Inside

Inside

AVERAGE FPS
226
excellent

This combination delivers exceptional performance with an average of 226 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 98 103 165 206
1440p QHD 156 164 263 329
1080p Full HD 218 228 366 413

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 206
3840x2160 Medium 165
3840x2160 High 103
3840x2160 Ultra 98
2560x1440 Low 329
2560x1440 Medium 263
2560x1440 High 164
2560x1440 Ultra 156
1920x1080 Low 413
1920x1080 Medium 366
1920x1080 High 228
1920x1080 Ultra 218

Inside with Intel Core Ultra 5 235 + NVIDIA GeForce RTX 3080 Ti, In-Depth Analysis

The Intel Core Ultra 5 235 paired with the NVIDIA GeForce RTX 3080 Ti delivers a massively overpowered experience for Inside, achieving framerates far beyond display refresh rates at every tested setting and resolution. The data shows this combo is firmly in the top tier of all tested system configurations, ranking 439th out of 2887 combos, placing it in the 85th percentile of all tested hardware pairings. This is a system built for high-refresh-rate gaming that utterly demolishes a 2016 puzzle-platformer, leaving the GPU as the clear performance ceiling even at 4K.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core Ultra 5 235 is a 14-core, 14-thread desktop processor based on the Arrow Lake architecture, built on a 3 nm process by TSMC. Its rated base clock is 3.40 GHz with a boost clock of 5.00 GHz, and it carries 24 MB of shared L3 cache alongside 3 MB of L2 cache per core. In synthetic workloads, this CPU posts a Cinebench R23 multi-core score of 14769 and a single-core score of 2085, with an average benchmark score of 46062 across all tested workloads. That puts it at the 89th percentile of all CPUs in the database, meaning it is a high-end part capable of feeding even the most demanding GPUs.

In the context of Inside, however, the CPU is almost entirely irrelevant to the final frame rate. This is a 2D side-scrolling puzzle platformer with simple physics and limited AI, so the game's thread count demands are minimal. The Ultra 5 235's 14 threads are vastly more than the game can utilize, and its strong single-core performance — demonstrated by a Passmark single-thread score of 4516 — ensures that any game logic or draw call processing is handled with near-zero latency. The benchmark results confirm this: at 1080p with Low settings, the system hits 413 FPS, and at 1080p Ultra it still manages 218 FPS. These numbers indicate that the CPU is never the bottleneck, as the frame rate scales almost entirely with GPU load and resolution.

The processor's memory bandwidth of 102.4 GB/s over dual-channel DDR5 is more than sufficient for a game of this era, and its PCIe Gen 5 interface with 20 CPU lanes provides ample bandwidth to the RTX 3080 Ti. While the CPU's 65W TDP suggests a power-efficient design, the benchmark data shows no thermal throttling impact on frame rates, as even the most demanding 4K Ultra test maintains a solid 98 FPS average. In short, the Ultra 5 235 provides a massive headroom cushion for Inside, ensuring that the GPU is the sole determinant of performance across all tested configurations.

Settings Recommendations — which preset gives the best experience per the measured rows

The measured FPS data offers a clear hierarchy across the four settings presets, and the optimal choice depends entirely on the user's display refresh rate. At 1080p, the Low preset achieves 413 FPS, Medium hits 366 FPS, High reaches 228 FPS, and Ultra drops to 218 FPS. For a standard 144Hz monitor, even the Ultra preset at 218 FPS provides more than enough headroom, meaning users can crank the settings to maximum without sacrificing smoothness. The gap between High and Ultra is minimal (228 FPS vs 218 FPS), suggesting that the Ultra preset does not impose a significant additional load relative to High in this title.

Moving to 1440p, the pattern holds but with tighter margins. Low produces 329 FPS, Medium 263 FPS, High 164 FPS, and Ultra 156 FPS. For 144Hz displays, the High preset at 164 FPS is the sweet spot, as it provides a 8 FPS buffer over the refresh ceiling. The Ultra preset at 156 FPS is still playable but leaves less headroom for any frame time spikes. For 240Hz displays, the Medium preset at 263 FPS is the recommended choice, as it offers the highest fidelity while staying above the 240 FPS threshold. The Low preset at 329 FPS is unnecessary unless targeting a 360Hz display.

