show the most dramatic degradation. Low settings average 64 FPS, which is playable but not ideal for a competitive FPS. Medium averages 46 FPS, with a minimum of 39 FPS and a maximum of 52 FPS, showing significant frame time variance. High drops to 40 FPS on average, and Ultra bottoms out at 30 FPS. The 34 FPS difference between Low and Ultra at 4K is smaller than at other resolutions, indicating that the GPU is saturated even at Low settings. The 10 GB memory buffer and 380.0 GB/s bandwidth are likely strained by 4K textures, and the 160-bit bus width compounds this issue.
Resolution Scaling
The resolution scaling from 1080p to 4K reveals how the system’s performance degrades as pixel count increases. At Low settings, the average FPS drops from 136 at 1080p to 100 at 1440p, a 26.5% decrease, and further to 64 at 4K, a 36% decrease from 1440p. This scaling pattern suggests that at Low settings, the GPU is still the primary limiter, but the CPU has enough headroom to maintain high frame rates at lower resolutions. The drop from 1080p to 4K at Low is 72 FPS, representing a 52.9% reduction in performance.
At Medium settings, the FPS goes from 96 at 1080p to 71 at 1440p (a 26% drop) and then to 46 at 4K (a 35.2% drop from 1440p). The absolute decrease from 1080p to 4K is 50 FPS, or 52.1%. This consistent percentage reduction across Low and Medium indicates that the scaling is primarily resolution-driven, with the GPU’s fill rate and bandwidth being the main constraints. The High settings show a similar pattern: 84 FPS at 1080p, 62 at 1440p (26.2% drop), and 40 at 4K (35.5% drop from 1440p).
Ultra settings exhibit the steepest absolute decline, from 63 FPS at 1080p to 46 at 1440p (27% drop) and 30 at 4K (34.8% drop from 1440p). The reduction from 1080p to 4K is 33 FPS, or 52.4%. The fact that all settings show roughly a 52% drop from 1080p to 4K suggests that the limiting component is consistent across presets—the GPU’s rendering pipeline. The CPU, with its 12 threads and 4.60 GHz boost clock, does not appear to be a bottleneck at any resolution, as the FPS scaling follows a predictable resolution curve rather than showing any CPU-related stalls.
FAQ
Q: What is the best resolution for this combo in Lockdown Protocol?
A: Based on the measured data, 1920x1080 provides the highest frame rates across all settings, with Low averaging 136 FPS and Ultra averaging 63 FPS. At 2560x1440, performance ranges from 100 FPS on Low to 46 FPS on Ultra, which is still playable. 3840x2160 is only viable on Low settings, where it averages 64 FPS.
Q: How does the Intel Arc B570 compare to its nearest GPU rivals?
A: The Arc B570 has an average benchmark score of 20556, which is 0.1% behind the NVIDIA GeForce RTX 3070 Mobile (20534) and 0.1% ahead of the Intel Arc A750 (20582). It sits 0.4% ahead of the NVIDIA Quadro M4000M (20480) and 0.5% behind the AMD Radeon R9 M390X (20662). These deltas are all within 1%, indicating very close performance.
Q: Is the Ryzen 5 5600X a bottleneck for the Arc B570 in this game?
A: The data suggests the CPU is not a bottleneck at higher resolutions, as FPS drops are consistent with GPU load. At 1080p Low, the 136 FPS average may approach the CPU’s limit, but at 4K Ultra, the 30 FPS result clearly points to the GPU as the limiting factor. The CPU’s percentile of 75 versus all CPUs indicates it has more headroom than the GPU’s 65th percentile.
Q: What FPS can I expect at 1440p with Medium settings?
A: At 2560x1440 with Medium settings, the system averages 71 FPS, with a minimum of 60 FPS and a maximum of 81 FPS. This provides a smooth experience for most monitors, though the minimum of 60 FPS suggests occasional dips that could be noticeable in fast-paced scenes.
Q: How does the combo rank among all tested systems?
A: The combo ranks 2264 out of 2828 tested combinations, placing it in the bottom 20% of the database. This rank reflects the mid-range nature of both components, which are capable but not top-tier for this title.
Q: Does the GPU’s 10 GB memory capacity cause issues at 4K?
A: While the 10 GB GDDR6 buffer with 380.0 GB/s bandwidth is sufficient for 1080p and 1440p, the 4K results show significant performance drops. At 4K Ultra, the average FPS falls to 30, and even at 4K Low, it is only 64 FPS. The 160-bit bus width likely contributes to these limitations, as higher resolutions demand more memory bandwidth.
Settings Recommendations
The measured FPS data provides clear guidance on which settings offer the best experience for this combo in Lockdown Protocol. For players targeting 60 FPS or higher, the 1920x1080 resolution is the safest choice. At 1080p, the High preset averages 84 FPS, which is well above the 60 FPS threshold, and the Medium preset delivers 96 FPS with a minimum of 82 FPS, offering a smoother experience with minimal visual compromise. The Ultra preset at 1080p averages 63 FPS, which is playable but leaves little headroom for demanding scenes, as the minimum frame rate is not recorded for this setting.
At 2560x1440, the Medium preset is the best balance, averaging 71 FPS with a minimum of 60 FPS. This ensures that the frame rate rarely drops below the 60 FPS target, making it suitable for competitive play. The High preset at 1440p averages 62 FPS, which is close to the threshold but may experience dips. The Low preset at 1440p averages 100 FPS, which is ideal for high-refresh-rate monitors, but the visual quality reduction may not be worth the performance gain for all players. The Ultra preset at 1440p averages 46 FPS, which is below the 60 FPS target and should be avoided for smooth gameplay.
For 3840x2160, only the Low preset is recommended, as it averages 64 FPS. The Medium preset at 4K averages 46 FPS, which is below the 60 FPS threshold, and the High and Ultra presets drop to 40 FPS and 30 FPS, respectively. Players with 4K displays should either accept the visual compromises of Low settings or consider lowering the resolution to 1440p. The data shows that the Medium preset provides the best overall experience across resolutions, as it maintains acceptable frame rates at both 1080p and 1440p while offering better visual fidelity than Low. For players prioritizing frame rate above all else, the Low preset at 1080p delivers 136 FPS, which is the highest recorded performance for this combo.
Hardware Specifications
AMD Ryzen 5 5600X
Intel Arc B570
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600X + Intel Arc B570 in Lockdown Protocol
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 64.0 |
| 3840x2160 | Medium | 46.0 |
| 3840x2160 | High | 40.0 |
| 3840x2160 | Ultra | 30.0 |
| 2560x1440 | Low | 100.0 |
| 2560x1440 | Medium | 71.0 |
| 2560x1440 | High | 62.0 |
| 2560x1440 | Ultra | 46.0 |
| 1920x1080 | Low | 136.0 |
| 1920x1080 | Medium | 96.0 |
| 1920x1080 | High | 84.0 |
| 1920x1080 | Ultra | 63.0 |
Lockdown Protocol with Ryzen 5 5600X + Other GPUs
See how Lockdown Protocol performs with the same CPU but different graphics cards.
Lockdown Protocol with Arc B570 + Other CPUs
See how Lockdown Protocol performs with the same GPU but different processors.
Other Games with Ryzen 5 5600X + Arc B570
Explore FPS benchmarks for other games using this same hardware combination.