Doom
This combination delivers exceptional performance with an average of 156 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 62 | 75 | 89 | 102 |
| 1440p QHD | 114 | 139 | 165 | 189 |
| 1080p Full HD | 176 | 215 | 254 | 292 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with Intel Core Ultra 5 235 + AMD Radeon RX 6800 XT, In-Depth Analysis
The Intel Core Ultra 5 235 and AMD Radeon RX 6800 XT combination delivers a formidable Doom experience, securing a rank of 866 out of 2930 tested combos, placing it in the top 30% of all systems. The benchmark data shows that this pairing is exceptionally well-balanced for the 2016 FPS title, with the GPU providing ample horsepower for high-refresh-rate 1440p gaming and the CPU ensuring that even the most demanding framerates remain consistently achievable. The measured results indicate a system that excels at High settings across all resolutions, offering a smooth experience that prioritizes both visual fidelity and performance.
How This Combo Ranks
The combination of the Intel Core Ultra 5 235 and the AMD Radeon RX 6800 XT achieves a composite rank of 866 out of 2930 tested combos in Doom. This places the system firmly in the upper echelon of performance, demonstrating that it can handle the game's demands with significant authority. The ranking is a product of both components working in concert; the GPU's raw rendering power is well-matched by the CPU's ability to feed it frames, avoiding typical bottleneck scenarios that can hamper lower-ranked systems.
To contextualize this performance, the CPU itself sits in the 89th percentile when compared to all processors, with an average benchmark score of 46062. Its nearest rivals in synthetic testing are the AMD Ryzen AI 9 HX 375 and the Intel Core i9-13900HX, with deltas of just 0.1% and -0.1%, respectively. This tells a clear story: the Core Ultra 5 235 is a top-tier performer that will not limit the GPU in a game like Doom, which is known for its scalability. The GPU also holds an 85th percentile ranking among all graphics cards, with an average benchmark score of 48477. Its closest competitors, such as the NVIDIA RTX A1000 Mobile (1.5% faster) and the Intel Arc A550M (2.5% slower), are in a similar performance class, confirming that the RX 6800 XT is a high-end part that is more than capable of driving modern titles.
The rank of 866 is not just a number; it reflects a system that can deliver a high-refresh-rate experience. For example, at 2560x1440 on High settings, the combo produces 139 FPS on average. This is well above the 100 FPS threshold that many consider the gold standard for competitive and immersive play. The data suggests that this combo is not merely adequate, but rather it is a high-performance pairing that will allow users to experience Doom with all its fast-paced action rendered smoothly and without compromise.
GPU Role
The AMD Radeon RX 6800 XT is the primary driver of Doom's graphical output, and its specifications are well-suited for the game's engine. The GPU features 16 GB of GDDR6 memory on a 256-bit bus, providing a substantial 512.0 GB/s of memory bandwidth. This is a critical asset at higher resolutions, as it allows for the swift loading of textures and geometry, preventing stutters and ensuring consistent framerates. The 16 GB frame buffer is more than sufficient for any settings Doom can throw at it, ensuring that even at 4K with Ultra textures, memory capacity will not be a limiting factor.
In terms of processing power, the RX 6800 XT is built on the RDNA 2.0 architecture with 4608 shading units, 288 texture mapping units, and 128 render output units. Its core clocks are robust, with a base of 1825 MHz and a boost of 2250 MHz. This raw compute capability translates directly into the high frame rates observed in the benchmark data. The GPU's FP32 performance of 20.74 TFLOPS allows it to handle the game's complex lighting and particle effects with ease. The data shows that at 1080p on Low settings, the system achieves 292 FPS, indicating that the GPU is not the limiting factor at lower resolutions and is capable of massive frame generation.
The GPU's role becomes more pronounced as resolution increases. At 4K Ultra, the average FPS drops to 62, showing the increased load on the rendering pipeline. However, this is still a playable frame rate, and the fact that it can maintain 75 FPS at 4K High highlights the card's strength. The memory clock of 2000 MHz (16 Gbps effective) ensures that the GPU is fed with data quickly, which is essential for maintaining high 1% lows, as seen in the 4K Medium result with a minimum of 76 FPS. This consistency confirms the card's robust design and ample memory bandwidth.
CPU Role
The Intel Core Ultra 5 235 plays a crucial role in ensuring the RX 6800 XT is never starved of data, a key factor in achieving the high average framerates seen in the benchmarks. This processor features 14 cores and 14 threads, with a base clock of 3.40 GHz and a boost clock of 5.00 GHz. For a game like Doom, which can be sensitive to single-thread performance, the high boost clock is particularly important. It ensures that the main game logic and rendering threads are processed with minimal latency, allowing the GPU to work at full capacity.
The CPU's architecture, Arrow Lake-S, is built on a 3 nm process node from TSMC, which contributes to its efficiency and performance. Its 24 MB of shared L3 cache provides a fast pool of memory for frequently accessed data, further reducing potential bottlenecks. In synthetic testing, the CPU's single-thread performance is strong, as evidenced by a Cinebench R23 single-core score of 2085. This is a clear indicator that the Core Ultra 5 235 can handle the demanding single-threaded workloads that are common in game engines.
The balance between CPU and GPU is evident in the frame rate scaling. At 1080p Low, the system hits 292 FPS, a massive number that is likely limited by the game engine's frame rate cap or the CPU's ability to process draw calls. This suggests that at lower resolutions, the CPU is the primary limiter, which is expected. However, as resolution increases to 1440p and 4K, the GPU becomes the bottleneck, and the system still maintains high frame rates. This balanced behavior indicates that the Core Ultra 5 235 is an excellent match for the RX 6800 XT, providing enough headroom to ensure that GPU performance scales effectively with resolution.
