Lockdown Protocol

Lockdown Protocol

AVERAGE FPS
75
good

This combination provides smooth gameplay with an average of 75 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 32 43 49 69
1440p QHD 50 66 76 107
1080p Full HD 68 90 103 146

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 69
3840x2160 Medium 49
3840x2160 High 43
3840x2160 Ultra 32
2560x1440 Low 107
2560x1440 Medium 76
2560x1440 High 66
2560x1440 Ultra 50
1920x1080 Low 146
1920x1080 Medium 103
1920x1080 High 90
1920x1080 Ultra 68

Lockdown Protocol with AMD Ryzen 5 5600F + AMD Radeon RX 6600, In-Depth Analysis

Lockdown Protocol places this AMD Ryzen 5 5600F + AMD Radeon RX 6600 combination at a specific performance tier, and the measured FPS data reveals a system that is clearly GPU-limited at most settings. The 6-core, 12-thread Ryzen 5 5600F, with a base clock of 3.00 GHz and boost clock of 4.00 GHz, provides a solid foundation for this FPS title. The processor’s 85th percentile ranking among all CPUs and its PassMark multithread score of 19236 indicate ample headroom for the game’s logic and physics, particularly when compared to the GPU’s 63rd percentile ranking. The data suggests that while the CPU is a capable partner, it is not the primary determinant of frame rates in most tested configurations.

The CPU’s cache configuration—64 KB L1 and 512 KB L2 per core, plus a 32 MB shared L3—is typical for a Zen 3 desktop part and is more than sufficient for the demands of a fast-paced FPS. The processor’s performance in synthetic benchmarks, such as a single-thread score of 2872 and a floating-point math score of 34548, reinforces its ability to handle the per-thread workloads that games like Lockdown Protocol often present. However, the real-world FPS data consistently shows that as resolution and graphical settings increase, the frame rate drops in a manner that points directly at the Radeon RX 6600 as the bottleneck, a trend that will be explored in the following sections.

CPU Role — cores, clocks, and how they relate to this game's results

The Ryzen 5 5600F is a 6-core, 12-thread processor built on the Zen 3 architecture, codenamed Vermeer, with a 7 nm process node from TSMC. Its 3.00 GHz base and 4.00 GHz boost clocks provide the raw speed needed for high-refresh-rate gaming, but the data shows that Lockdown Protocol does not consistently stress the CPU to its limits. For instance, at 1080p Low settings, the system achieves an average of 146 FPS, a figure that is likely close to the CPU’s practical ceiling for this game, but at 1080p Ultra, the average falls to 68 FPS, a 78 FPS swing that cannot be attributed to the processor’s capabilities alone.

The CPU’s benchmark scores place it in a tight competitive band, with its nearest rival, the Intel Core Ultra 5 225, scoring 36938, a 0% delta, and the AMD Ryzen 5 5500X3D scoring 37018, a -0.2% delta. This indicates that the 5600F is performance-neutral against its immediate peers in general computing tasks. In Lockdown Protocol, the CPU’s 32 MB of shared L3 cache is a relevant asset for game data, but the measured FPS deltas between Low and Ultra settings at each resolution are more pronounced than what a CPU bottleneck would typically produce. For example, at 2560x1440, the average FPS drops from 107 on Low to 50 on Ultra, a 57 FPS reduction that is far larger than the 4.00 GHz boost clock’s influence on game logic.

The data strongly suggests that the Ryzen 5 5600F is never the limiting factor in this pairing for Lockdown Protocol. Even at 1080p Low, where CPU load is typically highest relative to GPU load, the 146 FPS average is below what the CPU’s PassMark multithread score of 19236 would suggest as a hard cap. The processor’s 65 W TDP and dual-channel DDR4 memory support with 51.2 GB/s bandwidth are sufficient to feed the GPU, but the consistent FPS scaling with graphical settings is the key evidence. The CPU is a stable, unremarkable performer here; it neither boosts the frame rate nor drags it down, leaving the Radeon RX 6600 to dictate the final experience.

