Lockdown Protocol

Lockdown Protocol

AVERAGE FPS
39
playable

This combination offers playable performance with an average of 39 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 17 22 26 36
1440p QHD 26 35 40 56
1080p Full HD 35 47 54 76

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 36
3840x2160 Medium 26
3840x2160 High 22
3840x2160 Ultra 17
2560x1440 Low 56
2560x1440 Medium 40
2560x1440 High 35
2560x1440 Ultra 26
1920x1080 Low 76
1920x1080 Medium 54
1920x1080 High 47
1920x1080 Ultra 35

Lockdown Protocol with AMD Ryzen 5 5600 + NVIDIA GeForce GTX 1650, In-Depth Analysis

# Lockdown Protocol with AMD Ryzen 5 5600 + NVIDIA GeForce GTX 1650

The AMD Ryzen 5 5600 paired with the NVIDIA GeForce GTX 1650 represents a classic mid-range desktop combination from different eras — the CPU hails from the Zen 3 generation while the GPU is based on the Turing architecture from 2019. In Lockdown Protocol, a FPS title released in March 2024, this combo delivers playable frame rates primarily at 1080p, with performance degrading significantly as resolution increases. The measured data reveals a system that is heavily GPU-bound, where the GTX 1650's 4 GB VRAM and modest compute capabilities become the limiting factor well before the Ryzen 5 5600's six cores and twelve threads are pushed to their limits. This analysis examines the measured FPS across three resolutions and four settings presets, contextualizes the combo's standing among 3,714 tested combinations, and explores what the numbers indicate about component roles in this specific game.

Settings Recommendations

The measured FPS data for Lockdown Protocol shows a clear pattern: the Low preset is the only setting tier that consistently delivers smooth, competitive frame rates across all tested resolutions. At 1920x1080 with Low settings, the combo achieves an average of 76 FPS, which represents the highest measured performance in the entire dataset. Moving to Medium at the same resolution drops the average to 54 FPS, while High yields 47 FPS and Ultra falls to 35 FPS. The step from Low to Medium costs 22 FPS — a 29% reduction — which suggests that the preset transition introduces significant rendering load that the GTX 1650 struggles to absorb.

For players prioritizing frame rate consistency in a fast-paced FPS, the Low preset at 1080p is the clear recommendation. The 76 FPS average provides enough headroom above typical display refresh rates to maintain responsive gameplay. The Medium preset at 1080p, with its 54 FPS average and measured range of 46 to 62 FPS, may be acceptable for those who prefer visual fidelity over maximum smoothness, but the minimum frame rate of 46 indicates potential dips during intense scenes. At 1440p, Low settings produce 56 FPS average, which is playable but noticeably less fluid than the 1080p Low experience. The High preset at 1080p (47 FPS) is borderline, while Ultra at any resolution fails to reach 40 FPS, making it unsuitable for competitive play.

The data suggests that the sweet spot for this combination is 1080p with Low settings, where the GPU's resources are allocated toward maintaining frame rate rather than rendering details. For those willing to compromise, 1440p Low offers a viable alternative at 56 FPS, but the 20 FPS drop compared to 1080p Low indicates the GPU's bandwidth and pixel throughput limitations become more pronounced at higher resolutions.

How This Combo Ranks

The combination of AMD Ryzen 5 5600 and NVIDIA GeForce GTX 1650 ranks 3,580 out of 3,714 tested combos in Lockdown Protocol, placing it in the bottom 4% of all configurations. This ranking reflects the GPU's position in the broader hardware landscape — the GTX 1650 sits at the 40th percentile among all GPUs, with an average benchmark score of 7,472. Its nearest rivals in terms of average GPU score include the Intel Arc A310 at 7,550 (1% higher), the AMD Radeon HD 8850M at 7,447 (0.3% lower), and the Intel UHD Graphics 750 at 7,441 (0.4% lower). The GTX 1650's performance cluster is tightly packed, with all these competitors within roughly 1% of each other, indicating that this GPU tier represents a narrow performance band.

The CPU, meanwhile, is far more capable relative to its peers. The Ryzen 5 5600 ranks at the 74th percentile among all CPUs, with an average benchmark score of 20,468. Its nearest rivals include the Intel Core Ultra 7 258V at 20,454 (0.1% lower), the AMD Ryzen 5 8500G at 20,425 (0.2% lower), and the AMD EPYC 9454P at 20,422 (0.2% lower). The CPU's multi-threaded performance, as measured by Cinebench R23, reaches 18,309 points, while single-core performance hits 2,584 points. This stark contrast between CPU and GPU capabilities explains the combo's low ranking — the system's overall gaming performance is constrained by the graphics card, not the processor.

The 134-position gap between this combo and the top of the tested list illustrates how severely the GTX 1650 limits the Ryzen 5 5600 in Lockdown Protocol. In CPU-heavy titles, this processor could potentially perform at a much higher level, but the measured data for this specific game shows that the GPU is the bottleneck in virtually every scenario.