FAQ
Q: What is the overall performance ranking of this CPU and GPU combo in Doom?
A: This combo ranks 866th out of 2930 tested combinations, placing it in the top 30% of all systems benchmarked for this game.
Q: How does the CPU compare to its closest rivals in synthetic benchmarks?
A: The Intel Core Ultra 5 235 has an average benchmark score of 46062, which is 0.1% higher than the AMD Ryzen AI 9 HX 375 and 0.1% lower than the Intel Core i9-13900HX.
Q: What is the GPU's performance percentile, and who are its nearest competitors?
A: The AMD Radeon RX 6800 XT is in the 85th percentile of all GPUs. Its average benchmark score is 48477, making it 1.5% slower than the NVIDIA RTX A1000 Mobile and 2.5% faster than the Intel Arc A550M.
Q: What is the best resolution and settings combo for a high-refresh-rate experience?
A: For a high-refresh-rate experience, the 2560x1440 High preset is excellent, yielding an average of 139 FPS. At 1920x1080, the High preset delivers 215 FPS for even faster refresh rates.
Q: Can this system handle 4K gaming in Doom?
A: Yes, the system can handle 4K gaming. At 3840x2160 on High settings it achieves 75 FPS on average, and even on Ultra settings, it maintains a playable 62 FPS.
Q: Is the CPU or GPU more likely to be the limiting factor at 1080p?
A: At 1080p with Low settings, the system averages 292 FPS, which suggests the CPU is the primary limiting factor at this resolution, as the GPU is likely not being fully utilized at such high frame rates.
Resolution Scaling
The performance scaling across resolutions provides clear insight into the system's bottleneck characteristics. The data shows a predictable decline in average FPS as resolution increases, which is typical for a balanced system. Starting at 1080p, the system achieves extremely high frame rates, with a peak of 292 FPS on Low settings. This indicates that at 1080p, the system is heavily CPU-bound, as the GPU has enough headroom to render frames faster than the CPU can process them.
Moving to 2560x1440, the frame rates remain exceptionally high. The High preset delivers 139 FPS, which is a 35% drop from the 215 FPS at 1080p. This scaling is more gradual, indicating the system is moving from a CPU-bound state to a more balanced state where both components are working harder. The GPU is now a more significant factor, but the CPU still provides enough performance to maintain high frame rates.
At 4K (3840x2160), the GPU becomes the clear limiting factor. The High preset delivers 75 FPS, a 46% drop from the 1440p result. The Ultra preset drops further to 62 FPS. This is a classic sign of GPU-bound performance, where the rendering resolution and detail settings are placing a heavy load on the graphics card. The fact that the system can still deliver an average of 62 FPS at 4K Ultra reflects the GPU's power. The data shows a clear shift in the bottleneck from CPU at 1080p to GPU at 4K, confirming that this is a well-matched pairing for high-resolution gaming.
Settings Recommendations
Based on the measured frame rates, the optimal settings for this combo depend on the user's priority: maximum frame rate or maximum visual fidelity. For competitive play or use with high-refresh-rate monitors, the 1920x1080 High preset is the standout choice, delivering an average of 215 FPS. This is a significant jump from the 176 FPS on Ultra and offers a better balance for fast-paced gameplay where every millisecond counts. At 2560x1440, the High preset also offers the best experience, with 139 FPS, which is ideal for 144Hz monitors and provides a substantial improvement over the 114 FPS on Ultra.
For users with a 4K display, the High preset is the recommended starting point, as it produces an average of 75 FPS, which is smooth and responsive. While the Ultra preset is playable at 62 FPS, the drop in performance may be noticeable during intense action sequences. The Medium preset at 4K offers a middle ground with 89 FPS, but it does not provide the visual quality of High. The data consistently shows that the High preset offers the most balanced experience, providing a significant boost in frame rate over Ultra with only a minor perceived visual difference.
The Low preset, while offering the highest frame rates (292 FPS at 1080p), is not recommended for a game like Doom, as it sacrifices too much visual quality for performance that is often beyond the refresh rate of most monitors. The Medium preset serves as a fallback for users who prioritize frame rate over the visual enhancements of the High preset. In summary, the High preset is the clear winner for this system, providing the best combination of high frame rates and excellent visual quality across all resolutions.
Hardware Specifications
Intel Core Ultra 5 235
AMD Radeon RX 6800 XT
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 235 + AMD Radeon RX 6800 XT in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 102.0 |
| 3840x2160 | Medium | 89.0 |
| 3840x2160 | High | 75.0 |
| 3840x2160 | Ultra | 62.0 |
| 2560x1440 | Low | 189.0 |
| 2560x1440 | Medium | 165.0 |
| 2560x1440 | High | 139.0 |
| 2560x1440 | Ultra | 114.0 |
| 1920x1080 | Low | 292.0 |
| 1920x1080 | Medium | 254.0 |
| 1920x1080 | High | 215.0 |
| 1920x1080 | Ultra | 176.0 |
Doom with iUltra 5 235 + Other GPUs
See how Doom performs with the same CPU but different graphics cards.
Doom with RX 6800 XT + Other CPUs
See how Doom performs with the same GPU but different processors.
Other Games with iUltra 5 235 + RX 6800 XT
Explore FPS benchmarks for other games using this same hardware combination.