Inside

Inside

AVERAGE FPS
221
excellent

This combination delivers exceptional performance with an average of 221 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 95 99 159 199
1440p QHD 151 158 253 317
1080p Full HD 210 220 352 440

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 199
3840x2160 Medium 159
3840x2160 High 99
3840x2160 Ultra 95
2560x1440 Low 317
2560x1440 Medium 253
2560x1440 High 158
2560x1440 Ultra 151
1920x1080 Low 440
1920x1080 Medium 352
1920x1080 High 220
1920x1080 Ultra 210

Inside with Intel Core Ultra 7 270K Plus + NVIDIA GeForce RTX 3080, In-Depth Analysis

The Intel Core Ultra 7 270K Plus paired with the NVIDIA GeForce RTX 3080 delivers exceptionally high frame rates in Inside, a 2D puzzle platformer. Across all tested resolutions and settings, the average FPS never drops below 95, indicating that this combination is vastly overqualified for the game’s graphical demands. The data suggests that the primary bottleneck at lower resolutions shifts heavily toward the CPU, while the GPU becomes more relevant only at 4K with higher presets. This analysis examines the measured performance rows to determine the optimal settings, the role of each component, and how this specific combo compares to the broader database.

Settings Recommendations

The measured FPS data for Inside shows that the highest playable settings are achievable at every resolution, with ample headroom. At 1920x1080, the Ultra preset averages 210 FPS, while the High preset averages 220 FPS. The difference between these two is a mere 10 FPS, making Ultra the clear choice for users with high-refresh-rate displays, as the performance cost is negligible relative to the visual uplift. The Medium preset at 1080p averages 352 FPS, which is redundant for most displays, but it demonstrates the CPU’s capability to drive extremely high frame rates when the GPU load is reduced.

At 2560x1440, the pattern holds. The Ultra preset averages 151 FPS, which is still well above the 144 Hz threshold common for gaming monitors. The High preset at this resolution averages 158 FPS, again showing only a marginal 7 FPS penalty for enabling Ultra. Given that the minimum FPS is not reported for High or Ultra at 1440p, the data implies stable performance, but the Medium preset provides a recorded minimum of 215 FPS, suggesting a high degree of consistency. For the best experience at 1440p, Ultra is recommended, as the average FPS remains comfortably high.

The most interesting scenario emerges at 3840x2160. The Ultra preset drops to an average of 95 FPS, which is still playable but begins to approach the lower bounds of high-refresh-rate gaming. The High preset at 4K averages 99 FPS, a mere 4 FPS advantage over Ultra. However, the Medium preset at 4K averages 159 FPS, with a recorded minimum of 135 FPS, representing a substantial jump of 60 FPS over Ultra. This suggests that the transition from Ultra to Medium at 4K significantly alleviates the GPU load, likely due to reduced shading and texture complexity. For 4K owners, the Medium preset offers the best balance, delivering over 60 FPS more than Ultra while still maintaining a high level of visual fidelity that is acceptable for this art style. The Low preset at 4K averages 199 FPS, but this is unnecessary unless targeting 200+ FPS on a 4K high-refresh display, which is a niche use case.

The overall recommendation across all resolutions is to use the Ultra preset at 1080p and 1440p, as the performance penalty over High is minimal. At 4K, Medium is the optimal choice, as it provides a massive FPS boost over Ultra while still looking good. The data indicates that High is a middle ground, but it does not offer enough of a performance advantage over Ultra to justify the visual downgrade.

GPU Role

The NVIDIA GeForce RTX 3080 features 10 GB of GDDR6X memory on a 320-bit bus, providing a memory bandwidth of 760.3 GB/s. The GPU’s base clock is 1440 MHz with a boost clock of 1710 MHz, and it is built on Samsung’s 8 nm process. In Inside, the GPU’s role becomes evident when analyzing the FPS scaling across resolutions. At 1080p, the difference between Low and Medium settings is 88 FPS (440 vs 352), which indicates that the GPU is not heavily taxed at this resolution, and the CPU is likely the limiting factor. However, as the resolution increases to 4K, the gap between Low and Medium narrows to 40 FPS (199 vs 159), showing that the GPU is starting to become more involved.

The VRAM capacity of 10 GB is more than sufficient for Inside, as the game’s art style does not require massive texture pools. The data shows that even at 4K Ultra, the average FPS is 95, which suggests that the GPU is not running out of memory but rather hitting compute limits. The 760.3 GB/s of memory bandwidth is ample for this title, as the FPS drops from 1080p Ultra to 4K Ultra are consistent with a GPU-bound scenario, but not an extreme one. Specifically, the 1080p Ultra average of 210 FPS drops to 95 FPS at 4K Ultra, a 115 FPS reduction. This indicates that the RTX 3080’s raw compute power is the bottleneck at 4K Ultra, rather than its memory subsystem.

The GPU’s benchmark scores reinforce its position. Its Passmark G3D score of 25086 places it in the 68th percentile of all GPUs, and its nearest rivals include the NVIDIA P106-100 and AMD Radeon RX 6600M, which are all within 0.4% of its average score. This suggests that while the RTX 3080 is a capable card, it is not at the top of the performance hierarchy in the database. For Inside, this is irrelevant, as the game is not graphically demanding, but it explains why the GPU becomes the limiting factor only at 4K with higher presets.