GPU Role

The NVIDIA GeForce GTX 1650 operates with a base clock of 1485 MHz and a boost clock of 1665 MHz, paired with 4 GB of GDDR5 memory on a 128-bit bus. The memory runs at 2001 MHz (8 Gbps effective), providing 128.1 GB/s of bandwidth. These specifications place the GTX 1650 firmly in the entry-level segment, with 896 shading units, 56 texture mapping units, and 32 ROPs. The GPU's compute capability is rated at 2.984 TFLOPS for FP32 operations, and it achieves pixel and texture rates of 53.28 GPixel/s and 93.24 GTexel/s respectively.

In Lockdown Protocol, the GPU's limitations manifest clearly across the measured resolution spectrum. At 1080p, the GTX 1650 manages 76 FPS on Low but only 35 FPS on Ultra — a 54% reduction that highlights the GPU's inability to handle increased geometric complexity and texture detail. The 4 GB VRAM capacity is particularly relevant for a 2024 FPS title; modern games often require more memory for high-resolution textures, and the measured frame rates suggest the GPU is likely hitting memory capacity limits at higher settings. The 128.1 GB/s memory bandwidth may also struggle with the data transfer demands of a contemporary game engine.

The GPU's benchmark scores reinforce this interpretation. In 3DMark Steel Nomad DX12, it scores 305 points, while PassMark's DirectX 12 test yields 35 points. These low scores indicate that the GPU's architectural efficiency in modern APIs is limited, which directly impacts Lockdown Protocol's rendering pipeline. The GTX 1650's support for DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4 means it can run the game, but the hardware's compute throughput is insufficient for high-fidelity presets.

Resolution Scaling

The measured FPS data reveals a steep performance gradient as resolution increases from 1080p to 4K, confirming that the GTX 1650 is the primary bottleneck. At Low settings, the average FPS drops from 76 at 1080p to 56 at 1440p (a 26% decrease), then further to 36 at 4K (a 53% decrease from 1080p). This scaling pattern indicates that the GPU's pixel throughput and memory bandwidth are being saturated as the number of rendered pixels multiplies — 4K contains approximately 4.4 times as many pixels as 1080p, and the frame rate reduction from 76 to 36 FPS (53%) is proportionally less severe, suggesting some additional headroom in the GPU's compute units but not enough to maintain playable performance.

At Medium settings, the resolution scaling is similar: 54 FPS at 1080p, 40 FPS at 1440p (26% drop), and 26 FPS at 4K (52% drop). The consistency of these percentage decreases across settings presets suggests that the GPU's pixel processing capability is the dominant constraint, rather than a specific setting like shadows or textures. The High preset shows the same pattern: 47 FPS at 1080p, 35 FPS at 1440p (26% drop), and 22 FPS at 4K (53% drop). Ultra settings follow suit with 35 FPS at 1080p, 26 FPS at 1440p (26% drop), and 17 FPS at 4K (51% drop).

The uniform ~26% reduction from 1080p to 1440p across all settings is notable. This consistency implies that the GPU's fill rate — the combination of pixel rate (53.28 GPixel/s) and memory bandwidth (128.1 GB/s) — is being utilized equally regardless of the rendering complexity. The CPU is not the limiting factor in these scenarios; the Ryzen 5 5600's capabilities far exceed what the GTX 1650 can feed, as evidenced by the CPU's high benchmark scores relative to the GPU's low ones.

FAQ

Q: What is the best resolution and settings combination for this system in Lockdown Protocol?

A: The measured data shows that 1920x1080 with Low settings produces the highest average FPS at 76, making it the optimal configuration for smooth gameplay. The Medium preset at 1080p achieves 54 FPS with a minimum of 46 FPS, which may be acceptable for less competitive play.

Q: Can this system handle 4K gaming in Lockdown Protocol?

A: At 4K resolution, the highest average FPS measured is 36 on Low settings, with Medium at 26 FPS, High at 22 FPS, and Ultra at 17 FPS. These frame rates are below playable thresholds for a FPS title, so 4K is not recommended for this combination.

Q: How does the GTX 1650's performance compare to its nearest GPU rivals?

A: The GTX 1650 has an average benchmark score of 7,472, placing it at the 40th percentile. It is 1% slower than the Intel Arc A310 (7,550), 0.3% faster than the AMD Radeon HD 8850M (7,447), and 0.4% faster than the Intel UHD Graphics 750 (7,441).

Q: Is the Ryzen 5 5600 holding back the GTX 1650 in this game?

A: The data indicates the CPU is not the bottleneck. The Ryzen 5 5600 ranks at the 74th percentile among CPUs with an average score of 20,468, while the GPU ranks at the 40th percentile. The GPU's limited performance is the primary constraint on frame rates.

Q: What is the frame rate range at 1080p Medium settings?

A: At 1920x1080 with Medium settings, the measured average FPS is 54, with a minimum of 46 FPS and a maximum of 62 FPS. This range indicates moderate frame time variability during gameplay.

Q: How much performance is lost when going from 1080p to 1440p?

