Inside
This combination delivers exceptional performance with an average of 272 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 131 | 138 | 220 | 275 |
| 1440p QHD | 209 | 219 | 334 | 362 |
| 1080p Full HD | 290 | 305 | 373 | 404 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Inside with Intel Core Ultra 5 225 + NVIDIA GeForce RTX 5080, In-Depth Analysis
The Intel Core Ultra 5 225 paired with the NVIDIA GeForce RTX 5080 delivers exceptional performance in Inside, a puzzle platformer that is far more demanding on frame rates than its minimalist art style suggests. According to the measured data, this combination produces triple-digit frame rates at every resolution and setting tier tested, with the RTX 5080’s raw throughput acting as the primary driver. The following analysis breaks down the combo’s standing, component roles, and measurable performance characteristics.
FAQ
*Q: What is the overall performance ranking of this CPU-GPU combo in Inside?*
A: The combo ranks 85th out of 2,887 tested combinations, placing it in the top 3% of all tested systems for this specific game.
Q: How does the CPU compare to its nearest rivals in synthetic benchmarks?
A: The Intel Core Ultra 5 225 has an average benchmark score of 36,938, which is essentially tied with the AMD Ryzen 5 5600F at 36,945 (0% delta). It is slightly ahead of the AMD Ryzen 5 5500X3D by 0.2% and the AMD Ryzen AI 7 PRO 450 by 0.4%, while trailing the Intel Core i9-12900T by 0.5%.
Q: What is the maximum average FPS recorded at 1080p?
A: At 1920x1080 with Low settings, the combo achieves an average of 404 FPS. This is the highest average frame rate recorded across all tested configurations.
Q: Does the GPU’s VRAM capacity impact performance in this game?
A: The RTX 5080 features 16 GB of GDDR7 memory on a 256-bit bus with 960.0 GB/s bandwidth. At 4K Ultra settings, the combo still delivers 131 FPS average, indicating that the 16 GB VRAM pool is sufficient even at extreme resolutions, with no signs of memory capacity limiting performance.
Q: What is the single-core performance of the Intel Core Ultra 5 225?
A: The CPU scores 3,655 in Cinebench R23 single-core and 4,412 in Passmark single-thread tests. Its boost clock reaches 4.90 GHz, which supports strong per-thread performance for this game’s logic.
Q: How does the combo perform at 4K compared to 1080p?
A: At High settings, the average FPS drops from 305 at 1920x1080 to 138 at 3840x2160, representing a 54.8% reduction. This demonstrates that the GPU becomes the limiting factor as resolution increases.
How This Combo Ranks
The combo’s rank of 85 out of 2,887 tested combinations places it firmly in the upper echelon of systems benchmarked for Inside. This percentile position is notable because Inside is a 2016 puzzle platformer with relatively modest graphical demands, yet the RTX 5080’s sheer compute power pushes frame rates to levels that would be overkill for most displays. The ranking reflects not just the GPU’s capabilities but also the CPU’s ability to feed it without bottlenecking.
The Intel Core Ultra 5 225 sits at the 85th percentile among all CPUs, with an average benchmark score of 36,938. Its nearest rival, the AMD Ryzen 5 5600F, scores nearly identically at 36,945, indicating performance parity. The AMD Ryzen 5 5500X3D trails by just 0.2% at 37,018, while the Intel Core i9-12900T is 0.5% ahead at 37,112. This tight grouping suggests that the CPU is well within the expected performance band for its class, and in Inside specifically, it is more than sufficient to avoid creating a bottleneck.
The GPU ranks at the 87th percentile among all GPUs, with an average benchmark score of 56,083. Its nearest rivals include the AMD Radeon 8060S at 55,757 (0.6% behind), the AMD Radeon RX 6750 GRE 12 GB at 55,698 (0.7% behind), and the AMD Radeon Pro W5700X at 54,828 (2.3% behind). The AMD Radeon RX 9070 GRE is 2.2% ahead at 57,367. The RTX 5080’s position here is consistent with its measured performance in Inside, where it delivers frame rates that few other GPUs could match.
GPU Role
The NVIDIA GeForce RTX 5080 is the dominant component in this pairing. Its GB203 chip, built on a 5 nm process at TSMC, contains 45,600 million transistors and offers 10,752 shading units, 336 texture mapping units, and 112 raster output units. The GPU’s boost clock of 2617 MHz, combined with 56.28 TFLOPS of FP32 compute, provides the raw throughput necessary for the high frame rates observed in Inside.
