Inside
This combination delivers exceptional performance with an average of 213 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 92 | 97 | 154 | 193 |
| 1440p QHD | 146 | 154 | 246 | 307 |
| 1080p Full HD | 203 | 214 | 342 | 413 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Inside with Intel Core Ultra 5 235 + AMD Radeon RX 6800 XT, In-Depth Analysis
# Inside: Intel Core Ultra 5 235 + AMD Radeon RX 6800 XT — Benchmark Analysis
The Intel Core Ultra 5 235 paired with the AMD Radeon RX 6800 XT delivers exceptionally high frame rates in Inside, a 2016 puzzle platformer that is far more demanding on raw throughput than its minimalist aesthetic suggests. With measured averages ranging from 92 fps at 4K Ultra to 413 fps at 1080p Low, this combination sits comfortably in the upper echelon of tested hardware configurations, ranking 613th out of 2,887 total combos in the database for this title. The data shows a system capable of maxing out any modern display, with the primary bottleneck shifting between GPU and CPU depending on resolution and settings.
FAQ
*Q: What is the highest average frame rate achieved by this combo in Inside?*
A: The highest measured average is 413 fps at 1920x1080 with Low settings. Even at the most demanding configuration tested (4K Ultra), the combo maintains a playable 92 fps average.
Q: How does the CPU compare to its nearest rivals in overall benchmark scores?
A: The Core Ultra 5 235 has an average benchmark score of 46,062, placing it within 0.1% of the AMD Ryzen AI 9 HX 375 (46,030) and Intel Core i9-13900HX (46,098). It edges out the AMD EPYC 4364P by 0.2% and the AMD EPYC 7303 by 0.2%.
Q: What is the GPU's performance percentile among all tested graphics cards?
A: The RX 6800 XT sits in the 85th percentile of all GPUs, with an average benchmark score of 48,477. Its nearest rival, the NVIDIA RTX A1000 Mobile, scores 47,743 (1.5% lower), while the Intel Arc A550M scores 49,737 (2.5% higher).
Q: Does the combo maintain consistent frame times across settings?
A: The only settings row with min/max data is Medium, which shows a spread of 47 fps at 4K (131 min, 178 max), 74 fps at 1440p (209 min, 283 max), and 102 fps at 1080p (291 min, 393 max). The relatively narrow gaps at 4K suggest stable frame pacing under GPU load.
Q: How much VRAM does the RX 6800 XT have and what memory bandwidth does it provide?
A: The GPU features 16 GB of GDDR6 memory on a 256-bit bus, delivering 512.0 GB/s of bandwidth. This capacity is far beyond what Inside requires at any resolution tested, eliminating VRAM as a limiting factor.
Q: What is the CPU's core and thread configuration?
A: The Intel Core Ultra 5 235 has 14 cores and 14 threads, with a base clock of 3.40 GHz and a boost clock of 5.00 GHz. It features 24 MB of shared L3 cache and supports dual-channel DDR5 memory with 102.4 GB/s bandwidth.
GPU Role
The AMD Radeon RX 6800 XT is built on the RDNA 2.0 architecture with the Navi 21 chip, manufactured on a 7 nm process by TSMC. Its 4,608 shading units, 288 texture mapping units, and 128 ROPs provide substantial rasterization throughput, reflected in a pixel rate of 288.0 GPixel/s and a texture rate of 648.0 GTexel/s. The GPU operates at a base clock of 1825 MHz, a game clock of 2015 MHz, and a boost clock of 2250 MHz, delivering 20.74 TFLOPS of FP32 compute.
In Inside, the GPU's role becomes apparent in the scaling between Low and Ultra settings at each resolution. At 4K, the average frame rate drops from 193 fps at Low to 92 fps at Ultra, a 52% reduction that clearly demonstrates the graphics card's workload scaling with visual complexity. The 16 GB VRAM buffer ensures that texture and geometry data never spills into system memory, even at 4K Ultra, where the measured 92 fps average indicates the GPU is still the dominant performance factor.
