Inside

Inside

AVERAGE FPS
214
excellent

This combination delivers exceptional performance with an average of 214 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 92 97 154 193
1440p QHD 146 154 246 307
1080p Full HD 203 214 342 420

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 193
3840x2160 Medium 154
3840x2160 High 97
3840x2160 Ultra 92
2560x1440 Low 307
2560x1440 Medium 246
2560x1440 High 154
2560x1440 Ultra 146
1920x1080 Low 420
1920x1080 Medium 342
1920x1080 High 214
1920x1080 Ultra 203

Inside with Intel Core Ultra 5 245 + AMD Radeon RX 6800 XT, In-Depth Analysis

The Intel Core Ultra 5 245 paired with the AMD Radeon RX 6800 XT delivers a remarkably fluid experience in Inside, a 2016 puzzle platformer that proves far more forgiving than modern AAA titles. Across the entire resolution and settings matrix, average frame rates never dip below 92 FPS, meaning this combination is effectively overkill for the game’s modest rendering demands. The data indicates that the primary constraint in this pairing shifts from the GPU at lower resolutions to a more balanced load at 4K Ultra, where the highest settings finally begin to tax the Radeon RX 6800 XT. This analysis confirms that the Intel Core Ultra 5 245, with its 14 cores and 24 MB of shared L3 cache, provides ample headroom for the game’s physics and logic, while the GPU’s 16 GB of VRAM and high memory bandwidth ensure that texture streaming and frame pacing remain consistent even under maximum load.

Resolution Scaling

Frame rates scale predictably with resolution, but the magnitude of the drop from 1080p to 4K is significant. At High settings, the average frame rate falls from 214 FPS at 1920x1080 to 154 FPS at 2560x1440, a 28% reduction. Moving to 3840x2160 brings the average down to 97 FPS, representing a 55% decrease from the 1080p result. This scaling pattern is classic GPU-bound behavior; the Core Ultra 5 245’s single-thread performance, evident in its Cinebench R23 single-core score of 4648, is sufficient to feed the GPU even at lower resolutions.

The Low settings results illustrate the CPU’s peak potential. At 1920x1080 Low, the combination averages 420 FPS. At 2560x1440 Low, the average is 307 FPS, and at 4K Low it reaches 193 FPS. The 1080p Low result is likely constrained by the CPU’s ability to submit frames, not the GPU’s rendering throughput. The 24MB shared L3 cache and 3MB per-core L2 cache provide ample bandwidth for the game’s sprite-based rendering, which is inherently light on shader work.

When examining Medium settings, the frame rate curves remain steep. The 1080p Medium average is 342 FPS, dropping to 246 FPS at 1440p and 154 FPS at 4K. The Ultra preset, which likely enables additional post-processing and shadow effects, produces the most substantial resolution penalty: from 203 FPS at 1080p, down to 146 FPS at 1440p, and finally to 92 FPS at 4K. The 4K Ultra result of 92 FPS is the only measurement that approaches the 60 FPS threshold, and it does not represent a playability concern.

The scaling from 1440p to 4K is particularly steep at Low settings: 307 FPS to 193 FPS is a 37% drop. This indicates that the GPU’s pixel throughput, rated at 288.0 GPixel/s, becomes a limiting factor as the pixel count rises from 3.7 million to 8.3 million. The RX 6800 XT’s 128 ROPs and 512.0 GB/s memory bandwidth are heavily utilized at 4K, especially when the render target is not the bottleneck.

How This Combo Ranks

In the database of tested hardware combinations, this pairing achieves a rank of 824 out of 3,716 in Inside. That places it in the top 22% of all tested combos, a strong showing for a game that is not heavily multithreaded. The Core Ultra 5 245’s 14 cores and 14 threads are more than required for Inside’s logic, which is confirmed by the CPU’s 90th percentile score among all tested processors. The average benchmark score of 48,995 for the CPU places it close to the AMD Ryzen 9 7900 (49,228, +0.5% delta) and the Intel Core i5-14600K (48,618, +0.8% delta), yet those processors would not meaningfully raise the frame rates in this game because the GPU is the limiting factor at higher resolutions.

The RX 6800 XT’s 85th percentile among GPUs and its average score of 48,477 are indicative of its position relative to the RTX A1000 Mobile (47,743, +1.5% delta) and Intel Arc A550M (49,737, -2.5% delta). In Inside, the 824th rank reflects a balance where the GPU is almost never the constraint at 1080p, but the CPU is not the bottleneck at 4K Ultra. The rank is primarily determined by the 16GB VRAM capacity and the memory bandwidth, which prevent any texture-related stutters at any resolution.

Given that the combo ranks in the 824th position out of 3,077, the result is above the median, but it is not a top-tier performer. The reason is that Inside is a lightweight game; most modern CPUs and GPUs will produce high frame rates, so the delta in scores is small. The Core Ultra 5’s 90th percentile CPU score and the RX 6800 XT’s 85th percentile do not create a combination that outperforms many others because the game’s requirements are modest.

GPU Role

The AMD Radeon RX 6800 XT is the dominant factor in determining frame rates at higher resolutions and settings. Its boost clock of 2250 MHz and base clock of 1825 MHz are high enough to process the game’s simple shaders, and the 16GB of GDDR6 memory with a 256-bit bus width ensures that texture data is never a bottleneck. The 512.0 GB/s of memory bandwidth is far more than the game’s art assets require, so there are no frame drops due to texture streaming.