The clock speeds of 1440 MHz base and 1710 MHz boost are moderate, but the data shows that the GPU can sustain high frame rates in this game. The 29.77 TFLOPS of FP32 performance is more than enough for a 2D platformer, and the 68 RT cores are unused in this title. The GPU’s role is thus to provide enough headroom to avoid becoming a bottleneck until 4K, where its compute limits are exposed.

How This Combo Ranks

The combo of the Intel Core Ultra 7 270K Plus and the NVIDIA GeForce RTX 3080 ranks 502nd out of 2887 tested combinations in Inside, placing it in the top 17.4% of all combos. This is a strong result, but it is not at the very top, which is expected given the GPU’s age and the presence of newer, more powerful cards in the database. The rank of 502 indicates that there are many other combos that achieve higher frame rates, but for a 2020 GPU paired with a 2026 CPU, this is a respectable position.

The CPU’s benchmarks show that it is a high-end processor. Its Cinebench R23 multi-core score of 44253 and single-core score of 2439 place it in the 96th percentile of all CPUs. Its nearest rivals include the Intel Xeon 6520P and AMD EPYC 4564P, which have nearly identical average scores, with deltas of 0% and -1.5%, respectively. This indicates that the Core Ultra 7 270K Plus is a top-tier CPU, and its performance is not a limiting factor in Inside. The combo rank is thus determined more by the GPU’s capabilities than the CPU’s.

In contrast, the RTX 3080’s average benchmark score of 23172 places it in the 68th percentile of all GPUs, with nearest rivals like the NVIDIA P106-100 and AMD Radeon R9 M290X. This is a mid-to-high-tier position, and it reflects the GPU’s age. The combo rank of 502 suggests that there are roughly 2385 combos that score better, which is a large number, but many of those likely feature newer GPUs like the RTX 40-series or AMD’s RDNA 3 cards. For Inside, the combo’s rank is still high enough to provide an excellent experience, as the game is not demanding enough to differentiate between top-tier and mid-tier GPUs at lower resolutions.

FAQ

*Q: What is the highest average FPS recorded for this combo in Inside?*

A: The highest average FPS is 440, achieved at 1920x1080 with the Low preset. This is nearly double the 220 FPS average at the High preset, showing the game’s scalability at lower resolutions.

Q: Is the 4K Ultra preset playable with this combo?

A: Yes, the 4K Ultra preset averages 95 FPS, which is above the 60 FPS threshold for smooth gameplay. However, the Medium preset at 4K averages 159 FPS with a minimum of 135 FPS, making it a better choice for stability.

Q: How does the CPU’s performance compare to its nearest rivals?

A: The Core Ultra 7 270K Plus has an average benchmark score of 93785, which is identical to the Intel Xeon 6520P (deltaPct 0%). It is 1.5% ahead of the AMD EPYC 4564P and 1.9% ahead of the AMD EPYC 9175F.

Q: What is the minimum FPS recorded for this combo at 1440p Medium?

A: The minimum FPS at 2560x1440 with the Medium preset is 215, with a maximum of 291 and an average of 253. This shows a tight frame time distribution, indicating stable performance.

*Q: Does the GPU’s VRAM capacity limit performance in Inside?*

A: No, the 10 GB of GDDR6X memory is sufficient for the game. The data shows that the FPS drops from 1080p to 4K are consistent with compute limits, not memory capacity, as the game’s art style uses modest texture sizes.

Q: What is the combo’s rank out of all tested combinations?

A: The combo ranks 502nd out of 2887 total combinations, placing it in the top 17.4% of all tested combos for Inside.

Resolution Scaling

The FPS scaling from 1080p to 4K reveals the limiting component at each stage. At 1080p, the Ultra preset averages 210 FPS, which drops to 151 FPS at 1440p, a 28% reduction. This is a significant drop, but it is not proportional to the pixel count increase (1.78x), indicating that the CPU is still able to feed the GPU sufficiently at 1440p. The drop from 1440p to 4K Ultra is steeper, from 151 FPS to 95 FPS, a 37% reduction. This is closer to the pixel count increase (2.25x), suggesting that the GPU is becoming the primary bottleneck at 4K.

Looking at the Low preset, the scaling is different. At 1080p Low, the average is 440 FPS, dropping to 317 FPS at 1440p (a 28% drop) and then to 199 FPS at 4K (a 37% drop from 1440p). The consistent percentage drops across presets suggest that the CPU is the limiting factor at 1080p and 1440p, as the FPS is far above what the GPU can render at higher settings. At 4K, the GPU’s load increases, and the FPS drops align more closely with the pixel count.