The GPU's 85th percentile ranking among all tested cards, with an average benchmark score of 48,477, aligns with its observed performance in Inside. The nearest rivals — the NVIDIA RTX A1000 Mobile (1.5% lower) and Intel Arc A550M (2.5% higher) — bracket the RX 6800 XT's position, and the 3% gap to the RTX 5070 Ti and RX Vega 64 in the database suggests this card remains competitive in mid-range scenarios.
How This Combo Ranks
The combination of the Intel Core Ultra 5 235 and AMD Radeon RX 6800 XT achieves a rank of 613 out of 2,887 tested combos in Inside, placing it in the top 21% of all systems in the database. This percentile positioning is consistent with the CPU's 89th percentile ranking among all processors and the GPU's 85th percentile among all graphics cards, though the combo rank is slightly lower than either component's individual standing.
The rank reflects the game's relatively modest hardware demands; Inside is a puzzle platformer that does not stress modern components as heavily as AAA 3D titles. The data shows that many lower-tier combos can achieve playable frame rates, which compresses the upper rankings. However, the 413 fps at 1080p Low and 203 fps at 1080p Ultra demonstrate that this combo is not merely adequate but genuinely high-performing, with headroom for high refresh-rate displays at all settings.
Notably, the combo's rank is lower than the CPU's individual percentile (89th) suggests, indicating that the GPU, despite its 85th percentile standing, may be the limiting factor in some configurations. The gap between CPU and GPU benchmark percentiles is narrow, though, and the measured FPS data shows the system maintaining excellent performance across all tested resolutions.
Settings Recommendations
Based on the measured FPS rows, the optimal experience depends on the target display's refresh rate. At 4K, the High preset yields a 97 fps average, while Ultra drops to 92 fps — a marginal 5 fps difference that may not justify the visual upgrade. The Medium preset at 4K provides 154 fps, which is a substantial jump from High and suggests that the game's Ultra settings introduce disproportionately heavy effects.
At 1440p, High delivers 154 fps, matching the 4K Medium result, while Ultra achieves 146 fps. The Medium preset at 1440p reaches 246 fps, offering a wide margin for high-refresh-rate displays. For 1080p, even Ultra maintains 203 fps, and High reaches 214 fps, meaning any settings choice yields excellent responsiveness.
The data indicates that the Medium preset provides the best balance of visual quality and performance headroom, particularly for users with 144 Hz or higher refresh rate monitors. At 4K, Medium's 154 fps average with a min of 131 fps ensures smooth gameplay without dipping below typical high-refresh thresholds. For users prioritizing maximum visual fidelity, Ultra at 4K (92 fps) or 1440p (146 fps) remains viable, though the frame rate drops below 100 fps at 4K.
Measured FPS Breakdown
At 1920x1080, the combo delivers extraordinary performance across all settings. Low settings produce a 413 fps average, Medium reaches 342 fps with a min of 291 and max of 393, High achieves 214 fps, and Ultra maintains 203 fps. The gap between Low and Ultra is 210 fps (a 51% reduction), indicating that even the most demanding settings leave substantial headroom for any display.
At 2560x1440, the frame rates remain high but show increased differentiation. Low settings hit 307 fps, Medium averages 246 fps with a range of 209-283, High reaches 154 fps, and Ultra dips to 146 fps. The difference between Low and Ultra is 161 fps (a 52% drop), consistent with the 1080p scaling pattern, suggesting the GPU workload scales predictably with resolution.
At 3840x2160, the performance curve steepens. Low settings achieve 193 fps, Medium averages 154 fps with a min of 131 and max of 178, High drops to 97 fps, and Ultra bottoms out at 92 fps. The 101 fps gap between Low and Ultra represents a 52% reduction, matching the lower resolutions. The min FPS at 4K Medium (131 fps) remains well above playable thresholds, confirming that this combo never becomes unresponsive.
