Doom
This combination provides smooth gameplay with an average of 108 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 43 | 52 | 62 | 71 |
| 1440p QHD | 79 | 96 | 114 | 131 |
| 1080p Full HD | 122 | 149 | 176 | 202 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with Intel Core Ultra 7 270K Plus + NVIDIA GeForce RTX 5050, In-Depth Analysis
The Intel Core Ultra 7 270K Plus paired with the NVIDIA GeForce RTX 5050 delivers a robust experience in Doom, with performance scaling predictably across resolutions and settings. The data shows a system capable of high refresh rate gameplay at 1080p, smooth 1440p play, and playable 4K performance on lower presets. This analysis breaks down the measured results, component roles, and ranking within the broader database.
FAQ
Q: What is the average FPS at 2560x1440 on High settings?
A: The system achieves an average of 96 FPS at 2560x1440 with High settings. This result sits comfortably above the 60 FPS threshold for smooth gameplay, suggesting the combo handles the game's demands well at this popular resolution.
Q: How much faster is 1080p Low compared to 4K Ultra?
A: The measured data shows 202 FPS at 1920x1080 with Low settings versus 43 FPS at 3840x2160 with Ultra settings. This represents a significant performance gap, with the 1080p Low preset delivering nearly five times the frame rate of the 4K Ultra preset.
Q: What is the best resolution to play Doom with this combo?
A: Based on the data, 2560x1440 with High settings provides an excellent balance, yielding 96 FPS average. This is well above the 60 FPS target and only 35 FPS lower than the 1080p High result, while offering substantially more visual detail than 1080p.
Q: Does the RTX 5050 have enough VRAM for Doom?
A: The GPU features 8 GB of GDDR6 memory with a 128-bit bus width. Benchmark results indicate this configuration is sufficient for Doom, as the game runs at all tested settings and resolutions, though the 4K Ultra preset drops to 43 FPS, which may be a performance limit rather than a memory constraint.
Q: How does this combo rank compared to all other tested combos?
A: The combination ranks 1766 out of 2930 total combos tested in Doom. This places it in the upper-middle portion of the database, indicating it outperforms a majority of systems while not being among the top-tier configurations.
Q: What is the minimum FPS recorded at 1440p Medium?
A: The minimum FPS at 2560x1440 with Medium settings is 97 FPS, with a maximum of 131 FPS. This tight range suggests consistent frame pacing with no significant drops below the average of 114 FPS.
CPU Role
The Intel Core Ultra 7 270K Plus is a 24-core, 24-thread processor based on the Arrow Lake Refresh architecture. It operates with a base clock of 3.70 GHz and a boost clock of 5.50 GHz, providing substantial processing headroom for a game like Doom, which is primarily GPU-bound at most settings. The processor has a 36 MB shared L3 cache and supports DDR5 memory with a dual-channel bus delivering 115.2 GB/s bandwidth.
Benchmark results show the CPU excels in synthetic workloads, scoring 44,253 in Cinebench R23 multicore and 2,439 in single-core tests. Its Passmark multithread score of 68,574 further demonstrates strong parallel processing capabilities. The processor ranks in the 96th percentile among all CPUs, indicating it is far more powerful than the average processor. However, in Doom's measured FPS data, the CPU's influence becomes less apparent as resolution increases, with the GPU taking on the primary rendering load.
The fact that the system achieves 202 FPS at 1080p Low suggests the CPU has sufficient single-thread performance to feed the GPU at high frame rates. The single-core Cinebench R23 score of 2,439 is strong, and the boost clock of 5.50 GHz likely contributes to this capability. At 1080p Low, the game engine's draw calls and physics calculations place more relative demand on the CPU, and the data indicates the Core Ultra 7 270K Plus handles this without bottlenecking the RTX 5050.
