Lockdown Protocol
This combination provides smooth gameplay with an average of 79 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 34 | 45 | 52 | 73 |
| 1440p QHD | 52 | 70 | 80 | 113 |
| 1080p Full HD | 72 | 95 | 109 | 154 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Lockdown Protocol with AMD Ryzen 5 5600 + Intel Arc B580, In-Depth Analysis
The AMD Ryzen 5 5600 with Intel Arc B580 is a combination that lands in the mid-upper range of the benchmark database for Lockdown Protocol, a fast-paced FPS that stresses the system differently depending on resolution and preset. The pairing sits at 2,795 out of 3,714 tested combinations, placing it in the lower-third of the distribution, yet the measured frame times show it handily clears 60 fps at 1080p and 1440p on the Low and Medium presets. The data set is a single measured sample; the average fps numbers describe a system that can play at 60-plus frames at 1080p on nearly every preset, but drops to 45 fps at High and 34 fps at Ultra when pushed to 2160p. The interaction between the CPU's nine-core-parallel capabilities and the GPU's 12 GB frame buffer is the story here – a balanced pairing that is neither starved nor excessive for the game’s needs.
CPU Role
The AMD Ryzen 5 5600 is a six-core, twelve-thread desktop processor built on the 5000 series (Zen 3, Vermeer) architecture, launched on a 7 nm TSMC process with a die size of 74 mm² and 4,150 million transistors. It runs at a base clock of 3.50 GHz and boosts to 4.40 GHz, carries a 65 W TDP, and supports DDR4 memory on a dual-channel 128-bit bus with a peak bandwidth of 51.2 GB/s. The 32 MB of shared L3 cache and the 512 KB per-core L2 help feed the die in a title that’s known to be sensitive to single-thread latency during scene transitions, though Lockdown Protocol’s network code often runs on two to four threads.
In the benchmark, the CPU’s multi-core muscle is modest: the Geekbench multi-core score is 9,138, while the Heavy passes allocate a Cinebench R23 multi-core of 18,309 and a Single-Core of 3,724 (Cinebench 0.7.4, from the pack). The 1080p Low preset sees a 154 fps average, suggesting the processor can feed the GPU at low loads. But lifting the rendering to the High preset at 1080p (95 fps) and Ultra at 1080p (72 fps) the gap narrows. The single-thread capability in 3DMark runs gives a 1-thread score of 882, which in this game is more than enough to drive the UI and game logic; the 2-thread score of 1,737 shows how the game can exploit two cores.
The CPU’s 3DMark max-thread score of 5,659 and its Cinebench R23 multi result suggest abundant sequential headroom, so that the CPU does not become the hard limit even at 1080p Low where the 154 fps is achieved. The relative positioning of the chip: it lies in the 74th percentile of all CPUs, with an average benchmark score of 20,468. That near rival list shows how closely packed the score is: Intel Core Ultra 7 258V trails by only 0.1%, while the AMD Ryzen 5 8500G and AMD EPYC 9.452P are just 0.2% away, meaning this chip is a member of a tight clump of similar processors. In Lockdown Protocol, the measured FPS from Low to Ultra at 1080p – from 154 to 72 – aligns with the CPU’s ability to keep up only until the GPU demands more geometry. At 1440p and 4K those numbers fall further to 46 and 34 fps on the Ultra preset, revealing that the CPU is not the warm body when the GPU is smothered with pixels.
Only one consumer part, the flagship top-end, differs substantially in this tier; the Ryzen 5 5600 is a cost-balanced choice, and a launch MSRP of $199 reflects that. Its L2 cache of 512 KB per core and the shared 32 MB L3 have enough to hold the match’s active scene. For Lockdown Protocol, where many events happen off-screen, the CPU’s 6 cores are rarely stressed; the frame rate at High settings is more telling: 95 fps at 1080p and 70 at 1440. No minimised 1%-lows are reported except on Medium, but CPU exercise is felt in the jump between Low and Medium.
Settings Recommendations
The five measured presets – Low, Medium, High, Ultra – give a clear hierarchy for this CPU/or GPU pairing. At 1080p, the runner-up for the ‘sweet spot’ is Medium: it delivers a smooth 109 fps average (min 93, max 126), which is above the 60-hertz standard and near the 120-hertz lazy. High trades down to 95 fps, and Ultra presets o guarantee:testing on CPU Medium has already been characterized.
At 1440p, the Medium preset keeps 80 fps avg (min 68, max 92) – a slight dip from 1080p but still very playable. The Low preset hits a head of 113 fps on average, while High and Ultra sit at 70 and 52 fps respectively. For players who prefer a high frame rate at 1440p (e.g., esports whistle), Low is the only preset that cracks 100 fps, but it looks sparse. A good factory is Medium, which has a cushion over the competition.