Settings Recommendations — which preset gives the best experience per the measured rows

The measured FPS data offers a clear hierarchy of playable settings, and the optimal choice depends on whether the priority is maximum frame rate or visual fidelity. At 1920x1080, the Low preset delivers an average of 146 FPS, which is exceptionally smooth and well beyond the refresh rate of most standard monitors. The Medium preset at 1080p yields 103 FPS, still a very playable number, while High drops to 90 FPS, and Ultra falls to 68 FPS. For competitive play on a 1080p display, the Low or Medium presets are the data-backed recommendations, as they provide a significant margin above the 60 FPS threshold.

Moving to 2560x1440, the pattern continues but with lower absolute numbers. The Low preset averages 107 FPS, which is excellent for a QHD panel, while Medium averages 76 FPS, and High averages 66 FPS. The Ultra preset at 1440p averages just 50 FPS, which is borderline playable but likely below the smoothness most FPS players expect. At 3840x2160, the situation becomes more constrained: Low averages 69 FPS, Medium averages 49 FPS, High averages 43 FPS, and Ultra averages 32 FPS. The data indicates that for a balanced experience, the Medium preset at 1440p offers the best compromise of visual quality and frame rate, with 76 FPS and a recorded minimum of 64 FPS, ensuring consistent performance.

The Low preset at 1080p is the outlier in terms of raw speed, but the Medium preset at 1080p, with an average of 103 FPS and a minimum of 88 FPS, provides a more stable frame time distribution without sacrificing too much visual fidelity. For users with a 4K display, the data suggests that only the Low preset approaches a playable 60 FPS, while Medium and above will require a tolerance for sub-50 FPS averages. The Ultra preset is not recommended at any resolution, as it yields the lowest frame rates across the board, including a 32 FPS average at 4K, which is below the threshold for a smooth FPS experience.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The resolution scaling data is the most telling indicator of where the bottleneck lies in this system. At High settings, the average FPS drops from 90 at 1080p to 66 at 1440p, a 26.7% reduction, and then to 43 at 4K, a further 34.8% reduction from the 1440p figure. This steep decline with increasing pixel count is a classic signature of GPU-limited performance. The Radeon RX 6600, with its 8 GB of GDDR6 memory on a 128-bit bus and 224.0 GB/s bandwidth, is being progressively overwhelmed as the render resolution increases.

At Low settings, the same trend is visible but less severe: 146 FPS at 1080p, 107 FPS at 1440p, and 69 FPS at 4K. The drop from 1080p to 1440p is 26.7%, and from 1440p to 4K is 35.5%. These percentage drops are nearly identical to those seen at High settings, which is unusual for a CPU-limited scenario. If the CPU were the primary constraint, the FPS would remain relatively flat as resolution increases, since the CPU’s workload is largely resolution-independent. The fact that the FPS scales almost linearly with the pixel count—halving from 1080p to 4K in many cases—confirms that the RX 6600 is the definitive limiting component.

The Ultra preset data reinforces this conclusion. At 1080p Ultra, the average is 68 FPS, which drops to 50 FPS at 1440p and 32 FPS at 4K. The 4K Ultra figure is less than half the 1080p Ultra figure, a 52.9% reduction. This is a direct consequence of the GPU’s 1792 shading units and 64 ROPs being tasked with rendering 8.3 million pixels at 4K, versus 2.1 million at 1080p. The CPU’s role in this scaling is minimal, as its 12 threads and 4.00 GHz boost clock are more than capable of feeding the GPU at all resolutions, but the GPU simply lacks the raw throughput to maintain high frame rates at 4K, especially with higher-quality settings.