As resolution increases to 1440p and 4K, the CPU's role diminishes. The frame rate drop from 202 FPS at 1080p Low to 131 FPS at 1440p Low and 71 FPS at 4K Low suggests the GPU becomes the limiting factor. The CPU's 24 cores and 24 threads are more than sufficient for Doom's threading model, which typically scales well across multiple cores. The processor's high Passmark physics score of 4,064 indicates strong computational throughput, though this is irrelevant to the GPU-bound scenarios at higher resolutions.
The memory subsystem, with 115.2 GB/s bandwidth, provides adequate data transfer rates for game assets. The L3 cache of 36 MB helps reduce latency for frequently accessed data. In the context of Doom, a game released in 2016, the 270K Plus offers far more compute capability than required, ensuring the GPU receives a steady stream of frames without CPU-induced stutters. The data confirms this, as the frame rates scale linearly with GPU load across settings and resolutions.
GPU Role
The NVIDIA GeForce RTX 5050 is built on the Blackwell 2.0 architecture using the GB207 chip, fabricated on a 5 nm process. It features 2,560 shading units, 80 texture mapping units, and 32 ROPs. The GPU operates at a base clock of 2,317 MHz with a boost clock of 2,572 MHz, and its 8 GB of GDDR6 memory runs at 20 Gbps effective, delivering 320.0 GB/s bandwidth over a 128-bit bus. These specifications position the card as a competent mid-range option.
The GPU's Passmark G3D score of 17,326 places it in the 66th percentile among all GPUs. Its nearest rivals in the database include the AMD Radeon RX Vega M GL with an average score of 21,153 (0.6% higher), and the NVIDIA RTX A4000 Mobile with 21,379 (1.6% higher). The RTX 5050's average benchmark score of 21,035 is slightly below these competitors, but the measured Doom performance tells a more nuanced story.
In Doom, the GPU demonstrates strong scaling across settings. At 1080p, the card delivers 202 FPS on Low, 176 FPS on Medium, 149 FPS on High, and 122 FPS on Ultra. This progression shows a 40% performance cost from Low to Ultra at 1080p, indicating the GPU has ample headroom for visual enhancements. The minimum FPS at 1080p Medium is 150, which remains above the 144 Hz refresh rate threshold, suggesting smooth gameplay even during intense scenes.
At 1440p, the GPU's performance remains impressive, with 131 FPS on Low, 114 FPS on Medium, 96 FPS on High, and 79 FPS on Ultra. The drop from 1080p to 1440p averages around 35%, which is expected given the pixel count increase of 78%. The Ultra preset at 79 FPS still provides a solid experience for high-refresh-rate monitors, though not at the level of the lower presets.
The 4K results show the GPU's limits. At 3840x2160, the card manages 71 FPS on Low, 62 FPS on Medium, 52 FPS on High, and 43 FPS on Ultra. The 8 GB VRAM and 320.0 GB/s bandwidth are stressed at this resolution, particularly with Ultra settings that likely demand more memory for textures and effects. The 43 FPS Ultra result indicates the GPU is the primary bottleneck, as no CPU-bound limitation would cause such a dramatic performance drop.
The GPU's FP32 performance of 13.17 TFLOPS and texture rate of 205.8 GTexel/s are sufficient for Doom's Vulkan-based engine, which is known for efficient multi-threaded rendering. The card's support for DirectX 12 Ultimate and Vulkan 1.4 ensures compatibility with modern rendering techniques, though Doom's original API calls are well within the GPU's capabilities.
Settings Recommendations
The measured FPS data provides clear guidance for optimal settings at each resolution. At 1920x1080, all presets deliver excellent performance, with even the Ultra preset achieving 122 FPS. For users with 144 Hz displays, the High preset at 149 FPS is the best choice, as it offers a significant visual upgrade over Medium's 176 FPS while remaining above the refresh rate. The Low preset's 202 FPS is unnecessary unless targeting extremely high refresh rates above 200 Hz.
At 2560x1440, the High preset stands out as the recommended choice. It delivers 96 FPS average, which is smooth for most gaming scenarios, and the visual quality improvement over Medium (114 FPS) is worth the 18 FPS cost. The Ultra preset at 79 FPS remains playable, but the drop below 80 FPS may introduce perceptible stutter for some users, making High the sweet spot.