At 2160p (4K), the situation is more strained: Low still hits 73 fps, Medium averages 52, High sits at 45, and Ultra is 34 fps. Even the Low preset at 4K is above 60 FPS, which is fortunate for a 4K monitor. The data indicate that the best experience in this combination is to stay at 1080p or 1440p and not push 4K Ultra. For the user with an 60 Hz 4K display, Low is the only preset that holds an edge. The measured numbers suggest Medium at 1080p offers the best value in terms of performance; for a pure competitive frame-rate push at or above 144Hz, Low at the same resolution gives a 158 fps average. There’s no reason to set High or Ultra on a 6-core CPU paired with this 12 GB GPU unless the user wishes to represent visual fidelity.
None of the presets produce a min-FPS that dips below 44, and the min appears only for the Medium preset across the three resolutions: 93 at 1080p, 68 at 1440p, and 44 at 4K. That indicates that even on Medium, .the lowest low is above the 30-frame standard, so there is no single drop.
Resolution Scaling
Measured results show how FPS scales with resolution using the same hardware. The Low preset: 1080p 154 fps → 1440p 113 fps → 4K 73 fps. The Middle preset: 109 → 80 → 52. High: 95 → 70 → 45. Ultra: 72 → 52 → 34. The drop from 1080p to 1440p is a fairly constant 25-35% across presets: for example, Low drops 19.5%, Medium 27%, High 26%, Ultra 27%. From 1440p to 4K, the drop is slightly larger: Low – ~35% but, while the 4K outputs go below 50 FPS on every preset except Low, the absolute difference shrinks. These one-dimensional percentages highlight the scaling pattern: the GPU, not the CPU, is the limiting factor at higher resolutions. A 60-fps target at 4K is impossible on High and Ultra, with scores only 45 and 34 FPS respectively. The data clearly shows a resolution-limited component; at 1080p the CPU can feed the GPU to its full potential (Max Intel Arc at Low gives 154 fps), but beyond that, the graphics card’s pixel and texture fill rates – 427.2 GTexel/s and 203.6 GPixel/s – become the bottleneck. That is visible in the 16% drop between Ultra at 1080p (72) and Low at 4K (73) – the benefit of dropping a preset at 4K is modest compared to the cost of raising it to Ultra.
FAQ
Q: What is the maximum FPS that this Spec can produce at 1080p?
A: The highest measured average FPS at 1080p is 154 fps on the Low preset. Medium gives 109, High gives 95, and Ultra drops to 72.
Q: Can the Ryzen 5 5600 + Intel Arc B580 achieve 60 fps at 1440p on High settings?
A: Yes, High at 1440p reaches an average 70 fps. Ultra also stays above 60 with 52 fps only on Medium (the lowest of the four) also remains above.
Q: Is this CPU/GPU combo viable for 4K gaming?
A: Only the Low preset at 4K reaches 73 fps, which clears 60, while Medium at 4K averages 52, High 45, and Ultra 34. To hold 4K60, you must dr low 4K and have the Low. This indicates a GPU-limited config.
Q: How close is the GPU to its nearest rivals in performance?
A: The GPU’s average benchmark score is 23,021, with a percentile of 68. Its nearest listed rival – the NVIDIA GeForce RTX 3080 – has the same average score at 23,172 within a delta of -0.7%, while the RTX 2080 sits at 22,895 within 0.6%. The Intel Arc 5 series is thus clustered among similar-bandwidth cards.
Q: Which preset give the lowest variance (most stable frametimes)?
A: The measured data include a min/max only for the Medium preset, which shows min/max pairs: for example, 1080p (min 93, max 126), 1440p (min 68, max 92), 4K (min 44, max 59). This suggests that Medium yields a consistent range, though -rivals on other presets have a single-value reading.
Q: What is the lowest measured FPS across any resolution and preset in the data?
A: The lowest measured average is 34 fps on the 4K Ultra preset. The absolute minimum frame is not recorded except when it’s the Medium preset’s min of 44 at 4K.
GPU Role
The Intel Arc B580 is a Battlemage-generation GPU built on a 5nm TSMC process, with a die area of 272 mm² and 19,600 million transistors. It uses the Xe2-HPG architecture and ships with 12 GB of GDDR6 memory on a 192-bit bus, providing a bandwidth of 456.0 GB/s. The clocks are striking, as the core runs at a flat base / boost of 2670 MHz, and the memory hits an effective 19 Gbps clock (at 2375 MHz real). The card has a TDP of 190 W, so it uses a 8-pin connector and a suggested 450W PSU. It also has 2560 shading units, 160 TMUs, and 80 ROPs. Under the hood are 20 RT cores and no tensor cores, though the FP32 performance is listed at 13.67 TFLOPS, and texture/pixel fill is 427.2 GTexel/s and 213.6 GPixel/s, respectively.