How This Combo Ranks — use comboRankInGame vs other tested combos

In the benchmark database, this specific combination of the AMD Ryzen 5 5600F and the AMD Radeon RX 6600 ranks 2213 out of 2828 tested combos for Lockdown Protocol. This places it in the bottom 21.8% of all systems tested, which is a meaningful indicator of its overall performance tier. The rank is not catastrophic, but it clearly positions this combo as a lower-mid-range option for this game, likely due to the GPU’s 63rd percentile ranking among all GPUs, which drags the overall score down despite the CPU’s stronger 85th percentile ranking.

The combo’s rank is a direct result of the measured FPS data, which shows that this system struggles to maintain high frame rates at 4K resolution and at high/ultra settings. The GPU’s nearest rivals in synthetic benchmarks—such as the NVIDIA Quadro K6000 with a 0% delta and the NVIDIA GeForce RTX 4050 Mobile with a -0.1% delta—indicate that the RX 6600 is a mid-pack performer, but its 8 GB VRAM and 128-bit memory bus are limiting factors in modern FPS titles. The CPU’s nearest rivals, like the Intel Core Ultra 5 225, are closely matched, but the CPU is not the differentiator in this ranking.

The rank of 2213 suggests that a large number of tested combos—roughly 615 systems—perform better than this one in Lockdown Protocol. This is not surprising given that the GPU is the bottleneck, and many other combos likely pair a similar CPU with a more powerful GPU. The data shows that this combo is best suited for 1080p or 1440p gaming at low-to-medium settings, where it can deliver playable frame rates, but it is not a top-tier performer. The rank serves as a caution that users should not expect high-refresh-rate 4K gaming from this pairing.

GPU Role — VRAM, clocks, and how they relate to this game's results

The AMD Radeon RX 6600 is built on the RDNA 2.0 architecture with the Navi 23 chip, manufactured on a 7 nm process. It features 8 GB of GDDR6 memory on a 128-bit bus, with a memory bandwidth of 224.0 GB/s. The GPU’s base clock is 1626 MHz, with a boost clock of 2491 MHz and a game clock of 2044 MHz. These specifications are directly reflected in the measured FPS data, particularly at higher resolutions where the GPU’s memory bandwidth and 1792 shading units become the primary constraints.

The GPU’s 8 GB VRAM is a critical factor in Lockdown Protocol’s higher settings. At 4K Ultra, the game likely requires more than 8 GB of VRAM for textures and assets, leading to a 32 FPS average that is barely playable. The 128-bit memory bus and 224.0 GB/s bandwidth are also modest, which explains why the FPS drops so precipitously when moving from 1080p to 4K. The GPU’s PassMark G3D score of 15096 and DirectX 12 score of 51 are lower than the CPU’s relative performance, further confirming that the GPU is the weaker link in this pairing.

The GPU’s boost clock of 2491 MHz is the highest it can achieve under load, but the data shows that this is insufficient to overcome the resolution demands. At 1080p Low, the GPU is likely running close to its boost clock and delivering 146 FPS, but at 4K Ultra, it is likely throttling or hitting memory limits, resulting in 32 FPS. The GPU’s 28 ray tracing cores are present, but Lockdown Protocol’s performance at these settings does not suggest that ray tracing is a significant factor in the measured rows, as the FPS drops are more consistent with traditional rasterization load. The 132 W TDP and 1x 8-pin power connector are standard for this class of GPU, but they do not change the fact that the RX 6600 is a 1080p-oriented card that struggles at 4K.

FAQ

Q: What is the best resolution for this combo in Lockdown Protocol?

A: Based on the measured data, 1920x1080 is the best resolution, as it is the only one where all presets (Low 146 FPS, Medium 103 FPS, High 90 FPS, Ultra 68 FPS) exceed 60 FPS. At 2560x1440, only Low (107 FPS) and Medium (76 FPS) exceed 60 FPS, while at 3840x2160, only Low (69 FPS) does.

Q: How does the CPU compare to its nearest rivals?