A: Across all settings presets, the average FPS decreases by approximately 26% when moving from 1920x1080 to 2560x1440. For example, Low settings drop from 76 to 56 FPS, and High settings drop from 47 to 35 FPS.

Measured FPS Breakdown

The measured FPS data for Lockdown Protocol with the AMD Ryzen 5 5600 and NVIDIA GeForce GTX 1650 is organized by resolution and settings preset:

1920x1080 (1080p):

  • Low: 76 FPS average
  • Medium: 54 FPS average, 46 FPS minimum, 62 FPS maximum
  • High: 47 FPS average
  • Ultra: 35 FPS average

2560x1440 (1440p):

  • Low: 56 FPS average
  • Medium: 40 FPS average, 34 FPS minimum, 46 FPS maximum
  • High: 35 FPS average
  • Ultra: 26 FPS average

3840x2160 (4K):

  • Low: 36 FPS average
  • Medium: 26 FPS average, 22 FPS minimum, 29 FPS maximum
  • High: 22 FPS average
  • Ultra: 17 FPS average

The Medium preset is the only tier with complete minimum and maximum measurements across all resolutions. At 1080p, the variation from minimum to maximum spans 16 FPS (46 to 62), which represents a 35% swing relative to the average. At 1440p, the range is 12 FPS (34 to 46), and at 4K, the range is 7 FPS (22 to 29). This narrowing range at higher resolutions suggests that the GPU becomes more consistently saturated as pixel count increases, reducing frame time variability but also lowering overall performance.

The progression from Low to Ultra at each resolution shows a consistent pattern of performance degradation. At 1080p, the difference between Low and Ultra is 41 FPS (76 to 35), representing a 54% reduction. At 1440p, the same comparison yields a 30 FPS difference (56 to 26), a 54% reduction. At 4K, the difference is 19 FPS (36 to 17), a 53% reduction. This uniformity across resolutions indicates that the settings presets impose a proportional rendering load on the GPU, regardless of the pixel count.

CPU Role

The AMD Ryzen 5 5600 provides the computational foundation for this system, featuring six cores and twelve threads based on the Zen 3 architecture (codename Vermeer). It operates at a base clock of 3.50 GHz and boosts to 4.40 GHz, with a 65 W TDP. The processor includes 64 KB of L1 cache per core, 512 KB of L2 cache per core, and 32 MB of shared L3 cache. Memory support includes DDR4 with dual-channel configuration, providing 51.2 GB/s of bandwidth. The CPU connects via PCIe Gen 4 with 20 lanes and supports ECC memory.

In Lockdown Protocol, the CPU's role is to feed the GPU with draw calls, physics calculations, and game logic. The measured FPS data shows that the Ryzen 5 5600 is not a limiting factor in this combination. The CPU's benchmark scores demonstrate substantial headroom: Cinebench R23 multicore reaches 18,309 points, while single-core achieves 2,584 points. The Geekbench multicore score is 9,158, with a single-core score of 1,936. PassMark's multithread test yields 21,541 points, and the single-thread score is 3,256.

The CPU's average benchmark score of 20,468 places it at the 74th percentile, with nearest rivals within 0.5% — the Intel Core Ultra 7 258V at 20,454 (0.1% lower), AMD Ryzen 5 8500G at 20,425 (0.2% lower), and AMD EPYC 9454P at 20,422 (0.2% lower). This tight clustering indicates that the Ryzen 5 5600 delivers competitive CPU performance for its class, capable of handling the processing demands of a 2024 FPS title without bottlenecking.

The 3DMark thread scaling results further illuminate the CPU's capabilities: 2 threads score 1,737, 4 threads score 3,313, 8 threads score 4,798, and 16 threads score 5,641, with max threads at 5,659. This scaling shows efficient utilization of additional cores, reaching near-linear performance gains up to 8 threads and flattening beyond that point. For Lockdown Protocol, which likely uses a limited number of threads for core game logic, the CPU's strong single-thread and moderate multi-thread performance is more than sufficient. The GPU's 4 GB VRAM and 128.1 GB/s bandwidth are the definitive constraints, as evidenced by the consistent frame rate drops across resolution and settings changes.

Hardware Specifications

AMD Ryzen 5 5600

Cores / Threads 6 / 12
Base Clock 3500 MHz
Boost Clock 4400 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce GTX 1650

VRAM 4 GB GDDR5
Base Clock
Boost Clock 1665 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600 + NVIDIA GeForce GTX 1650 in Lockdown Protocol

Resolution Settings Avg FPS
3840x2160 Low 36.0
3840x2160 Medium 26.0
3840x2160 High 22.0
3840x2160 Ultra 17.0
2560x1440 Low 56.0
2560x1440 Medium 40.0
2560x1440 High 35.0
2560x1440 Ultra 26.0
1920x1080 Low 76.0
1920x1080 Medium 54.0
1920x1080 High 47.0
1920x1080 Ultra 35.0

Lockdown Protocol with Ryzen 5 5600 + Other GPUs

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Lockdown Protocol with GTX 1650 + Other CPUs

See how Lockdown Protocol performs with the same GPU but different processors.

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