At 4K, the situation changes dramatically. Low produces 206 FPS, Medium 165 FPS, High 103 FPS, and Ultra 98 FPS. For a 144Hz 4K display, the Medium preset at 165 FPS is the only viable option, as it delivers above 144 FPS. The High preset at 103 FPS is sufficient for a 100Hz display but will show tearing or judder on a 144Hz panel. The Ultra preset at 98 FPS is nearly identical to High, indicating that the visual fidelity gain from Ultra over High is not worth the 5 FPS drop at this resolution. The data suggests that Medium at 4K is the optimal balance of visual quality and frame rate, as it more than doubles the FPS of Ultra while likely offering a visually similar experience in a game with minimal graphical complexity.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The resolution scaling data reveals a classic GPU-bound scenario, particularly at higher settings. At Medium settings, the average FPS drops from 366 at 1080p to 263 at 1440p, a 28% reduction, and then to 165 at 4K, a further 37% reduction from 1440p. This steep decline indicates that the RTX 3080 Ti's rendering workload scales almost linearly with pixel count at this preset. The GPU is clearly the limiting component at Medium and above, as the CPU has ample headroom to handle the increased draw calls without impacting performance.

At Low settings, the scaling is less severe: 413 FPS at 1080p drops to 329 FPS at 1440p (a 20% reduction) and then to 206 FPS at 4K (a 37% reduction from 1440p). The 1080p to 1440p drop is smaller than the 1440p to 4K drop, suggesting that at lower settings, the system approaches a CPU or memory bandwidth limit at 1080p. However, the fact that 1080p Low still achieves 413 FPS indicates that even this "limit" is extremely high and not a practical concern.

The most telling data point is the High preset: 228 FPS at 1080p, 164 FPS at 1440p, and 103 FPS at 4K. The 1080p to 1440p reduction is 28%, while the 1440p to 4K reduction is 37%. This consistent degradation pattern confirms that the RTX 3080 Ti's pixel throughput is the primary constraint. The GPU's 912.4 GB/s memory bandwidth and 34.10 TFLOPS of FP32 compute are being taxed by the increasing resolution, while the CPU's single-thread performance (Passmark score of 4516) is more than adequate to feed the GPU at all resolutions. The conclusion is unambiguous: for Inside, the RTX 3080 Ti is the performance bottleneck, and the Ultra 5 235 is never a limiting factor.

How This Combo Ranks — use comboRankInGame vs other tested combos

The combination of the Intel Core Ultra 5 235 and the NVIDIA GeForce RTX 3080 Ti ranks 439th out of 2887 tested combos for Inside, placing it in the top 15.2% of all system configurations in the database. This is an exceptional ranking, especially considering that the GPU is a previous-generation part (released in May 2021) and the CPU is a current-generation desktop processor (released in January 2025). The high rank reflects the fact that Inside is not a demanding title, allowing even a high-end but not flagship GPU like the RTX 3080 Ti to achieve near-maximum frame rates.

The CPU's benchmark positioning supports this ranking. The Ultra 5 235's average benchmark score of 46062 is nearly identical to its nearest rivals: the AMD Ryzen AI 9 HX 375 scores 46030 (0.1% higher), the Intel Core i9-13900HX scores 46098 (0.1% lower), and the AMD EPYC 4364P scores 45970 (0.2% lower). This clustering means that swapping the Ultra 5 235 for any of these rival CPUs would likely produce nearly identical frame rates in Inside, as the game is not CPU-sensitive. The GPU's ranking is similarly tight: the RTX 3080 Ti's average score of 41187 is within 2% of its nearest rivals, including the AMD Radeon Pro 5300 (40870, 0.8% lower) and the NVIDIA Tesla M40 24 GB (41707, 1.2% higher).

The combo's 439th rank out of 2887 is driven by the GPU's raw performance at high resolutions. At 1080p, the system achieves 413 FPS on Low, which is higher than the refresh rate of virtually all consumer monitors. At 4K, the 103 FPS on High is still above 100 FPS, a threshold that many modern GPUs struggle to reach in more demanding titles. The data suggests that this combo is overkill for Inside, but the ranking reflects that overkill: it places in the top 15% of all tested systems, meaning only 438 combinations out of 2887 deliver higher average frame rates across the tested settings.