For 4K gaming, the data suggests compromising on settings to maintain playability. The Low preset at 71 FPS is the only 4K option that exceeds 60 FPS, making it the recommended choice for fluid gameplay. The Medium preset at 62 FPS is borderline, while High (52 FPS) and Ultra (43 FPS) fall below the 60 FPS threshold, which may result in noticeable frame pacing issues. Users prioritizing visual fidelity over frame rate could opt for Medium, but the performance difference between Low and Medium at 4K is only 9 FPS, making Low the more sensible choice for consistent performance.
The minimum FPS data reinforces these recommendations. At 1440p Medium, the minimum of 97 FPS ensures no drops below 60 FPS, providing a stable experience. Similarly, 1080p Medium's minimum of 150 FPS guarantees high-refresh-rate smoothness. The absence of minimum FPS data for other settings suggests the measurements were consistent enough to not warrant reporting, further supporting the stability of the recommended presets.
How This Combo Ranks
The combination of the Intel Core Ultra 7 270K Plus and NVIDIA GeForce RTX 5050 ranks 1766 out of 2930 tested combos in Doom, placing it in the 60th percentile of all systems. This ranking reflects a capable mid-range setup that outperforms a majority of configurations while not reaching the top tier. The CPU's 96th percentile ranking among all processors contrasts with the GPU's 66th percentile, suggesting the system is CPU-heavy in its component balance.
The CPU's nearest rivals in the database include the Intel Xeon 6520P with an average score of 93,786 (0% delta), the AMD EPYC 4564P at 95,183 (-1.5%), and the AMD EPYC 9175F at 95,615 (-1.9%). The Core Ultra 7 270K Plus's average benchmark score of 93,785 is effectively tied with the Xeon 6520P, indicating similar processing capabilities despite architectural differences. These comparisons highlight the CPU's strength relative to server-class processors, which is unusual for a consumer desktop chip.
For the GPU, the nearest rivals are the AMD Radeon RX Vega M GL at 21,153 (-0.6%), the AMD Radeon HD 8970M at 21,237 (-1%), and the AMD Radeon RX 5600 XT at 20,713 (1.6%). The RTX 5050's average score of 21,035 places it slightly below the RX Vega M GL and HD 8970M, though these differences are within 1.6%. This suggests the GPU is competitively positioned against older high-end mobile parts and previous-generation mid-range desktop cards.
The combo's rank of 1766 out of 2930 indicates that 1,164 combos perform worse, while 1,765 perform better. In Doom specifically, the game's efficient engine and moderate system requirements mean that even mid-range hardware can achieve high frame rates. The RTX 5050's 66th percentile GPU ranking is the limiting factor in this combination, as the CPU's 96th percentile ranking is more than sufficient for the game's demands. This imbalance suggests the system is well-suited for CPU-intensive tasks but may be GPU-limited in graphically demanding titles like Doom at high resolutions.
Measured FPS Breakdown
At 1920x1080, the system demonstrates exceptional performance across all settings. The Low preset achieves 202 FPS average, the highest of any configuration tested. Medium settings yield 176 FPS with a minimum of 150 FPS and a maximum of 203 FPS, showing tight frame pacing. High settings deliver 149 FPS, while Ultra settings produce 122 FPS. The performance gradient from Low to Ultra is 80 FPS, representing a 40% reduction in frame rate when all visual features are enabled.
Moving to 2560x1440, the frame rates decrease proportionally but remain impressive. Low settings produce 131 FPS, Medium yields 114 FPS with a minimum of 97 FPS and maximum of 131 FPS, High settings achieve 96 FPS, and Ultra settings deliver 79 FPS. The difference between Low and Ultra at this resolution is 52 FPS, a 40% reduction similar to 1080p, indicating consistent scaling with settings.