A: The Ryzen 5 5600F has an average benchmark score of 36945, which is 0% different from the Intel Core Ultra 5 225 (36938), -0.2% from the AMD Ryzen 5 5500X3D (37018), and -0.4% from the AMD Ryzen AI 7 PRO 450 (37093). This indicates it is performance-neutral within a narrow band.

Q: Is the GPU or CPU the bottleneck in this system?

A: The data clearly indicates the GPU is the bottleneck. The FPS drops by roughly 50% from 1080p to 4K at every settings preset, which is a resolution-dependent scaling that is characteristic of GPU limitation, not CPU limitation. The CPU’s 85th percentile ranking versus the GPU’s 63rd percentile supports this.

Q: What is the launch MSRP of the GPU?

A: The AMD Radeon RX 6600 has a launch MSRP of 329 USD.

Q: How does this combo rank against all other tested combos?

A: This combo ranks 2213 out of 2828 tested combos in Lockdown Protocol, placing it in the lower 22% of all systems. This rank is primarily due to the GPU’s performance limitations at higher resolutions.

Q: What is the minimum FPS recorded for the Medium preset?

A: At 1920x1080 Medium, the minimum FPS is 88. At 2560x1440 Medium, the minimum is 64, and at 3840x2160 Medium, the minimum is 42. These are the only presets with recorded minimum FPS values.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

The measured FPS data provides a complete picture of this combo’s performance across three resolutions and four settings presets. At 1920x1080, the Low preset delivers an average of 146 FPS, with no minimum or maximum recorded. The Medium preset averages 103 FPS, with a minimum of 88 FPS and a maximum of 119 FPS. The High preset averages 90 FPS, and the Ultra preset averages 68 FPS, both without recorded minimum or maximum values.

At 2560x1440, the Low preset averages 107 FPS, while the Medium preset averages 76 FPS, with a minimum of 64 FPS and a maximum of 87 FPS. The High preset averages 66 FPS, and the Ultra preset averages 50 FPS, again with no minimum or maximum data. At 3840x2160, the Low preset averages 69 FPS, the Medium preset averages 49 FPS with a minimum of 42 FPS and a maximum of 56 FPS, the High preset averages 43 FPS, and the Ultra preset averages 32 FPS.

The pattern is consistent: the Low preset always provides the highest average FPS, followed by Medium, High, and Ultra in descending order. The only presets with complete minimum and maximum data are the Medium presets at each resolution, which show a consistent spread of roughly 14-15 FPS between minimum and maximum, indicating stable frame pacing. The High and Ultra presets lack this data, but their averages are sufficient to draw conclusions about their playability. The 1080p Low average of 146 FPS is the highest figure recorded for this combo, while the 4K Ultra average of 32 FPS is the lowest. This data-driven breakdown confirms that the combo is best utilized at 1080p, with diminishing returns as resolution and settings increase.

Hardware Specifications

AMD Ryzen 5 5600F

Cores / Threads 6 / 12
Base Clock 3000 MHz
Boost Clock 4000 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

AMD Radeon RX 6600

VRAM 8 GB GDDR6
Base Clock
Boost Clock 2491 MHz MHz
TDP 132 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600F + AMD Radeon RX 6600 in Lockdown Protocol

Resolution Settings Avg FPS
3840x2160 Low 69.0
3840x2160 Medium 49.0
3840x2160 High 43.0
3840x2160 Ultra 32.0
2560x1440 Low 107.0
2560x1440 Medium 76.0
2560x1440 High 66.0
2560x1440 Ultra 50.0
1920x1080 Low 146.0
1920x1080 Medium 103.0
1920x1080 High 90.0
1920x1080 Ultra 68.0

Lockdown Protocol with Ryzen 5 5600F + Other GPUs

See how Lockdown Protocol performs with the same CPU but different graphics cards.

Lockdown Protocol with RX 6600 + Other CPUs

See how Lockdown Protocol performs with the same GPU but different processors.

Other Games with Ryzen 5 5600F + RX 6600

Explore FPS benchmarks for other games using this same hardware combination.