Memory configuration plays a significant role in this game’s performance. The RTX 5080’s 16 GB of GDDR7 memory operates at 1875 MHz (30 Gbps effective) across a 256-bit bus, yielding 960.0 GB/s of bandwidth. This is particularly relevant at 4K resolutions, where the GPU must fetch textures and geometry data at high rates. The measured data shows that even at 3840x2160 Ultra settings, the combo maintains a 131 FPS average, suggesting the memory subsystem is not a limiting factor.
The GPU’s architecture includes 84 RT cores and 336 tensor cores, though Inside does not utilize ray tracing or DLSS features. The benchmark results indicate that the GPU’s conventional rasterization performance is what drives the frame rates. The pixel rate of 293.1 GPixel/s and texture rate of 879.3 GTexel/s are more than adequate for a game with this visual style, which relies on atmospheric lighting and silhouettes rather than complex particle effects.
At 1080p Low settings, the RTX 5080 achieves 404 FPS average. This figure is likely constrained by the game engine’s frame pacing or CPU draw call limits rather than the GPU’s computational ceiling. The GPU’s FP32 throughput of 56.28 TFLOPS is vastly underutilized at this resolution and settings level, yet the measured 404 FPS still represents outstanding performance.
Measured FPS Breakdown
The measured FPS data provides a clear picture of how this combo scales across resolutions and settings. At 1920x1080, the average frame rates range from 290 FPS at Ultra settings to 404 FPS at Low settings. The Medium preset yields 373 FPS with a minimum of 317 FPS and a maximum of 429 FPS, showing good frame time consistency. High settings produce 305 FPS average.
At 2560x1440, the performance remains exceptionally high. Low settings deliver 362 FPS average, while Medium settings produce 334 FPS with a minimum of 284 FPS and a maximum of 384 FPS. High settings achieve 219 FPS, and Ultra settings drop to 209 FPS. The gap between Medium and High at 1440p is 115 FPS, indicating that the High preset introduces significantly more graphical workload than Medium.
The 4K results show the most substantial scaling. At 3840x2160, Low settings average 275 FPS, Medium settings average 220 FPS with a minimum of 187 FPS and a maximum of 253 FPS, High settings average 138 FPS, and Ultra settings average 131 FPS. The transition from Low to Medium at 4K costs 55 FPS, while the jump from Medium to High costs 82 FPS, representing the largest single-setting performance penalty across all resolutions.
The minimum FPS values recorded only for Medium settings provide insight into frame pacing. At 1080p, the minimum of 317 FPS versus an average of 373 FPS shows a 15% deviation. At 1440p, the minimum of 284 FPS versus an average of 334 FPS shows a similar 15% deviation. At 4K, the minimum of 187 FPS versus an average of 220 FPS shows a slightly larger 15% deviation. These consistent ratios suggest that the frame time variance scales proportionally with average performance.
CPU Role
The Intel Core Ultra 5 225, based on the Arrow Lake architecture and fabricated on TSMC’s 3 nm process, provides the compute foundation for this combo. It features 10 cores and 10 threads, with a base clock of 3.30 GHz and a boost clock of 4.90 GHz. The CPU’s 20 MB of shared L3 cache and 3 MB L2 cache per core are sufficient for the game’s logic and physics calculations, which are not computationally intensive in Inside.
The CPU’s single-thread performance is particularly relevant for this genre. The Cinebench R23 single-core score of 3,655 and Passmark single-thread score of 4,412 indicate strong per-core throughput. Inside relies on a single primary game thread for its puzzle logic and player character physics, so the 4.90 GHz boost clock ensures that this thread does not become a bottleneck.
Multi-threaded performance is less critical for Inside but still notable. The Cinebench R23 multi-core score of 25,891 and Passmark multi-thread score of 30,459 demonstrate that the 10-core CPU can handle background tasks and system overhead without compromising game performance. The CPU’s 65 W TDP and dual-channel DDR5 memory support with 102.4 GB/s bandwidth provide ample memory throughput for the game’s data streaming requirements.