At 4K Ultra, the GPU’s 128 ROPs and 288.0 GPixel/s pixel rate are heavily utilized, resulting in the lowest measured average of 92 FPS. At 4K Medium, the pixel rate is the same, but the shading load is lower, as evidenced by the 154 FPS average. The difference in frame rates between Medium and Ultra settings is 62 FPS, which is a 40% penalty for the Ultra preset. This suggests that the Ultra preset includes additional post-processing effects that fill the shader engines.

The RX 6800 XT’s 72 RT cores and 4608 shading units are not fully utilized in this game, which is a 2D-side-scroller. The game does not use ray tracing, so the RT cores remain idle. The FP32 throughput of 20.74 TFLOPS is not a limiting factor; instead, the GPU’s fill-rate limits the performance at 4K. The 288 texture units and 648.0 GTexel/s fill rate are also, but the game’s sprite-based textures are not large enough to saturate them.

Measured FPS Breakdown

At 1080p, the Core Ultra 5 245 can drive the RX 6800 XT to very high frame rates. With Low settings, the average is 420 FPS, which is the highest measurement in the entire dataset. The High preset returns 214 FPS, and Medium is 342 FPS. The Ultra preset returns 203 FPS, which is only 11 FPS lower than High. The Medium preset has a minimum FPS of 291 and a maximum of 393, showing a consistent frame delivery. At 1080p, the CPU is likely the limiting factor for Low, but for High and Ultra, the GPU is more engaged.

At 1440p, the frame rates are still high. Low averages 307 FPS, Medium averages 246 FPS (min 209, max 283), High averages 154 FPS, and Ultra averages 146 FPS. The delta between Medium and High is 92 FPS, which is a larger gap than at 1080p. This is because the GPU’s pixel rate becomes more of a factor at 1440p. The Ultra and High presets are within 8 FPS of each other, suggesting that the pixel rate limit is beginning to cap performance.

At 4K, the frame rates are the lowest. Low settings yield 193 FPS, Medium 154 (min 131, max 178), High 97, and Ultra 92. The gap between Medium and High is 57 FPS, and between High and Ultra is just 5 FPS. This indicates that at 4K, both High and Ultra are constrained by the GPU’s pixel rate, which is the same for both settings. The difference in shading load between High and Ultra is not large enough to cause a significant frame drop.

The 1080p Low result of 420 FPS is 20% higher than the 1440p Low, and the 4K Low is 54% lower than 1440p Low. This non-linear scaling is a result of the fill-rate and the memory bandwidth. The 16GB memory and 512 GB/s bandwidth ensure that the 8.3 million pixels at 4K are a manageable load, but the pixel rate is still the limiting factor.

FAQ

Q: What is the highest average frame rate achieved by this combo in Inside?

A: The highest average is 420 FPS, achieved at 1920x1080 with Low settings.

Q: At what resolution and settings does this combo produce the lowest average FPS?

A: The lowest average FPS is 92 FPS, at 3840x2160 Ultra settings.

Q: Is this CPU or GPU bottlenecked at 1080p Low?

A: At 1080p Low, the combination produces 420 FPS, which is likely CPU-limited because the GPU’s pixel rate is not fully saturated at this resolution.

Q: How much VRAM does the GPU have, and does the game use all of it?

A: The GPU has 16 GB of GDDR6 VRAM with a 256-bit bus. The game’s texture sizes are unlikely to exceed 4 GB, so the VRAM is not a limiting factor.

Q: What is the frame pacing like at 4K Medium?

A: At 4K Medium, the minimum FPS is 131 and maximum is 178, with an average of 154. This indicates consistent frame delivery with no major stutters.

Q: Is the CPU a bottleneck at 1080p Ultra?

A: At 1080p Ultra, the combo averages 203 FPS, which is lower than the 1080p Medium average of 342 FPS. The Ultra settings likely increase the GPU load, not the CPU load, so the CPU is not the bottleneck.

Settings Recommendations

For the best experience, the Medium preset at 2560x1440 provides an excellent balance of visual quality and performance, with an average of 246 FPS and a minimum of 209 FPS. This preset ensures smooth gameplay with no risk of frame drops. For users with high refresh rate 1080p monitors, the High preset at 1920x1080 (214 FPS) is recommended, as the Ultra preset only yields 203 FPS and the visual difference is minimal. At 4K, the Medium preset at 154 FPS is the optimal choice, because the Ultra preset (92 FPS) is within the playable range but the 62 FPS penalty is not worth the visual improvement. The Low presets at any resolution produce higher frame rates, but the 420 FPS at 1080p Low is unnecessary for gameplay and the visual compromise is not justified. The data thus indicates that Medium is the sweet spot for this hardware, offering a minimum of 131 FPS across all resolutions.

Hardware Specifications

Intel Core Ultra 5 245

Cores / Threads 14 / 14
Base Clock 3500 MHz
Boost Clock 5100 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

AMD Radeon RX 6800 XT

VRAM 16 GB GDDR6
Base Clock —
Boost Clock 2250 MHz MHz
TDP 300 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 245 + AMD Radeon RX 6800 XT in Inside

Resolution Settings Avg FPS
3840x2160 Low 193.0
3840x2160 Medium 154.0
3840x2160 High 97.0
3840x2160 Ultra 92.0
2560x1440 Low 307.0
2560x1440 Medium 246.0
2560x1440 High 154.0
2560x1440 Ultra 146.0
1920x1080 Low 420.0
1920x1080 Medium 342.0
1920x1080 High 214.0
1920x1080 Ultra 203.0

Inside with iUltra 5 245 + Other GPUs

See how Inside performs with the same CPU but different graphics cards.

Inside with RX 6800 XT + Other CPUs

See how Inside performs with the same GPU but different processors.

Other Games with iUltra 5 245 + RX 6800 XT

Explore FPS benchmarks for other games using this same hardware combination.