In the benchmark, the B580 records a 3DMark Steel Nomad score that’s not helpful but exists at 3,068, and a Geekbench Vulkan score of 109,672. The significant takeaway is that its average benchmark score is 23,021, with percentile rank of 68. It is a very close sibling to some older cards: NVIDIA’s RTX 2080 scores 22,895 (within 0.6%), the RTX 3080 scores 23,172 (within -0.7%), and the AMD RX 580 2048SP scores 23,061 (within -0.2%). The positioning is the same for a GPU that separates Play the mid-band. For Lockdown Protocol, the B580’s massive 12 GB VRAM is more than enough to hold 4K textures; the more critical factor is compute throughput. The measured scaling i has attributed to the GPU’s determinants, because the CPU remains idle from 1080p onward. At lower FPS, the power that draws attention to itself is that the B580 can swing 70 fps at 4K Low and 45 at 4K High, so it is a 4K capable, albeit moderate, piece.
The launch MSRP for this GPU is 249 USD, which fits a mid-range graphics spot, but is not central to qualitative judgement. The B580 shows that it can fill a few of a 4K render target provided the user is willing to set quality to a modest level; its 12 GB VRAM and 192-bit bus let it exceed every preset memory claim in the test. The RTX 3080 – a card often considered 4K-grade in terms of compute – is only -0.7% different in the average. So the roles. There are no numering for the card’s power consumption or cooler size needed; the pack supplies the TDP 190W figure, but that is 5% higher than CPU’s 65.
The shading rate per pixel—texture rate 427.2 + 80 ROPs limit 210.6 GPixel/s—be fine for 1080p at all settings, but the 4K Ultra average of 34 is precisely a raster-bound product. The data measured per FPS is the benchmark; the GPU handles a 19 Gbps memory format and no adaptive, so with texture size decent, 12GB is not a constraint.
Measured FPS Breakdown
The table below gives the exact measured averages (and min/max where available) for each resolution and preset:
| Resolution | Settings | Avg FPS | Min FPS | Max FPS |
|------------|-----------|---------|---------|---------|
| 1920x1080 | Low | 154 | — | — |
| 1920x1080 | Medium | 109 | 93 | 126 |
| 1920x1080 | High | 95 | — | — |
| 1920x1080 | Ultra | 72 | — | — |
| 2560x1440 | Low | 113 | — | — |
| 2560x1440 | Medium | 80 | 68 | 92 |
| 2560x1440 | High | 70 | — | — |
| 2560x1440 | Ultra | 52 | — | — |
| 3840x2160 | Low | 73 | — | — |
| 3840x2160 | Medium | 52 | 44 | 59 |
| 3840x2160 | High | 45 | — | — |
| 3840x2160 | Ultra | 34 | — | — |
The medium latency are filled in the third and fourth quadrants, so each frame at 108p Medium yields 109 avg with a range from 93 to 126 – the biggest spread. The only quarter available is 2560x1440 Medium: a 68–92 window. This confirms that the system’s performance is normally distributed and that no extreme dropouts occur. The 4K medium band is 44–59, which is tighter than the 1080p one.
At 1080p, the jump from Low to Medium costs 45 fps (154 – 109 =45) while Ultra saps 82 fps (154-72=82), meaning each added layer of detail is roughly linear in cost. At 1440p the cost from Low to Medium is 33 fps, while between Medium and High is 10 fps and High to Ultra is 18 fps, so the first step away from Low is the biggest. At 4K, a – Low to Medium -> 52 – -21 fps, Medium to High – 45 – -7 fps, Ultra versus Love 73-34 = 39. That shows that the Ultra preset has the greatest per-class penalty.
The data shows a key detail: at any resolution, the Low preset always retains more than 2.5x the Ultra average frames (76 vs 34 at 4K), confirming that the GPU’s biggest factor is the quality preset L. This Intel GPU can take lower resolution plus High resin, but not full 4K4.
Overall, the quantifiable results for this CPU+GPU combination underline a hard truth: for Lockdown protocol, the Ryzen 5 5600 and the Arc B580 should be paired with either a 1080p/1440p panel—at which point all presets are within reach of 60 fps—or a 4K monitor that must stay at the Low setting. The degree of resolution scaling clearly exposes the GPU frame-push, not the CPU, and the measuredfps is a raw reflection of that.
Hardware Specifications
AMD Ryzen 5 5600
Intel Arc B580
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600 + Intel Arc B580 in Lockdown Protocol
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 73.0 |
| 3840x2160 | Medium | 52.0 |
| 3840x2160 | High | 45.0 |
| 3840x2160 | Ultra | 34.0 |
| 2560x1440 | Low | 113.0 |
| 2560x1440 | Medium | 80.0 |
| 2560x1440 | High | 70.0 |
| 2560x1440 | Ultra | 52.0 |
| 1920x1080 | Low | 154.0 |
| 1920x1080 | Medium | 109.0 |
| 1920x1080 | High | 95.0 |
| 1920x1080 | Ultra | 72.0 |
Lockdown Protocol with Ryzen 5 5600 + Other GPUs
See how Lockdown Protocol performs with the same CPU but different graphics cards.
Lockdown Protocol with Arc B580 + Other CPUs
See how Lockdown Protocol performs with the same GPU but different processors.
Other Games with Ryzen 5 5600 + Arc B580
Explore FPS benchmarks for other games using this same hardware combination.