Across all resolutions, the Medium preset shows the only complete min/max data, with the 4K range (47 fps) being proportionally smaller than the 1080p range (102 fps), indicating tighter frame pacing at higher resolutions where the GPU is more consistently saturated.
CPU Role
The Intel Core Ultra 5 235 is a 14-core, 14-thread processor based on the Arrow Lake architecture, manufactured on a 3 nm process by TSMC. It operates with a base clock of 3.40 GHz and a boost clock of 5.00 GHz, with 24 MB of shared L3 cache. The CPU supports DDR5 memory in dual-channel configuration, providing 102.4 GB/s of bandwidth, and features 20 PCIe Gen 5 lanes for GPU connectivity.
In Inside, the CPU's role is most evident at 1080p Low settings, where the 413 fps average indicates that the processor can feed the GPU with enough draw calls to saturate its output. The CPU's multi-threaded performance, measured at 14,769 in Cinebench R23 multi-core and 2,085 in single-core, places it in the 89th percentile of all CPUs. Its nearest rival, the Intel Core i9-13900HX, scores nearly identically (46,098 vs. 46,062), confirming that the Ultra 5 235 offers competitive processing power for gaming workloads.
The CPU's single-thread score of 4,516 in PassMark suggests strong per-core performance, which is critical for Inside's physics and logic updates. The lack of hyperthreading (14 threads for 14 cores) does not appear to hinder performance, as the measured frame rates at high settings remain consistently high, indicating that the CPU is not a bottleneck at any tested configuration.
Resolution Scaling
The FPS data shows a clear pattern of resolution scaling that reveals the limiting component. Moving from 1080p to 1440p at Low settings, the average drops from 413 to 307 fps, a 26% decrease. From 1440p to 4K at Low, the average falls from 307 to 193 fps, a 37% decrease. At Ultra settings, the corresponding drops are 203 to 146 fps (28%) and 146 to 92 fps (37%).
The consistent 26-28% drop from 1080p to 1440p, followed by a larger 37% drop to 4K, indicates that the GPU becomes progressively more dominant as resolution increases. The relatively modest decline at 1440p suggests that the CPU still contributes meaningfully to frame generation, while the sharper drop at 4K points to the GPU's rasterization limits.
At Low settings, the 1080p-to-4K drop is 220 fps (from 413 to 193), a 53% reduction. At Ultra settings, the same resolution span yields a 111 fps drop (from 203 to 92), also a 55% reduction. This proportionality across settings confirms that the GPU is the primary scaling factor, with the CPU providing sufficient headroom to maintain high frame rates even at lower resolutions where the GPU is less burdened.
The data suggests that at 1080p, the system is approaching CPU-limited territory at Low settings (413 fps), while at 4K Ultra, the GPU is fully saturated (92 fps). The sweet spot for balanced load appears to be 1440p, where the CPU and GPU contributions are more evenly matched, resulting in frame rates that remain high across all settings (146-307 fps).
Hardware Specifications
Intel Core Ultra 5 235
AMD Radeon RX 6800 XT
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 235 + AMD Radeon RX 6800 XT in Inside
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 193.0 |
| 3840x2160 | Medium | 154.0 |
| 3840x2160 | High | 97.0 |
| 3840x2160 | Ultra | 92.0 |
| 2560x1440 | Low | 307.0 |
| 2560x1440 | Medium | 246.0 |
| 2560x1440 | High | 154.0 |
| 2560x1440 | Ultra | 146.0 |
| 1920x1080 | Low | 413.0 |
| 1920x1080 | Medium | 342.0 |
| 1920x1080 | High | 214.0 |
| 1920x1080 | Ultra | 203.0 |
Inside with iUltra 5 235 + Other GPUs
See how Inside performs with the same CPU but different graphics cards.
Inside with RX 6800 XT + Other CPUs
See how Inside performs with the same GPU but different processors.
Other Games with iUltra 5 235 + RX 6800 XT
Explore FPS benchmarks for other games using this same hardware combination.