Inside

Inside

AVERAGE FPS
200
excellent

This combination delivers exceptional performance with an average of 200 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 92 97 154 193
1440p QHD 146 154 246 287
1080p Full HD 203 214 296 320

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 193
3840x2160 Medium 154
3840x2160 High 97
3840x2160 Ultra 92
2560x1440 Low 287
2560x1440 Medium 246
2560x1440 High 154
2560x1440 Ultra 146
1920x1080 Low 320
1920x1080 Medium 296
1920x1080 High 214
1920x1080 Ultra 203

Inside with AMD Ryzen 5 7500X3D + AMD Radeon RX 6800 XT, In-Depth Analysis

The AMD Ryzen 5 7500X3D and AMD Radeon RX 6800 XT combination delivers exceptional performance in Inside, a 2016 puzzle platformer that is far more demanding than its minimalist aesthetic suggests. The measured data places this pairing at rank 782 out of 2,887 tested combos, putting it comfortably within the top 27% of all systems benchmarked for this title. This is a strong result, though the frame rate analysis reveals that the system’s headroom is substantial; the RX 6800 XT is clearly the dominant component, with the 7500X3D’s 3D V-Cache providing ample support for the game’s physics and draw calls.

How This Combo Ranks

The comboRankInGame of 782 out of 2,887 combos places this system in the upper quartile of all tested hardware pairings for Inside. This is a solid position, indicating that the 7500X3D and RX 6800 XT together are capable of a premium experience. The ranking reflects the GPU’s raw rasterization horsepower; the RX 6800 XT sits in the 85th percentile of all GPUs, and its average benchmark score of 48,477 places it just 1.5% ahead of the NVIDIA RTX A1000 Mobile and 3% ahead of the AMD Radeon RX Vega 64. While the CPU’s average benchmark score of 44,573 is a near dead-heat with its nearest rival, the Intel Core Ultra X9 388H (0.2% delta), the GPU is the clear performance leader in this pairing.

The 7500X3D’s rank is less relevant here than its consistency; its 89th percentile among all CPUs means it won’t bottleneck the GPU in a title like Inside, which is not thread-heavy. The data shows that the combo’s ranking is driven by the GPU’s ability to push high frame rates even at 4K, rather than the CPU’s multithreaded throughput. For a puzzle platformer, this is the ideal balance—the game’s physics and object interactions are handled easily by the 6-core, 12-thread processor, leaving the RX 6800 XT to render the game’s moody, low-poly environments at extremely high speeds. The ranking suggests that owners of this combo will not need to compromise on visual quality to achieve a smooth experience.

FAQ

*Q: Can this combo run Inside at 4K with maximum settings?*

A: Yes. At 3840x2160 with Ultra settings, the measured average FPS is 92, which is well above the 60 FPS threshold for smooth gameplay. The GPU’s 16 GB of GDDR6 memory and 512.0 GB/s bandwidth provide ample headroom for the game’s textures at high resolutions.

Q: What is the best settings preset for a 144Hz monitor at 1440p?

A: The High preset at 2560x1440 delivers an average of 154 FPS, which is ideal for a 144Hz display. If you prefer a higher frame rate, the Medium preset at 246 FPS is also viable, but High offers a better visual balance without sacrificing the refresh rate.

Q: Is the Ryzen 5 7500X3D a bottleneck for the RX 6800 XT in this game?

A: No. The CPU’s 6 cores, 12 threads, and boost clock of 4.50 GHz are more than sufficient for Inside. The frame rate scaling from 1080p to 4K shows the GPU becoming the limiting factor at higher resolutions, but even at 1080p, the CPU delivers 320 FPS on Low settings, indicating no significant bottleneck.

Q: How does the RX 6800 XT compare to its nearest rival in this game?

A: The data shows the RX 6800 XT has an average benchmark score of 48,477, which is 1.5% higher than the NVIDIA RTX A1000 Mobile and 2.5% higher than the Intel Arc A550M. In practice, this translates to a small but consistent frame rate advantage in GPU-bound scenarios.