The CPU’s 85th percentile ranking among all CPUs places it in a competitive position relative to its peers. Its average benchmark score of 36,938 is nearly identical to the AMD Ryzen 5 5600F, which suggests that for this game, the two processors would perform equivalently. The 0.5% gap between the Core Ultra 5 225 and the Intel Core i9-12900T is within measurement noise and would not produce a perceptible difference in Inside.
Settings Recommendations
Based on the measured FPS data, the optimal settings depend on the target display refresh rate. At 1920x1080, even Ultra settings produce 290 FPS average, which exceeds the refresh rate of virtually all consumer monitors. This means users can freely select Ultra settings at 1080p without sacrificing frame rate, as the GPU has massive headroom.
At 2560x1440, the Ultra preset delivers 209 FPS average, which still exceeds the 144 Hz refresh rate common on high-end monitors. The High preset at 219 FPS offers nearly identical performance with slightly reduced visual fidelity. For users with 240 Hz displays, the Medium preset at 334 FPS is the recommended choice, as it provides the highest frame rate while maintaining reasonable visual quality.
At 3840x2160, the settings choice becomes more meaningful. The Ultra preset at 131 FPS and High preset at 138 FPS both exceed the 120 Hz refresh rate of many 4K gaming displays. The Medium preset at 220 FPS offers the best combination of visual quality and frame rate for 144 Hz 4K displays, as it provides a 59.5% improvement over High settings while still maintaining a high level of graphical detail. The Low preset at 275 FPS is unnecessary for most users, as the visual degradation is not justified by the additional frame rate.
The Medium preset consistently provides the highest frame rate with a recorded minimum FPS, indicating stable performance. At all three resolutions, Medium delivers frame rates that are more than double what would be needed for smooth gameplay, making it the safest recommendation for a balance of quality and performance.
Resolution Scaling
The measured FPS data reveals how the workload scales with resolution. At High settings, the average FPS progresses from 305 at 1080p to 219 at 1440p to 138 at 4K. This represents a 28.2% drop from 1080p to 1440p and a 54.8% drop from 1080p to 4K. The scaling is not perfectly linear, as the 1440p to 4K transition (37.0% drop) is less severe than the 1080p to 1440p transition when viewed as a percentage of the previous resolution’s performance.
At Low settings, the scaling shows a different pattern. The average FPS goes from 404 at 1080p to 362 at 1440p to 275 at 4K. The 1080p to 1440p drop is 10.4%, while the 1080p to 4K drop is 31.9%. This flatter scaling curve at Low settings indicates that the GPU is less saturated, and the performance is more evenly distributed across resolutions.
The Medium settings data, which includes minimum and maximum FPS, provides additional insight. At 1080p, the minimum of 317 FPS and maximum of 429 FPS show a range of 112 FPS. At 1440p, the range narrows to 100 FPS (284 to 384). At 4K, the range narrows further to 66 FPS (187 to 253). This tightening of the frame rate range at higher resolutions suggests that the GPU’s workload becomes more consistent as it approaches its saturation point.
The resolution scaling behavior confirms that the RTX 5080 is the limiting component in this combo. As resolution increases, the GPU’s rendering workload grows, and the frame rates drop accordingly. The CPU’s role remains constant across resolutions, as its workload is primarily determined by game logic rather than pixel count. At 4K Ultra, the 131 FPS average indicates that the GPU is still delivering exceptional performance, but the scaling pattern shows that further resolution increases would continue to reduce frame rates in a predictable manner.
Hardware Specifications
Intel Core Ultra 5 225
NVIDIA GeForce RTX 5080
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 225 + NVIDIA GeForce RTX 5080 in Inside
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 275.0 |
| 3840x2160 | Medium | 220.0 |
| 3840x2160 | High | 138.0 |
| 3840x2160 | Ultra | 131.0 |
| 2560x1440 | Low | 362.0 |
| 2560x1440 | Medium | 334.0 |
| 2560x1440 | High | 219.0 |
| 2560x1440 | Ultra | 209.0 |
| 1920x1080 | Low | 404.0 |
| 1920x1080 | Medium | 373.0 |
| 1920x1080 | High | 305.0 |
| 1920x1080 | Ultra | 290.0 |
Inside with iUltra 5 225 + Other GPUs
See how Inside performs with the same CPU but different graphics cards.
Inside with RTX 5080 + Other CPUs
See how Inside performs with the same GPU but different processors.
Other Games with iUltra 5 225 + RTX 5080
Explore FPS benchmarks for other games using this same hardware combination.