The Medium preset provides the most detailed data, with minimum and maximum FPS recorded at all resolutions. At 1080p Medium, the average is 352 FPS, with a minimum of 299 FPS. At 1440p Medium, the average drops to 253 FPS, with a minimum of 215 FPS. At 4K Medium, the average is 159 FPS, with a minimum of 135 FPS. The minimum FPS scales similarly to the average, indicating that the frame pacing remains consistent across resolutions. The data shows that the CPU is the limiting factor at 1080p and 1440p for all presets, as the FPS is far above the GPU’s rendering capacity. At 4K, the GPU becomes the limiting factor, particularly at Ultra settings, where the average FPS drops below 100.

CPU Role

The Intel Core Ultra 7 270K Plus is a 24-core, 24-thread processor based on the Arrow Lake Refresh architecture, built on TSMC’s 3 nm process. It has a base clock of 3.70 GHz and a boost clock of 5.50 GHz, with 36 MB of shared L3 cache. The CPU’s benchmarks show it to be a powerhouse, with a Cinebench R23 multi-core score of 44253 and a single-core score of 2439. Its Passmark single-thread score is 5068, and its multithread score is 68574. These scores place it in the 96th percentile of all CPUs, indicating that it is one of the fastest processors available.

In Inside, the CPU’s role is to drive the game’s physics and logic, which is not demanding for a 2D platformer. The data shows that at 1080p Low, the FPS reaches 440, which is likely near the engine’s frame rate limit. This indicates that the CPU is not a bottleneck at lower resolutions, as it can generate frames faster than the GPU can render them. The CPU’s high single-core performance, as evidenced by its 2439 Cinebench R23 single-core score, is crucial for maintaining high frame rates, as Inside likely relies on a single main thread for game logic.

The CPU’s 24 cores and 24 threads are overkill for this game, but they ensure that there is no contention for resources. The 115.2 GB/s of memory bandwidth is also more than sufficient, as the game’s data footprint is small. The CPU’s boost clock of 5.50 GHz is beneficial for maintaining high FPS, as the game’s logic is likely clock-sensitive. The nearest rivals, such as the Intel Xeon 6520P and AMD EPYC 4564P, have similar average scores, but the Core Ultra 7 270K Plus’s higher single-core performance gives it an edge in this game.

The CPU’s role is thus to provide an untapped reservoir of performance, ensuring that the GPU is the only limiting factor at higher resolutions. At 1080p and 1440p, the CPU is capable of pushing frame rates above 200 FPS, which is far beyond the refresh rate of most displays. This means that users with high-refresh monitors can enable higher settings without worrying about CPU-induced frame drops.

Measured FPS Breakdown

The measured FPS data for Inside provides a comprehensive view of performance across 12 different combinations of resolution and settings.

At 1920x1080, the Low preset achieves an average of 440 FPS, the highest of any configuration. The Medium preset averages 352 FPS, with a minimum of 299 FPS and a maximum of 405 FPS. The High preset averages 220 FPS, and the Ultra preset averages 210 FPS. The difference between High and Ultra at 1080p is only 10 FPS, showing that the Ultra preset is a viable option for high-refresh displays.

At 2560x1440, the Low preset averages 317 FPS, which is still very high. The Medium preset averages 253 FPS, with a minimum of 215 FPS and a maximum of 291 FPS. The High preset averages 158 FPS, and the Ultra preset averages 151 FPS. The gap between High and Ultra narrows to 7 FPS at this resolution, reinforcing the recommendation to use Ultra.

At 3840x2160, the Low preset averages 199 FPS, which is a substantial drop from 1440p but still playable. The Medium preset averages 159 FPS, with a minimum of 135 FPS and a maximum of 183 FPS. The High preset averages 99 FPS, and the Ultra preset averages 95 FPS. The jump from Ultra to Medium at 4K is 64 FPS, which is the largest single-setting improvement in the data set. This suggests that the Ultra preset at 4K is inefficient, and the Medium preset offers a much better balance of visuals and performance.

The data also shows that the Medium preset is the only one with recorded minimum and maximum FPS values, indicating that it was likely the most tested configuration. The consistency of the Medium preset across all resolutions, with minimums that are at least 135 FPS, suggests that this is the sweet spot for this combo. The Low and High presets lack minimum FPS data, which could indicate less stable performance, but the averages are high enough to be playable in all cases.

Hardware Specifications

Intel Core Ultra 7 270K Plus

Cores / Threads 24 / 24
Base Clock 3700 MHz
Boost Clock 5500 MHz
TDP 125W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 3080

VRAM 10 GB GDDR6X
Base Clock —
Boost Clock 1710 MHz MHz
TDP 320 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 270K Plus + NVIDIA GeForce RTX 3080 in Inside

Resolution Settings Avg FPS
3840x2160 Low 199.0
3840x2160 Medium 159.0
3840x2160 High 99.0
3840x2160 Ultra 95.0
2560x1440 Low 317.0
2560x1440 Medium 253.0
2560x1440 High 158.0
2560x1440 Ultra 151.0
1920x1080 Low 440.0
1920x1080 Medium 352.0
1920x1080 High 220.0
1920x1080 Ultra 210.0

Inside with iUltra 7 270K Plus + Other GPUs

See how Inside performs with the same CPU but different graphics cards.

Inside with RTX 3080 + Other CPUs

See how Inside performs with the same GPU but different processors.

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