Q: What is the maximum FPS achievable with this combo at 1080p?

A: The highest measured average is 320 FPS at 1920x1080 with Low settings. The Medium preset still achieves 296 FPS, and even Ultra settings maintain an average of 203 FPS, making it possible to exceed 200 FPS at all settings at 1080p.

Q: Does the game benefit from the CPU’s 3D V-Cache?

A: While the specific impact is not measured, the CPU’s 96 MB of shared L3 cache is substantial. For a game like Inside with frequent object state changes, this cache likely helps maintain consistent frame times, as evidenced by the high minimum FPS figures at Medium settings (251 FPS at 1080p).

Settings Recommendations

The measured data suggests that the High preset offers the best overall experience for most users. At 1920x1080, High yields 214 FPS, which is a significant jump over Ultra’s 203 FPS, with only a minor visual difference in a game with a stylized art direction. At 2560x1440, High hits 154 FPS, which is perfect for high-refresh-rate monitors, while Ultra drops to 146 FPS—still smooth but closer to the edge. At 3840x2160, High provides 97 FPS, which is excellent for 4K gaming, while Ultra falls to 92 FPS. The difference between High and Ultra is consistently small (5-8% in FPS), making High the recommended preset for maximizing performance without a perceptible quality loss.

For players with 144Hz or 165Hz displays, the Medium preset is a strong alternative. At 1440p, Medium delivers 246 FPS, which is well above any refresh rate, and at 1080p, it hits 296 FPS. The Medium preset also provides the only measured minimum FPS data, with a 131 FPS floor at 4K, indicating good frame pacing. Low settings are only recommended for competitive play or extreme refresh rates (e.g., 360Hz), where the 320 FPS at 1080p could be beneficial, but the visual downgrade is unlikely to be worth it for a puzzle platformer. Ultimately, High is the sweet spot, offering the best balance of image quality and performance across all resolutions.

Measured FPS Breakdown

The benchmark results show a clear performance hierarchy across resolutions and settings. At 1920x1080, the Low preset achieves 320 FPS, Medium hits 296 FPS (with a minimum of 251 FPS and maximum of 340 FPS), High reaches 214 FPS, and Ultra settles at 203 FPS. The step from Low to Medium is only 24 FPS, but the jump from Medium to High is a significant 82 FPS, indicating that the High preset introduces more demanding effects. The difference between High and Ultra is just 11 FPS, suggesting diminishing returns at the top end.

Moving to 2560x1440, the pattern holds but with lower absolute numbers. Low delivers 287 FPS, Medium achieves 246 FPS (min 209, max 283), High produces 154 FPS, and Ultra hits 146 FPS. The drop from 1080p to 1440p is roughly 10-30% depending on the preset, with the largest relative drop occurring at High (214 to 154 FPS, a 28% reduction). This indicates that the GPU is starting to feel the load of the higher pixel count, but performance remains exceptional.

At 3840x2160, the scaling becomes more pronounced. Low still manages 193 FPS, which is impressive, but Medium drops to 154 FPS (min 131, max 178), High falls to 97 FPS, and Ultra bottoms out at 92 FPS. The gap between Medium and High at 4K is 57 FPS, highlighting the cost of the High preset’s effects. Ultra’s 92 FPS is the only result below 100 FPS, but it remains perfectly playable. The data shows that this combo can handle 4K at any preset, with even the most demanding settings staying above the 60 FPS threshold.

Resolution Scaling

The frame rate scaling from 1080p to 4K reveals a system that is heavily GPU-bound at higher resolutions. At Low settings, the drop from 320 FPS (1080p) to 193 FPS (4K) represents a 40% reduction in performance. This is a classic sign of the GPU hitting its fill-rate and bandwidth limits; the RX 6800 XT’s 288.0 GPixel/s pixel rate and 512.0 GB/s memory bandwidth are being taxed as the pixel count quadruples. At Medium settings, the scaling is similar: 296 FPS at 1080p down to 154 FPS at 4K, a 48% reduction.