FAQ

*Q: Can this system run Inside at 4K with a 144Hz monitor?*

A: Yes, but only at Medium settings. The measured data shows 165 FPS average at 4K Medium, which exceeds the 144Hz refresh rate. At High settings, the average drops to 103 FPS, which would cause screen tearing on a 144Hz display.

Q: What is the maximum frame rate achievable with this combo?

A: The highest measured average FPS is 413, achieved at 1080p with Low settings. The next highest is 366 FPS at 1080p Medium, followed by 329 FPS at 1440p Low.

Q: Is the CPU or GPU the bottleneck in this game?

A: The GPU is the bottleneck. The frame rate scales with resolution at all settings, indicating that the RTX 3080 Ti's rendering workload is the limiting factor. The CPU's strong single-core performance (Passmark score of 4516) ensures it is never a constraint.

Q: How does the Ultra 5 235 compare to its closest rival CPUs?

A: The Ultra 5 235 has an average benchmark score of 46062, which is 0.1% higher than the AMD Ryzen AI 9 HX 375 (46030), 0.1% lower than the Intel Core i9-13900HX (46098), and 0.2% higher than the AMD EPYC 4364P (45970). These differences are negligible for Inside.

Q: What is the difference between High and Ultra settings at 1080p?

A: The measured average FPS difference is only 10 FPS: 228 FPS on High versus 218 FPS on Ultra. This suggests that the Ultra preset adds minimal additional GPU load over High in this game.

Q: Does the system maintain stable frame times at high refresh rates?

A: The only measured min/max FPS data is for Medium settings: at 1080p the range is 311-420 FPS (average 366), at 1440p it is 223-302 FPS (average 263), and at 4K it is 140-190 FPS (average 165). These ranges indicate consistent frame pacing, with the minimum FPS staying well above typical refresh rates.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

1080p (1920x1080):

  • Low: 413 FPS average
  • Medium: 366 FPS average (min 311, max 420)
  • High: 228 FPS average
  • Ultra: 218 FPS average

1440p (2560x1440):

  • Low: 329 FPS average
  • Medium: 263 FPS average (min 223, max 302)
  • High: 164 FPS average
  • Ultra: 156 FPS average

4K (3840x2160):

  • Low: 206 FPS average
  • Medium: 165 FPS average (min 140, max 190)
  • High: 103 FPS average
  • Ultra: 98 FPS average

The data shows a consistent pattern: each increase in resolution tier reduces FPS by approximately 30-40% at equivalent settings, while each increase in settings tier (from Low to Ultra) reduces FPS by roughly 10-15% at a fixed resolution. The only exception is the jump from Low to Medium, which incurs a larger penalty — for example, at 1080p, Low delivers 413 FPS while Medium drops to 366 FPS, a 11% reduction. The High to Ultra transition is the smallest penalty, with only a 4-5% drop across all resolutions. This suggests that the Ultra preset in Inside offers marginal visual improvements over High, while the Medium preset represents a significant graphical step up from Low. The measured FPS values confirm that this system is capable of maxing out any display on the market at 1080p and 1440p, and can drive a 144Hz 4K display at Medium settings.

Hardware Specifications

Intel Core Ultra 5 235

Cores / Threads 14 / 14
Base Clock 3400 MHz
Boost Clock 5000 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 3080 Ti

VRAM 12 GB GDDR6X
Base Clock —
Boost Clock 1665 MHz MHz
TDP 350 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 235 + NVIDIA GeForce RTX 3080 Ti in Inside

Resolution Settings Avg FPS
3840x2160 Low 206.0
3840x2160 Medium 165.0
3840x2160 High 103.0
3840x2160 Ultra 98.0
2560x1440 Low 329.0
2560x1440 Medium 263.0
2560x1440 High 164.0
2560x1440 Ultra 156.0
1920x1080 Low 413.0
1920x1080 Medium 366.0
1920x1080 High 228.0
1920x1080 Ultra 218.0

Inside with iUltra 5 235 + Other GPUs

See how Inside performs with the same CPU but different graphics cards.

Inside with RTX 3080 Ti + Other CPUs

See how Inside performs with the same GPU but different processors.

Other Games with iUltra 5 235 + RTX 3080 Ti

Explore FPS benchmarks for other games using this same hardware combination.