At 3840x2160, the performance drops significantly, reflecting the increased pixel workload. Low settings achieve 71 FPS, Medium yields 62 FPS with a minimum of 52 FPS and maximum of 71 FPS, High settings produce 52 FPS, and Ultra settings deliver 43 FPS. The Low to Ultra gap is 28 FPS, a 39% reduction, maintaining the same proportional scaling as lower resolutions. However, the absolute numbers indicate that 4K gaming requires careful settings management to maintain playable frame rates.
The minimum FPS data available shows consistent performance. At 1080p Medium, the minimum of 150 FPS is 85% of the average, indicating minor frame time variance. At 1440p Medium, the minimum of 97 FPS is 85% of the average of 114 FPS, showing similar consistency. At 4K Medium, the minimum of 52 FPS is 84% of the average of 62 FPS, suggesting the GPU maintains stable performance even under heavy load.
Resolution Scaling
The data reveals a clear pattern of performance degradation as resolution increases. From 1080p to 1440p, the average FPS across all settings drops by approximately 35%. For example, High settings go from 149 FPS at 1080p to 96 FPS at 1440p, a 36% reduction. This aligns with the 78% increase in pixel count, indicating the GPU is the primary limiting factor.
From 1440p to 4K, the performance drops further, with High settings going from 96 FPS to 52 FPS, a 46% reduction. The 4K resolution has 2.25 times the pixels of 1440p, so the frame rate reduction is proportionally less severe than the pixel increase, suggesting some efficiency in the rendering pipeline. However, the absolute frame rates at 4K fall below the 60 FPS threshold for most settings, highlighting the GPU's limitations.
The scaling across settings at each resolution provides insight into the limiting component. At 1080p, the difference between Low and Ultra is 80 FPS, while at 4K, the difference is 28 FPS. This narrowing gap at higher resolutions indicates that the GPU becomes increasingly saturated, reducing the impact of settings changes. Conversely, at 1080p, the CPU has more headroom to respond to settings changes, though the GPU still dominates the performance equation.
The data suggests the RTX 5050 is the bottleneck at all resolutions above 1080p. The CPU's 96th percentile ranking and high benchmark scores indicate it could support higher frame rates if the GPU were more powerful. This is evidenced by the 1080p Low result of 202 FPS, which approaches the limits of typical monitor refresh rates, suggesting the CPU can drive frame rates well above what the GPU delivers at higher resolutions.
The 4K results, particularly the Ultra preset's 43 FPS, indicate that the 8 GB VRAM and 320.0 GB/s bandwidth are insufficient for maximum settings at this resolution. The frame rate drops below playable levels, and the minimum FPS of 52 at Medium settings suggests occasional dips that could impact gameplay. For users targeting 4K, the data recommends Low settings to maintain 71 FPS, though this sacrifices significant visual quality. The overall scaling pattern confirms that this combo is best suited for 1080p and 1440p gaming, where it delivers excellent performance across all settings.
Hardware Specifications
Intel Core Ultra 7 270K Plus
NVIDIA GeForce RTX 5050
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 270K Plus + NVIDIA GeForce RTX 5050 in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 71.0 |
| 3840x2160 | Medium | 62.0 |
| 3840x2160 | High | 52.0 |
| 3840x2160 | Ultra | 43.0 |
| 2560x1440 | Low | 131.0 |
| 2560x1440 | Medium | 114.0 |
| 2560x1440 | High | 96.0 |
| 2560x1440 | Ultra | 79.0 |
| 1920x1080 | Low | 202.0 |
| 1920x1080 | Medium | 176.0 |
| 1920x1080 | High | 149.0 |
| 1920x1080 | Ultra | 122.0 |
Doom with iUltra 7 270K Plus + Other GPUs
See how Doom performs with the same CPU but different graphics cards.
Doom with RTX 5050 + Other CPUs
See how Doom performs with the same GPU but different processors.
Other Games with iUltra 7 270K Plus + RTX 5050
Explore FPS benchmarks for other games using this same hardware combination.