The High preset shows the most significant scaling, dropping from 214 FPS at 1080p to 97 FPS at 4K—a 55% reduction. This steeper curve suggests that the High preset’s effects (likely more advanced lighting and shadows) amplify the GPU’s workload disproportionately as resolution increases. Ultra follows the same trend, with 203 FPS at 1080p falling to 92 FPS at 4K, a 55% drop as well.

The fact that the scaling is not linear (a 4x pixel increase would suggest a 75% FPS drop if purely fill-rate limited) indicates that the CPU is still providing some headroom, but the GPU is clearly the dominant constraint. The 7500X3D’s 4.00 GHz base clock and 4.50 GHz boost clock ensure that the CPU is not a limiting factor at any resolution; if it were, the 1080p to 4K drop would be much steeper. This analysis confirms that for Inside, the RX 6800 XT is the component to upgrade for higher resolutions, while the CPU is more than adequate for the foreseeable future.

CPU Role

The AMD Ryzen 5 7500X3D is a 6-core, 12-thread processor based on the Zen 4 Raphael architecture, built on TSMC’s 5 nm process. It features a base clock of 4.00 GHz and a boost clock of 4.50 GHz, along with a substantial 96 MB of shared L3 cache. In Inside, this cache is likely the CPU’s most important asset. The game’s puzzle-platformer gameplay involves numerous small objects and physics interactions, which benefit from the low-latency access to a large cache. The CPU’s PassMark single-thread score of 3,494 is strong, and its multithread score of 25,047 places it in the 89th percentile of all CPUs.

The CPU’s role in this game’s performance is secondary to the GPU, but the data shows it does not bottleneck the RX 6800 XT. At 1080p with Low settings, the combo achieves 320 FPS, which is a high enough frame rate that any CPU limitation would be exposed. The fact that the frame rate scales down consistently as resolution increases suggests the CPU is not the limiting factor; if it were, the 1080p results would plateau regardless of GPU load. The nearest rivals to the 7500X3D in average benchmark score include the Intel Core Ultra X9 388H (0.2% ahead) and the Intel Core i5-14600 (0.7% behind), but these differences are negligible in a game like Inside.

The CPU’s 65W TDP and 5 nm process node make it an efficient choice, and its support for DDR5 memory (with 83.2 GB/s bandwidth) ensures that the system has ample memory throughput for the game’s streaming assets. The 7500X3D’s integrated Radeon Graphics are not used in this benchmark, as the discrete RX 6800 XT is present, but the CPU’s overall design is well-suited for this title. In summary, the 7500X3D provides more than enough computational power for Inside, allowing the RX 6800 XT to perform at its full potential across all tested settings and resolutions.

Hardware Specifications

AMD Ryzen 5 7500X3D

Cores / Threads 6 / 12
Base Clock 4000 MHz
Boost Clock 4500 MHz
TDP 65W
Socket AMD Socket AM5
View Full CPU Details →

AMD Radeon RX 6800 XT

VRAM 16 GB GDDR6
Base Clock —
Boost Clock 2250 MHz MHz
TDP 300 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 7500X3D + AMD Radeon RX 6800 XT in Inside

Resolution Settings Avg FPS
3840x2160 Low 193.0
3840x2160 Medium 154.0
3840x2160 High 97.0
3840x2160 Ultra 92.0
2560x1440 Low 287.0
2560x1440 Medium 246.0
2560x1440 High 154.0
2560x1440 Ultra 146.0
1920x1080 Low 320.0
1920x1080 Medium 296.0
1920x1080 High 214.0
1920x1080 Ultra 203.0

Inside with Ryzen 5 7500X3D + Other GPUs

See how Inside performs with the same CPU but different graphics cards.

Inside with RX 6800 XT + Other CPUs

See how Inside performs with the same GPU but different processors.

Other Games with Ryzen 5 7500X3D + RX 6800 XT

Explore FPS benchmarks for other games using this same hardware combination.